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Launching a mid-core game with high production values, competitive gameplay and strong multiplayer core requires a long and thorough soft launch.
I'm joined by Volkan Ediz, Chief Revenue Officer at Super Evil Megacorp, as we discuss how they've approached soft launch for their latest title Catalyst Black. What countries and platforms they chose, what has been their marketing budget, how do they improve marketability, what metrics they are looking at and how have the privacy changes affected the soft launch.
By Deconstructor of Fun4.4
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Launching a mid-core game with high production values, competitive gameplay and strong multiplayer core requires a long and thorough soft launch.
I'm joined by Volkan Ediz, Chief Revenue Officer at Super Evil Megacorp, as we discuss how they've approached soft launch for their latest title Catalyst Black. What countries and platforms they chose, what has been their marketing budget, how do they improve marketability, what metrics they are looking at and how have the privacy changes affected the soft launch.

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