GameMakers

GameMakers

By Joseph KimLeisureVideo Games
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GameMakers episodes

  • How Profitable is Monopoly Go? (Is #1 really #1?)

    In this podcast episode, Joseph Kim, Matej Lancaric, and Summer Liu discuss the profitability of the game Monopoly Go.

    They explore the controversy surrounding the game and the lack of a widely accepted definition of profitability in the industry.
    The conversation covers data analysis, marketing strategies, and the use of different creatives. The hosts also discuss the importance of understanding CPIs and the impact of scaling up advertising spend.
    The conversation delves into the topic of profitability in the mobile games business, exploring the nuances and challenges of defining and achieving profitability. It discusses the importance of maintaining scale and KPIs in order to sustain profitability.
    The conversation also highlights the differences between operational profitability and UA modeled payback profitability. Additionally, it touches on the LTV curves and payback periods in different game genres. The conversation concludes with a discussion on the profitability of Monopoly Go and the need for a clear definition of profitability.
    Takeaways
    The games industry lacks a widely accepted definition of profitability, leading to confusion and conflation of different issues.
    Monopoly Go has achieved significant success, with high revenue and a large number of downloads.
    The game utilizes various marketing strategies, including video and playable ads, to attract and engage players.
    Understanding CPIs and the impact of scaling up advertising spend is crucial for evaluating the profitability of a game. Maintaining scale and KPIs is crucial for sustaining profitability in the mobile games business.
    Profitability in the mobile games industry can be defined differently, including operational profitability and UA modeled payback profitability.
    LTV curves and payback periods vary across different game genres and can impact profitability.
    There are nuances and tricks in game profitability, including accounting practices and adjusting costs.
    Chapters
    00:00 Introduction and Background
    03:00 Defining Profitability in the Games Industry
    09:00 Data Analysis and Revenue
    23:00 Marketing Analysis
    32:00 Creative Strategies and CPIs
    43:04 Maintaining Scale and KPIs
    44:03 Defining Profitability in the Mobile Games Business
    45:57 Operational Profitability vs. UA Modeled Payback Profitability
    49:46 LTV Curves and Payback Periods
    53:56 Nuances and Tricks in Game Profitability
    59:46 Is Monopoly Go Profitable?

    54 min
  • Roblox (RBLX): Business Overview and Future (What you need to know!)

    Recorded mid December 2023. We discuss the current and future outlook of Roblox with a focus on financials.

    OUTLINE:
    0:00 Intro
    1:11 Overview of the business
    5:00 Being a social network vs. gaming platform
    5:43 Financial overview
    7:06 How does Roblox turn around their profitability? Biggest expense buckets
    11:51 Structure and components of Roblox business, 3 primary parts: client, studio, and cloud and 8 groups
    14:30 Roblox creator economics and definition of a creator
    17:45 Growth opportunities: where will Roblox find user or revenue growth?
    37:12 AI applications and opportunities for Roblox
    43:35 Regulation risk
    44:19 Biggest challenges = social competition
    46:55 Roblox’s stock based compensation problem
    51:17 Future outlook
    SUBSCRIBE TO GAMEMAKERS:
    - Spotify Podcast: https://spoti.fi/3Cpyq7i
    - Newsletter: https://gamemakers.substack.com/
    😃 —CONNECT WITH ME! —
    • MY INSTAGRAM → @jokim1
    • TWITTER → @jokim1
    • LINKEDIN → https://www.linkedin.com/in/jokim/
    — POPULAR CONTENT —
    🤑 Economy of the Metaverse with Tim Sweeney https://youtu.be/h6ClJxjuRvw
    ℹ️ How to Build the Amazon of Game Companies https://youtu.be/bkd2TOpKt4I
    🔮 Gaming Trends | A Look Ahead at 2021 https://youtu.be/NejFzHtpiZI
    🖥️ The Future of PC Gaming https://youtu.be/_QT7O3Wxi2s
    🔴 Games Industry M&A https://youtu.be/65nyPk6WNrs
    🔴 Netcode for Multiplayer Games https://youtu.be/tHq3PzmjhLw
    🔴 IDFA Deprecation Product Impact https://youtu.be/Ojec4wGKpso
    🔴 Trip Hawkins on the New High Score https://youtu.be/5egTSQ6AiRA
    🔴 LiveOps F2P Best Practices https://youtu.be/tmzqqnYbjNY

    54 min
  • AI NPCs in Gaming with Inworld AI ft. Travis Boatman, Carbonated

    Discussion with Kylan Gibbs, Chief Product Officer at Inworld AI and Travis Boatman, CEO at Carbonated. We discuss Inworld's AI services around AI NPCs / conversational AI for games.

    OUTLINE:
    0:00 Intro
    2:00 Inworld AI origin story and application areas of relationships and progression
    9:27 Roleplaying is biggest application area for social simulation and emergent storytelling
    13:47 How Travis thinks about AI for his games at Carbonated
    17:50 Personalizing content for players
    20:09 JK’s nice to have (tips/guide, loneliness, strange attractor) vs. fundamental integration of AI perspective
    22:24 Kylan on building a personal relationship with characters and game world
    25:14 Unexpected application: companion characters for FPS or MMO
    26: 05 New game designs: social simulators
    27:00 Interaction-focused role-playing games
    27:55 Biggest area is detective-style games
    28:40 Emerging application: show/game hybrid
    29:32 Characterization of the market opportunity for conversational AI - gaming is core focus
    31:47 Can you use AI to be a DM in a D&D campaign?
    36:01 AI enables creatives to focus on story and core game
    38:45 Economics of conversational AI - How much? Who pays? Cloud vs. on-device
    45:06 JK and Travis on mitigating and justifying costs using AI as a dev
    50:13 AI NPCs competitive landscape and how to differentiate between vendors
    56:46 Addressing AI risks concerning IP ownership and data provenance
    1:02:39 What other AI applications will have biggest impact to gaming? Which companies?
    👇 EPISODE LINKS:
    - Inworld AI: https://inworld.ai/
    - Carbonated Games: https://www.carbonated.com/
    - Kylan Gibbs: https://www.linkedin.com/in/kylangibbs/
    - Travis Boatman: https://www.linkedin.com/in/travis-boatman-3bb593/
    SUBSCRIBE TO GAMEMAKERS:
    - Spotify Podcast: https://spoti.fi/3Cpyq7i
    - Newsletter: https://gamemakers.substack.com/
    😃 —CONNECT WITH ME! —
    • MY INSTAGRAM → @jokim1
    • TWITTER → @jokim1
    • LINKEDIN → https://www.linkedin.com/in/jokim/
    — POPULAR CONTENT —
    🤑 Economy of the Metaverse with Tim Sweeney https://youtu.be/h6ClJxjuRvw
    ℹ️ How to Build the Amazon of Game Companies https://youtu.be/bkd2TOpKt4I
    🔮 Gaming Trends | A Look Ahead at 2021 https://youtu.be/NejFzHtpiZI
    🖥️ The Future of PC Gaming https://youtu.be/_QT7O3Wxi2s
    🔴 Games Industry M&A https://youtu.be/65nyPk6WNrs
    🔴 Netcode for Multiplayer Games https://youtu.be/tHq3PzmjhLw
    🔴 IDFA Deprecation Product Impact https://youtu.be/Ojec4wGKpso
    🔴 Trip Hawkins on the New High Score https://youtu.be/5egTSQ6AiRA
    🔴 LiveOps F2P Best Practices https://youtu.be/tmzqqnYbjNY

    1 hr 9 min
  • Savvy Games $30B?, iPhone gaming in trouble, Game Industry Job Hunting, Netflix, Predictions | GO #6

    Joseph Kim and Arthur Trusov talk top game charts, game industry news, and games we're playing.


    Savvy Games Group: “Approximately 75 percent of our capital allotment has not yet been invested”

    The future of iPhone gaming is in trouble

    My personal rollercoaster of job hunting and growth in the games industry

    Kim Kardashian: Hollywood mobile game to shut down

    Netflix considers ways to make money from video games in potential pivot

    Predictions for 2024’s gaming

    Star Citizen has a $48,000 DLC??

    Game Studio Shuts Down due to Cyberattacks

    Season 2 of Arcane has been teased

    1 hr
  • 8 Ball Pool. Sony MIcrosoft Riposte mobile M&A in '24?, Owen Mahoney, Top 5 FPS Games, Starfield "Mostly Negative", Top Steam and Nintendo Games of '23, Layoffs in '23 | GO #5

    We discuss game industry news for the past week: Joseph Kim and Arthur Trusov.


    0:00 Intro - New Years Eve

    2:52 Top Steam charts - Baldur’s Gate 3, Lethal Company, Elden Ring and Cyberpunk 2077 big jumps 

    6:27 Top mobile charts - Ice Scream 8, 8 Ball Pool, Royal Match vs. Monopoly GO

    9:40 8 Ball Pool Keeps Trucking from Gamemakers Newsletter, innovations and early history, opportunity in runner games

    14:52 Sony Activision Riposte will involve mobile gaming from Reuters

    20:27 from Owen Mahoney interview: “Nobody in the industry is happy” from Game File newsletter - game projects getting too big

    32:11 Top 5 FPS mobile games for 2024: Polygon Arena, Rainbow Six Mobile, Warzone Mobile, Valorant Mobile, and Arena Breakout Season 2

    40:30 China’s NPPA walks back some Chinese gaming restrictions on WeChat, approves over 100 game licenses in response to backlash

    44:45 Bethesda’s Starfield reviews tank to mostly negative

    50:55 Valve’s bestselling games of 2023

    54:00 Nintendo’s best downloaded games on Switch for 2023: Suika + new Dragon Quest game

    59:30 Ghost Runner is free on Epic Games

    1:00:00 Layoffs in 2023

    1:03:30 Thoughts on 2024

    1:07:55 Games we’re playing: Diablo 4, Block Jam 3D, Ghostrunner

    1 hr 12 min
  • China regulations tank Netease and Tencent, Take-Two's $12B Zynga bet tumbles, Valorant Mobile, Insomniac Games leak, More layoffs, Winter sale and gaming deals | GO #4

    Joseph Kim (Oldie but Goodie) and Arthur Trusov (Young Blood) discuss top charts and gaming news.


    0:00 Intro

    2:22 Top Steam charts

    5:05 Top mobile charts

    7:45 China to curb gaming spend: Netease and Tencent plunge

    10:13 China regulator to study concerns about the new gaming curbs

    12:45 Take-Two Bet $12B Just as mobile games tumbled

    19:33 Valorant Mobile Game

    25:30 Insomniac Games major hacking leak

    29:30 GTA hacker sentenced

    30:45 More layoffs at Sony, may close studio

    32:35 Steam Winter sale up to 60% off on games and other gaming deals

    38:03 What’re we playing? Ready or Not, Wild Rift, Coop games

    42 min
  • Netflix game strategy, Fortnite breaks records, Tiktok breaks $10B, Epic vs. Google, and more! | Go #3

    Game over podcast Episode #3.


    Joseph Kim and Arthur Trusov talk top game charts, gaming news, and games we're playing.


    Overview:

    0:00 Intro

    2:19 Top Steam charts

    4:32 Top Mobile charts

    6:10 Netflix future games strategy

    10:30 Epic Games hits all time records with Fortnite

    13:12 TikTok hits over $10B in mobile IAP revenue

    15:45 Epic Games wins verdict against Google for monopolistic behavior

    21:40 Max Payne voice actor passed away

    22:50 First home game console turns 50 years old

    24:00 Sony patents dynamically adjusting game difficulty

    26:09 Tencent shuts down Team Kaiju studio

    28:28 E3 games conference shutting down

    33:36 Twitter allowed “Artistic Nudity”, backlash 

    38:40 Games we’re playing: Block Jam 3D (mobile), Asgard’s Wrath 2 (Oculus), Grand Theft Auto Online (PC)

    45 min
  • "Unity, I'm done," Stormgate RTS Kickstarter, Sega's $800M Super Game, GTA 6, Game Awards | GO #2

    From Game Over podcast. Dual publishing here until we get a bigger audience. Joseph Kim and Arthur Trusov talk top games by market charts, gaming news, and games we're playing.


    Agenda:

    0:00 Intro

    2:11 Top Steam charts

    3:25 Top Mobile charts

    6:53 “Unity, I’m Done” - Fundamentally Games CEO quits Unity

    13:56 Frost Giant’s Stormgate RTS fully funds Kickstarter

    21:22 Sega’s new Super Game with an over $800M budget

    25:50 GTA 6 Launch trailer and announcement

    33:10 Day Before extraction shooter Top 10 worst rated game on Steam

    37:50 EA’s old multiplayer games getting shut down

    41:25 The Game Awards

    47:14 What’re we playing? New Call of Duty Warzone map, Black Clover M, Spider Man 2, Alan Wake 2, Lethal Company  

    51 min
  • Gardens: Building a Startup Games Studio for success (makers of Journey, Spider-Man, Skyrim)

    If you were going to start a new games studio, how would you design the organization, the work environment, and work culture and values for the company?

    We speak with the co-founders of Gardens, who are building a shared fantasy adventure game from a veteran team that has worked on games such as Journey, Spider-Man, Skyrim, and many others.
    Gardens has recently announced an over $30M series A round, and we discuss how they are starting.
    - How are they designing their organization? Why did they make specific decisions on how to work and operate?
    Also joining us, is veteran game industry veteran Kristian Segerstrale. Co-founder of Glu Mobile, early investor in Supercell, cofounder and CEO of Playfish acquired by EA, senior exec at EA, and currently CEO of Super Evil Megacorp.
    OUTLINE:
    0:00 Intro
    1:38 How to deal with cofounder relationships?
    2:35 Meeting Lexi for the first time and starting the company with lots of preparation
    6:06 How do you fight and disagree with each other?
    8:54 Most important issues to figure out as an early startup - need to resolve disagreements in a good way and personal motivations
    12:42 Industry trends over next 5-10 years vs. focusing internally - strategic product decisions (platform) and fundraising strategy
    20:08 Validating assumptions and asking for help
    20:50 Gardens game: “an online PVPVE fantasy action adventure survival sandbox”
    23:53 How to green light/validate game concepts at Garden and convincing investors of funding from Seed to Series A through prototyping
    29:00 How did they think about designing their organization and establishing company culture and values?
    34:06 Will Garden’s employee-centric focus and support of “work-life-balance” hurt their ability to succeed? Is hard-core necessary?
    40:50 How to be successful without working in office and without hardcore work ethic?
    47:20 What are key concerns for success? Scaling/hiring
    49:37 Hiring from 3 to 20
    51:53 Objectives from Series A funding and overall ambition for the game project
    SUBSCRIBE TO GAMEMAKERS:
    - Spotify Podcast: https://spoti.fi/3Cpyq7i
    - Newsletter: https://gamemakers.substack.com/
    😃 —CONNECT WITH ME! —
    • MY INSTAGRAM → @jokim1
    • TWITTER → @jokim1
    • LINKEDIN → https://www.linkedin.com/in/jokim/
    — POPULAR CONTENT —
    🤑 Economy of the Metaverse with Tim Sweeney https://youtu.be/h6ClJxjuRvw
    ℹ️ How to Build the Amazon of Game Companies https://youtu.be/bkd2TOpKt4I
    🔮 Gaming Trends | A Look Ahead at 2021 https://youtu.be/NejFzHtpiZI
    🖥️ The Future of PC Gaming https://youtu.be/_QT7O3Wxi2s
    🔴 Games Industry M&A https://youtu.be/65nyPk6WNrs
    🔴 Netcode for Multiplayer Games https://youtu.be/tHq3PzmjhLw
    🔴 IDFA Deprecation Product Impact https://youtu.be/Ojec4wGKpso
    🔴 Trip Hawkins on the New High Score https://youtu.be/5egTSQ6AiRA
    🔴 LiveOps F2P Best Practices https://youtu.be/tmzqqnYbjNY

    59 min
  • Unity Software (U): Huge Problems, Negative Outlook, Big Changes Required

    There's a lot of context behind Unity's recent run-time fees and the big changes they rolled out on pricing. Find out more about Unity's business, issues & problems, and future outlook.

    OUTLINE:
    0:00 Intro
    0:52 High-level overview of Unity’s business: 1. Create and 2. Grow
    5:40 Financials overview: Create vs. Grow, revenue growth, impact from Ironsource
    12:04 The new world requires a different management approach & dollar-based net expansion rate
    21:30 The Unity China business - context behind JV
    25:38 Unity management’s egregious stock-based compensation (SBC)
    34:44 Overview of Unity M&A activity
    38:40 Unity Run-time fees/pricing changes discussion
    42:48 Understanding the historical context behind the Unity pricing changes
    46:18 Impact of pricing changes to Unity’s business
    52:30 Winners & losers
    54:18 Applovin impact
    55:27 Future outlook for Unity
    1:05:43 Final words: Change or die!
    👇 EPISODE LINKS:
    - JK's podcast on Twitter:    • Speculative Bull Case for Twitter: So...  
    - Matthew Kanterman: https://www.linkedin.com/in/matthew-k...
    - Joseph Kim: https://www.linkedin.com/in/jokim/
    - Brian Peganoff: https://www.linkedin.com/in/brian-peg...
    SUBSCRIBE TO GAMEMAKERS:
    - Spotify Podcast: https://spoti.fi/3Cpyq7i
    - Newsletter: https://gamemakers.substack.com/
    😃 —CONNECT WITH ME! —
    • MY INSTAGRAM → @jokim1
    • TWITTER → @jokim1
    • LINKEDIN → https://www.linkedin.com/in/jokim/
    — POPULAR CONTENT —
    🤑 Economy of the Metaverse with Tim Sweeney    • Economy of the Metaverse | Fortnite C...  
    ℹ️ How to Build the Amazon of Game Companies    • Building the Amazon of Game Companies...  
    🔮 Gaming Trends | A Look Ahead at 2021    • Mobile Gaming Trends in 2021 | Joe Ki...  
    🖥️ The Future of PC Gaming    • Future of PC Gaming | David Brevik, S...  
    🔴 Games Industry M&A    • Games Industry M&A: Keys to Success w...  
    🔴 Netcode for Multiplayer Games    • Netcode for Multiplayer Games | Glenn...  
    🔴 IDFA Deprecation Product Impact    • Apple IDFA Deprecation: Product & Too...  
    🔴 Trip Hawkins on the New High Score    • Trip Hawkins | The New High Score (Pa...  
    🔴 LiveOps F2P Best Practices    • LiveOps - F2P Sales Best Practices 2020  

    1 hr 10 min

About GameMakers

From the publisher's feed

The GameMakers podcast publishes current, entertaining, and in-depth discussions on F2P game development. Topics that we cover include the business of games, F2P monetization, liveops, game design,…

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