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Artificial Intelligence fuels both enthusiasm and panic. Technologists are inclined to give their creations leeway, pretend they’re animated beings, and consider them efficient. As users, we may complain when these technologies don’t obey, or worry about their influence on our choices and our livelihoods. And yet, we also yearn for their convenience, see ourselves reflected in them, and treat them as something entirely new. But when we overestimate the automation of these tools, award-winning author Antonio A. Casilli argues, we fail to recognize how our fellow humans are essential to their efficiency. The danger is not that robots will take our jobs, but that humans will have to do theirs.
In this bracing and powerful book, Antonia A. Casilli uses up-to-the-minute research to show how today’s technologies, including AI, continue to exploit human labor—even ours. He connects the diverse activities of today’s tech laborers: platform workers, like Uber drivers and Airbnb hosts; “micro workers,” including those performing atomized tasks like data entry on Amazon Mechanical Turk; and the rest of us, as we evaluate text or images to show we’re not robots, react to Facebook posts, or approve or improve the output of generative AI. As Casilli shows us, algorithms, search engines, and voice assistants wouldn’t function without unpaid or underpaid human contributions. Further, he warns that if we fail to recognize this human work, we risk a dark future for all human labor.
Waiting for Robots: The Hired Hands of Automation (U Chicago Press, 2025) urges us to move beyond the simplistic notion that machines are intelligent and autonomous. As the proverbial Godot, robots are the bearers of a messianic promise that is always postponed. Instead of bringing prosperity for all, they discipline the workforce, so we don’t dream of a world without drudgery and exploitation. Casilli’s eye-opening book makes clear that most “automation” requires human labor—and likely always will—shedding new light on today’s consequences and tomorrow’s threats of failing to recognize and compensate the “click workers” of today.
Michael O. Johnston, Ph.D. is a Assistant Professor of Sociology at William Penn University. He is the author of The Social Construction of a Cultural Spectacle: Floatzilla (Lexington Books, 2023) and Community Media Representations of Place and Identity at Tug Fest: Reconstructing the Mississippi River (Lexington Books, 2022). His general area of study is at the intersection of space, behavior, and identity. He is currently conducting research about the negotiation that humans make between oneself, identification of place, and the attachment/s they have to those places. To learn more about Michael O. Johnston you can go to his personal website, Google Scholar, Bluesky (@professorjohnst.bsky.social),Twitter (@ProfessorJohnst), or by email ([email protected])
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What are numbers, and where do they come from? Based on her groundbreaking study of material devices used for counting in the Ancient Near East, Karenleigh Overmann proposes a novel answer to these timeless questions.
Tune in as we talk with Karenleigh Overmann about her book, The Material Origin of Numbers: Insights from the Archaeology of the Ancient Near East (Gorgias Press, 2024).
Karenleigh Overmann earned a doctorate in archaeology from the University of Oxford, and is research fellow at the University of Bergen, Norway.
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Peoples and Things host, Lee Vinsel, is joined by guest host and Peoples & Things producer, Joe Forte, Media Projects Manager with Virginia Tech Publishing, in interviewing Marshall Poe, the founder and editor of the New Books Network, the largest academic podcasting platform in the world. The trio discuss how the New Books Network came to be; how digital technologies open up new tools for academic work; changing media landscapes, including the recent bursting of a podcasting bubble; and the future of academic communication and publishing.
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This conversation includes James Boyle, Duke University; Jeffrey Herlihy-Mera, UPR-M; Héctor José Huyke, UPR-M, and Natalia Bustos, UPR-M.
This is the first of two episodes about The Line: AI and the Future of Personhood. The second, in Spanish, will appear on the New Books Network en español. The series is sponsored by the Encuentros descoloniales focal group at Instituto Nuevos Horizontes at UPRM, a group of scholars who consider how decolonial approaches can provide nuance in scientific knowledge.
This episode and the Instituto Nuevos Horizontes at the UPRM have been supported by the Mellon Foundation. The conversation is part of the “STEM to STEAM” project of the “Cornerstone” initiative, sponsored by the Teagle Foundation, which stresses the importance of integrating humanistic perspectives in the sciences.
The Line: AI and the Future of Personhood is available online for free through the MIT website per the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International Public License.
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Black gold. Liquid sunlight. Texas tea. Oil remains the ur-commodity of our global era, having been distilled from ancient algae and marine life to turn modernity's wheels. Wars are fought over it. Some communities are displaced by its extraction, so that others may reap its benefits. But despite its heated history, few will ever see oil on the ground. Shrouded within a labyrinth of oil fields, pipelines, and manufacturies, it tends to be known only through its magical effects: the thrill of the road, the euphoria of flight, and the metamorphic allure of everything from vinyl records to celluloid film and synthetic clothing.
In Oil (Bloomsbury, 2024), Dr. Michael Tondre shows how hydrocarbon became today's pre-eminent power. How did oil come to structure selfhood and social relations? And to what extent is oil not only a commercial product but a cultural one-something shaped by widely imagined dreams and desires? Amid a warming world unleashed by fossil fuels, oil appears as a rich resource for thinking about histories of globalization and technology no less than the energetic underpinnings of literature, film, and art.
This interview was conducted by Dr. Miranda Melcher whose new book focuses on post-conflict military integration, understanding treaty negotiation and implementation in civil war contexts, with qualitative analysis of the Angolan and Mozambican civil wars.
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If you walk into David Cecchetto‘s classroom, you might find people wearing audio devices that simulate hearing with a thousand-foot wide head. Or gadgets that swap their ears so that the left ear hears what the right should and vice versa. David is a media theorist who draws on his background as an artist/musician, to create what he calls “engagements,” strange sonic experiments that help him—and his students—understand the nature of our computer-driven lives.
In this episode, we feature an extended chat with David about his recent book, Listening in the Afterlife of Data (Duke University Press). It’s a book about the eternal impossibility of communication and the texture of that impossibility in our current computer-mediated age. David says we live in the afterlife of data, by which he means we know that our data-driven representations of the world don’t really capture the reality of our inner or outer lives, and we know that algorithms perpetuate injustices of all sorts—and yet, we still live our lives as if we do believe in the data. And this is where his engagements come in, the sonic experiments that confront the distortions and fallacies and textures of a data-driven life.
David Cecchetto is Professor of Critical Digital Theory in the Department of Humanities at York University in Toronto, Director of the Graduate Program in Social and Political Thought, he’s President of the Society for Literature, Science, and the Arts. He wrote the book Humanesis: Sound and Technological Posthumanism (2013) and he’s co-authored and edited several others.
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This special episode features a discussion between Peoples & Things host, Lee Vinsel, and Michael Sacasas, author of The Convivial Society substack newsletter and Executive Director of the Christian Studies Center of Gainesville, Florida. In the first part, Sacasas gives a presentation - riffing on the title of Martin Heidegger’s famous essay, “The Question Concerning Technology” - on the question of the human, which may be more interesting than endless debates about the definition of “technology.” Then Vinsel gives his own presentation before the pair discuss the similarities and differences of their views. The episode includes a live Q&A with audience members. This episode was recorded as a live event at the Bradley Study Center, a Christian studies center at Virginia Tech. Special thanks to Bradley Study Center for making the event possible, especially to its Executive Director Mike Weaver.
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Miracles and Machines: A Sixteenth-Century Automaton and Its Legend (Getty Publications, 2023) tells the singular story of an uncanny, rare object at the cusp of art and science: a 450-year-old automaton known as “the monk.” The walking, gesticulating figure of a friar, in the collection of the Smithsonian Institution’s National Museum of American History, is among the earliest extant ancestors of the self-propelled robot. According to legend connected to the court of Philip II of Spain, the monk represents a portrait of Diego de Alcalá, a humble Franciscan lay brother whose holy corpse was said to be agent to the miraculous cure of Spain’s crown prince as he lay dying in 1562.
In tracking the origins of the monk and its legend, the authors visited archives, libraries, and museums across the United States and Europe, probing the paradox of a mechanical object performing an apparently spiritual act. They identified seven kindred automata from the same period, which, they argue, form a paradigmatic class of walking “prime movers,” unprecedented in their combination of visual and functional realism. While most of the literature on automata focuses on the Enlightenment, this enthralling narrative journeys back to the late Renaissance, when clockwork machinery was entirely new, foretelling the evolution of artificial life to come.
Elizabeth King, a sculptor and writer, is professor emerita of sculpture and extended media at Virginia Commonwealth University School of the Arts in Richmond. W. David Todd is associate curator emeritus and former conservator of timekeeping at the National Museum of American History, Smithsonian Institution, Washington, DC.
Lauren Fonto is a Master's student in the program Heritage and Cultural Sciences: Heritage Conservation at the University of Pretoria, South Africa. She is also a collections management intern in the public sector.
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The surprising history of the Commodore 64, the best-selling home computer of the 1980s—the machine that taught the world that computing should be fun.
The Commodore 64 (C64) is officially the best-selling desktop computer model of all time, according to The Guinness Book of World Records. It was also, from 1985 to 1993, the platform for which most video games were made. But although it sold at least twice as many units as other home computers of its time, such as the Apple II, ZX Spectrum, or Commodore Amiga, it is strangely forgotten in many computer histories. In Too Much Fun: The Five Lives of the Commodore 64 Computer (MIT Press, 2024), Jesper Juul argues that the C64 was so popular because it was so versatile, a machine developers and users would reinvent again and again over the course of 40 years.
First it was a serious computer, next a game computer, then a computer for showcasing technical brilliance (graphical demos using the machine in seemingly impossible ways), then a struggling competitor, and finally a retro device whose limitations are now charming. The C64, Juul shows, has been ignored by history because it was too much fun. Richly illustrated in full color, this book is the first in-depth examination of the C64's design and history, and the first to integrate US and European histories. Containing interviews with Commodore engineers as well as an insightful look at C64 games, music, and software, Too Much Fun will appeal to those who used a Commodore 64, those interested in the history of computing and video games and computational literacy, or just those who wish their technological devices would last longer.
Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master’s degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design at the IU International University for Applied Science, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Watchlist.
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An analysis of the game engine Unreal through feminist, race, and queer theories of technology and media, as well as a critique of the platform studies framework itself.
In this first scholarly book on the Unreal game engine, James Malazita explores one of the major contemporary game development platforms through feminist, race, and queer theories of technology and media, revealing how Unreal produces, and is produced by, broader intersections of power. Enacting Platforms: Feminist Technoscience and the Unreal Engine (MIT Press, 2024) takes a novel critical platform studies approach, raising deeper questions: what are the material and cultural limits of platforms themselves? What is the relationship between the analyst and the platform of study, and how does that relationship in part determine what “counts” as the platform itself? Malazita also offers a forward-looking critique of the platform studies framework itself.
The Unreal platform serves as a kind of technical and political archive of the games industry, highlighting how the techniques and concerns of games have shifted and accreted over the past 30 years. Today, Unreal is also used in contexts far beyond games, including in public communication, biomedical research, civil engineering, and military simulation and training. The author's depth of technical analysis, combined with new archival findings, contributes to discussions of topics rarely covered in games studies (such as the politics of graphical rendering algorithms), as well as new readings of previously “closed” case studies (such as the engine's entanglement with the US military and American masculinity in America's Army). Culture, Malazita writes, is not “built into” software but emerges through human practices with code.
Rudolf Inderst is a professor of Game Design with a focus on Digital Game Studies at the IU International University of Applied Science, department lead for Games at Swiss culture magazine Titel kulturmagazin, editor of “DiGRA D-A-CH Game Studies Watchlist”, a weekly messenger newsletter about Game Culture and curator of @gamestudies at tiktok.
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