I recently argued for Cohabitive Games, games that are designed for practicing negotiation, or for developing intuitions for applied cooperative bargaining, which is one of the names of preference aggregation.
I offered the assets for P1, my prototype, to whoever was interested. About 20 people asked for them. I told most of them that I wanted to polish the assets up a little bit first, and said that it would be done in about a month. But a little bit of polish turned into a lot, and other things got in the way, and a month turned into ten. I'm genuinely a little bit dismayed about how long it took, however:
P1, now Optimal Weave 0.1, is a lot nicer now.
I think it hangs together pretty well.
You can get it here: Optimal Weave 0.1. (I'm not taking any profit, and will only start to if it runs [...]
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Outline:
(02:36) What Happened
(02:43) I refined the game a fair bit
(03:47) I found a nicer low-volume prototyping service
(04:47) Automating the pipeline
(07:15) Final Autumn Together
(09:24) Final Autumn: Rules:
(11:22) Now is the time for everyone to join in.
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