
Sign up to save your podcasts
Or
Non Player Characters --NPCs for short-- have always been a huge part of what makes video games engaging, from Cortana in Halo to Navi in The Legend of Zelda. But interactions with NPCs were always limited to a pre-written script. Until now. Purnendu Mukherjee is the CEO of Convai, a platform that enables developers to create NPCs with human-like conversational abilities. He joins Bilawal to chat about our evolving relationship with "AI characters” and what we gain and lose when our digital relationships are so life-like, it almost doesn’t matter who (or what) is on the other end.
For transcripts for The TED AI Show, visit go.ted.com/TTAIS-transcripts
Want to help shape TED’s shows going forward? Fill out our survey!
Hosted on Acast. See acast.com/privacy for more information.
4.3
384384 ratings
Non Player Characters --NPCs for short-- have always been a huge part of what makes video games engaging, from Cortana in Halo to Navi in The Legend of Zelda. But interactions with NPCs were always limited to a pre-written script. Until now. Purnendu Mukherjee is the CEO of Convai, a platform that enables developers to create NPCs with human-like conversational abilities. He joins Bilawal to chat about our evolving relationship with "AI characters” and what we gain and lose when our digital relationships are so life-like, it almost doesn’t matter who (or what) is on the other end.
For transcripts for The TED AI Show, visit go.ted.com/TTAIS-transcripts
Want to help shape TED’s shows going forward? Fill out our survey!
Hosted on Acast. See acast.com/privacy for more information.
1,626 Listeners
1,848 Listeners
11,175 Listeners
386 Listeners
1,233 Listeners
1,119 Listeners
1,425 Listeners
22,145 Listeners
649 Listeners
321 Listeners
1,453 Listeners
1,418 Listeners
9,248 Listeners
1,261 Listeners
590 Listeners
1,497 Listeners
108 Listeners
779 Listeners
87 Listeners
1,352 Listeners
1,469 Listeners
292 Listeners
80 Listeners
215 Listeners
148 Listeners
15 Listeners
47 Listeners
5 Listeners