Deconstructor of Fun

Deconstructor of Fun

By Deconstructor of FunLeisureVideo Games
Download on the App Store

Deconstructor of Fun episodes

  • 312. How Three Engineers No One Wanted to Fund Built a $XXXM Company

    This isn't your typical "we raised $50M and exited" story. This is what happens when you have no choice but to figure it out yourselves. When the tripod refuses to fall. When you run out of everything except ideas. This is the story of Heroic Labs.
    About Heroic Labs: Core infrastructure for game studios. If you've played games from Zynga, Gram Games, or dozens of other studios, you've used their tech without knowing it. That's by design.
    📱 Follow for more founder stories that break the mold: www.deconstructoroffun.com/blog
    PIN THIS COMMENT:

    "The road you're in is a graveyard, full of skulls of previous dead companies." - Bing Gordon, Kleiner Perkins
    Timestamps:
    00:00 Heroic Safari Adventures
    01:24 Switching to Open Source
    04:14 Journey to Y Combinator
    09:44 Life at Y Combinator
    26:01 Demo Day and Investor Meetings
    33:03 Heroic Bootstrapping
    37:40 Remote Work and Team Dynamics
    43:01  Founder Dynamics
    50:19  Advice for Founders
    01:03:55 Team Pride & Retention
    01:13:04 Rapid Fire Questions

    1 hr 19 min
  • TWIG #358 Steam Machine, the Future of PC Gaming?

    Call of Duty tanks so hard that even Battlefield feels bad for it. Valve unveils a cube that may or may not be the future of PC gaming, depending on which half of the internet you ask.Sexy cozy games are quietly eating the West, which sounds ridiculous until the revenue charts come out. Now everyone’s worried… And the triumphant return of a special guest.

    00:51 Episode Overview

    04:43 Amazon Game Studios Layoffs

    06:11 Call of Duty Black Ops 7 Analysis

    22:39 Valve's New Steam Machine

    32:56 Xbox's Struggles and Market Position

    34:38 Valve's Strategy in China

    37:34 Ubisoft's Uncertain Future

    39:17 EA's Strategic Moves

    45:28 Zelda Live Action Adaptation

    46:32 Eastern Games' Success in the West

    56:45 The Rise of Cozy Games

    01:02:02 Conclusion and Final Thoughts

    1 hr 3 min
  • 311. How to Build an AI-First Culture with 1,300 People. Real Story.

    What if your company stopped chasing quarterly goals and spent an entire month training every employee on AI? That's exactly what AppsFlyer did, and it completely transformed how they approach innovation.

    In this episode, AppsFlyer down with Barak Witkovsky, Chief Product Officer of AppsFlyer, to discuss one of the boldest AI transformation experiments I've ever heard of.

    For four weeks, they paused regular business objectives and put all 1,300 employees through an AI builder course. Not on top of their work. AS their work.

    What We Cover:

    1. Why AppsFlyer stopped chasing OKRs to invest in AI education across the entire company

    2. How AppsFlyer's CEO and CPO learn about AI from their own employees (including marketers who know more than developers at other companies)

    3. How AppsFlyer evolved from a measurement platform into a modern marketing cloud with autonomous AI agents

    4. How do you get marketers to trust AI when they're deploying tens of millions in ad spend?

    5. Why AppsFlyer is betting on an open AI ecosystem with MCP and Agent Hub

    6. Are marketers becoming obsolete or are they about to become "bosses of agents"?

    7. Why executives are bullish on AI while directors and managers feel anxious (and what to do about it)

    Timestamps:

    00:00 AI Integration at AppsFlyer

    04:15 The ROI of AI Investments

    05:14 Evolution to a Modern Marketing Cloud

    16:30 Challenges of Omnichannel Measurement

    22:26 AI Agents in Marketing

    27:01 Becoming an AI-First Company

    31:29 The Role of AppsFlyer in the AI Ecosystem

    44:38 The Ultimate Growth Machine Vision

    47:18 Final Thoughts

    49 min
  • Game Analytics 04 - Retaining

    Most retention problems come from mismatched expectations, not flawed features. This episode teaches how to align creatives with gameplay, diagnose early vs. late churn, and use personalization to keep players engaged. Short, sharp retention truths every team should hear.

    25 min
  • Game Analytics 03 - Monetizing

    Monetization isn’t a layer, it’s the outcome of understanding player motivation. This episode covers segmentation, pricing, LTV curves, and early warning signs of monetization failure. A concise breakdown of how sustainable revenue systems are built.

    22 min
  • Game Analytics 02 - Marketing

    CPI is only one signal. In this episode, we show how top studios test appeal in prototypes, validate value in soft launch, and scale with confidence. A fast, practical guide to reading market signals at every stage of development.

    34 min
  • Game Analytics 01 - Building

    This episode breaks down the real foundation of successful game development: clean data, aligned teams, and fast decision loops. Learn why most studios collect too much data, how to build a shared truth, and how AI changes the analyst’s role. Perfect for teams that want clarity, not more dashboards.

    20 min
  • TWIG #357 Royal Match $200M Splurge, Arc Raiders AI Controversy and AI Duolingo's Broken Streak

    Epic vs Google stays stuck in limbo as the judge rejects the settlement, Duolingo’s stock finally breaks its streak, and Square Enix joins the wave of Eastern publishers restructuring their way into a new identity. Royal Match’s reported $200M ad spend shows just how hard you have to swing to own casual in 2025, while Chinese publishers quietly (and efficiently) conquer the entire merge genre with speed and scale Western studios can’t match.

    Meanwhile, Arc Raiders is heating up—and so is the controversy around its AI-generated voice work. Welcome to the modern games industry: court battles, collapsing multiples, mega-spend user acquisition, genre takeovers, and existential AI debates, all happening at once. Buckle up.


    00:43 Epic vs Google Case Discussion
    13:50 Duolingo's Struggles and Gamification
    20:49 Square Enix Restructuring and Industry Trends
    30:43 Analyzing Sensor Tower's Report on Digital Ad Spend
    32:01 Royal Kingdom vs. Royal Match: A Deep Dive
    34:37 The Innovator's Dilemma in Mobile Gaming
    35:26 The Rise of New Puzzle Sub-Genres
    39:05 The Cost of Marketing Campaigns
    49:58 Arc Raiders: A New Success Story
    57:04 AI in Gaming: Controversies and Opinions
    01:01:09 Conclusion

    1 hr 2 min
  • Shooter Monthly #1: Battlefield Revolution, Arc Raiders Evolution, and the ABI Mystery

    Welcome to the debut episode of Shooter Monthly, the podcast that’s never out of projectiles. Host Phillip Black (DICE) is joined by shooter Avengers, Christopher Anjos (EA, Timi, ATVI), Chris Sides (Bungie, Capital Games), and Feras Musmar (DICE, TTK Games) for a wide-ranging discussion on the current shooter landscape.We talk:Arena Breakout: Infinite’s Surprising Launch – Tarkov-style hit from China that’s quietly carving out a Western following. The crew debates whether free-to-play extraction shooters are the new normal or just a niche.Arc Raiders – Embark’s long-awaited extraction-adventure hybrid surges past 100K concurrent players. Can a PvE-leaning world and “welcoming danger” finally broaden the genre’s audience?Battlefield 6’s comeback – Record launch numbers, smoother tech, and a revived franchise, yet old wounds around XP pacing, reward structures, and live-service execution remain.The premium vs. free-to-play fault line dividing East and West, why extraction shooter is a terrible genre name, and whether holding back “Season 1" content at launch is smart or cynical.The crew asks the big question: Can Battlefield finally dethrone Call of Duty - or is this just another flash of Swedish steel before the next reset?

    1 hr 6 min
  • TWIG #356 Epic vs Google, Roblox’s Rough Quarter, Supercell Pulls the Plug

    Epic takes another swing at Google and wins, Unity cozies up with Epic in a surprising move, and Roblox continues to puzzle investors after a tough earnings call. We also dive into Arcadia Gaming Partners’ growing influence, and why Supercell pulled the plug on Squad Busters.

    0:00 Welcome

    01:26 Updates, Announcements, and Shills

    07:06 Epic and Google Settlement Details

    18:11 Unity and Epic Collaboration

    22:22 Roblox Earnings and Market Performance

    27:01 Roblox's Recent Performance and Employee Shakeups

    31:41 Monetization Challenges and Regional Differences

    33:26 Future Prospects and Advertising Potential

    37:58 Arcadia Gaming Partners' Investments

    42:17 Supercell's Squad Busters Cancellation

    1 hr

About Deconstructor of Fun

From the publisher's feed

Deconstructor of Fun podcast is created by games professionals for games professionals. We explore the business side of the games industry with the goal of bringing listeners content that is relevant, insightful, and entertaining on a weekly basis.

More shows like Deconstructor of Fun

The Twenty Minute VC (20VC): Venture Capital | Startup Funding | The Pitch by Harry Stebbings

The Twenty Minute VC (20VC): Venture Capital | Startup Funding | The Pitch

537 Listeners

The a16z Show by Andreessen Horowitz

The a16z Show

1,092 Listeners

The Meb Faber Show - Better Investing by The Idea Farm

The Meb Faber Show - Better Investing

948 Listeners

Y Combinator Startup Podcast by Y Combinator

Y Combinator Startup Podcast

222 Listeners

All-In with Chamath, Jason, Sacks & Friedberg by All-In Podcast, LLC

All-In with Chamath, Jason, Sacks & Friedberg

10,148 Listeners

Dwarkesh Podcast by Dwarkesh Patel

Dwarkesh Podcast

555 Listeners

GameMakers by Joseph Kim

GameMakers

8 Listeners

The Startup Ideas Podcast by Greg Isenberg

The Startup Ideas Podcast

210 Listeners

Gamecraft by Mitch Lasky / Blake Robbins

Gamecraft

132 Listeners

No Priors: Artificial Intelligence | Technology | Startups by Conviction

No Priors: Artificial Intelligence | Technology | Startups

139 Listeners

BG2Pod with Brad Gerstner and Bill Gurley by BG2Pod

BG2Pod with Brad Gerstner and Bill Gurley

463 Listeners

Game Economist Cast by Phillip Black

Game Economist Cast

7 Listeners

Uncapped with Jack Altman by Alt Capital

Uncapped with Jack Altman

40 Listeners

Cheeky Pint by Stripe

Cheeky Pint

58 Listeners

Sources with Alex Heath by Alex Heath

Sources with Alex Heath

32 Listeners