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For centuries, westerners devoured lurid, embellished stories about the mysteries of Near Eastern culture -- and, chief amid their fascinations, the idea of the Sultan's harem. But what exactly was this thing, and how did it actually work? In the first part of this two-part episode, Ben, Noel and Max bust some myths about the harem system that continue, weirdly enough, in the modern day.
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Star Trek is one of the world's most well-known sci-fi franchises, spanning decades in film, TV, books, games and more. While it's had its fair share of lighthearted moments (hello, Tribbles!), its vision of a more equal, peaceful human civilization has made a profound impact on real-world politics and race relations. Join the guys as they explore how a single conversation with a surprising Star Trek fan shaped the course of the show -- and the course of US culture -- in this week's Classic episode.
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As Popeye's popularity continued to skyrocket through the Great Depression and the second World War, his pantheon of related characters only grew. And, spoiler: not all of the characters aged well. In the second part of this special two-part episode, Ben, Noel and Max explore how Popeye created a surprising amount of American slang, became a propaganda tool for the allies, and finally answer the question: Does Popeyes Louisiana Kitchen have anything to do with Popeye the Sailor Man?
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Nowadays Popeye the Sailor Man is a world-famous icon, represented in almost any form of media you can imagine. Yet this wasn't always the case. In part one of this special two-part episode, Ben, Noel and Max delve into the story of how Popeye started. Tune in to learn a ridiculous, one-off joke character in a comic strip called Thimble Theatre quickly became the most popular draw of the series, launching a media empire that outlived its creator and continues in the modern day.
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Every city has its drawbacks -- parking, for example, or crime, or the price of a decent pizza slice -- but in the 1800s London faced a particularly unusual and disgusting problem: the city literally stank. And this wasn't an occasional whiff of urine or hot garbage from an alleyway, oh no. Instead, a pervasive stench permeated the area, an odor so strong that it disrupted Parliament, forcing the government to take action (and eventually rewriting our understanding of disease in the process).
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The founders of the United States knew the Constitution wasn't perfect, and so they baked in a process for revising their original document. Today, the first few amendments are collectively known as the Bill of Rights -- but, as returning guest AJ Jacobs, author of "The Year of Living Constitutionally" reveals, there have been tons of other proposed amendments that didn't make the cut. Tune in to learn more in the second part of this special two-part episode.
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Something like 60% of Americans have never fully read the US Constitution. How did such a short document become one of the most important pieces of writing in human history -- and why are some parts of it arguably ridiculous? Ben, Noel and Max welcome returning guest AJ Jacobs, author of "The Year of Living Constitutionally," to learn more about this world-changing work... and how later leaders butted heads fighting over amendments.
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Nowadays smartphones are an ubiquitous part of many civilizations, but not so long ago telephones of any sort were a rare commodity -- and the infrastructure was enormously expensive. When telephones hit the mass market, companies focused on densely-populated urban areas, leaving rural communities with no hope of getting a phone line. Until, that is, a group of MacGyver-esque farmers figured out an ingenious way to connect not just themselves, but everyone in their town.
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Imagine grabbing a box of (at best) mid cereal, only to discover the greatest game, free withing the box. Imagine making an entire game based on an oft-maligned Olympic mascot! In the second episode of this two-part series, Ben, Noel and Max explore the ridiculous past, present and future of video game tie-ins.
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Cast your memories back to the strange days of the 1980s and 1990s -- boy howdy, things were weird. At some point, marketing executives the world round realized that video games could be a new, powerful field of advertising. In the first part of this special two-part series, Ben, Noel and Max dive into the ridiculous evolution of video game tie-ins, from soda pop mascots to the notorious Noid of Domino's pizza (along with the tragic story behind the fall of the Noid).
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