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Why is Lessmore’s Arrow Puzzle Escape scaling to millions of DAU and making $250k/day in Ad Revenue?
In this episode, we break down how Lessmore built Arrow Puzzle Escape into one of the fastest-scaling ad-monetized puzzle games on the market. From brutal simplicity and ultra-low CPI to aggressive ad design and relentless testing, this is a masterclass in distribution-first mobile game design.
Topics covered
• Why Lessmore is a testing company
• How Arrow Puzzle Escape reached ~4M DAU
• Why simplicity crushes CPI
• Ad monetization design choices
• Session length vs difficulty
• Why remove-ads is hidden
• Why copycats don’t matter
Get our MERCH NOW: 25gamers.com/shop
--------------------------------------
PVX Partners offers non-dilutive funding for game developers.
Go to: https://pvxpartners.com/
They can help you access the most effective form of growth capital once you have the metrics to back it.
- Scale fast
- Keep your shares
- Drawdown only as needed
- Have PvX take downside risk alongside you
+ Work with a team entirely made up of ex-gaming operators and investors
---------------------------------------
For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.
Our sponsor FastSpring:
Has delivered D2C at scale for over 20 years
They power top mobile publishers around the world
Launch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.
---------------------------------------
This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lancaric
Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg
00:00 — Intro & Lessmore background
02:30 — Miniclip acquisition context
04:30 — Portfolio overview & performance
06:00 — Arrows DAU explosion explained
08:10 — Category comparison vs traffic puzzles
10:30 — Why arrows beat cars for CPI
12:30 — Gameplay walkthrough & simplicity
15:00 — Difficulty design and session length
17:30 — Ad monetization breakdown
20:00 — Interstitials, rewarded videos & banners
22:30 — Retention vs monetization tradeoffs
25:00 — Why remove-ads is hidden
27:00 — Creatives & UA scaling logic
29:30 — Testing culture & prototype accounts
32:00 — Why copycats won’t catch up
34:00 — Final takeaways & Part 2 teaser
---------------------------------------
Matej Lancaric
User Acquisition & Creatives Consultant
https://lancaric.me
Felix Braberg
Ad monetization consultant
https://www.felixbraberg.com
Jakub Remiar
Game design consultant
https://www.linkedin.com/in/jakubremiar
---------------------------------------
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on YouTube, Spotify, and Apple!
Please share feedback and comments - [email protected]
---------------------------------------
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
Do you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-ai
In this solo episode, Matej breaks down his MVP Google Ads UA setup for mobile games and apps in 2026. From Firebase tracking and conversion windows to campaign structure, audience signals, creatives, and optimization cadence - this is a practical, field-tested Google Ads playbook.
More info here: https://lancaric.substack.com/p/mvp-ua-template-i-want-to-launch-f9e
What you’ll learn
• Why Firebase is mandatory for Google UA
• Which events to bid on (and which to avoid)
• How conversion windows affect learning speed
• Why fewer campaigns scale better
• How to use audience signals properly
• When to move into ROAS campaigns
• How to structure creatives & ad groups
• Why patience beats constant optimization
Get our MERCH NOW: 25gamers.com/shop
This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lancaric
Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg
00:00 — Why Google Ads still matters in 2026
01:50 — Tracking fundamentals: Firebase vs MMP
04:30 — What events to bid on (installs vs actions)
07:00 — Conversion windows: speed vs accuracy
09:40 — Campaign structure & geo tiers
12:30 — Audience signals that actually work
15:10 — When (and when not) to run ROAS campaigns
17:30 — Creative structure & ad groups
18:50 — The “hamburger” optimization strategy
19:40 — Final advice & common Google Ads mistakes
---------------------------------------
Matej Lancaric
User Acquisition & Creatives Consultant
https://lancaric.me
Felix Braberg
Ad monetization consultant
https://www.felixbraberg.com
Jakub Remiar
Game design consultant
https://www.linkedin.com/in/jakubremiar
---------------------------------------
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on YouTube, Spotify, and Apple!
Please share feedback and comments - [email protected]
---------------------------------------
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
Do you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-ai
This is one of the most operationally revealing episodes we’ve recorded. This episode is not about short drama. Holywater isn’t competing with games or streaming platforms. They’re absorbing both.
What happens when games, short drama, AI, ads, and IP collide?
In this episode, we sit down with Bigdan Nesvit from Holywater to unpack how the next generation of mobile entertainment is being built.
Topics covered:
How interactive stories evolved into AI-generated shows
Why most revenue sits outside the App Store
How studios use short drama to test IP
Why ads don’t kill retention
How Holy Water ships 15,000 creatives per month
Why shows are built as marketing assets
How games and short drama will merge
This is one of the most operationally revealing episodes we’ve recorded. JAWS DROPPED!
Get our MERCH NOW: 25gamers.com/shop
---------------------------------------
For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.
Our sponsor FastSpring:
Has delivered D2C at scale for over 20 years
They power top mobile publishers around the world
Launch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.
---------------------------------------
This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lancaric
Special guest: Bogdan Nesvit
https://www.linkedin.com/in/bogdannesvit/
Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg
00:00 — epic intro
03:00 — From interactive stories to short drama
07:30 — Where the money really comes from
12:10 — Content quantity vs production economics
18:30 — AI-generated shows explained
24:10 — Ads, retention & monetization reality
31:00 — Creatives at insane scale (15k/month)
38:30 — Games × short drama convergence
46:10 — 2026 vision & what breaks next
54:30 — Final takeaways
---------------------------------------
Matej Lancaric
User Acquisition & Creatives Consultant
https://lancaric.me
Felix Braberg
Ad monetization consultant
https://www.felixbraberg.com
Jakub Remiar
Game design consultant
https://www.linkedin.com/in/jakubremiar
---------------------------------------
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on YouTube, Spotify, and Apple!
Please share feedback and comments - [email protected]
---------------------------------------
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
Do you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-ai
Love & Deep Space celebrates its 2nd anniversary with a massive royal-themed update, CD Projekt sells GOG back to its co-founder, Meta acquires AI startup Manus, Com2uS urges studios to take bigger creative risks, and Gamebyte raises $1M for AI game creation tools.
This week connects live-ops spectacle, founder-led platform resets, and Big Tech’s AI consolidation into one clear story about where gaming is headed in 2026.
What we cover
• Love & Deep Space Version 5.0 anniversary
• Why live-ops are becoming cultural events
• CD Projekt selling GOG back to its founder
• Meta acquiring Manus AI
• Com2uS pushing cross-media IP
• Gamebyte’s AI game creation funding
Get our MERCH NOW: 25gamers.com/shop
---------------------------------------
This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lancaric
Podcast:
Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg
Chapters
00:00 — Love & Deep Space anniversary madness
01:45 — Live-ops as global IP events
03:10 — CD Projekt sells GOG back to founder
04:40 — Why this GOG deal actually matters
05:45 — Meta acquires Manus AI
07:05 — Com2uS calls for creative risk
07:10 — Gamebyte raises $1M for AI game tools
---------------------------------------
Matej Lancaric
User Acquisition & Creatives Consultant
https://lancaric.me
Felix Braberg
Ad monetization consultant
https://www.felixbraberg.com
Jakub Remiar
Game design consultant
https://www.linkedin.com/in/jakubremiar
---------------------------------------
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on YouTube, Spotify, and Apple!
Please share feedback and comments - [email protected]
---------------------------------------
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
Do you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-ai
In this Game Radar episode, we revisit dozens of games reviewed in 2025 and check what actually happened to them. Most didn’t fail; they decayed. A few refused to die. And one game completely broke the curve. This is a brutal, data-backed look at what survives in mobile gaming.
What you’ll learn
• Why most games decay instead of dying
• The difference between zombies and cockroaches
• Why ad-only games hit revenue ceilings
• How hybrid monetization keeps games alive
• Why UA quality beats game design
• How Tasty Travels took over the merge category
Get our MERCH NOW: 25gamers.com/shop
--------------------------------------
PVX Partners offers non-dilutive funding for game developers.
Go to: https://pvxpartners.com/
They can help you access the most effective form of growth capital once you have the metrics to back it.
- Scale fast
- Keep your shares
- Drawdown only as needed
- Have PvX take downside risk alongside you
+ Work with a team entirely made up of ex-gaming operators and investors
---------------------------------------
For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.
Our sponsor FastSpring:
Has delivered D2C at scale for over 20 years
They power top mobile publishers around the world
Launch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.
---------------------------------------
This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lancaric
Podcast:
Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg
00:00 — What Game Radar actually measures
02:10 — The podcast curse explained
05:00 — Zombies vs cockroaches
08:40 — Why ad-only games cap out
11:30 — Hybrid monetization survivors
14:10 — UA quality beats game design
17:20 — Tasty Travels breaks the radar
21:00 — Merge category reality check
25:00 — Elixirs of youth in mobile
29:10 — What studios should copy
32:10 — Final radar takeaways
---------------------------------------
Matej Lancaric
User Acquisition & Creatives Consultant
https://lancaric.me
Felix Braberg
Ad monetization consultant
https://www.felixbraberg.com
Jakub Remiar
Game design consultant
https://www.linkedin.com/in/jakubremiar
---------------------------------------
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on YouTube, Spotify, and Apple!
Please share feedback and comments - [email protected]
---------------------------------------
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
Do you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-ai
This episode covers one of the least sexy but most dangerous blind spots in mobile ad monetization:
If you don’t actively control what ads appear in your game,
your retention is being taxed without you noticing.
Felix breaks down how creative & category blocking really works across networks and why most publishers misunderstand it.
Key truths from the episode:
Blocking is mostly reactive, not proactive
Mediation is not a global kill switch — you must block ads on every network
Category blocking alone is never enough
Some networks give full control, others give almost none
Aggressive end cards silently kill retention
Revenue loss from cleaner ads is much smaller than people fear (~12%)
Having a centralized block list is a massive operational advantage
“Parity” is the only language networks respect when negotiating ad formats
Get our MERCH NOW: 25gamers.com/shop
--------------------------------------
This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lancaric
Podcast:
Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg
00:00 — Why ad quality quietly kills retention
01:45 — Why blocking is mostly reactive
03:30 — Category blocking: what it actually solves
05:40 — Why category blocking is never enough
07:20 — Mediation myth: why ads aren’t blocked globally
09:40 — Why you need a centralized block list
12:00 — Network-by-network control differences
14:40 — Aggressive end cards & hidden retention damage
17:30 — Revenue trade-offs (the real numbers)
18:45 — Final takeaway
---------------------------------------
Matej Lancaric
User Acquisition & Creatives Consultant
https://lancaric.me
Felix Braberg
Ad monetization consultant
https://www.felixbraberg.com
Jakub Remiar
Game design consultant
https://www.linkedin.com/in/jakubremiar
---------------------------------------
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on YouTube, Spotify, and Apple!
Please share feedback and comments - [email protected]
---------------------------------------
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
Do you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-ai
We lay out our 2026 predictions for mobile gaming - from ad monetization ceilings and creative stealing to web-to-app onboarding, roguelite growth, and AI’s real impact on UA. No hype. Just incentives.
What we cover
• $3M/day ad-monetized games
• Why creative stealing will go mainstream
• Which genres are about to be hijacked
• Block Blast vs Free Fire DAU fight
• Web → App onboarding for games
• Playables as scaling templates
• The next roguelite wave
• Why AI hits marketing first
Key takeaway
2026 won’t reward originality - it will reward efficiency at scale.
Get our MERCH NOW: 25gamers.com/shop
--------------------------------------
PVX Partners offers non-dilutive funding for game developers.
Go to: https://pvxpartners.com/
They can help you access the most effective form of growth capital once you have the metrics to back it.
- Scale fast
- Keep your shares
- Drawdown only as needed
- Have PvX take downside risk alongside you
+ Work with a team entirely made up of ex-gaming operators and investors
---------------------------------------
For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.
Our sponsor FastSpring:
Has delivered D2C at scale for over 20 years
They power top mobile publishers around the world
Launch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.
---------------------------------------
This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lancaric
Podcast:
Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg
00:00 — Why predictions usually suck
03:10 — $3M ad-revenue day prediction
07:40 — Black Friday eCPMs explained
10:30 — Creative stealing goes mainstream
14:00 — Hijacking organic genres (Solitaire → Runners)
18:40 — Block Blast vs Free Fire DAU war
22:40 — Web → App onboarding for games
28:30 — Playables as scaling templates
33:30 — Roguelites as next growth genre
38:10 — AI impact: marketing vs game design
45:00 — Open-source AI & creative quality leap
51:30 — Final reflections & 2026 outlook
---------------------------------------
Matej Lancaric
User Acquisition & Creatives Consultant
https://lancaric.me
Felix Braberg
Ad monetization consultant
https://www.felixbraberg.com
Jakub Remiar
Game design consultant
https://www.linkedin.com/in/jakubremiar
---------------------------------------
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on YouTube, Spotify, and Apple!
Please share feedback and comments - [email protected]
---------------------------------------
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
Do you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-ai
OpenAI launches an app store inside ChatGPT, AI demand explodes RAM prices by 200%, Valve kills the cheapest Steam Deck, and Netflix keeps pushing deeper into gaming. This week’s news shows how AI is now directly reshaping gaming platforms, hardware economics, and distribution.
What we cover:
• OpenAI’s new GPT App Directory
• Monetization and games inside ChatGPT
• Why AI demand broke the RAM market
• Why consoles and Steam Deck prices are rising
• Micron exiting consumer memory
• Netflix acquires Ready Player Me
• Warner Bros deal still unresolved
• Tencent vs Sony settlement
• Game Awards viewership growth
• Cozy PC hits inspiring mobile
• League of Legends roadmap
• EA acquisition moves forward
Get our MERCH NOW: 25gamers.com/shop
--------------------------------------
This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lancaric
Podcast:
Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg
Chapters
0:00 — OpenAI turns ChatGPT into a platform
01:15 — Apps, monetization & why this matters for games
02:40 — AI demand breaks the RAM market
03:55 — Why gaming hardware pays the price
05:05 — Steam Deck price jump explained
06:10 — Netflix doubles down on gaming & avatars
07:15 — Industry quick hits (Tencent, Game Awards, cozy games)
08:30 — What this means for gaming in 2026
09:10 — Final takeaway
---------------------------------------
Matej Lancaric
User Acquisition & Creatives Consultant
https://lancaric.me
Felix Braberg
Ad monetization consultant
https://www.felixbraberg.com
Jakub Remiar
Game design consultant
https://www.linkedin.com/in/jakubremiar
---------------------------------------
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on YouTube, Spotify, and Apple!
Please share feedback and comments - [email protected]
---------------------------------------
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
Do you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-ai
In this Christmas Special episode, we review 136 AI-generated mobile game creatives and break down the real state of AI in UA. Fake people are now nearly indistinguishable from real UGC, art styles can be swapped instantly, and “good enough” quality is all that matters. This is not future talk — this is what’s scaling right now.
What you’ll learn
• Why fake UGC finally crossed the uncanny line
• How to spot AI (and why players don’t)
• Why “good enough” beats perfect
• How consistent AI characters are built
• Why waifus are everywhere
• How one prompt becomes 10+ creatives
• Why creative laziness is increasing
• Why King Shot remains the benchmark
• Why AI creatives will dominate 2026
Get our MERCH NOW: 25gamers.com/shop
--------------------------------------
PVX Partners offers non-dilutive funding for game developers.
Go to: https://pvxpartners.com/
They can help you access the most effective form of growth capital once you have the metrics to back it.
- Scale fast
- Keep your shares
- Drawdown only as needed
- Have PvX take downside risk alongside you
+ Work with a team entirely made up of ex-gaming operators and investors
---------------------------------------
For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.
Our sponsor FastSpring:
Has delivered D2C at scale for over 20 years
They power top mobile publishers around the world
Launch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.
---------------------------------------
This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lancaric
Podcast:
Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg
00:00 — Christmas AI Creative Trends intro
03:00 — “Good enough” AI and upscaling basics
06:30 — Fake UGC: why players can’t tell anymore
10:00 — Spotting AI: physics, lighting, overlap
14:00 — Consistent characters & real AI pipelines
18:00 — King Shot’s AI leap & “no ads” messaging
23:00 — Waifu domination & style iteration
29:30 — Volume, laziness & stitched creatives
34:00 — 136 creatives later: what actually matters
38:00 — Final takeaway & 2026 prediction
---------------------------------------
Matej Lancaric
User Acquisition & Creatives Consultant
https://lancaric.me
Felix Braberg
Ad monetization consultant
https://www.felixbraberg.com
Jakub Remiar
Game design consultant
https://www.linkedin.com/in/jakubremiar
---------------------------------------
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on YouTube, Spotify, and Apple!
Please share feedback and comments - [email protected]
---------------------------------------
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
Do you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-ai
In this Steam Scanner episode, Jakub breaks down the most wishlisted games on Steam right now and explains why wishlist data is one of the strongest early indicators of future hits. From co-op horror and cozy games to chore sims and Survivor-style IP plays, this episode is about spotting demand before charts do.
What you’ll learn
• Why Steam wishlists predict success
• How Donut County inspired Hole.io
• Why co-op horror keeps exploding
• Which games are perfect for mobile translation
• Why chore sims scale so well
• Why cozy games never die
• How art style impacts CPI
• Which Steam hits should not go mobile
Key takeaway
Steam isn’t just a PC platform; it’s the best early warning system for future mobile hits.
Get our MERCH NOW: 25gamers.com/shop
--------------------------------------
PVX Partners offers non-dilutive funding for game developers.
Go to: https://pvxpartners.com/
They can help you access the most effective form of growth capital once you have the metrics to back it.
- Scale fast
- Keep your shares
- Drawdown only as needed
- Have PvX take downside risk alongside you
+ Work with a team entirely made up of ex-gaming operators and investors
---------------------------------------
For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.
Our sponsor FastSpring:
Has delivered D2C at scale for over 20 years
They power top mobile publishers around the world
Launch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.
---------------------------------------
This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lancaric
Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg
Chapters
00:00 — Why Steam wishlists matter
02:10 — Donut County → Hole.io: why wishlists predict hits
05:00 — Co-op horror wishlist explosion
08:10 — Chore sims as perfect mobile candidates
11:20 — Cozy games & long-tail demand
14:10 — Art style, CPI & visual signals
16:40 — Warhammer Survivors & IP leverage
18:40 — What should (and shouldn’t) go mobile
20:20 — Final takeaways & predictions
---------------------------------------
Matej Lancaric
User Acquisition & Creatives Consultant
https://lancaric.me
Felix Braberg
Ad monetization consultant
https://www.felixbraberg.com
Jakub Remiar
Game design consultant
https://www.linkedin.com/in/jakubremiar
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