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This week we hopped on a call with the one-and-only Allison House! Allison currently lives in Austin, exploring her way through 3D art and design - in this episode we chat about her background in design, her transition into 3D and what she's excited for in the future. We're also in the running for Podcast of the Year!
If you're enjoying the show, we'd love your support - Vote for Design Details.
If you have feedback or suggestions please don't hesitate to reach us on Twitter at @designdetailsfm or email us directly!
3:00 - What in the world are you working on?
9:00 - Have you felt new clarity after leaving SF?
11:00 - What got you started in design?
19:00 - Why Dropbox?
20:00 - How do you identify the next place to grow as a designer?
22:00 - Allison shares her process for the Tweedy video.
28:00 - How do you incorporate expression into design?
30:00 - What are other products you're excited about right now?
35:00 - What's your take on the state of Dribbble and design credibility?
39:00 - Allison explains her learning process.
44:00 - What's the big picture goal for you as an artist and designer?
47:00 - What are the common struggles for designers moving from freelance to full time?
The epic conclusion of our first ever two-parter! Marc and Russell were kind enough to come back for round two to discuss Apple's WWDC Keynote, Marc's weird workflows, optical alignment, PDF assets and more!
We're also in the running for Podcast of the Year! If you're enjoying the show, we'd love your support - vote for Design Details!
If you have feedback or suggestions please don’t hesitate to reach out to us on Twitter at @designdetailsfm!
4:00 - "What'd you think of the Apple Keynote?"
20:30 - Marc's shameful admission
25:00 - iOS announcements
30:00 - Open Source Swift and the only hardware announcement at WWDC
34:00 - iOS Usability
38:30 - Apple Music
49:30 - Optical Alignment
57:00 - PDF Assets on iOS
It's WWDC week, and this time we're catching up with Russell Ivanovic and Marc Edwards, both founders of independent app development companies in Australia. We spent this hour chatting about Google I/O, iOS, Material Design and more. We're also in the running for Podcast of the Year!
If you're enjoying the show, we'd love your support - Vote for Design Details
If you have feedback or suggestions please don't hesitate to reach us on Twitter at @designdetailsfm or email us directly!
2:00 - What're you working on?
5:00 - How did you two meet?
8:00 - How do you see your companies growing in the next few years?
12:00 - We chat Android design.
16:00 - What are your reactions to the announcements from Google I/O?
20:00 - We get Marc's thoughts on Yosemite + iOS.
28:00 - And Russell shares his thoughts on Material Design.
33:00 - How does Material Design cascade down to Android Wear?
36:00 - We share our opinions on the latest hardware changes, like force touch and haptic feedback.
48:00 - Russell busts the Android fragmentation misconception.
This week we caught up with Caleb Davenport and Sam Soffes to chat about the latest Google I/O announcements, our upcoming WWDC wish list, OSX and iOS design and more. We're also in the running for Podcast of the Year!
If you're enjoying the show, we'd love your support - Vote for Design Details
If you have feedback or suggestions please don't hesitate to reach us on Twitter at @designdetailsfm or email us directly!
3:00 - We catch up on the latest news from Google I/O.
9:00 - You don't have to worry about pixels anymore.
12:00 - We try not to complain the whole episode.
21:00 - We try again - this time digging into upcoming WWDC announcements.
41:00 - We chat about Apple TV design and what we might build.
52:00 - But what are we excited about?
1:00:00 - Our WWDC wishlist.
This episode, we geeked out with Didi Medina over photography and music - and we still found time to dig into his origin story a bit.
We were nominated for Podcast of the Year at The Net Awards and would very much appreciate a vote!
If you have feedback or suggestions please don’t hesitate to reach out to us on Twitter at @designdetailsfm!
2:30 - What Didi's working on... and where he started.
21:10 - Cultural Differences between NYC & SF and making the move to California
37:30 - Starting your own company and future goals
42:30 - Working on physical products, getting away from work, and improving yourself
In this episode of Design Details we had the pleasure of catching up with Ryan Putnam and returning-guest Nick Slater! We chat about illustration, designing a company culture, mixing mediums and finding our spirit animals.
If you have feedback or suggestions please don't hesitate to reach us on Twitter at @designdetailsfm or email us directly!
1:00 - What are you working on right now?
5:00 - We discover our spirit animals.
7:00 - Ryan shares more about his background in illustration.
10:00 - Nick and Ryan share more about their design setups.
13:00 - How does one begin learning illustration? What is product illustration?
21:00 - We talk about design within Dropbox and Palantir and how it impacts culture.
31:00 - A brief divergence into DBZ and comics.
33:00 - Where do you come up with all of your ideas for illustration and design?
44:00 - We learn more about freelancing and how it compares to big company work.
54:00 - Do you have plans for sharing more of your process as blog posts?
57:00 - What's the next step in your career?
This week we caught up with Michael Schultz, a designer living in San Francisco tackling one of the hardest design problems out there: health and medicine. We chat all about the problems he faces designing in the medical world, how to launch and market side projects and we end with a healthy debate about designer job titles.
If you have feedback or suggestions please don't hesitate to reach us on Twitter at @designdetailsfm or email us directly!
3:00 - Michael fills us in on what he's working on.
11:00 - We dig into Michael's background and introduction to the medical world.
24:00 - Michael and Bryn worked on a side project together, Privatize.
35:00 - Michael has strong opinions about Product Hunt.
41:00 - How did you market your personal apps pre-Product Hunt?
48:00 - Michael shares how he designed Iodine to be a place that makes data understandable and easy to use.
1:03:00 - How do you define different design roles? Bryn and Brian debate.
1:12:00 - We discuss designers who code and developers who design.
Last week Kim and Cap were in SF for the week and dropped by to record another fun episode of Design Details! We chat about what it's like to be married to a designer, how to hire designers and how to overcome the biggest challenges design managers face.
If you have feedback or suggestions please don't hesitate to reach us on Twitter at @designdetailsfm or email us directly!
1:00 - We touch base with Cap and Kim.
6:00 - Cap fills us in on the latest news at BuzzFeed.
9:00 - What's it like being married to another designer?
18:00 - How do you keep a growing product design team in sync?
38:00 - What are the biggest challenges for new design managers?
44:00 - How do hire designers?
55:00 - How do you divide up design roles?
1:02:00 - Cap and Kim share what they're excited about in design.
This week we sat down with Sebastiaan de With to chat about everything design (and motorcycles)! We caught up on his evolving career in design, what it's like building a new agency, how to work with international clients and the power of giving design resources away for free.
If you have feedback or suggestions please don't hesitate to reach us on Twitter at @designdetailsfm or email us directly!
3:00 - We catch up with Sebastiaan on what he's up to.
14:00 - We dig a bit further into SDW's past work as a designer.
21:00 - We learn a little bit more about the Apple design process.
23:00 - SDW shares more about his personal branding and background as a young designer.
32:00 - How did you end up moving to California?
41:00 - Circling back around to some of SDW's current projects.
47:00 - Not a lot of designers can separate from their work this much.
53:00 - What kind of designer do you consider yourself?
This episode, we had two designers building their own companies by building some awesome products that we're super excited about - Chris Kalani of Wake and Danny Trinh from Free. We took a bunch of questions from people watching on Periscope and these guys have some great energy which lead to a fantastic conversation and some "real talk"!
If you have feedback or suggestions please don’t hesitate to reach us on Twitter at @designdetailsfm!
3:30 - Danny and Chris tell us about their current projects
12:00 - The best ways to learn design and the fear of sharing things
27:00 - Super Smash Bros. rosters and Pokemon as a game for designers
30:00 - Leveling up your UI and your career
45:00 - Dumb titles and how to divide up design roles on a team
50:00 - Listener Questions
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