Encore: Disruptive War Gaming: A Critical Tool for Today's Innovators - Part 2
The buzz: “Shall we play a game?” -WarGames, 1983 film. Successful Fortune 500 companies anticipate—and often invent—the future before their competitors do. Why? They know that anticipating industry disruptions is predominantly a creative act.
Encore: Disruptive War Gaming: A Critical Tool for Today's Innovators - Part 2
The buzz: “Shall we play a game?” -WarGames, 1983 film. Successful Fortune 500 companies anticipate—and often invent—the future before their competitors do. Why? They know that anticipating industry disruptions is predominantly a creative act.
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