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This week I share thoughts from my years in game development about why teams often struggle with addressing their most critical problems.
I discussed this with Ben Carcich in a pod I published a couple of weeks back: the "Building Better Games" episode.
Some questions came up and I wanted to try something new, a bit of a rant on this topic.
Is it lame? Is it useful? Let's try it and find out.
4.8
66 ratings
This week I share thoughts from my years in game development about why teams often struggle with addressing their most critical problems.
I discussed this with Ben Carcich in a pod I published a couple of weeks back: the "Building Better Games" episode.
Some questions came up and I wanted to try something new, a bit of a rant on this topic.
Is it lame? Is it useful? Let's try it and find out.
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