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Before Covid the US gaming platform Roblox was one of many online games children played. Following lockdown and millions of children isolating at home, the company now has a market value of $22bn and is the most popular gaming platform for British children. But is the platform doing all it can to protect them? Concerns have been raised about financial exploitation, grooming, gambling and access to inappropriate content.
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Before Covid the US gaming platform Roblox was one of many online games children played. Following lockdown and millions of children isolating at home, the company now has a market value of $22bn and is the most popular gaming platform for British children. But is the platform doing all it can to protect them? Concerns have been raised about financial exploitation, grooming, gambling and access to inappropriate content.
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