
Sign up to save your podcasts
Or


Anton Bernstein, CEO of Pocket Worlds, discusses the intricacies of cosmetics monetization in free-to-play games. Learn about player motivations, game design considerations, primary vs. secondary markets, and cultural differences in monetization strategies. Gain valuable insights on key metrics and best practices for successful cosmetic-based revenue in games like Fortnite, CS:GO, and High Rise.
By Joseph Kim4.4
88 ratings
Anton Bernstein, CEO of Pocket Worlds, discusses the intricacies of cosmetics monetization in free-to-play games. Learn about player motivations, game design considerations, primary vs. secondary markets, and cultural differences in monetization strategies. Gain valuable insights on key metrics and best practices for successful cosmetic-based revenue in games like Fortnite, CS:GO, and High Rise.

38,478 Listeners

9,521 Listeners

115 Listeners

100 Listeners

189 Listeners

32 Listeners

1,166 Listeners

15,285 Listeners

3 Listeners

3 Listeners

8 Listeners