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In this special episode, we sit down with Supersonic to break down Unravel Master - the puzzle/hybrid hit using streak mechanics, x-ray boosts, early difficulty personalization, and an innovative hybrid casual game.
We cover design, monetization, UA, creatives, AI usage, and how Supersonic built a category-leading title with 1000+ creatives.
What you’ll learn
• How the X-ray streak mechanic works (and why it converts so well)
• Why Chinese puzzle design uses early difficulty spikes
• How Supersonic balanced hybrid monetization toward IAP
• Why revive screens were intentionally not ad-driven
• How 1000 creatives → pig characters → ASMR → AI weaving boosted UA
• Why interstitials are avoided early and tested later
• How hybrid-casual studios build teams + workflows
• The pressure of clones and how to stay ahead with theme timing
Key takeaway
Unravel Master succeeds because it blends the best of hypercasual CPI instincts with deep puzzle design, early monetization pressure points, and industrial-grade creative iteration.
Get our MERCH NOW: 25gamers.com/shop
---------------------------------------
This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lancaric
Special guests:
Paz Shabtai
https://www.linkedin.com/in/paz-shabtai-59588b76/
David Wang
https://www.linkedin.com/in/david-wang-38579a88/
Contact Supersonic:
https://supersonic.com/submit-your-game/
Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg
Chapters
00:00 — Unravel Master overview & Supersonic intro
04:20 — X-Ray Streak mechanic & difficulty personalization
10:10 — Monetization strategy: IAP-first hybrid + boosters
18:00 — UA & Creatives: pig magic, AI, ASMR & 1000 creatives
26:10 — Global scaling, clones, meta debates & final insights
---------------------------------------
Matej Lancaric
User Acquisition & Creatives Consultant
https://lancaric.me
Felix Braberg
Ad monetization consultant
https://www.felixbraberg.com
Jakub Remiar
Game design consultant
https://www.linkedin.com/in/jakubremiar
---------------------------------------
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on YouTube, Spotify, and Apple!
Please share feedback and comments - [email protected]
---------------------------------------
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
Do you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-ai
Roguelites have dominated mobile and Steam for three years — Survivor IO, Vampire Survivors, Habi’s new games, and a wave of Steam hits. But the genre is hitting a wall: every run resets too much, and long-term progression is stuck in 2018.
In this solo episode, Jakub breaks down the next evolution of the roguelite genre: the imprint system — a mechanic where each run becomes a permanent resource.
What you’ll learn
• Why traditional roguelites suffer from harsh resets
• How Uma Musume solved the progression problem with “run → character” imprints
• How Chaos Zero Nightmare created a more accessible imprint system
• Why deckbuilders (Slay the Spire-style) handle imprints perfectly
• Why MegaBong, Bonk roguelites, and Ball X-Pit are missing the key feature
• How imprint systems increase retention, investment, and buildcraft
• Why the next Western roguelite hit will use this mechanic
• Why Habi, Supercell, and 4X devs will adopt it in 2026
Key takeaway
The future of roguelites is simple: your best run should never die — it should become your next strongest asset.
Get our MERCH NOW: 25gamers.com/shop
---------------------------------------
This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lancaric
Podcast:
Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg
Chapters
00:00 — The core problem with roguelites (resets ruin progression)
03:10 — Uma Musume: the first full-feature imprint system
08:20 — Chaos Zero Nightmare: the streamlined imprint evolution
13:10 — Steam roguelites (MegaBong, Ball X-Pit): deep innovation but missing imprint save
18:00 — The future: imprint systems will redefine mobile roguelites
---------------------------------------
Matej Lancaric
User Acquisition & Creatives Consultant
https://lancaric.me
Felix Braberg
Ad monetization consultant
https://www.felixbraberg.com
Jakub Remiar
Game design consultant
https://www.linkedin.com/in/jakubremiar
---------------------------------------
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on YouTube, Spotify, and Apple!
Please share feedback and comments - [email protected]
---------------------------------------
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
Do you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-ai
Ball X-Pit is one of the most creative roguelite hits on Steam - a blend of Arkanoid, Vampire Survivors, and base-building meta that delivers insane depth. In this episode, we dive into the full gameplay loop, the fission/fusion/evolution system, the “two games in one” base mechanic, and why this could be a massive mobile hit if executed properly.
What you’ll learn
• How Ball X-Pit sold 367k units & $4.4M in under a week
• Why its roguelite mechanics go deeper than Balatro/MegaBong
• How fission → evolution → fusion creates multi-layer combos
• The innovative base-building/harvesting system
• Why it’s trending on Steam, TikTok, Reddit, and Twitch
• Why this will definitely come to mobile
• Why Devolver publishing matters for reach & discovery
Key takeaway
Ball X-Pit proves that roguelites can still innovate - especially when they merge physics, skill, and deep buildcraft with a completely new meta layer.
Get our MERCH NOW: 25gamers.com/shop
--------------------------------------
PVX Partners offers non-dilutive funding for game developers.
Go to: https://pvxpartners.com/
They can help you access the most effective form of growth capital once you have the metrics to back it.
- Scale fast
- Keep your shares
- Drawdown only as needed
- Have PvX take downside risk alongside you
+ Work with a team entirely made up of ex-gaming operators and investors
---------------------------------------
For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.
Our sponsor FastSpring:
Has delivered D2C at scale for over 20 years
They power top mobile publishers around the world
Launch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.
---------------------------------------
This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lancaric
Podcast:
Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg
Chapters
00:00 — What is Ball X-Pit & why it’s trending
04:20 — Roguelite design: fission, fusion, evolution mechanics
10:56 — Combat depth: balls, builds, synergies, boss fights
17:56 — The base-building metagame (the real innovation)
26:50 — Why this could work on mobile + final thoughts
---------------------------------------
Matej Lancaric
User Acquisition & Creatives Consultant
https://lancaric.me
Felix Braberg
Ad monetization consultant
https://www.felixbraberg.com
Jakub Remiar
Game design consultant
https://www.linkedin.com/in/jakubremiar
---------------------------------------
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on YouTube, Spotify, and Apple!
Please share feedback and comments - [email protected]
---------------------------------------
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
Do you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-ai
This week’s Breaking News covers the wildest stories from mobile gaming, ad tech, privacy, and monetization. From brand-new global launches (Bleach, Resident Evil, Villains Robot) to Unity’s new ad-tech push, to JamCity’s $1.4M CCPA fine — Matej breaks it down with zero fluff.
What you’ll learn
• Bleach: Soul Resonance launches with millions of preregs
• Resident Evil Survival Unit hits 1M downloads in 48 hours + $150K/day
• Real Farm Craft expansion (but almost no revenue)
• Villains Robot BR + blockchain weirdness
• Molang: Match & Munch launches (and makes $100/day)
• Unity’s “Vector” returns again + new ad ecosystem tools
• Playable ads → the next $124B brand frontier
• JamCity fined $1.4M for CCPA violations
• Why e-commerce brands are now using playables
Get our MERCH NOW: 25gamers.com/shop
--------------------------------------
This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lancaric
Podcast:
Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg
Chapters
00:00 — Intro
00:18 — Bleach: Soul Resonance launch
01:00 — Real Farm Craft expansion
01:38 — Villains Robot Battle Royale
02:20 — Resident Evil Survival Unit hits 1M downloads
03:10 — Molang Match & Munch release
03:45 — Seven Deadly Sins Grand Cross update
04:20 — Zombies, Run rights reacquired
04:55 — Paysafe adds Brazil payments
05:25 — DC Dark Legion Thanksgiving event
05:55 — Solo Leveling Winter update
06:30 — Unity ad-tech announcements
07:35 — JamCity fined $1.4M
08:55 — Playable ads become brand frontier
09:40 — Apple pushes playables into e-commerce
10:20 — Wrap-up
---------------------------------------
Matej Lancaric
User Acquisition & Creatives Consultant
https://lancaric.me
Felix Braberg
Ad monetization consultant
https://www.felixbraberg.com
Jakub Remiar
Game design consultant
https://www.linkedin.com/in/jakubremiar
---------------------------------------
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on YouTube, Spotify, and Apple!
Please share feedback and comments - [email protected]
---------------------------------------
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
Do you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-ai
West Game 2 is the first real King Shot clone built by a Chinese 4X team acquired by Tripledot, layered on top of Frozen City / Whiteout Survival onboarding, and wrapped in Western cowboy aesthetics.
In this breakdown, we dive into:
• Full onboarding → Lucky Luke opener → King Shot 1:1 copy
• Frozen City mechanics, chapter quests, invasion timers
• Why 4X innovation happens only in onboarding, not the core
• Webshops & D2C: now up to 50% of revenue for some studios
• The creative madness: Red Dead cinematics, Idle Lumber, Goblins, Save the Dog, Lens of Jail, ASMR mining, drama Playrix, Sims life-sims, TikTok memes
• Why running 1000 creatives in 30 days is “normal” now
• And how they cloned King Shot’s onboarding in under 7 months
Key takeaway
West Game 2 is proof: onboarding = everything. Whoever controls the first 10 minutes controls CPI… and 4X revenue.
Get our MERCH NOW: 25gamers.com/shop
--------------------------------------
PVX Partners offers non-dilutive funding for game developers.
Go to: https://pvxpartners.com/
They can help you access the most effective form of growth capital once you have the metrics to back it.
- Scale fast
- Keep your shares
- Drawdown only as needed
- Have PvX take downside risk alongside you
+ Work with a team entirely made up of ex-gaming operators and investors
---------------------------------------
For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.
Our sponsor FastSpring:
Has delivered D2C at scale for over 20 years
They power top mobile publishers around the world
Launch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.
---------------------------------------
This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lancaric
Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg
Chapters
00:00 — Why West Game 2 Matters: The First Real King Shot Clone
04:20 — Onboarding Breakdown: Lucky Luke → King Shot → Frozen City Mix
10:45 — The Chinese Production Engine: 1000 Creatives in 30 Days
18:00 — Creative Chaos: Red Dead Cinematics, Goblins, Idle ASMR & More
23:30 — The New 4X Meta: Onboarding beats Gameplay + Webshops Rising
---------------------------------------
Matej Lancaric
User Acquisition & Creatives Consultant
https://lancaric.me
Felix Braberg
Ad monetization consultant
https://www.felixbraberg.com
Jakub Remiar
Game design consultant
https://www.linkedin.com/in/jakubremiar
---------------------------------------
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on YouTube, Spotify, and Apple!
Please share feedback and comments - [email protected]
---------------------------------------
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
Do you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-ai
Felix delivers a 30-minute solo masterclass on how the top-grossing mobile games use ads, revealing the real truth:
Only 14 of the Top 100 IAP games use in-game ads.
This is shocking considering the category earned $2.6B in the last 30 days — likely over $3.6B when counting D2C webstores. Yet only 55M of the 660M DAU are exposed to ads.
The episode breaks down each of those 14 games, but uncovers three major meta-shifts.
This episode reveals how Candy Crush, Coin Master, Gossip Harbor, Merge Mansion, Homa, June’s Journey, and more use segmentation, boosters, energy, timers, SkipIt tickets, Remove Ads bundles, and hybrid strategies to unlock millions in incremental ad revenue.
This is the most practical breakdown of how ads work at the highest tier of mobile gaming.
What you’ll learn
• How Candy Crush earns $200M+ yearly from ads
• Why only 14 of the top 100 IAP games use ads (and why that’s changing)
• The difference between Western “premium illusion” mindset vs Chinese “data-first” mindset
• SkipIt tickets → now invading midcore and puzzle (June’s Journey)
• Remove Ads Bundles (iKIM, Capybara Go, Merge Prison)
• Why merge, match, and puzzle rely on energy boosters & timers
• How to segment ads by GEO, payer probability & time since last IAP
• The next wave of hybrid monetization
The future isn’t “ads OR IAP.”
The winning studios are mastering ads + IAP, using segmentation, bundles, SkipIts, and hybrid models to grow revenue without hurting payers.
Get our MERCH NOW: 25gamers.com/shop
---------------------------------------
This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lancaric
Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg
Chapters
00:00 — intro
02:00 — Candy Crush & Coin Master: The Segmentation Masters
05:20 — Merge & Match: Energy, Boosters, and Rewarded Moves
10:00 — SkipIt Tickets & Remove Ads Bundles Take Over
14:30 — Chinese Studios vs Western Studios: Mindset Split
19:10 — Subscriptions, Ad-Free Bundles & Perk Stacking
23:30 — The New Hybrid Meta: Ads + IAP → The Future
---------------------------------------
Matej Lancaric
User Acquisition & Creatives Consultant
https://lancaric.me
Felix Braberg
Ad monetization consultant
https://www.felixbraberg.com
Jakub Remiar
Game design consultant
https://www.linkedin.com/in/jakubremiar
---------------------------------------
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on YouTube, Spotify, and Apple!
Please share feedback and comments - [email protected]
---------------------------------------
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
Do you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-ai
This is the ultimate AI creative breakdown: 112 creatives in 36 minutes.
Jakub, Matej, and Felix review the best (and worst) AI-generated ads across rise of castles clones, tasty travels madness, fluffy animals, Pixar-style mutations, fake physics, and high-production AI cinematics that now rival outsourcing studios.
AI is no longer “experimental.”
It is the creative pipeline.
What you’ll learn
• How to spot AI in 2025 (lighting errors, physics breaks, muscle glitches)
• The new top AI hooks (animals, food, POV inward movement, waifus, chaos)
• The rise of “high-production AI” replacing studio cinematics
• Why Rise of Castles, Golden Goblins, Tasty Travels, and Whiteout Survival dominate AI usage
• How top teams use loras, inpainting, upscaling & 20-step workflows
• The new East–West gap in creative production
• Why by end of 2026, 50% of ads will be AI-driven
• And the moment Candy Crush uses AI bear attacks 😅
Key takeaway
AI creatives are no longer a gimmick. They’re a production system, and the studios that master workflows will own the CPI curve.
Get our MERCH NOW: 25gamers.com/shop
--------------------------------------
PVX Partners offers non-dilutive funding for game developers.
Go to: https://pvxpartners.com/
They can help you access the most effective form of growth capital once you have the metrics to back it.
- Scale fast
- Keep your shares
- Drawdown only as needed
- Have PvX take downside risk alongside you
+ Work with a team entirely made up of ex-gaming operators and investors
---------------------------------------
For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.
Our sponsor FastSpring:
Has delivered D2C at scale for over 20 years
Launch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.
This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lancaric
Podcast:
Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg
00:00 — AI jokes
02:30 — Spotting AI: Botox faces, broken physics, weird lighting
04:00 — Tasty Travels deep dive: AI characters, mutation loops, animal overload
07:40 — AI pets, fluffy rabbits, “cuteness overload” & why animals = low CPI
09:20 — AI POV trends: camera moving towards the object, not the player
11:00 — Rise of Castles AI: medieval films, flying swords, fake Warcraft scenes
14:40 — Engine-quality AI creatives (text errors, menu artifacts, but insane quality)
16:00 — How top teams build AI workflows (loras, upscaling, inpainting, layering)
18:50 — God-hand AI creatives, bear rescues, cinematic transitions
25:00 — Whiteout Survival hooks: 2D, 3D, transitions, smooth animations
27:20 — Idle Lumber & Golden Goblins: the kings of AI hooks
29:00 — Horror hooks, brain-rot, Tom the Train nightmares
30:20 — Full-length AI creatives: stitched shots, Olympics watermarks (!?)
34:00 — Why Western studios are late & who dominates the meta
35:40 — Final insights: AI catching up to real cinematics
Matej Lancaric
User Acquisition & Creatives Consultant
https://lancaric.me
Felix Braberg
Ad monetization consultant
https://www.felixbraberg.com
Jakub Remiar
Game design consultant
https://www.linkedin.com/in/jakubremiar
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on YouTube, Spotify, and Apple!
Please share feedback and comments - [email protected]
In this week’s News Navigator, Jakub breaks down the biggest global gaming stories from November 17th. Apple tries its own WeChat-style mini-app ecosystem. Unity and Epic shock the industry with a collaboration nobody saw coming. Roblox revamps age restrictions. Google Play crowns Pokémon TCG Pocket as Game of the Year after $1B+ in revenue. And Ubisoft’s trading halt hints at a looming plot twist.
What you’ll learn
• How Apple’s 15% MiniApps program works
• Why Unity & Epic are suddenly “friends”
• The new rules for US third-party payments
• Roblox’s age-based chat brackets and moderation strategy
• The insane scale of Pokémon TCG Pocket
• Why Ubisoft halted trading and delayed earnings
• Why the AI bubble isn’t slowing down (NVIDIA’s numbers)
Key takeaway
The industry is shifting toward open ecosystems, cross-engine collaboration, and safer platforms—while the biggest revenue wins still come from IP heavyweights and AI-driven infrastructure.
Get our MERCH NOW: 25gamers.com/shop
---------------------------------------
This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lancaric
Podcast:
Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg
Chapters
00:00 — Cold open: Welcome to News Navigator
00:15 — Apple MiniApps Program explained
02:00 — Why MiniApps work in China (but may struggle in the West)
03:10 — Unity & Epic partnership: what it really means
05:00 — D2C & payments: Stash x Galleon, Google ruling
06:10 — Roblox age-based chat brackets
07:00 — Google Play Awards: Pokémon TCG Pocket hits $1B+
08:00 — Vampire Survivors deckbuilder spin-off
08:40 — NVIDIA’s monstrous $57B AI quarter
09:10 — Dark Horse: Ubisoft trading halt mystery
10:00 — Wrap-up: Stay two and a half steps ahead
---------------------------------------
Matej Lancaric
User Acquisition & Creatives Consultant
https://lancaric.me
Felix Braberg
Ad monetization consultant
https://www.felixbraberg.com
Jakub Remiar
Game design consultant
https://www.linkedin.com/in/jakubremiar
---------------------------------------
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on YouTube, Spotify, and Apple!
Please share feedback and comments - [email protected]
---------------------------------------
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
Do you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-ai
Level Devil (solo dev) proves that level design is a UA channel. The game’s “troll but fair” traps create clips that people have to share, fueling TikTok/YouTube reach with essentially zero paid spend.
Monetization is light: interstitials triggered by deaths on a cooldown, occasional rewarded skip, one ad network (Unity), no mediation.
We est.: $5–7K/day; with mediation + a couple of safe placements, $11–14K/day looks realistic.
What we cover
• How the level-design craft creates infinite hooks (rage → laughs → shares)
• The actual ad logic (death-based interstitials; rewarded skip after streak)
• Why copycats fail (it’s the hours-per-trap polish, not the theme)
• Monetization gaps (no mediation; limited placements) and easy wins
• Viral geos & creator angles (Brazil/ES longform shout-casts = IPM rocket fuel)
When the product manufactures shareable moments, you don’t need paid UA to grow - just enough monetization hygiene (mediation + safe placements) to convert all that free attention.
Get our MERCH NOW: 25gamers.com/shop
--------------------------------------
PVX Partners offers non-dilutive funding for game developers.
Go to: https://pvxpartners.com/
They can help you access the most effective form of growth capital once you have the metrics to back it.
- Scale fast
- Keep your shares
- Drawdown only as needed
- Have PvX take downside risk alongside you
+ Work with a team entirely made up of ex-gaming operators and investors
---------------------------------------
For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.
Our sponsor FastSpring:
Has delivered D2C at scale for over 20 years
They power top mobile publishers around the world
Launch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.
---------------------------------------
This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lancaric
Podcast:
Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg
00:00 — Cold open: product-led growth in a troll platformer
01:20 — The solo-dev story and why it resonates
03:10 — Virality loop: die → laugh → share → install
06:15 — Core monetization today: death-based interstitials + rewarded skip
09:40 — What’s missing: no mediation, limited placements
12:05 — Safe add-ons: menu banner, app-open, regional “remove banners” IAP
15:10 — Creator/geography angles (why BR/ES clips pop)
18:30 — Retention pattern and how level craft sustains it
22:10 — Why copycats fail: the craft, not the theme
34:00 — Wrap-up: ops to turn virality into $$$
---------------------------------------
Matej Lancaric
User Acquisition & Creatives Consultant
https://lancaric.me
Felix Braberg
Ad monetization consultant
https://www.felixbraberg.com
Jakub Remiar
Game design consultant
https://www.linkedin.com/in/jakubremiar
---------------------------------------
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on YouTube, Spotify, and Apple!
Please share feedback and comments - [email protected]
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If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
In this solo episode, Matej walks through the exact step-by-step method he uses to launch successful Meta (Facebook) UA campaigns in 2025. From SDK setup to event engineering, targeting, budgets, creative strategy, and daily management - this is the “MVP strategy” every UA manager needs.
Direct links to step-by-step guides:
https://lancaric.substack.com/p/mvp-ua-template-i-want-to-launch
https://lancaric.substack.com/p/mvp-ua-iaa-template-i-want-to-launch?triedRedirect=true
https://lancaric.substack.com/p/creative-brief-template-7-creative
Softlaunch E-BOOK: https://payhip.com/b/fJi9E
What you’ll learn
• Minimum viable tracking setup (Facebook SDK, Firebase, MMPs)
• How to build meaningful event combinations (WY S WYG)
• Purchase-optimized vs. app-event optimized campaigns
• How to structure T1, T2, and ROW for better learning
• Targeting that still works in 2025 (broad, genre interest, lookalikes)
• Budget pacing rules and when to scale
• 3 starting concepts → 9 ad variations
• Using AI hooks, memes, UGC & dev-cam videos
• Daily operations: When you should do nothing
• Moving from AEO to value optimization
• Live example: Creating a full Meta campaign
Actionable checklist
Integrate Facebook SDK + Firebase + MMP.
Build 5–10 event combinations (engagement + monetization).
Start with 3 concepts → 9 variations.
Use T1 (US/UK/DE/CA/AU/NZ/KR/JP) + ROW.
Don’t scale before day 3–5 stability.
Check KPIs 2–3× per day, not hourly.
Switch to value optimization once you have depth of payers.
Key takeaway
Your UA performance is defined by the events you send, the creatives you test early, and how fast you can validate your first 3 concepts.
Get our MERCH NOW: 25gamers.com/shop
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This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lancaric
Podcast:
Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg
Chapters
00:00 — Cold open & why this solo episode matters
00:40 — The original problem: “Where do I start with Meta UA?”
01:20 — Tracking essentials (SDKs, MMP, events you MUST send)
03:00 — WYSIWYG: “What You Send Is What You Get” explained
04:20 — Event combinations that actually help Facebook find payers
05:40 — Purchase vs. App Event optimization: when to use each
07:00 — Geo setup: US, Tier 1, ROW, and why you always need all three
08:10 — Targeting in 2025: broad, interests, lookalikes (what still works)
09:30 — Budgets: first 7-day rules & how not to break learning
11:00 — Creative framework: 3 concepts → 9 ad variations
12:30 — What concepts to start with (gameplay+finger, AI hooks, UGC/dev-cam)
14:00 — Creative iterations: hooks, pacing, soundtrack, memes
15:10 — Daily UA workflow: why “doing nothing” is sometimes the best move
16:40 — When to switch to value optimization (signals + payer depth)
18:00 — Live walkthrough: building a Meta campaign step-by-step
19:20 — Final advice
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Matej Lancaric
User Acquisition & Creatives Consultant
https://lancaric.me
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Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on YouTube, Spotify, and Apple!
Please share feedback and comments - [email protected]
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
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