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Yes, you can get a college scholarship for playing video games. So what's it like? E-athletes practice five hours a day in a specially outfitted room plush with sponsored gear called the arena. The football team is a little jealous. (This is part 2 of 2 about the world of video games going mainstream go here for part 1 about middle aged gamers).
The athletic director of Robert Morris University in Illinois had a bold idea. He wanted to expand college sports to include video games. And he wanted to do it in a big way: with scholarships. The result was a deluge of applicants clamoring to get into the first ever college to enroll varsity e-athletes. One of the players already dropped out to go pro. Another says his mother flat out didn't believe him when he said it was possible to get a scholarship for gaming. Now she proudly tells her friends her son is a competitive collegiate e-athlete. One student late for practice found his You Tube privileges were taken away in the gaming arena so he would focus more on his game playing.
The Robert Morris Eagles play League of Legends. It is by far the most popular video game for organized competition drawing in tens of millions of fans to watch top matches. It is incredibly complicated and hard to master. Each player chooses from 121 different characters called champions, each with their own set of powers that top players need to memorize. Then teams of five take on other teams of five and basically try to destroy each other. It’s called a “multiplayer online battle arena game” or MOBA for short. As with physical sports, the school can earn money back with a winning program. How that works is a little different though with video games. It is most certainly not an NCAA sport, so the school's team can compete for cash prizes and if it wins, the school keeps the take.
The Robert Morris University in Chicago E-Sports Video Gaming Arena
Just Like the Football Team
Add Caption Here
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The first crop of video gamers are facing middle age with no plans to put down the controller. So the games have to grow up too. Expect less blood splatter, more reflection. (This is part 1 of 2 about new kinds of video gamers. Listen to part 2 here.)
At 61 years old, Dena Watson-Lamprey is a fierce Street Fighter competitor. Probably because she's been playing the one-on-one combat game for decades. And also because she hates to lose. "I’m not happy with low scores. So I work at it a little bit," she says with a charming laugh in this week's episode. Though she plays Street Fighter, she dreams of a new kind of game that speaks to her stage in life. A game that doesn't exist yet, but soon will.
'Kid in a basement;' 'Dude in a man cave;' '#Gamergate flame wars;' All of the stereotypes of video gaming paint it as the dominion of young, single men, but when you look at the data, older women are the fastest growing demographic. Add to that the original cohort of young gamers coming up on middle age and there's a swell of demand for a new kind of video game experience.
The response from game designers is fascinating. From dealing with a family member’s cancer to managing depression, new games are exploring real-world phenomena like emotional loss, existential doubt, and a simple quest for beauty. They cultivate deeper connections between players, and even among players and their families.
“Our fundamental feeling is that as the audience of game players grows up, there’s a huge opportunity to make things that grow with us,” says Robin Hunicke the cofounder and CEO of Funomena, a game studio in San Francisco.
Joey McDaniel and Dan Lawrence. (Casey Miner)
Luna
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If you liked this episode, or this topic, do us a favor and send it two elder gaming friends, or post it on your Facebook wall and tag them. You can subscribe to the New Tech City podcast — it is different than what you hear on WNYC on Wednesday mornings — iTunes, or on Stitcher, TuneIn, I Heart Radio, or anywhere else using our RSS feed.
Cries for help are hidden by the chatter of chaos. Vital updates are lost in the noise. In the crucial days after a natural disaster, information is not organized. But if it were, lives would be saved.
Springing to the cause is a new cadre of volunteers who take it upon themselves to offer help from afar, often without ever leaving their living rooms, or in the case of Leesa Astredo, of getting out of her bathrobe. "Sometimes I'll get on the computer at the beginning of the earthquake and spend 20, 30 hours at a time working that one disaster." Astredo organizes a team of virtual first responders called Info4Disasters.
Digital disaster responders are a growing force in emergency responses. These are self-organized, self-appointed and self-directed virtual volunteers and established aid organizations are still trying to figure out what to do with them. Many of them are like Astredo, a little older — she's 55 — and former on-the-ground volunteers or NGO workers who want to stay in the game. And then there are a newer breed: younger techie types — data scientists or mapping aficionados — who realize they have skills they can contribute in search and rescue operations or logistics missions.
"I think that we’re stepping into a new, unchartered territory when you talk about taking care of the digital disaster volunteer," says Lisa Orloff the founder of the World Cares Center that offers support, including counseling to disaster volunteers.
In this episode of New Tech City, get to know Leesa Astredo as she shows how a digital disaster volunteer works, and she explains how too much vicarious trauma can lead to it's own problems.
Plus, what the Red Cross thinks of all this and how they are adapting to these outpourings of digital aid workers.
If you like this episode, why not send a link to a friend who likes volunteering. And if you haven't already done it, go ahead and subscribe to our podcast on iTunes, or on Stitcher, TuneIn, I Heart Radio, or anywhere else using our RSS feed.
UPDATE: Manoush appeared on WBEZ's Afternoon Shift program talking about this episode. Give a listen here.
This is the raw interview used in our episode "The Other Ed Snowdens" with William Binney and Ladar Levison. In that podcast episode we said the conversation got wonky and in the weeds so we cut out some of the most detailed debate about NSA surveillance and crystallographic options. Well, here is that part of the conversation.
If you missed that episode, give it a listen. Bill Binney worked for more than 30 years at the NSA and designed the architecture for programs the NSA later used to spy on American citizens. When he found out, he quit the agency and went public about it. Call him the pre-Snowden NSA whistleblower.
Ladar Levison ran the secure email program Ed Snowden used to communicate with Glenn Greenwald and Laura Poitras. When the FBI came to him asking for the keys to the encryption he decided to shut down his company rather than comply. That dramatic story is told in our episode "When the FBI Knocks."
After you listen to this bonus segment of New Tech City, let us know how you want us to keep the conversation going. Post a comment, we'll get the message. Or get in touch on Twitter @newtechcity or at newtechcity at WNYC.org
If you like this episode, why not post a link to this on a friend's Facebook feed who cares about privacy. And if you haven't already done it, go ahead and subscribe to our podcast on iTunes, or on Stitcher, TuneIn, I Heart Radio, or anywhere else using our RSS feed.
Ed Snowden is not alone. And we're not talking about how his girlfriend has moved in with him in Russia. There have been a handful of other technologists who've taken a bold stand and faced off with the U.S. government to protect your privacy from mass surveillance. We don't yet know if it ends well for any of them.
Our two guests in this show each risked their livelihood by refusing to help the NSA or FBI snoop on Americans. Let's get to know them.
“This is our responsibility as Americans to speak out against something that we think is wrong because we are really setting the standard for future generations,” Ladar Levison.
Ladar Levison and William Binney both play a role in the Ed Snowden affair—and they each appear prominently in Laura Poitras' new documentary Citizenfour. Binney worked for the NSA for more than 30 years. He was an early architect of the NSA systems that were eventually used for mass surveillance on U.S. citizens. That wasn't how he intended his programming skills to be used, so he quit and cried foul. Without documents to prove it though, he was overlooked for years by the general public.
Ladar Levison built the encrypted email system Lavabit that Ed Snowden has said he used for private communications. Naturally, the FBI wanted to take a look at some of those messages. But rather than turn over the keys to his encryption—something that would have compromised all his clients, not just Snowden—Levison shut down his whole company in dramatic fashion. (He was on a previous episode of New Tech City while under a gag order about the case. Listen here.)
We wanted to find out who does something like that? Why take that stand? What's the motivation? The strategy? The fallout? We got the two men together for the first time and tried to understand the mindset of a privacy crusader. They have two very different strategies, but share one big sense of outrage.
Why not send this episode to that friend who doesn't care at all about privacy. See what they think. And please subscribe to our podcast on iTunes, or on Stitcher, TuneIn, I Heart Radio, or anywhere else using our RSS feed.
Public health officials need to be able to predict how outbreaks like Ebola spread and grow. But that's not so easy. Mainly because it requires knowing how real people will react. Human behavior ain't so easy to plug into a computer model. But, then there was this bizarre and totally accidental video game incident that made real life disease outbreak modeling smarter. The story of "corrupted blood" in World of Warcraft is still inspiring epidemiologists.
If you like this episode, why not send this friend who loves video games. To have future episodes download directly to your device, subscribe on iTunes, or on Stitcher, TuneIn, I Heart Radio, or anywhere else using our RSS feed.
One woman mortgaged her home to buy a ticket to space. Another decided never to have children so she could accept an opportunity for space travel at a moment's notice, even a one way ticket. These two stories collide in this week's episode about women taking the giant leap of commercial space travel.
"I’m going to be seeing the perimeter of the Earth. But still, the whole idea of actually being that far removed from it is, for me, it’s priceless,” Lina Borozdina
Lina Borozdina has clutched her $200,000 ticket to fly on Richard Branson’s Virgin Galatic for over 10 years. Through divorce and a battle with cancer she has refused to trade in the ticket for a financial cushion. “That money is the money that I don’t count on,” she says. “That is my dream, and it’s put away in a separate box.” Lina is still waiting to go. She just really wants to know what it feels like, not just what it looks like, to see earth from above. She's never gotten a satisfying answer even after asking several astronauts. Until today.
“I was giggling like a little kid and one of my crew-mates took off his gloves and let it sort of spin in the air, and I’m like, oh my god, I can’t believe I’m in space,” Anousheh Ansari.
Anousheh Ansari is an engineer and entrepreneur and the first female private space explorer. She tells us what it's like to rocket up to orbit, about lifting out of her seat with weightlessness and being overcome with joy and excitement so much that she spun and spun and spun until she found herself cleaning up vomit in zero gravity. Kind of gross, but also kind of amazing.
The two women have a lot in common: both have childhood dreams of space travel that they couldn't shake, both are immigrants to the U.S., both well educated and they are most certainly not thrill seekers. “I don’t even go on, you know, roller coasters. To me, it wasn’t about the rocket ride. It was about being in space,” Anousheh says. They are also both just so so likable you can't help rooting for them.
The magic really happens at the end of this episode, when Lina and Anousheh have their first conversation. They talk logistics, like going to the bathroom in space as a lady. But also, Lina gets an answer to her driving curiosity: What does it really feel like to see our planet from space? Are our biggest earth-bound questions answerable?
This show definitely got us rethinking our fears and expanding our mental horizons. How about you? Would you take a trip out of this world after hearing this? Why? Let us know in the comments below or record your answer on your phone and email it to us at [email protected].
Space Travel Options Mentioned in the Audio:
If you like this episode, why not send this link to a friend who dreams of space. To have future episodes download directly to your device, subscribe on iTunes, or on Stitcher, TuneIn, I Heart Radio, or anywhere else using our RSS feed. It only takes a few clicks and helps us a bunch. Thanks.
Fluffly and indulgent as they might be the tiny dispatches and status updates of social media are a narrative gold mine for writers. Nonfiction writing will never be the same again.
This came up, oddly enough, when we had Nick Bilton of the New York Times on our show to talk about how Silicon Valley tech executives raise their kids -- many of them are low tech parents as it turns out. While he was in the studio, he dropped a few fascinating tidbits about how he reported his book, Hatching Twitter, which was just released in paperback. We were so intrigued, we decided to share the previously-untold backstory to how Bilton used Twitter to report on the founders of Twitter. And before you say, "well, duh." It goes way beyond what you'd expect.
Bilton scraped data from thousands of emails, Twitter handles, Flickr and Instagram photos to cross reference background information, fact check his off-the-record sources, and to find the crucial little telling details that make the book read an intimate insider account. For example, he would use a tweet to learn when someone’s meeting happened and their Instagram photo to see the coffee shop where it took place.
While Bilton is one of the first to employ this type of big (social) data investigation for the use of nonfiction storytelling, he will most certainly not be the last.
Subscribe to New Tech City's podcast to get all our future episodes automatically downloaded onto your device via iTunes here, or on Stitcher,TuneIn, I Heart Radio, or our RSS feed if you are into that kind of thing.
In a world of screens, parents face some tough questions: To limit or not to limit? By how much and when? How different is Candy Crush from Codeacademy? And what is all the new tech doing to our children?
In this episode, we dive into the conundrum with the techies themselves -- the parents who code the apps and create the devices on your desk or in your pocket. We want to find out if they know something the rest of us civilians don’t.
We’ll hear from Sameer Ajmani, a Google software engineer, who deployed some evidence-based parenting and experimented with screen time extremes for his seven year-old. It didn’t go so well as you might imagine, but the lessons were probably worth it.
“The reality is that [tech execs] actually have a better understanding of where tech can go wrong than most non-tech parents do,” Nick Bilton.
Nick Bilton, tech columnist for the The New York Times, joins Manoush to swap stories after informally surveying tech execs in Silicon Valley about their family rules. It seems the parents most entrenched in the tech world are the ones most weary of what they’ve created.
This episode will leave you thinking about your own house rules, whether or not you have kids. If you’ve figured it out, even just a little bit, we’d love to hear from you in the comment section below.
If you like this episode, why not subscribe on iTunes here, or on Stitcher, TuneIn, I Heart Radio, or anywhere else using our RSS feed. It only takes a few clicks and helps us a bunch. Thanks.
OpenDNS is the tool Nick Bilton mentions to control what websites work in your house and at what hours is.
Here are those rules Manoush mentions from the American Academy of Pediatrics about screen time for kids.
“Anything that you do in excess is probably not good for you,” Nick Bilton.
“No parents in history have ever had to cope with the unprecedented convergence of a ubiquitous sophisticated alluring habit-forming screen technology and unfettered unregulated advertising," Susan Linn, founder of The Campaign for a Commercial-Free Childhood.
“Addiction in the 60s was about sex, drugs, and rock n' roll. The response in the 80s was safe sex education, say no to drugs, and the commoditization of popular music. This generation, the addictions are games, social media, and upbuzzclickbaitworthy articles. What's the response?” Sameer Ajmani, parent and programmer.
Can replacing human soldiers with robot warriors save lives and make war more humane? We try to find out in this episode. But as we learn, the laws of war are not written in computer code. Modern warfare is not ready for killer robots that "decide" without human input.
"When a robot gets blown up, that's another life saved." - Mark Belanger, iRobot.
In this episode, we hear from the people making the robots as they show off their lethal products. We meet a former fighter pilot who touts the values of automation and likes lawyers sitting side by side with soldiers. Several experts tell us about the terrifying moral risks of letting machines think too far ahead of people in battle. We learn there could be lives to be saved, war could be made less atrocious if -- and it is a huge if -- the technology can advance side by side with the antiquated laws. In the end, we hear from the activists who want autonomous lethal weapons banned before they march on the enemy. A U.N. body has just begun to consider it.
A version of this story won the German Prize for Innovation Journalism. It aired on Deutschlandfunk by Thomas Reintjes with help from Philip Banse.
If you like this episode why not share it with that friend of yours who always posts about military issues?
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