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This week, we get a peak behind the curtains of how videogames are covered in the enthusiast press, thanks to IGN VP & Publisher John Davison. A veteran of games media, game development and entrepreneurship, there is no one better positioned than John to explain how games are covered in the current multimedia era. We use John's recent piece explaining how Squanch Games' High on Life unexpectedly won the Gamescom coverage competition thanks to easily digestible humor and the power of Tik Tok. This episode is chock full of lessons about how to make your game stand out in a crowded field, getting the attention of games journalists, and the importance of easily digestible messaging to helping your game cut through the noise.
This interview is hosted by Ethan Levy.
By Deconstructor of Fun4.4
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This week, we get a peak behind the curtains of how videogames are covered in the enthusiast press, thanks to IGN VP & Publisher John Davison. A veteran of games media, game development and entrepreneurship, there is no one better positioned than John to explain how games are covered in the current multimedia era. We use John's recent piece explaining how Squanch Games' High on Life unexpectedly won the Gamescom coverage competition thanks to easily digestible humor and the power of Tik Tok. This episode is chock full of lessons about how to make your game stand out in a crowded field, getting the attention of games journalists, and the importance of easily digestible messaging to helping your game cut through the noise.
This interview is hosted by Ethan Levy.

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