Deconstructor of Fun

Deconstructor of Fun

By Deconstructor of FunLeisureVideo Games
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Deconstructor of Fun episodes

  • TWIG #376: Epic Layoffs, Roblox Tax & Google’s New Strategy

    The games industry is hitting another inflection point, and the "old rules" of growth are being rewritten. This week, we’re unpacking:


    ● Google’s "Level Up" Program: Is it actually a win for devs, or just more platform gatekeeping? We look at Sidekick and the new UA economics.

    ● The Epic Pivot: Layoffs, the UEFN "platform" gamble, and what the future of Fortnite actually looks like.

    ● Roblox’s New Play: Their latest brand integration strategy is a massive shift for creator monetization.

    ● The Newzoo Reality Check: PC is back, player behavior is shifting, and "mid-priced premium" is the new sweet spot.


    Plus ++  We dive deep into UA multiplier theory, why CPIs are lying to you, and where real growth is actually hiding in 2026.


    CHAPTERS:

    00:26 Show Intro and Agenda

    01:36 Quick Shills and Updates

    04:05 Google Level Up Explained

    07:27 Messaging Mess and Sidekick AI

    09:06 UA Multiplier and CPI Debate

    11:55 Sidekick Skepticism Extortion

    14:39 Epic Layoffs Breakdown

    19:05 Why Epic Lost Focus

    26:14 Star Wars UEFN Toolkit

    33:36 Newzoo Report Key Trends

    37:31 Report Critique And TAM Reality

    42:29 Premium Mid Price Debate

    47:39 Roblox Brand Deal Revenue Cut

    51:14 Creator Backlash And Platform Control

    56:25 Why The Brand Tax Might Help

    01:01:04 Final Debate And Wrap Up

    1 hr 5 min
  • UA Monthly #2: AppLovin's Social Network, Google Fee Cuts & Unity D28

    The mobile ecosystem is experiencing some massive shifts this month. We dive into the real implications of Unity Vector's new D28 campaign, break down what Google’s recent fee cut actually means for your studio's growth trajectory, and unpack the wild news of AppLovin stepping out of the ad-network shadows to build its very own social network. Topics Covered:● Unity Vector's D28 campaign and its implications● Google's fee cut impact on growth● AppLovin's plans to build a social network


    Michail Katkoff | Josh Chandley | John Wright

    1 hr 1 min
  • 326. The Epic Settlement: Google's "Level Up" Program & The Future of DTC

    It's been 2030 days since Google pulled Fortnite, and the Epic vs. Google settlement is finally here. We sit down with AppCharge CMO Gil Tovly to read the fine print of Google’s new 15% fee, unpack the mandatory AI sidekicks in the "Level Up" program, and figure out if this is actually a win for developers going direct-to-consumer.

    Questions we answer in this episode:

    ● What is the real cost of Google's new 15% fee structure?

    ● What exactly is the "Level Up" program and why are top studios hesitating to join?

    ● Do developers really have to integrate an AI sidekick into their games?

    ● What does the settlement mean for existing users versus new users?

    ● Does this change the math on building direct-to-consumer web shops?

    ● When (if ever) will Apple follow Google’s lead and lower their App Store fees?

    ● Is the Epic settlement a monumental win for the industry or just an anti-climactic sellout?


    Michail Katkoff | Gil Tovly

    32 min
  • TWiG #375: GDC 2026 Post-Mortem, Epic’s Surrender & Google Play’s Legal Rebirth

    The Deconstructor of Fun crew is back from San Francisco, recovering from a whirlwind GDC week to break down the massive shifts hitting the industry. No prep, no scripts. Just the real conversation on whether the "lowest attendance since 2011" is a sign of a dying conference or just a more efficient executive retreat.Questions we answer in this episode:● What is the "one word" to describe the GDC 2026 vibe?● Is the 30% drop in attendance a death knell or a much-needed "senior-only" filter?● Did Tim Sweeney actually win his fight against Google, or is a 5% discount just "mice nuts"?● How will the new Google Play fee structure actually work?● Did anyone actually see a compelling AI-native game on the show floor this week?● Why is it so expensive to run real-time LLMs in a live game?● Why is a hardcore Korean MMO giant like NCSoft splurging $200M on a German rewarded-play platform?● What is the LinkedIn engagement "hack" that everyone needs to stop doing immediately?Jen Donahoe | Phil Black | Eric Kress | Mishka Katkoff

    1 hr 4 min
  • TWIG #374 GDC 2025: The Honest Debrief

    The full Deconstructor of Fun crew, all six of us, recorded live and on-site in San Francisco at the end of GDC week. No prep, no scripts. Just the real conversations from a week of side events, back channels, and late nights.

    Questions we answer in this episode:

    • What's the one word that captures the mood of GDC 2025?
    • Is GDC still relevant?
    • What's the wildest rumor that we heard?
    • Why is everyone at GDC publicly obsessed with AI?
    • Did anyone actually see a compelling AI-native game this week?
    • Where is investment money actually flowing in games right now?
    • What's the one thing the industry needs to hear right now that nobody is saying out loud?


    Mishka Katkoff | Jen Donahoe | Eric Kress | Adam Telfer | Laura Toranto | Phil Black

    1 hr
  • Shooter Monthly #5: The Marathon Revelation, Overwatch Reborn & The Death of Highguard

    Extraction shooters are finally confronting their identity crisis. Is Marathon the answer, or just another branch of the same lineage?Phil, Sides, and Anjos break down a pivotal moment for shooters: Highguard’s collapse, Marathon’s high-stakes launch, and Overwatch’s unexpected resurgence. The debate rage on: are we watching the evolution of battle royale into something more persistent, or just another iteration of Tarkov’s legacy?

    We discuss:

    ● Highguard’s shutdown and the limits of modern marketing

    ○ Hate-playing, sentiment collapse, and losing control of narrative post-launch

    ● Marathon’s design thesis

    ○ Persistent battle royale vs traditional extraction shooter lineage

    ○ Lower friction loops, faster re-entry, and softened risk systems

    ● The genre split

    ○ Arc Raiders as first-principles PvE extraction

    ○ Marathon as PvP-first with extraction layered on top

    ● The missing innovation question

    ○ What is Marathon’s true “Bungie leap” beyond sandbox combat + loot?

    ● Overwatch’s resurgence

    ○ Systems-driven live ops vs content arms race with Marvel Rivals

    ● The future of shooter ecosystems

    ○ Extraction, hero shooters, and the erosion of “black hole” games

    55 min
  • 325. State of Gaming 2026: What’s Really Winning Now

    Sam Aune from Sensor Tower breaks down the State of Gaming 2026 - from Battlefield 6 proving premium is far from dead, to why free-to-play is getting harder to break into, and how social indie games are driving viral success. In this episode, we go deep on mobile’s slowdown, strategy games dominating revenue, and how Chinese publishers are out-executing the West across both midcore and casual.

    CHAPTERS:

    00:00 Welcome and Report Setup

    00:43 State of Gaming Goes Beyond Mobile

    03:22 Trend One Battlefield Six Dominates

    05:05 Premium vs Free to Play Reality Check

    07:10 Hybrid Pricing and Live Ops Middle Ground

    09:01 Battlefield Six Marketing Playbook

    11:53 Indie Breakouts Repo and Peak

    12:31 Why Social Games Go Viral

    16:12 AAA Response and GTA Six Outlook

    18:08 Mobile Market Maturity and Consolidation

    20:37 Why Growth Stalls IDFA Saturation

    23:34 Strategy Genre Wins Worldwide

    26:41 Regional Genre Opportunities and New Hits

    28:00 Free Fire US Surge

    28:30 China Social Extraction

    28:52 Why China Wins

    31:47 Century Games Playbook

    34:23 How West Competes

    38:35 Indie Focus Advantage

    43:21 Web Store Incentives

    46:38 App Store Search Wars

    49:46 SEO Naming Strategy

    51:22 Report Wrap Up

    54 min
  • Puzzle Monthly #1: Pixel Flow, UA, and the Future of Sort Puzzles

    We talk about how Pixel Flow scaled so quickly, why its core design works for monetization, and how games like Hexa Sort and Magic Sort helped push the sort puzzle genre forward.


    The discussion also covers UA, the wave of Pixel Flow-style clones appearing in the market, and whether hybrid-casual puzzle design is starting to influence traditional puzzle studios. We also touch on what kinds of mechanics might lead to the next big puzzle hit.

    45 min
  • TWiG #373: Turkey Funds Game Dev, WB Games Uncertainty & Discord Drama

    We discuss Turkey’s new government subsidies for game developers and why the country may become one of the most attractive places to build a studio, the uncertain future of WB Games following major media consolidation, and Discord delaying its global age-verification rollout after backlash and regulatory pressure. We also discuss the Misfits seed round from an ex-Supercell/King team, a correction around Tilting Point’s recent deal, Playtika surpassing $1B in direct-to-consumer revenue, and Ubisoft reshuffling leadership on Assassin’s Creed, along with broader conversation around monetization, web shops, and the state of the games industry heading into GDC.


    CHAPTERS


    01:53 LA Dinner and Downtown Vibes

    02:44 Mishka London Detour

    04:10 GDC Shilling and Events

    07:59 Tilting Point Deal Debate

    11:34 Appcharge Web Store Ad

    12:27 Misfits Seed Round Breakdown

    20:45 Turkey Subsidies Update

    23:17 Paramount Buys WB Fallout

    28:16 Assassins Creed Leadership Shuffle

    30:58 Discord Age Verification Backlash

    34:33 Roblox Lawsuits And Regulation

    36:25 Playtika DTC Numbers Breakdown

    38:51 Supercell Web Shop Playbook

    43:48 Marathon Server Slam Impressions

    45:07 Sales Forecasts And Sony Stakes

    50:58 Retention Wipes And Monetization

    55:23 Skate Layoffs And F2P Trap

    01:00:39 Gundam Collab And Sony PC Pivot

    01:03:57 Wrap Up And GDC Plans

    1 hr 5 min
  • 324. Meta Is Back in the Game. Here's What That Actually Means.

    Guy Meiboom, Meta’s US EMEA Gaming Director, breaks down what actually happened to gaming performance after ATT and why Meta had to rebuild its gaming org from the ground up. From creative velocity and algorithmic reach to geo lift testing and UA funding, this episode focuses on execution. Not theory. Not slides. The uncomfortable middle between marketing, product, and capital allocation.

    If you’re scaling a mobile game in 2026, this conversation is about the mechanics that matter and the habits you may need to unlearn.


    CHAPTERS:

    00:00 Post ATT Reality Check

    01:08 Why Gaming Needed Its Own Org

    06:10 What Works Now In UA

    09:34 AI Moats And Creative Diversity

    14:34 Guardrails Versus Clickbait Ads

    18:20 Attribution Mistakes Get Expensive

    24:53 Long Term ROAS And Source Of Truth

    27:08 Lift Testing Playbook

    29:06 Future UA Roles Map

    31:17 Macro Outlook for Gaming

    35:04 Mobile Downloads and Scaling

    39:05 UA Funding and Capital

    41:12 Learning from China

    43:49 Unlearning Marketing Habits

    46:30 Apps vs Games Lessons

    48:01 Challenge the Status Quo

    51 min

About Deconstructor of Fun

From the publisher's feed

Deconstructor of Fun podcast is created by games professionals for games professionals. We explore the business side of the games industry with the goal of bringing listeners content that is relevant, insightful, and entertaining on a weekly basis.

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