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The games industry is hitting another inflection point, and the "old rules" of growth are being rewritten. This week, we’re unpacking:
● Google’s "Level Up" Program: Is it actually a win for devs, or just more platform gatekeeping? We look at Sidekick and the new UA economics.
● The Epic Pivot: Layoffs, the UEFN "platform" gamble, and what the future of Fortnite actually looks like.
● Roblox’s New Play: Their latest brand integration strategy is a massive shift for creator monetization.
● The Newzoo Reality Check: PC is back, player behavior is shifting, and "mid-priced premium" is the new sweet spot.
Plus ++ We dive deep into UA multiplier theory, why CPIs are lying to you, and where real growth is actually hiding in 2026.
CHAPTERS:
00:26 Show Intro and Agenda
01:36 Quick Shills and Updates
04:05 Google Level Up Explained
07:27 Messaging Mess and Sidekick AI
09:06 UA Multiplier and CPI Debate
11:55 Sidekick Skepticism Extortion
14:39 Epic Layoffs Breakdown
19:05 Why Epic Lost Focus
26:14 Star Wars UEFN Toolkit
33:36 Newzoo Report Key Trends
37:31 Report Critique And TAM Reality
42:29 Premium Mid Price Debate
47:39 Roblox Brand Deal Revenue Cut
51:14 Creator Backlash And Platform Control
56:25 Why The Brand Tax Might Help
01:01:04 Final Debate And Wrap Up
The mobile ecosystem is experiencing some massive shifts this month. We dive into the real implications of Unity Vector's new D28 campaign, break down what Google’s recent fee cut actually means for your studio's growth trajectory, and unpack the wild news of AppLovin stepping out of the ad-network shadows to build its very own social network. Topics Covered:● Unity Vector's D28 campaign and its implications● Google's fee cut impact on growth● AppLovin's plans to build a social network
Michail Katkoff | Josh Chandley | John Wright
It's been 2030 days since Google pulled Fortnite, and the Epic vs. Google settlement is finally here. We sit down with AppCharge CMO Gil Tovly to read the fine print of Google’s new 15% fee, unpack the mandatory AI sidekicks in the "Level Up" program, and figure out if this is actually a win for developers going direct-to-consumer.
Questions we answer in this episode:
● What is the real cost of Google's new 15% fee structure?
● What exactly is the "Level Up" program and why are top studios hesitating to join?
● Do developers really have to integrate an AI sidekick into their games?
● What does the settlement mean for existing users versus new users?
● Does this change the math on building direct-to-consumer web shops?
● When (if ever) will Apple follow Google’s lead and lower their App Store fees?
● Is the Epic settlement a monumental win for the industry or just an anti-climactic sellout?
Michail Katkoff | Gil Tovly
The Deconstructor of Fun crew is back from San Francisco, recovering from a whirlwind GDC week to break down the massive shifts hitting the industry. No prep, no scripts. Just the real conversation on whether the "lowest attendance since 2011" is a sign of a dying conference or just a more efficient executive retreat.Questions we answer in this episode:● What is the "one word" to describe the GDC 2026 vibe?● Is the 30% drop in attendance a death knell or a much-needed "senior-only" filter?● Did Tim Sweeney actually win his fight against Google, or is a 5% discount just "mice nuts"?● How will the new Google Play fee structure actually work?● Did anyone actually see a compelling AI-native game on the show floor this week?● Why is it so expensive to run real-time LLMs in a live game?● Why is a hardcore Korean MMO giant like NCSoft splurging $200M on a German rewarded-play platform?● What is the LinkedIn engagement "hack" that everyone needs to stop doing immediately?Jen Donahoe | Phil Black | Eric Kress | Mishka Katkoff
The full Deconstructor of Fun crew, all six of us, recorded live and on-site in San Francisco at the end of GDC week. No prep, no scripts. Just the real conversations from a week of side events, back channels, and late nights.
Questions we answer in this episode:
Mishka Katkoff | Jen Donahoe | Eric Kress | Adam Telfer | Laura Toranto | Phil Black
Extraction shooters are finally confronting their identity crisis. Is Marathon the answer, or just another branch of the same lineage?Phil, Sides, and Anjos break down a pivotal moment for shooters: Highguard’s collapse, Marathon’s high-stakes launch, and Overwatch’s unexpected resurgence. The debate rage on: are we watching the evolution of battle royale into something more persistent, or just another iteration of Tarkov’s legacy?
We discuss:
● Highguard’s shutdown and the limits of modern marketing
○ Hate-playing, sentiment collapse, and losing control of narrative post-launch
● Marathon’s design thesis
○ Persistent battle royale vs traditional extraction shooter lineage
○ Lower friction loops, faster re-entry, and softened risk systems
● The genre split
○ Arc Raiders as first-principles PvE extraction
○ Marathon as PvP-first with extraction layered on top
● The missing innovation question
○ What is Marathon’s true “Bungie leap” beyond sandbox combat + loot?
● Overwatch’s resurgence
○ Systems-driven live ops vs content arms race with Marvel Rivals
● The future of shooter ecosystems
○ Extraction, hero shooters, and the erosion of “black hole” games
Sam Aune from Sensor Tower breaks down the State of Gaming 2026 - from Battlefield 6 proving premium is far from dead, to why free-to-play is getting harder to break into, and how social indie games are driving viral success. In this episode, we go deep on mobile’s slowdown, strategy games dominating revenue, and how Chinese publishers are out-executing the West across both midcore and casual.
CHAPTERS:
00:00 Welcome and Report Setup
00:43 State of Gaming Goes Beyond Mobile
03:22 Trend One Battlefield Six Dominates
05:05 Premium vs Free to Play Reality Check
07:10 Hybrid Pricing and Live Ops Middle Ground
09:01 Battlefield Six Marketing Playbook
11:53 Indie Breakouts Repo and Peak
12:31 Why Social Games Go Viral
16:12 AAA Response and GTA Six Outlook
18:08 Mobile Market Maturity and Consolidation
20:37 Why Growth Stalls IDFA Saturation
23:34 Strategy Genre Wins Worldwide
26:41 Regional Genre Opportunities and New Hits
28:00 Free Fire US Surge
28:30 China Social Extraction
28:52 Why China Wins
31:47 Century Games Playbook
34:23 How West Competes
38:35 Indie Focus Advantage
43:21 Web Store Incentives
46:38 App Store Search Wars
49:46 SEO Naming Strategy
51:22 Report Wrap Up
We talk about how Pixel Flow scaled so quickly, why its core design works for monetization, and how games like Hexa Sort and Magic Sort helped push the sort puzzle genre forward.
The discussion also covers UA, the wave of Pixel Flow-style clones appearing in the market, and whether hybrid-casual puzzle design is starting to influence traditional puzzle studios. We also touch on what kinds of mechanics might lead to the next big puzzle hit.
We discuss Turkey’s new government subsidies for game developers and why the country may become one of the most attractive places to build a studio, the uncertain future of WB Games following major media consolidation, and Discord delaying its global age-verification rollout after backlash and regulatory pressure. We also discuss the Misfits seed round from an ex-Supercell/King team, a correction around Tilting Point’s recent deal, Playtika surpassing $1B in direct-to-consumer revenue, and Ubisoft reshuffling leadership on Assassin’s Creed, along with broader conversation around monetization, web shops, and the state of the games industry heading into GDC.
CHAPTERS
01:53 LA Dinner and Downtown Vibes
02:44 Mishka London Detour
04:10 GDC Shilling and Events
07:59 Tilting Point Deal Debate
11:34 Appcharge Web Store Ad
12:27 Misfits Seed Round Breakdown
20:45 Turkey Subsidies Update
23:17 Paramount Buys WB Fallout
28:16 Assassins Creed Leadership Shuffle
30:58 Discord Age Verification Backlash
34:33 Roblox Lawsuits And Regulation
36:25 Playtika DTC Numbers Breakdown
38:51 Supercell Web Shop Playbook
43:48 Marathon Server Slam Impressions
45:07 Sales Forecasts And Sony Stakes
50:58 Retention Wipes And Monetization
55:23 Skate Layoffs And F2P Trap
01:00:39 Gundam Collab And Sony PC Pivot
01:03:57 Wrap Up And GDC Plans
Guy Meiboom, Meta’s US EMEA Gaming Director, breaks down what actually happened to gaming performance after ATT and why Meta had to rebuild its gaming org from the ground up. From creative velocity and algorithmic reach to geo lift testing and UA funding, this episode focuses on execution. Not theory. Not slides. The uncomfortable middle between marketing, product, and capital allocation.
If you’re scaling a mobile game in 2026, this conversation is about the mechanics that matter and the habits you may need to unlearn.
CHAPTERS:
00:00 Post ATT Reality Check
01:08 Why Gaming Needed Its Own Org
06:10 What Works Now In UA
09:34 AI Moats And Creative Diversity
14:34 Guardrails Versus Clickbait Ads
18:20 Attribution Mistakes Get Expensive
24:53 Long Term ROAS And Source Of Truth
27:08 Lift Testing Playbook
29:06 Future UA Roles Map
31:17 Macro Outlook for Gaming
35:04 Mobile Downloads and Scaling
39:05 UA Funding and Capital
41:12 Learning from China
43:49 Unlearning Marketing Habits
46:30 Apps vs Games Lessons
48:01 Challenge the Status Quo
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