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Township just hit $45M/month - at 17 years old. How?
We sit down with Erno Kiiski (Game Refinery, a Liftoff company) to dissect what is arguably the most underrated transformation in mobile gaming: how Playrix quietly turned an evergreen farming tycoon into a stealth match-3 game with the tycoon repurposed as a UA funnel.
We trace 17 years of Township across five eras — from Facebook Canvas farming sim to hyper-casual mini-game platform to its current form, where match-3 is the main engine and the tycoon is essentially the onboarding. Plus a year-by-year archaeology dig through Township's UA creatives from 2019 to 2026: Pull the Pin, Golden Goblins, Idle Lumber, King Shot iterations,
and AI-generated ads.
If you work in mobile games, product, or UA — this episode will change how you think about evergreen titles, portfolio strategy, and the CPI/LTV equation.
Get our MERCH NOW: 25gamers.com/shop
--------------------------------------
PVX Partners offers non-dilutive funding for game developers.
Go to: https://pvxpartners.com/
They can help you access the most effective form of growth capital once you have the metrics to back it.
- Scale fast
- Keep your shares
- Drawdown only as needed
- Have PvX take downside risk alongside you
+ Work with a team entirely made up of ex-gaming operators and investors
---------------------------------------
For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.
Our sponsor FastSpring:
Has delivered D2C at scale for over 20 years
They power top mobile publishers around the world
Launch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.
---------------------------------------
This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Matej Lancaric
Special Guest: Erno Kiiski
https://www.linkedin.com/in/erno-kiiski/
Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-3bckldvr8-8PXvzciMWdheOzED9hq0SA
Chapters
00:00 - Epic intro
01:23 - Welcome + Game Refinery intro with Erno Kiiski
03:36 — Why Township now ($45M/month)
07:29 — The five eras of Township
20:37 — Pull the Pin and the Playrix portfolio play
23:00 — 2021: when the puzzle became the core
38:24 — Disco Ball and sense-of-urgency design
57:47 — The January 2026 currency inflation play
1:18:21 — Township is a UA funnel, not a tycoon
1:19:32 — The Reverse 4X concept
1:23:08 — UA creatives archaeology: 2019 → 2026
1:47:38 — Is Playrix now bigger than Dream Games?
---------------------------------------
Matej Lancaric
User Acquisition & Creatives Consultant
https://lancaric.me
Felix Braberg
Ad monetization consultant
https://www.felixbraberg.com
Jakub Remiar
Game design consultant
https://www.linkedin.com/in/jakubremiar
---------------------------------------
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on YouTube, Spotify, and Apple!
Please share feedback and comments - [email protected]
---------------------------------------
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
Do you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-ai
💬 Comment below: do YOU remember Facebook Canvas?
🔔 Subscribe to stay two and a half steps ahead
Habby goes ALL-IN on midcore… and removes ads
Today, we break down Dicero, the latest game from Habby — and honestly, it’s one of the most surprising strategy shifts we’ve seen in a while.
👉 No rewarded ads
👉 Deep midcore progression
👉 Heavy gacha monetization
👉 Roguelite dice gameplay inspired by Balatro
This is NOT the Habby we knew.
We cover:
🎲 Core gameplay (dice poker + roguelite systems)
💰 New monetization (subscriptions, gacha, no ads)
📉 Why removing rewarded ads might hurt scale
📊 Habby’s declining trends vs Survivor.io peak
🎯 UA challenges and creative direction
👉 This is a bold move. But is it the right one?
Get our MERCH NOW: 25gamers.com/shop
--------------------------------------
PVX Partners offers non-dilutive funding for game developers.
Go to: https://pvxpartners.com/
They can help you access the most effective form of growth capital once you have the metrics to back it.
- Scale fast
- Keep your shares
- Drawdown only as needed
- Have PvX take downside risk alongside you
+ Work with a team entirely made up of ex-gaming operators and investors
---------------------------------------
For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.
Our sponsor FastSpring:
Has delivered D2C at scale for over 20 years
They power top mobile publishers around the world
Launch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.
---------------------------------------
This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lancaric
Podcast:
Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-3bckldvr8-8PXvzciMWdheOzED9hq0SA
Chapters
00:00 Intro — Habby changed strategy
01:30 Dicero first impressions
03:00 Dice poker gameplay explained
06:00 Balatro comparison
09:00 Why it feels more hardcore
12:00 Monetization shift (NO ADS)
15:00 New gacha + progression system
18:00 Energy economy (and why it’s weird)
21:00 Co-op mode and social systems
24:00 Event and live ops breakdown
27:00 Webshop strategy
29:00 UA creatives analysis
33:00 AI creatives vs weak UGC
36:00 CPI challenges
38:00 Final verdict — risky bet
---------------------------------------
Matej Lancaric
User Acquisition & Creatives Consultant
https://lancaric.me
Felix Braberg
Ad monetization consultant
https://www.felixbraberg.com
Jakub Remiar
Game design consultant
https://www.linkedin.com/in/jakubremiar
---------------------------------------
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on YouTube, Spotify, and Apple!
Please share feedback and comments - [email protected]
---------------------------------------
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
Do you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-ai
Today, we finally break down one of the most overlooked parts of UA strategy - playable ads.
https://lancaric.substack.com/p/playable-ads-trends-in-mobile-games-b16?r=7qqaf
And the truth is…
👉 most teams are doing them wrong
👉 most teams are not doing enough of them
👉 and most teams don’t understand why they work
We cover:
🎮 Why longer playables create higher-quality players
⚙️ Simple vs complex playable strategies
📱 Playables for apps (not just games!)
🎯 Why volume often beats perfection
🧠 How fake gameplay still wins
This episode is brought to you by Potensus. If you're a mobile game publisher tired of leaving money on the table - listen up.
Potensus is a premium ad network built by people who've actually been on both sides of this industry - game publishers, agencies, and successful exits. They get it.
Here's the thing - Potensus has direct deals with Amazon, Apple, Coca-Cola, Vodafone. Not programmatic. Direct. Those budgets land in your game at premium CPMs, no middleman tax.
And they handle everything with their in-house team. PLUS they're partnered with PlayableMaker WINK WINK - so they'll take a brand's YouTube video or a static banner and actually turn it into a playable ad or rewarded video. Proper interactive format, built for gaming inventory. Brands getting a gaming-native creative, publishers getting higher CPMs. Everyone wins.
Head to potensus.com to get started or check their creative portfolio here
https://vimeo.com/showcase/12093300?fl=so&fe=fs
---------------------------------------
This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.
Panelists: Ondrej Monsberger, John Wright, Matej Lancaric
Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-3bckldvr8-8PXvzciMWdheOzED9hq0SA
Chapters
00:00 Why playables matter now
01:30 Sponsor: Potensus (premium ad network)
03:00 What’s changing in playables
05:00 Apps vs games playable trends
08:00 Simple playables (end cards, interactions)
11:00 Onboarding-style playables explained
14:00 Why playables convert better
17:00 Creative volume vs quality debate
20:00 AI + playable production
23:00 Copying vs innovating mechanics
26:00 Fake gameplay in playables
29:00 Long vs short playables
32:00 Playables + video combo strategy
35:00 Final thoughts
---------------------------------------
Matej Lancaric
User Acquisition & Creatives Consultant
https://lancaric.me
Ondrej Monsberger
Co-Founder @playablemaker
https://www.playablemaker.com
John Wright
CEO @ Turborilla
https://www.turborilla.com
---------------------------------------
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on YouTube, Spotify, and Apple!
Please share feedback and comments - [email protected]
---------------------------------------
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
Do you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-ai
In this episode of Two and a Half Gamers, we break down over 120 AI-powered creatives and uncover what’s actually working in 2026.
From Golden Goblins physics hooks to Last Asylum’s 70% AI-assisted pipeline, the scale is insane — with some games launching thousands of creatives and iterating faster than ever.
We dive into:
🎬 AI hooks vs real gameplay
⚙️ Heavy post-production on top of AI
🎭 Consistent characters across hundreds of creatives
🎮 Fake gameplay evolving into near-real systems
📈 Why creative velocity is everything
👉 This is not about “AI slop”. This is about real systems that scale performance.
Get our MERCH NOW: 25gamers.com/shop
--------------------------------------
PVX Partners offers non-dilutive funding for game developers.
Go to: https://pvxpartners.com/
They can help you access the most effective form of growth capital once you have the metrics to back it.
- Scale fast
- Keep your shares
- Drawdown only as needed
- Have PvX take downside risk alongside you
+ Work with a team entirely made up of ex-gaming operators and investors
---------------------------------------
For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.
Our sponsor FastSpring:
Has delivered D2C at scale for over 20 years
They power top mobile publishers around the world
Launch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.
---------------------------------------
This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lancaric
Podcast:
Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-3bckldvr8-8PXvzciMWdheOzED9hq0SA
Chapters
00:00 Intro — AI is everywhere
01:30 120 creatives overview
03:00 Golden Goblins AI hooks
06:00 AI influencers vs reality
09:00 Physics breaking (and nobody cares)
12:00 Cooking, POVs, and weird hooks
15:00 Fake gameplay evolution
18:00 Character consistency across ads
22:00 Post-production as the real unlock
26:00 Dark War and anime-style creatives
30:00 Multiple art styles testing
34:00 “Fake but believable” gameplay systems
38:00 Why volume matters more than quality
42:00 Final thoughts — speed wins
---------------------------------------
Matej Lancaric
User Acquisition & Creatives Consultant
https://lancaric.me
Felix Braberg
Ad monetization consultant
https://www.felixbraberg.com
Jakub Remiar
Game design consultant
https://www.linkedin.com/in/jakubremiar
---------------------------------------
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on YouTube, Spotify, and Apple!
Please share feedback and comments - [email protected]
---------------------------------------
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
Do you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-ai
Major shifts in mobile gaming, UA, and investments
This week’s Two and a Half Gamers Breaking News covers three massive trends shaping the industry right now:
📊 Chinese games dominating global top-grossing charts
💰 $7.7B in gaming M&A activity in Q1 2026
⚖️ Freecash controversy and removal from app stores
From Gossip Harbor climbing into the top revenue charts to massive acquisitions fueling new investments, the industry is showing clear signs of consolidation and power shifts.
At the same time, the rewarded UA ecosystem is under pressure, as Freecash faces scrutiny and potential platform restrictions — something that could impact UA budgets across the entire industry.
---------------------------------------
This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lancaric
Podcast:
Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-3bckldvr8-8PXvzciMWdheOzED9hq0SA
Chapters
00:00 Intro + why this week matters
00:40 US top charts breakdown
01:40 Global revenue leaders (Last War, Royal Match, etc.)
02:40 Gossip Harbor growth explained
03:30 Chinese dominance in top charts
04:30 M&A boom ($7.7B in Q1)
05:40 Why acquisitions drive new funding
06:30 Freecash controversy explained
07:30 What this means for UA
---------------------------------------
Matej Lancaric
User Acquisition & Creatives Consultant
https://lancaric.me
Felix Braberg
Ad monetization consultant
https://www.felixbraberg.com
Jakub Remiar
Game design consultant
https://www.linkedin.com/in/jakubremiar
---------------------------------------
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on YouTube, Spotify, and Apple!
Please share feedback and comments - [email protected]
---------------------------------------
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
Do you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-ai
We break down the latest creative trends shaping mobile game marketing in 2026.
And honestly… things are getting weird.
We cover:
🎬 AI-generated hooks (K-pop, interviews, weird realism)
🔁 Infinite iteration loops across games (copy → remix → scale)
🎮 How games like Golden Goblins keep winning with creatives
🧠 Why “failure mechanics” dominate ad performance
📈 How small tweaks create entirely new winning concepts
👉 This episode is a masterclass in how creative strategy actually works today.
Get our MERCH NOW: 25gamers.com/shop
--------------------------------------
PVX Partners offers non-dilutive funding for game developers.
Go to: https://pvxpartners.com/
They can help you access the most effective form of growth capital once you have the metrics to back it.
- Scale fast
- Keep your shares
- Drawdown only as needed
- Have PvX take downside risk alongside you
+ Work with a team entirely made up of ex-gaming operators and investors
---------------------------------------
For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.
Our sponsor FastSpring:
Has delivered D2C at scale for over 20 years
They power top mobile publishers around the world
Launch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.
---------------------------------------
This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lancaric
Podcast:
Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-3bckldvr8-8PXvzciMWdheOzED9hq0SA
Chapters
00:00 Intro — AI is everywhere
01:30 Golden Goblins creative dominance
04:00 AI hooks vs real creatives
07:00 Why iteration keeps games alive
10:00 Idle + resource + cleaning trends
13:00 Township / Whiteout Survival influence
16:00 Failure mechanics explained
20:00 Fake ads vs real gameplay
23:00 Pixel Flow creative evolution
26:00 Interview + ASMR + hybrid creatives
29:00 Royal Kingdom and slow motion trend
32:00 KingShot and 4X iteration loop
35:00 Copying creatives (and why nobody cares)
38:00 Final thoughts — infinite creative loop
---------------------------------------
Matej Lancaric
User Acquisition & Creatives Consultant
https://lancaric.me
Felix Braberg
Ad monetization consultant
https://www.felixbraberg.com
Jakub Remiar
Game design consultant
https://www.linkedin.com/in/jakubremiar
---------------------------------------
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on YouTube, Spotify, and Apple!
Please share feedback and comments - [email protected]
---------------------------------------
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
Do you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-ai
In this solo episode of Two and a Half Gamers, Felix breaks down one of the most underrated growth levers in mobile gaming — your mediation setup.
The reality is that ad monetization performance varies massively by geo — especially in Tier 4 markets like India and Indonesia. Low-end devices, low LTV, and poor fill rates create a completely different optimization problem compared to Tier 1 markets.
The biggest unlock is not adding more networks. It’s designing your mediation stack around constraints. Device filtering, delayed ad loading, language segmentation, and local demand sources can significantly increase revenue without increasing DAU.
The takeaway is simple.
If your mediation setup is the same globally…
you are leaving money on the table.
This episode is brought to you by Potensus. If you're a mobile game publisher tired of leaving money on the table - listen up.
Potensus is a premium ad network built by people who've actually been on both sides of this industry - game publishers, agencies, and successful exits. They get it.
Here's the thing - Potensus has direct deals with Amazon, Apple, Coca-Cola, Vodafone. Not programmatic. Direct. Those budgets land in your game at premium CPMs, no middleman tax.
And they handle everything with their in-house team. PLUS they're partnered with PlayableMaker WINK WINK - so they'll take a brand's YouTube video or a static banner and actually turn it into a playable ad or rewarded video. Proper interactive format, built for gaming inventory. Brands getting a gaming-native creative, publishers getting higher CPMs. Everyone wins.
Head to potensus.com to get started or check their creative portfolio here
https://vimeo.com/showcase/12093300?fl=so&fe=fs
---------------------------------------
This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lancaric
Podcast:
Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-3bckldvr8-8PXvzciMWdheOzED9hq0SA
Chapters
00:00 Intro + why mediation matters
01:20 What are Tier 4 geos
02:30 Ad loading strategy (critical!)
05:30 Avoiding ANRs on low-end devices
08:00 Mediation setup for India
11:30 Fill rate problems and solutions
13:30 Indonesia best practices
15:30 Banner optimization tricks
16:50 Japan bonus strategy
18:00 Final thoughts
---------------------------------------
Matej Lancaric
User Acquisition & Creatives Consultant
https://lancaric.me
Felix Braberg
Ad monetization consultant
https://www.felixbraberg.com
Jakub Remiar
Game design consultant
https://www.linkedin.com/in/jakubremiar
---------------------------------------
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on YouTube, Spotify, and Apple!
Please share feedback and comments - [email protected]
---------------------------------------
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
Do you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-ai
We break down one of the biggest and most misunderstood “games” in the world - NYT Games Wordle & crossword.
With over 8.5 million DAU, this app sits among the largest mobile games globally.
But here’s the twist:
👉 It barely monetizes like a game
👉 It relies mostly on subscriptions
👉 It avoids aggressive ad strategies completely
We dive into:
• Why NYT Games is a retention machine, not a game
• How Wordle, Connections, and Crosswords drive daily habits
• The massive ad revenue they are leaving on the table
• Why they will probably NEVER monetize like mobile games
NYT Games is not optimizing for revenue per user. It’s optimizing for lifetime value of the ecosystem.
Get our MERCH NOW: 25gamers.com/shop
--------------------------------------
PVX Partners offers non-dilutive funding for game developers.
Go to: https://pvxpartners.com/
They can help you access the most effective form of growth capital once you have the metrics to back it.
- Scale fast
- Keep your shares
- Drawdown only as needed
- Have PvX take downside risk alongside you
+ Work with a team entirely made up of ex-gaming operators and investors
---------------------------------------
For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.
Our sponsor FastSpring:
Has delivered D2C at scale for over 20 years
They power top mobile publishers around the world
Launch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.
---------------------------------------
This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lancaric
Podcast:
Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-3bckldvr8-8PXvzciMWdheOzED9hq0SA
Chapters
00:00 Why this is not really a “game”
01:30 8.5M DAU explained
03:00 Subscription model breakdown
05:30 Wordle acquisition story
08:00 Portfolio of games (Connections, Spelling Bee, etc.)
11:00 Daily ritual design and retention
13:30 Monetization: subscriptions vs ads
16:00 The “lost” ad revenue opportunity
18:30 Why NYT won’t monetize like games
21:00 UA strategy (or lack of it)
23:00 Premium audience discussion
25:00 Final verdict — strategy vs money
---------------------------------------
Matej Lancaric
User Acquisition & Creatives Consultant
https://lancaric.me
Felix Braberg
Ad monetization consultant
https://www.felixbraberg.com
Jakub Remiar
Game design consultant
https://www.linkedin.com/in/jakubremiar
---------------------------------------
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on YouTube, Spotify, and Apple!
Please share feedback and comments - [email protected]
---------------------------------------
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
Do you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-ai
This week’s Breaking News covers one of the most important shifts happening right now across mobile gaming and ad tech.
Here’s what’s happening:
📉 Mobile gaming is stabilizing but growth is slowing
💰 Investment is dropping, consolidation is rising
📊 AppLovin is reshuffling leadership while expanding beyond gaming
🧹 Unity is officially killing IronSource and doubling down on its new ad stack
🤖 Meta is pushing toward fully automated AI-driven ads
⚖️ Meta and Google are hit with major legal verdicts around platform design
The industry is not shrinking. It’s evolving into a more efficient, more competitive system.
KEY TAKEAWAY
The easy growth phase is over. Now it’s about efficiency, automation, and execution.
---------------------------------------
This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lancaric
Podcast:
Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-3bckldvr8-8PXvzciMWdheOzED9hq0SA
Chapters
00:00 Intro: why this week matters
00:40 Mobile gaming Q1 reality check
02:00 AppLovin leadership changes
03:30 AppLovin expansion beyond gaming
04:40 Unity kills IronSource
06:00 Unity Vector strategy explained
07:10 Meta AI ad automation push
08:20 CPI spikes and algorithm update
09:00 Meta lawsuits and verdicts
09:50 Final takeaway
---------------------------------------
Matej Lancaric
User Acquisition & Creatives Consultant
https://lancaric.me
Felix Braberg
Ad monetization consultant
https://www.felixbraberg.com
Jakub Remiar
Game design consultant
https://www.linkedin.com/in/jakubremiar
---------------------------------------
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on YouTube, Spotify, and Apple!
Please share feedback and comments - [email protected]
---------------------------------------
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
Do you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-ai
In this episode of Two and a Half Gamers, we break down Butcher Hero / Hook RPG, a new game from Multicast that’s currently pulling 20–30K downloads per day , but struggling to reach the scale of its predecessor, Alien Invasion.
At first glance, the concept is strong:
• Warcraft-inspired hook mechanics
• Idle-RPG progression
• Weapon-based scaling and map farming
But after hours of gameplay, the cracks start to show.
We dive into:
• Why the game feels like a grinding simulator
• Missing meta systems and progression loops
• Why ad monetization doesn’t scale with player progress
• How strong UA creatives are masking gameplay issues
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This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lancaric
Podcast:
Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-3bckldvr8-8PXvzciMWdheOzED9hq0SA
Chapters
00:00 pure grind
02:00 What Butcher Hero actually is
04:30 Warcraft / Dota inspiration explained
07:00 Core loop: farming, timers, repetition
10:00 Weapon system and scaling issues
13:00 Why the map feels empty
16:00 Missing meta systems vs Alien Invasion
19:00 Event system and progression bottlenecks
22:00 Ad monetization problems (no scaling)
25:00 IAP pressure and VIP system
28:00 UA strategy and creative analysis
32:00 Why creatives are better than gameplay
35:00 Revenue, downloads and scaling potential
37:00 Final verdict : needs “magic” to grow
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Matej Lancaric
User Acquisition & Creatives Consultant
https://lancaric.me
Felix Braberg
Ad monetization consultant
https://www.felixbraberg.com
Jakub Remiar
Game design consultant
https://www.linkedin.com/in/jakubremiar
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Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on YouTube, Spotify, and Apple!
Please share feedback and comments - [email protected]
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If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
Do you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-ai
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