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Our guest Alex Beachum turned his thesis project into the mind-bending smash Outer Wilds. Inspired by greats such as Zelda and Antichamber, it blazed new ground by having a nonviolent (though definitely mortal) player. We discuss emotional prototypes, four distinct mysteries and the IGF - this week!
Highlights
[00:00:30] Emotional Prototyping: Designing with Feeling Alex Beachum discusses the idea of building an emotional prototype for a game, capturing the vibe before mechanics—like roasting marshmallows as the sun explodes. This became the emotional core of Outer Wilds.
[00:17:30] The Origin of the Supernova Mechanic: The moment that inspired the iconic supernova loop in Outer Wilds—watching planets explode in slow motion—originated as a student prototype focused on ambiance and inevitability.
[00:09:00] Building a Space Game Without Combat: Alex wanted to make a space exploration game without combat, inspired by Apollo 13 and 2001: A Space Odyssey. The idea was pure exploration—“not to conquer, just to understand.”
[00:10:30] How ‘Outer Wilds’ Was Almost a Roguelike Originally envisioned as a roguelike with randomized elements, Outer Wilds shifted to a fixed solar system with a time loop to better serve its story and design goals.
[00:08:00] Zelda, Myst, and the Indie Inspirations Behind Outer Wilds: Beachum references Zelda, Myst, and Antichamber as key influences. The design philosophy emphasized knowledge as power, like discovering rules you could’ve used all along.
[00:53:00] The Ship Log: Making Mystery Manageable: Alex explains the design of the ship log, which breaks the story into four “curiosity webs” so players can uncover the mystery in any order. A masterclass in open-world narrative structure.
[00:39:00] From Stop Motion to Indie Stardom: Alex recounts how his childhood love of stop-motion and magic tricks evolved into a passion for visual storytelling and game design, eventually leading to Outer Wilds.
[00:42:30] Working with Family: Sibling Storytelling: Alex collaborated with his sister Kelsey Beachum, the writer of Outer Wilds, on the narrative. Their sibling dynamic added cohesion to the game’s emotional and story depth.
Support the show
Thank you for listening to our podcast all about videogames and the amazing people who bring them to life!
Hosted by Alexander Seropian and Aaron Marroquin
Find us at www.thefourthcurtain.com
Join our Patreon for early, ad-free episodes plus bonus content at https://patreon.com/FourthCurtain
Come join the conversation at https://discord.gg/KWeGE4xHfe
Videos available at https://www.youtube.com/@thefourthcurtain
Follow us on Twitter: @fourthcurtain
Edited and mastered at https://noise-floor.com
Audio Editor: Bryen Hensley
Video Editor: Sarkis Grigorian
Producer: Kimya Taheri
Art: Paul Russel
Community Manager: Doug Zartman
Featuring Liberation by 505
In this inspiring episode of The Fourth Curtain, we sit down with Sandi Montaño, a self-taught modding phenom who went from stay-at-home dad to one of the most downloaded indie creators in the gaming world. With over 31 million downloads of his content for games like ARK: Survival Ascended and Hogwarts Legacy, Sandi proves you don’t need a degree—or even a formal background in game development—to make a major impact.
If you’re a game developer, modder, or creative looking to break into the industry—this is a must-listen.
What started as a project to entertain his daughter has turned into a successful business. We discuss Blender, community needs and geometric growth this week!
[00:00:40] Modding During Nap Time
Sandi shares how he taught himself game modding using textbooks during his daughter’s daily naps—no school, no YouTube, just pure grit.
[00:02:15] 31 Million Downloads & Counting
Alex and Aaron react to the jaw-dropping number of downloads Sandi has achieved—and how it all started as a creative project with his daughter.
[00:10:00] How a Simple Structure Became a Business
Sandi explains how he began creating ARK mods specifically for his daughter, which unexpectedly turned into a full-time business.
[00:17:45] Modding Hogwarts Legacy with SQL
Sandi talks about stepping into Hogwarts Legacy modding and the unexpected challenge of learning SQL to build new features.
[00:24:40] How He Tests New Ideas (The Smart Way)
Sandi walks through his efficient system of prototyping floor and wall structures, using community feedback to determine what becomes a premium mod.
[00:29:10] Modding for Relaxation—and Revenue
Sandi reflects on how modding became both his creative outlet and a surprisingly profitable business, even allowing him to hire help.
[00:35:15] Explaining Your Job as a Modder
He shares how surreal it was when his barber turned out to be a fan using his mods—and the tricky task of explaining his job to others.
[00:46:00] Advice for Aspiring Modders
Sandi encourages anyone curious about modding to just get started—highlighting persistence, experimentation, and community feedback as key ingredients to success.
Support the show
Thank you for listening to our podcast all about videogames and the amazing people who bring them to life!
Hosted by Alexander Seropian and Aaron Marroquin
Find us at www.thefourthcurtain.com
Join our Patreon for early, ad-free episodes plus bonus content at https://patreon.com/FourthCurtain
Come join the conversation at https://discord.gg/KWeGE4xHfe
Videos available at https://www.youtube.com/@thefourthcurtain
Follow us on Twitter: @fourthcurtain
Edited and mastered at https://noise-floor.com
Audio Editor: Bryen Hensley
Video Editor: Sarkis Grigorian
Producer: Kimya Taheri
Art: Paul Russel
Community Manager: Doug Zartman
Featuring Liberation by 505
Our guest is Exploding Kitten's Elan Lee. Starting with animating breath for the film Titanic, he went on to create the world's first alternate reality game, The Beast, at Microsoft. Later he gamified Nine Inch Nails and voter registration and went on to launch the most successful Kickstarter ever for Exploding Kittens, redefining family game night. This episode features great stories and a world exclusive product announcement - this week!
[00:06:30] From ILM to Xbox
Elan shares his early work on Titanic and Star Wars, including hand-animating breath and neck seams for Jar Jar Binks—yes, really.
[00:18:30] The Xbox Origin Story
Elan recounts joining Microsoft during the secretive beginnings of Xbox and working with gaming legend Jordan Weisman on the launch lineup.
[00:30:45] Creating the First ARG with Spielberg
How AI: Artificial Intelligence inspired Elan to pioneer alternate reality games, turning storytelling into an interactive experience.
[00:35:00] Nine Inch Nails and “The Game That Calls You”
Partnering with Trent Reznor, Elan built an ARG that included thermochromic CD ink, cryptic websites, and secret concerts.
[00:41:30] The Clothing Line That Taught U.S. History
A secret-encoded T-shirt line that secretly retold the story of the American Revolution—gamified fashion meets education.
[00:49:00] Why Exploding Kittens Happened
After stepping away from screens, Elan turned to physical games and launched Exploding Kittens, which raised $9 million on Kickstarter.
[00:54:45] Inside the Chaos of Fulfilling 700,000 Orders
How Elan went from a 200-copy side project to full-scale game production, leaning on friends (and Cards Against Humanity) to survive.
[01:01:30] Teasing the New Exploding Kittens Board Game
Elan reveals an exclusive about a brand-new 3D board game version of Exploding Kittens coming soon—with a mechanic that took two years to perfect.
Support the show
Thank you for listening to our podcast all about videogames and the amazing people who bring them to life!
Hosted by Alexander Seropian and Aaron Marroquin
Find us at www.thefourthcurtain.com
Join our Patreon for early, ad-free episodes plus bonus content at https://patreon.com/FourthCurtain
Come join the conversation at https://discord.gg/KWeGE4xHfe
Videos available at https://www.youtube.com/@thefourthcurtain
Follow us on Twitter: @fourthcurtain
Edited and mastered at https://noise-floor.com
Audio Editor: Bryen Hensley
Video Editor: Sarkis Grigorian
Producer: Kimya Taheri
Art: Paul Russel
Community Manager: Doug Zartman
Featuring Liberation by 505
This week's guest is Jenova Chen, creator of Journey, Sky: Children of the Light and other games. A BAFTA winner, he has strong opinions about morality in games and the value of positivity. We discuss the unique way he starts games, GDC's value and being the opposite of GTA - this week!
Support the show
Thank you for listening to our podcast all about videogames and the amazing people who bring them to life!
Hosted by Alexander Seropian and Aaron Marroquin
Find us at www.thefourthcurtain.com
Join our Patreon for early, ad-free episodes plus bonus content at https://patreon.com/FourthCurtain
Come join the conversation at https://discord.gg/KWeGE4xHfe
Videos available at https://www.youtube.com/@thefourthcurtain
Follow us on Twitter: @fourthcurtain
Edited and mastered at https://noise-floor.com
Audio Editor: Bryen Hensley
Video Editor: Sarkis Grigorian
Producer: Kimya Taheri
Art: Paul Russel
Community Manager: Doug Zartman
Featuring Liberation by 505
Dive into the compelling world of storytelling with acclaimed author Alex Irvine, known for his immersive contributions to Marvel games, graphic novels, and groundbreaking Alternate Reality Games (ARGs) like I Love Bees. In this episode, Alex shares his insights on creativity, the delicate balance between talent, persistence, and luck, and the intricate art of narrative design across various media formats. From discussing the unique challenges of writing for expansive universes like Marvel's multiverse to recalling his first forays into writing, Alex reveals the true secret ingredient to success. Packed with engaging anecdotes and wisdom, this conversation will captivate aspiring creators, gamers, and narrative enthusiasts alike.
Episode Highlights:
Support the show
Thank you for listening to our podcast all about videogames and the amazing people who bring them to life!
Hosted by Alexander Seropian and Aaron Marroquin
Find us at www.thefourthcurtain.com
Join our Patreon for early, ad-free episodes plus bonus content at https://patreon.com/FourthCurtain
Come join the conversation at https://discord.gg/KWeGE4xHfe
Videos available at https://www.youtube.com/@thefourthcurtain
Follow us on Twitter: @fourthcurtain
Edited and mastered at https://noise-floor.com
Audio Editor: Bryen Hensley
Video Editor: Sarkis Grigorian
Producer: Kimya Taheri
Art: Paul Russel
Community Manager: Doug Zartman
Featuring Liberation by 505
This week's guest is Halo and Destiny's Joe Staten. Beginning as a farmhand, he went on to lead teams in the Halo franchise, be on the core team for Destiny, write a NYT bestselling novel and work with the great Peter Jackson. Now looking for his next role, we discuss how Bungie was like a family business, the most important mysteries and creativity and risk - this week!
Episode Highlights – Joseph Staten on The Fourth Curtain Podcast
🎙️ Guest: Joseph Staten – Writer, Cinematics Director, Creative Director, NYT Bestselling Author, Voice Actor, and former Halo/Destiny dev.
07:50 – Introduction – Alex and Aaron welcome Joseph Staten and reminisce about their early days working together.
09:05 – Joseph’s Bungie Origins – How Alex took a chance on Joe and changed his career trajectory.
10:45 – From Theater to Game Development – Joe’s academic path from Northwestern University and how it shaped his approach to storytelling.
14:15 – Wine, Farm Work, and Video Games – How working at a family vineyard led to playing Myth and ultimately a job interview at Bungie.
15:22 – The Wild Flight to Bungie – Joe’s harrowing experience on ATA Airlines en route to his Bungie interview.
18:36 – Lessons from a Non-Traditional Career Path – Why diverse backgrounds create stronger game developers.
21:30 – The Importance of Curiosity and Hustle – How a self-starter mindset helped Joe navigate the game industry.
28:34 – The Journey to Creative Director – How Joe transitioned from Bungie’s publishing team to leading game development.
33:24 – Hard Lessons in Leadership – Learning to communicate effectively and navigate failure as a team leader.
37:58 – Building Trust in Game Development – Why trust is the foundation of every successful project.
40:06 – Playing Halo as a Fan – Joe’s experience playing Halo games he didn’t work on, starting with Halo: Reach.
46:03 – ODST’s Development Challenges – How Joe and Paul Bertone led a small team to ship Halo 3: ODST under intense constraints.
50:40 – Difficult Decisions in Game Development – The toughest calls made during ODST and Halo Infinite.
52:30 – The Scale of Halo Infinite – Managing 800+ developers and the challenges of finishing a large-scale game.
56:22 – Why Aren’t There More Marines? – A small but impactful design decision in Halo Infinite.
58:26 – The Future of AAA Games – Joe’s thoughts on the shifting industry landscape and what’s next for game dev.
1:05:19 – Iteration is Key to Success – Why persistence and iteration define the best games.
1:06:41 – Writing Halo: Contact Harvest – The experience of writing a New York Times bestseller while developing Halo 3.
Support the show
Thank you for listening to our podcast all about videogames and the amazing people who bring them to life!
Hosted by Alexander Seropian and Aaron Marroquin
Find us at www.thefourthcurtain.com
Join our Patreon for early, ad-free episodes plus bonus content at https://patreon.com/FourthCurtain
Come join the conversation at https://discord.gg/KWeGE4xHfe
Videos available at https://www.youtube.com/@thefourthcurtain
Follow us on Twitter: @fourthcurtain
Edited and mastered at https://noise-floor.com
Audio Editor: Bryen Hensley
Video Editor: Sarkis Grigorian
Producer: Kimya Taheri
Art: Paul Russel
Community Manager: Doug Zartman
Featuring Liberation by 505
This week's guest is a founder of Games Workshop, publisher of White Dwarf magazine, creator of the Fighting Fantasy Books and Executive Chair of Eidos Interactive Sir Ian Livingstone. This Knight of the British Empire started a business while living in a van, prevailed through a Satanic panic about his Fighting books, saw the promise of a certain Tomb Raider and birthed a mass media entertainment phenomenon. Now using games for education, we talk getting bonkers exclusives, the 3 G's of gamedev and more - this week!
🎙️ The Fourth Curtain – S3 Ep01: Sir Ian Livingstone 🎲
[00:00:00] – Living in a Van to Build a Games Empire 🚐
[00:08:00] – GenCon, Early Game Distribution & Meeting Gygax 🎲
[00:18:00] – Building Games Workshop & Warhammer’s Rise 🏰
[00:26:00] – Fighting Fantasy & Interactive Storytelling 📖
[00:38:00] – Eidos & The Birth of Tomb Raider 🎮
[00:49:00] – The Business of Games & Investing in Innovation 💰
[01:04:00] – Where the Games Industry is Heading 🚀
[01:11:00] – Closing Thoughts & A Look Ahead 🔮
Support the show
Thank you for listening to our podcast all about videogames and the amazing people who bring them to life!
Hosted by Alexander Seropian and Aaron Marroquin
Find us at www.thefourthcurtain.com
Join our Patreon for early, ad-free episodes plus bonus content at https://patreon.com/FourthCurtain
Come join the conversation at https://discord.gg/KWeGE4xHfe
Videos available at https://www.youtube.com/@thefourthcurtain
Follow us on Twitter: @fourthcurtain
Edited and mastered at https://noise-floor.com
Audio Editor: Bryen Hensley
Video Editor: Sarkis Grigorian
Producer: Kimya Taheri
Art: Paul Russel
Community Manager: Doug Zartman
Featuring Liberation by 505
In this week's episode we recap some of the best moments from Season 2, with John Romero on hits and misses, how Peter Molyneux makes a game, Ed Fries on Xbox's Valentines Day massacre, Warren Spector on how playstyle is everything and much more!
🎮 The Fourth Curtain – S2 Best Of Highlights
[00:00:00] – Season 2 Recap & Patreon Launch 🎉
[00:08:00] – John Romero’s First Game 👾
[00:26:00] – Mike Wilson & The Wild West of Publishing 🤠
[00:38:00] – Game Delays & Business Realities ⏳
[00:49:00] – Mitch Lasky on Venture Capital & Gaming 💰
[01:04:00] – The Xbox Origin Story – The Valentine's Day Massacre 🎮
[01:27:00] – Jesse Schell Predicts AI in Games 🤖
[01:32:00] – AI’s Impact on Game Development & Publishing ⚙️
[01:43:00] – Season 3 Tease & Farewell 🎭
Support the show
Thank you for listening to our podcast all about videogames and the amazing people who bring them to life!
Hosted by Alexander Seropian and Aaron Marroquin
Find us at www.thefourthcurtain.com
Join our Patreon for early, ad-free episodes plus bonus content at https://patreon.com/FourthCurtain
Come join the conversation at https://discord.gg/KWeGE4xHfe
Videos available at https://www.youtube.com/@thefourthcurtain
Follow us on Twitter: @fourthcurtain
Edited and mastered at https://noise-floor.com
Audio Editor: Bryen Hensley
Video Editor: Sarkis Grigorian
Producer: Kimya Taheri
Art: Paul Russel
Community Manager: Doug Zartman
Featuring Liberation by 505
Welcome to the Season Two finale episode! And it's a Monster!!!! (Never fear, we will be back in a couple of weeks with some special episodes to bridge the gap to Season Three!)
This week's guest is Ed Boon, co-creator of Mortal Kombat and Injustice and Chief Creative Officer of Mortal Kombat and NetherRealm Studios! Starting in the world of pinball, he moved onto arcade games at the legendary Midway Games and is still making blockbusters. We discuss his World Record entry in the book of Guinness, the cultural impact of MK and the key question he asks at the start of every project, this week!
Highlights!
Support the show
Thank you for listening to our podcast all about videogames and the amazing people who bring them to life!
Hosted by Alexander Seropian and Aaron Marroquin
Find us at www.thefourthcurtain.com
Join our Patreon for early, ad-free episodes plus bonus content at https://patreon.com/FourthCurtain
Come join the conversation at https://discord.gg/KWeGE4xHfe
Videos available at https://www.youtube.com/@thefourthcurtain
Follow us on Twitter: @fourthcurtain
Edited and mastered at https://noise-floor.com
Audio Editor: Bryen Hensley
Video Editor: Sarkis Grigorian
Producer: Kimya Taheri
Art: Paul Russel
Community Manager: Doug Zartman
Featuring Liberation by 505
Ok, we know this episode should be called Something Fun on the Toilet with MK, but we're chose to keep it classy. Our guest this week is Michail Katkoff, a veteran of Zynga, Supercell, and Rovio, partner in Play Ventures, and founder of Deconstructor of Fun. In all of these different roles he's developed a unique understanding of our industry from different perspectives. We discuss product management, insane mobile profits and the ecosystem necessary to support game studios.
00:00 – Introduction: Alex and Aaron introduce Mishka, highlighting his diverse roles in the gaming industry.
02:00 – First Steps: Mishka talks about his first role in the industry at Digital Chocolate and his encounters with Trip Hawkins.
05:45 – Cultural Differences in Gaming: Mishka reflects on the differences between the Finnish and Californian working cultures.
08:30 – Early Influences: Growing up in the Soviet Union, Mishka shares how Pong and Sega sparked his passion for gaming.
10:50 – From Business to Games: Mishka recounts how he left the corporate world to pursue his dream in the gaming industry.
14:00 – Product Management Explained: Mishka breaks down the role of a Product Manager in gaming and how he helped shape game monetization.
16:30 – Crazy Discoveries in Player Data: Mishka reveals insights from analyzing player behavior and the surprising findings about in-game sales.
22:00 – Ethics in Monetization: A candid conversation about the moral questions surrounding microtransactions and the 'whale' phenomenon.
29:00 – Building the Finnish Gaming Scene: Mishka explains how Nokia and the Finnish education system helped create a gaming ecosystem.
36:00 – Challenges for Indie Developers: Discussion on the current challenges small studios face in breaking into the mobile gaming market.
40:30 – Favorite Games: Mishka shares his love for grand strategy and historical games, and his mobile game preferences.
45:00 – Deconstructor of Fun: How Mishka started Deconstructor of Fun and grew it into a leading platform for industry insights.
50:00 – Launching a Studio: Mishka talks about starting a game studio and its eventual acquisition by Sony.
This episode is perfect for anyone interested in the gaming industry, product management, or how mobile gaming has evolved over the years!
Support the show
Thank you for listening to our podcast all about videogames and the amazing people who bring them to life!
Hosted by Alexander Seropian and Aaron Marroquin
Find us at www.thefourthcurtain.com
Join our Patreon for early, ad-free episodes plus bonus content at https://patreon.com/FourthCurtain
Come join the conversation at https://discord.gg/KWeGE4xHfe
Videos available at https://www.youtube.com/@thefourthcurtain
Follow us on Twitter: @fourthcurtain
Edited and mastered at https://noise-floor.com
Audio Editor: Bryen Hensley
Video Editor: Sarkis Grigorian
Producer: Kimya Taheri
Art: Paul Russel
Community Manager: Doug Zartman
Featuring Liberation by 505
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