The Fourth Curtain

The Fourth Curtain

By Alexander Seropian & Aaron MarroquinLeisureVideo Games
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The Fourth Curtain episodes

  • Outer Wilds' Alex Beachum's Cool Weird Emotional Prototypes

    Our guest Alex Beachum turned his thesis project into the mind-bending smash Outer Wilds. Inspired by greats such as Zelda and Antichamber, it blazed new ground by having a nonviolent (though definitely mortal) player. We discuss emotional prototypes, four distinct mysteries and the IGF - this week!

    Highlights

    [00:00:30] Emotional Prototyping: Designing with Feeling Alex Beachum discusses the idea of building an emotional prototype for a game, capturing the vibe before mechanics—like roasting marshmallows as the sun explodes. This became the emotional core of Outer Wilds. 

    [00:17:30] The Origin of the Supernova Mechanic: The moment that inspired the iconic supernova loop in Outer Wilds—watching planets explode in slow motion—originated as a student prototype focused on ambiance and inevitability.  

    [00:09:00] Building a Space Game Without Combat: Alex wanted to make a space exploration game without combat, inspired by Apollo 13 and 2001: A Space Odyssey. The idea was pure exploration—“not to conquer, just to understand.”  

    [00:10:30] How ‘Outer Wilds’ Was Almost a Roguelike Originally envisioned as a roguelike with randomized elements, Outer Wilds shifted to a fixed solar system with a time loop to better serve its story and design goals. 

    [00:08:00] Zelda, Myst, and the Indie Inspirations Behind Outer Wilds: Beachum references Zelda, Myst, and Antichamber as key influences. The design philosophy emphasized knowledge as power, like discovering rules you could’ve used all along. 

    [00:53:00] The Ship Log: Making Mystery Manageable: Alex explains the design of the ship log, which breaks the story into four “curiosity webs” so players can uncover the mystery in any order. A masterclass in open-world narrative structure. 

    [00:39:00] From Stop Motion to Indie Stardom: Alex recounts how his childhood love of stop-motion and magic tricks evolved into a passion for visual storytelling and game design, eventually leading to Outer Wilds. 

    [00:42:30] Working with Family: Sibling Storytelling: Alex collaborated with his sister Kelsey Beachum, the writer of Outer Wilds, on the narrative. Their sibling dynamic added cohesion to the game’s emotional and story depth.

    Support the show

    Thank you for listening to our podcast all about videogames and the amazing people who bring them to life!
    Hosted by Alexander Seropian and Aaron Marroquin
    Find us at www.thefourthcurtain.com

    Join our Patreon for early, ad-free episodes plus bonus content at https://patreon.com/FourthCurtain

    Come join the conversation at https://discord.gg/KWeGE4xHfe
    Videos available at https://www.youtube.com/@thefourthcurtain
    Follow us on Twitter: @fourthcurtain
    Edited and mastered at https://noise-floor.com

    Audio Editor: Bryen Hensley
    Video Editor: Sarkis Grigorian
    Producer: Kimya Taheri
    Art: Paul Russel
    Community Manager: Doug Zartman
    Featuring Liberation by 505

    1 hr 13 min
  • The Maestro of Modding Sandi Montaño

    In this inspiring episode of The Fourth Curtain, we sit down with Sandi Montaño, a self-taught modding phenom who went from stay-at-home dad to one of the most downloaded indie creators in the gaming world. With over 31 million downloads of his content for games like ARK: Survival Ascended and Hogwarts Legacy, Sandi proves you don’t need a degree—or even a formal background in game development—to make a major impact.

    If you’re a game developer, modder, or creative looking to break into the industry—this is a must-listen.

    What started as a project to entertain his daughter has turned into a successful business. We discuss Blender, community needs and geometric growth this week!


    [00:00:40] Modding During Nap Time
    Sandi shares how he taught himself game modding using textbooks during his daughter’s daily naps—no school, no YouTube, just pure grit.

    [00:02:15] 31 Million Downloads & Counting
    Alex and Aaron react to the jaw-dropping number of downloads Sandi has achieved—and how it all started as a creative project with his daughter.

    [00:10:00] How a Simple Structure Became a Business
    Sandi explains how he began creating ARK mods specifically for his daughter, which unexpectedly turned into a full-time business.

    [00:17:45] Modding Hogwarts Legacy with SQL
    Sandi talks about stepping into Hogwarts Legacy modding and the unexpected challenge of learning SQL to build new features.

    [00:24:40] How He Tests New Ideas (The Smart Way)
    Sandi walks through his efficient system of prototyping floor and wall structures, using community feedback to determine what becomes a premium mod.

    [00:29:10] Modding for Relaxation—and Revenue
    Sandi reflects on how modding became both his creative outlet and a surprisingly profitable business, even allowing him to hire help.

    [00:35:15] Explaining Your Job as a Modder
    He shares how surreal it was when his barber turned out to be a fan using his mods—and the tricky task of explaining his job to others.

    [00:46:00] Advice for Aspiring Modders
    Sandi encourages anyone curious about modding to just get started—highlighting persistence, experimentation, and community feedback as key ingredients to success.

    Support the show

    Thank you for listening to our podcast all about videogames and the amazing people who bring them to life!
    Hosted by Alexander Seropian and Aaron Marroquin
    Find us at www.thefourthcurtain.com

    Join our Patreon for early, ad-free episodes plus bonus content at https://patreon.com/FourthCurtain

    Come join the conversation at https://discord.gg/KWeGE4xHfe
    Videos available at https://www.youtube.com/@thefourthcurtain
    Follow us on Twitter: @fourthcurtain
    Edited and mastered at https://noise-floor.com

    Audio Editor: Bryen Hensley
    Video Editor: Sarkis Grigorian
    Producer: Kimya Taheri
    Art: Paul Russel
    Community Manager: Doug Zartman
    Featuring Liberation by 505

    58 min
  • Exploding Kittens' Elan Lee Stacks the Deck

    Our guest is Exploding Kitten's Elan Lee. Starting with animating breath for the film Titanic, he went on to create the world's first alternate reality game, The Beast, at Microsoft. Later he gamified Nine Inch Nails and voter registration and went on to launch the most successful Kickstarter ever for Exploding Kittens, redefining family game night. This episode features great stories and a world exclusive product announcement - this week! 

    [00:06:30] From ILM to Xbox
    Elan shares his early work on Titanic and Star Wars, including hand-animating breath and neck seams for Jar Jar Binks—yes, really.

    [00:18:30] The Xbox Origin Story
    Elan recounts joining Microsoft during the secretive beginnings of Xbox and working with gaming legend Jordan Weisman on the launch lineup.

    [00:30:45] Creating the First ARG with Spielberg
    How AI: Artificial Intelligence inspired Elan to pioneer alternate reality games, turning storytelling into an interactive experience.

    [00:35:00] Nine Inch Nails and “The Game That Calls You”
    Partnering with Trent Reznor, Elan built an ARG that included thermochromic CD ink, cryptic websites, and secret concerts.

    [00:41:30] The Clothing Line That Taught U.S. History
    A secret-encoded T-shirt line that secretly retold the story of the American Revolution—gamified fashion meets education.

    [00:49:00] Why Exploding Kittens Happened
    After stepping away from screens, Elan turned to physical games and launched Exploding Kittens, which raised $9 million on Kickstarter.

    [00:54:45] Inside the Chaos of Fulfilling 700,000 Orders
    How Elan went from a 200-copy side project to full-scale game production, leaning on friends (and Cards Against Humanity) to survive.

    [01:01:30] Teasing the New Exploding Kittens Board Game
    Elan reveals an exclusive about a brand-new 3D board game version of Exploding Kittens coming soon—with a mechanic that took two years to perfect.

    Support the show

    Thank you for listening to our podcast all about videogames and the amazing people who bring them to life!
    Hosted by Alexander Seropian and Aaron Marroquin
    Find us at www.thefourthcurtain.com

    Join our Patreon for early, ad-free episodes plus bonus content at https://patreon.com/FourthCurtain

    Come join the conversation at https://discord.gg/KWeGE4xHfe
    Videos available at https://www.youtube.com/@thefourthcurtain
    Follow us on Twitter: @fourthcurtain
    Edited and mastered at https://noise-floor.com

    Audio Editor: Bryen Hensley
    Video Editor: Sarkis Grigorian
    Producer: Kimya Taheri
    Art: Paul Russel
    Community Manager: Doug Zartman
    Featuring Liberation by 505

    1 hr 13 min
  • Journey's Jenova Chen and the Art of the Positive Game

    This week's guest is Jenova Chen, creator of Journey, Sky: Children of the Light and other games. A BAFTA winner, he has strong opinions about morality in games and the value of positivity. We discuss the unique way he starts games, GDC's value and being the opposite of GTA - this week!

    1. [00:00:00] Music as the Highest Resolution Emotional Medium
      Jenova Chen explains why he believes music is the most powerful emotional communication tool, comparing it to pixel art and poetry.
    2. [00:08:00] The Journey of thatgamecompany & Raising $160M
      Jenova shares how Thatgamecompany evolved from a student project to a studio that raised $160 million in venture capital.
    3. [00:14:00] Growing Up in Shanghai & Discovering Gaming
      Jenova reflects on his childhood in China, his parents' skepticism of video games, and how he discovered his passion for interactive media.
    4. [00:28:00] Pitching a Game at USC & The Origins of thatgamecompany
      Jenova recalls how he pitched a student game to secure funding, which eventually led to the founding of thatgamecompany.
    5. [00:32:00] Creating Games as Art & The Success of Cloud
      The unexpected viral success of Cloud and how it convinced Jenova that video games could be a respected artistic medium.
    6. [00:41:00] How Jenova Chen Designs Games: Starting with Emotion
      Jenova describes his creative process, starting with imagery and music to establish the emotional tone before designing mechanics.
    7. [00:51:00] Comedy & Romance in Games: A Missed Opportunity
      Jenova discusses how certain film genres—like romantic comedies—are underrepresented in gaming and how they could become successful.
    8. [00:58:00] Designing the Emotional Journey in Journey
      How Journey’s climactic moment was carefully crafted by contrasting moments of struggle with a powerful sense of freedom.

    Support the show

    Thank you for listening to our podcast all about videogames and the amazing people who bring them to life!
    Hosted by Alexander Seropian and Aaron Marroquin
    Find us at www.thefourthcurtain.com

    Join our Patreon for early, ad-free episodes plus bonus content at https://patreon.com/FourthCurtain

    Come join the conversation at https://discord.gg/KWeGE4xHfe
    Videos available at https://www.youtube.com/@thefourthcurtain
    Follow us on Twitter: @fourthcurtain
    Edited and mastered at https://noise-floor.com

    Audio Editor: Bryen Hensley
    Video Editor: Sarkis Grigorian
    Producer: Kimya Taheri
    Art: Paul Russel
    Community Manager: Doug Zartman
    Featuring Liberation by 505

    1 hr 17 min
  • Alex Irvine's Storytelling Secrets from Marvel Rivals and Beyond!

    Dive into the compelling world of storytelling with acclaimed author Alex Irvine, known for his immersive contributions to Marvel games, graphic novels, and groundbreaking Alternate Reality Games (ARGs) like I Love Bees. In this episode, Alex shares his insights on creativity, the delicate balance between talent, persistence, and luck, and the intricate art of narrative design across various media formats. From discussing the unique challenges of writing for expansive universes like Marvel's multiverse to recalling his first forays into writing, Alex reveals the true secret ingredient to success. Packed with engaging anecdotes and wisdom, this conversation will captivate aspiring creators, gamers, and narrative enthusiasts alike.

    Episode Highlights:

    • [00:00] Alex Irvine shares essential advice on becoming a successful writer: "Talent, persistence, luck—pick two."
    • [09:00] Discussing how storytelling integrates with gameplay mechanics, using Marvel Rivals as a case study.
    • [13:00] Behind-the-scenes insight into early Marvel game universe-building attempts, and how ambitious projects like a Marvel gaming universe unfold.
    • [14:00] Crafting "time-stream entanglement" as a narrative device for multiverse stories in Marvel Rivals.
    • [22:00] Childhood inspiration from playing Dungeons & Dragons, storytelling roots, and writing early poetry.
    • [35:00] Persistence in publishing his first novel, A Scattering of Jades, after years of setbacks.
    • [45:00] The exhilarating chaos of writing ARG puzzles and player reactions for I Love Bees.
    • [56:00] Alex reflects on the collaborative process of writing comics and the delicate balance between writer and artist.

    Support the show

    Thank you for listening to our podcast all about videogames and the amazing people who bring them to life!
    Hosted by Alexander Seropian and Aaron Marroquin
    Find us at www.thefourthcurtain.com

    Join our Patreon for early, ad-free episodes plus bonus content at https://patreon.com/FourthCurtain

    Come join the conversation at https://discord.gg/KWeGE4xHfe
    Videos available at https://www.youtube.com/@thefourthcurtain
    Follow us on Twitter: @fourthcurtain
    Edited and mastered at https://noise-floor.com

    Audio Editor: Bryen Hensley
    Video Editor: Sarkis Grigorian
    Producer: Kimya Taheri
    Art: Paul Russel
    Community Manager: Doug Zartman
    Featuring Liberation by 505

    1 hr 11 min
  • Hope for the Future with Halo's Joe Staten

    This week's guest is Halo and Destiny's Joe Staten. Beginning as a farmhand, he went on to lead teams in the Halo franchise, be on the core team for Destiny, write a NYT bestselling novel and work with the great Peter Jackson. Now looking for his next role, we discuss how Bungie was like a family business, the most important mysteries and creativity and risk - this week!

    Episode Highlights – Joseph Staten on The Fourth Curtain Podcast

    🎙️ Guest: Joseph Staten – Writer, Cinematics Director, Creative Director, NYT Bestselling Author, Voice Actor, and former Halo/Destiny dev.

    07:50 – Introduction – Alex and Aaron welcome Joseph Staten and reminisce about their early days working together.
    09:05 – Joseph’s Bungie Origins – How Alex took a chance on Joe and changed his career trajectory.
    10:45 – From Theater to Game Development – Joe’s academic path from Northwestern University and how it shaped his approach to storytelling.
    14:15 – Wine, Farm Work, and Video Games – How working at a family vineyard led to playing Myth and ultimately a job interview at Bungie.
    15:22 – The Wild Flight to Bungie – Joe’s harrowing experience on ATA Airlines en route to his Bungie interview.
    18:36 – Lessons from a Non-Traditional Career Path – Why diverse backgrounds create stronger game developers.
    21:30 – The Importance of Curiosity and Hustle – How a self-starter mindset helped Joe navigate the game industry.
    28:34 – The Journey to Creative Director – How Joe transitioned from Bungie’s publishing team to leading game development.
    33:24 – Hard Lessons in Leadership – Learning to communicate effectively and navigate failure as a team leader.
    37:58 – Building Trust in Game Development – Why trust is the foundation of every successful project.
    40:06 – Playing Halo as a Fan – Joe’s experience playing Halo games he didn’t work on, starting with Halo: Reach.
    46:03 – ODST’s Development Challenges – How Joe and Paul Bertone led a small team to ship Halo 3: ODST under intense constraints.
    50:40 – Difficult Decisions in Game Development – The toughest calls made during ODST and Halo Infinite.
    52:30 – The Scale of Halo Infinite – Managing 800+ developers and the challenges of finishing a large-scale game.
    56:22 – Why Aren’t There More Marines? – A small but impactful design decision in Halo Infinite.
    58:26 – The Future of AAA Games – Joe’s thoughts on the shifting industry landscape and what’s next for game dev.
    1:05:19 – Iteration is Key to Success – Why persistence and iteration define the best games.
    1:06:41 – Writing Halo: Contact Harvest – The experience of writing a New York Times bestseller while developing Halo 3.

    Support the show

    Thank you for listening to our podcast all about videogames and the amazing people who bring them to life!
    Hosted by Alexander Seropian and Aaron Marroquin
    Find us at www.thefourthcurtain.com

    Join our Patreon for early, ad-free episodes plus bonus content at https://patreon.com/FourthCurtain

    Come join the conversation at https://discord.gg/KWeGE4xHfe
    Videos available at https://www.youtube.com/@thefourthcurtain
    Follow us on Twitter: @fourthcurtain
    Edited and mastered at https://noise-floor.com

    Audio Editor: Bryen Hensley
    Video Editor: Sarkis Grigorian
    Producer: Kimya Taheri
    Art: Paul Russel
    Community Manager: Doug Zartman
    Featuring Liberation by 505

    1 hr 23 min
  • Games Workshop's Ian Livingstone, Fantasy Knight in Real Life

    This week's guest is a founder of Games Workshop, publisher of White Dwarf magazine, creator of the Fighting Fantasy Books and Executive Chair of Eidos Interactive Sir Ian Livingstone. This Knight of the British Empire started a business while living in a van, prevailed through a Satanic panic about his Fighting books, saw the promise of a certain Tomb Raider and birthed a mass media entertainment phenomenon. Now using games for education, we talk getting bonkers exclusives, the 3 G's of gamedev and more - this week!

    🎙️ The Fourth Curtain – S3 Ep01: Sir Ian Livingstone 🎲

    [00:00:00] – Living in a Van to Build a Games Empire 🚐

    • Ian shares how he and his co-founder lived in a van outside a squash club while starting Games Workshop.

    [00:08:00] – GenCon, Early Game Distribution & Meeting Gygax 🎲

    • Traveling to GenCon, discovering Dungeons & Dragons, and securing the European distribution rights for TSR.

    [00:18:00] – Building Games Workshop & Warhammer’s Rise 🏰

    • The journey from selling board games to launching Warhammer and revolutionizing tabletop gaming.

    [00:26:00] – Fighting Fantasy & Interactive Storytelling 📖

    • How Fighting Fantasy books became a global phenomenon and pioneered branching narratives in gaming.

    [00:38:00] – Eidos & The Birth of Tomb Raider 🎮

    • The story behind discovering Tomb Raider during due diligence and its meteoric rise in gaming and pop culture.

    [00:49:00] – The Business of Games & Investing in Innovation 💰

    • Ian’s philosophy on game design, the importance of IP ownership, and why gameplay always comes first.

    [01:04:00] – Where the Games Industry is Heading 🚀

    • Thoughts on the evolution of games, emerging technologies, and the future of innovation in gaming.

    [01:11:00] – Closing Thoughts & A Look Ahead 🔮

    • Ian shares insights on the importance of creativity, the future of interactive media, and what’s next for him.

    Support the show

    Thank you for listening to our podcast all about videogames and the amazing people who bring them to life!
    Hosted by Alexander Seropian and Aaron Marroquin
    Find us at www.thefourthcurtain.com

    Join our Patreon for early, ad-free episodes plus bonus content at https://patreon.com/FourthCurtain

    Come join the conversation at https://discord.gg/KWeGE4xHfe
    Videos available at https://www.youtube.com/@thefourthcurtain
    Follow us on Twitter: @fourthcurtain
    Edited and mastered at https://noise-floor.com

    Audio Editor: Bryen Hensley
    Video Editor: Sarkis Grigorian
    Producer: Kimya Taheri
    Art: Paul Russel
    Community Manager: Doug Zartman
    Featuring Liberation by 505

    1 hr 27 min
  • Best of 2024

    In this week's episode we recap some of the best moments from Season 2, with John Romero on hits and misses, how Peter Molyneux makes a game, Ed Fries on Xbox's Valentines Day massacre, Warren Spector on how playstyle is everything and much more! 

    🎮 The Fourth Curtain – S2 Best Of Highlights

    [00:00:00] – Season 2 Recap & Patreon Launch 🎉

    • Alex and Aaron reflect on Season 2, announce the new Patreon, and tease upcoming guests.

    [00:08:00] – John Romero’s First Game 👾

    • John shares how he programmed his first game on a mainframe in 1979 and discovered Colossal Cave Adventure.

    [00:26:00] – Mike Wilson & The Wild West of Publishing 🤠

    • Mike tells stories from GT Interactive, including publishing DOOM and the infamous Fabio Screensaver.

    [00:38:00] – Game Delays & Business Realities ⏳

    • Industry veterans discuss the tough decisions behind delaying games and the shift from retail to digital.

    [00:49:00] – Mitch Lasky on Venture Capital & Gaming 💰

    • Mitch talks about investing in Instagram, Twitter, Uber, Snapchat, Riot Games, and Discord.

    [01:04:00] – The Xbox Origin Story – The Valentine's Day Massacre 🎮

    • Ed Fries recounts the high-stakes meeting where Microsoft approved the original Xbox.

    [01:27:00] – Jesse Schell Predicts AI in Games 🤖

    • Jesse discusses AI-driven NPCs, procedural storytelling, and the future of interactive experiences.

    [01:32:00] – AI’s Impact on Game Development & Publishing ⚙️

    • Frank Gibeau and others explore AI’s role in monetization, engagement, and player behavior.

    [01:43:00] – Season 3 Tease & Farewell 🎭

    • A sneak peek at upcoming guests, including Sir Ian Livingstone, and an invitation to join the Patreon.

    Support the show

    Thank you for listening to our podcast all about videogames and the amazing people who bring them to life!
    Hosted by Alexander Seropian and Aaron Marroquin
    Find us at www.thefourthcurtain.com

    Join our Patreon for early, ad-free episodes plus bonus content at https://patreon.com/FourthCurtain

    Come join the conversation at https://discord.gg/KWeGE4xHfe
    Videos available at https://www.youtube.com/@thefourthcurtain
    Follow us on Twitter: @fourthcurtain
    Edited and mastered at https://noise-floor.com

    Audio Editor: Bryen Hensley
    Video Editor: Sarkis Grigorian
    Producer: Kimya Taheri
    Art: Paul Russel
    Community Manager: Doug Zartman
    Featuring Liberation by 505

    1 hr 45 min
  • Ed Boon Gets into the Nitty-Gritty Metal

    Welcome to the Season Two finale episode! And it's a Monster!!!! (Never fear, we will be back in a couple of weeks with some special episodes to bridge the gap to Season Three!)

    This week's guest is Ed Boon, co-creator of Mortal Kombat and Injustice and Chief Creative Officer of Mortal Kombat and NetherRealm Studios! Starting in the world of pinball, he moved onto arcade games at the legendary Midway Games and is still making blockbusters. We discuss his World Record entry in the book of Guinness, the cultural impact of MK and the key question he asks at the start of every project, this week!

    Highlights!

    1. 06:15 – 06:53
      Alex introduces Ed Boon as the longest-serving video game voice actor and co-creator of Mortal Kombat, discussing his legacy in the gaming world.
    2. 08:55 – 10:01
      Aaron shares a story about a rumor regarding Mortal Kombat being chosen over Judge Dredd for arcade cabinet production. Ed clarifies the details and dispels the myth.
    3. 11:00 – 11:41
      Ed Boon reflects on the early days of making games, the small team behind Mortal Kombat, and the excitement of seeing it come together.
    4. 14:41 – 15:29
      Ed discusses Mortal Kombat's early impact on the gaming industry and the role of digitized characters, mentioning how it was one of the first games to popularize the technology in arcades.
    5. 25:31 – 26:39
      Ed describes the transition from Williams Electronics to Midway and later NetherRealm Studios, reflecting on the various "chapters" of his career in video game development.
    6. 28:33 – 29:42
      Ed talks about the support Warner Brothers gave to Mortal Kombat 9, including extending the development timeline, which allowed it to become one of the biggest-selling games in the franchise.
    7. 39:34 – 41:40
      Ed explains how the home version of Mortal Kombat and other controversial games like Doom and Night Trap drew attention, eventually leading to the creation of the ESRB ratings system.
    8. 45:05 – 46:00
      Ed shares a memorable moment seeing 17 Mortal Kombat 2 arcade machines lined up at the MGM Grand in Las Vegas, which made him realize the game's massive popularity.
    9. 47:39 – 47:54
      Ed recounts how he became a member of the Screen Actors Guild to voice Scorpion’s famous line, "Get over here!" for the Mortal Kombat movie, still receiving royalty checks to this day.
    10. 48:18 – 49:33
      Ed describes the approach to developing new Mortal Kombat games, focusing on how to add new features and experiences to keep each version fresh for players.
    11. 01:01:32 – 01:03:37
      Ed praises the successes of other Warner Bros. studios like Rocksteady with Arkham and Avalanche with Hogwarts Legacy, reflecting on the camaraderie and collaboration within the Warner gaming family.
    12. 01:05:46 – 01:06:56
      Ed describes his visit to the set of the Mortal Kombat movie, sharing the surreal experience of seeing characters like Goro come to life in live action.

    Support the show

    Thank you for listening to our podcast all about videogames and the amazing people who bring them to life!
    Hosted by Alexander Seropian and Aaron Marroquin
    Find us at www.thefourthcurtain.com

    Join our Patreon for early, ad-free episodes plus bonus content at https://patreon.com/FourthCurtain

    Come join the conversation at https://discord.gg/KWeGE4xHfe
    Videos available at https://www.youtube.com/@thefourthcurtain
    Follow us on Twitter: @fourthcurtain
    Edited and mastered at https://noise-floor.com

    Audio Editor: Bryen Hensley
    Video Editor: Sarkis Grigorian
    Producer: Kimya Taheri
    Art: Paul Russel
    Community Manager: Doug Zartman
    Featuring Liberation by 505

    1 hr 12 min
  • From Pong to Deconstructor: Mishka Katkoff’s Global Gaming Journey

    Ok, we know this episode should be called Something Fun on the Toilet with MK, but we're chose to keep it classy. Our guest this week is Michail Katkoff, a veteran of Zynga, Supercell, and Rovio, partner in Play Ventures, and founder of Deconstructor of Fun. In all of these different roles he's developed a unique understanding of our industry from different perspectives. We discuss product management, insane mobile profits and the ecosystem necessary to support game studios.

    00:00 – Introduction: Alex and Aaron introduce Mishka, highlighting his diverse roles in the gaming industry.
    02:00 – First Steps: Mishka talks about his first role in the industry at Digital Chocolate and his encounters with Trip Hawkins.
    05:45 – Cultural Differences in Gaming: Mishka reflects on the differences between the Finnish and Californian working cultures.
    08:30 – Early Influences: Growing up in the Soviet Union, Mishka shares how Pong and Sega sparked his passion for gaming.
    10:50 – From Business to Games: Mishka recounts how he left the corporate world to pursue his dream in the gaming industry.
    14:00 – Product Management Explained: Mishka breaks down the role of a Product Manager in gaming and how he helped shape game monetization.
    16:30 – Crazy Discoveries in Player Data: Mishka reveals insights from analyzing player behavior and the surprising findings about in-game sales.
    22:00 – Ethics in Monetization: A candid conversation about the moral questions surrounding microtransactions and the 'whale' phenomenon.
    29:00 – Building the Finnish Gaming Scene: Mishka explains how Nokia and the Finnish education system helped create a gaming ecosystem.
    36:00 – Challenges for Indie Developers: Discussion on the current challenges small studios face in breaking into the mobile gaming market.
    40:30 – Favorite Games: Mishka shares his love for grand strategy and historical games, and his mobile game preferences.
    45:00 – Deconstructor of Fun: How Mishka started Deconstructor of Fun and grew it into a leading platform for industry insights.
    50:00 – Launching a Studio: Mishka talks about starting a game studio and its eventual acquisition by Sony.

    This episode is perfect for anyone interested in the gaming industry, product management, or how mobile gaming has evolved over the years!

    Support the show

    Thank you for listening to our podcast all about videogames and the amazing people who bring them to life!
    Hosted by Alexander Seropian and Aaron Marroquin
    Find us at www.thefourthcurtain.com

    Join our Patreon for early, ad-free episodes plus bonus content at https://patreon.com/FourthCurtain

    Come join the conversation at https://discord.gg/KWeGE4xHfe
    Videos available at https://www.youtube.com/@thefourthcurtain
    Follow us on Twitter: @fourthcurtain
    Edited and mastered at https://noise-floor.com

    Audio Editor: Bryen Hensley
    Video Editor: Sarkis Grigorian
    Producer: Kimya Taheri
    Art: Paul Russel
    Community Manager: Doug Zartman
    Featuring Liberation by 505

    1 hr 12 min

About The Fourth Curtain

From the publisher's feed

A GUIDED TOUR OF VIDEOGAME MAKERY! Hosts Alex Seropian (founder Bungie, Wideload, Industrial Toys) and Aaron Marroquin (Art Director, Game Designer, part time magician) take you on a tour of the…

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