This week, we welcome Tea Chang, a UX Designer working on League of Legends at Riot Games, to talk about designing user experiences for gamers. At the end of the show, Tea sticks around for a long, spoiler-filled discussion of Avengers: Endgame. In Follow-up, we read and respond to your feedback regarding the cover art concept from last week. And as always, we share a few cool things, like a video series about movies, some state-specific branding, and a little indie film about superheroes. Spoilers spoilers spoilers. Spoilers.
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Follow-up:
Last week, we tweeted out a first draft of the new cover artVideo: "The Foundations - Build Me Up Buttercup"Brett Yanoski likes the mask idea but thinks the execution needs workRyan Morrison and Luca Orio gave us their seals of approvalAlex Binder likes the graphic DsChrish Dunne would prefer a better logotype and more abstract DsFollow us on Twitter and stay tuned for more versions of the cover artMskellybrooks left us a very nice iTunes reviewYou can leave one for us, too :)Interview:
Check out Tea Chang on Twitter and at her personal siteLeague of Legends is a wildly popular multiplayer online battle arena game from Riot GamesVideo: "Playtesting - How to Get Good Feedback on Your Game - Extra Credits"Literally unplayable is "an expression—often sarcastic—indicating that a video game is so badly broken that it prevents a player from progressing or enjoying the experience"Vivi Rosenstein's stance on assigning blame for suboptimal design has matured over the yearsBanner blindness is "a phenomenon in web usability where visitors to a website consciously or unconsciously ignore banner-like information"Article: "Get ready to see more ads on Google’s traffic app Waze"Adobe XD is "the fastest way to design, prototype, and share any user experience"Video: "The Magic of Making Sound" is a great peek into foley, an art which, when done well, goes unnoticedThe Legend of Zelda: Breath of the Wild forces you to use a wide range of weapons by making them both easy to find and quick to breakVideo game design is "the process of designing the content and rules of a video game in the pre-production stage"Article: "'Mortal Kombat 11' Requires More Than $6,000 to 100%, According to Early Estimates"We talked about the interface and game design of Apex Legends on episode 283: Deadly American IdolIn the gorgeous game Gris, "light puzzles, platforming sequences, and optional skill-based challenges reveal themselves as more of Gris’s world becomes accessible"Video: "Portal 2 Intro", in which a tutorial is hidden behind a funny, story-driven calibration testOne Cool Thing:
Brian shared Patrick H. Willems, a YouTuber who makes videos about moviesCheck out the Patrick Explains series, especially the one about The Fast and the FuriousGabriel Valdivia introduced Brian to the channelTea shared the team page for Mayor Pete Buttigieg, which has some really nice branding for each US stateShepard Fairey is famous for his Obama Hope poster (and the Obey clothing brand)Marshall shared Avengers: Endgame and discussed it with Tea and Brian in a segment called...Endgame Discussion:
Video: "Every Avengers: Endgame Easter Egg", in which 209 easter eggs are enumeratedVideo: "Rocky Training" is the prototypical montage sequence showing a protagonist's improvement over timeThe Dark Night of the Soul is "a moment, usually at the end of the second act of a three-act story, where all seems lost and the protagonist must confront 'a collapse of perceived meaning'"r/inthesoulstoneDesign Details on the Web:
We are @designdetailsfmBrian is @brian_lovin and [email protected]Marshall is @marshallbock@Sarahberus and @Luperdev make us sound smarter than we areJoin the conversation on Spectrum or leave us a review on iTunes