New Books in Technology

New Books in Technology

By New Books NetworkNewsTechnologyTech News
Download on the App Store

New Books in Technology episodes

  • Paul Langley and Andrew Leyshon, "Fintech Capital: The Digital Transformation of Everyday Money and Finance" (Princeton UP, 2026)

    How is finance changing in the contemporary world? In FinTech Capital: The Digital Transformation of Everyday Money and Finance (Princeton University Press, 2026), Paul Langley, a Professor of Economic Geography at Durham Universityand Andrew Leyshon, a Senior Fellow in the Centre for Economy, Policy and Place, Nottingham Trent University and Emeritus Professor of Economic Geography at the University of Nottingham,

    chart the rise of a new form of capitalism in the digital age. Drawing
    on detailed case studies from across the world, from familiar everyday
    examples such as Klarna to continent-spanning institutions such as Standard Bank,
    the book theorises the dynamics of this new moment in global
    capitalism. Of interest across the social sciences, the book will be
    essential reading for anyone seeking to understand money today.

    Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/technology


    Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.

    53 min
  • Building A Freedom Infrastructure in the Age of Networked Control

    Host Licia Cianetti talks to Venezuelan democracy activist and co-founder of the World Liberty Congress Leopoldo López. As part of PPP’s ongoing collaboration with the Journal of Democracy they discuss Leopoldo’s recent article on Democracy in an Age of Networked Control. They discuss the technological challenges that democracy activists worldwide face today, and how some activists are rethinking their use of technology to elude the infrastructure of control and create new infrastructures for freedom.

    Guest:

    Leopoldo López is a Venezuelan democracy activist and the cofounder of the World Liberty Congress, which is a global network that connects democracy advocates and leaders from across the world. From 2014 to 2020 he was imprisoned for leading peaceful protests and civil resistance against the regime of Nicolás Maduro. Currently he is a Fellow at the Wilson Center.

    Presenter:

    Licia Cianetti is Associate Professor at the University of Birmingham and Founding Deputy Director of CEDAR. She is the Principal Investigator of an upcoming research project on “Resisting Inter-Scalar Authoritarian Networks and Coalitions” (funded by the EU under Horizon Europe grant no. 101286676).

    Transcript here

    The People, Power, Politics podcast brings you the latest insights into the factors that are shaping and re-shaping our political world. It is brought to you by the Centre for Elections, Democracy, Accountability and Representation (CEDAR) based at the University of Birmingham, United Kingdom.

    Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/technology


    Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.

    35 min
  • David I. Waddington, "The Hidden Curriculum of Video Games" (McGill-Queen's UP, 2026)

    Despite decades of inflammatory rhetoric, the real risk of video games lies not in their violent imagery but in the ethical and political sensibilities they normalize. Video games reward speed, efficiency, control, and meritocratic mastery, training players to align with a technolibertarian worldview - one that celebrates individual will, technological power, and skepticism toward collective forms of governance. Rather than asking whether games produce violent individuals, we might more productively ask how they contribute to a commitment to radical capitalism and a belief in highly individualistic worldviews. In this unsettling work David Waddington traces the philosophical roots of technolibertarianism, founded on faith in technological progress and personal freedom. He identifies a darker turn in this thinking, animated by the ideals of Ayn Rand and her archetype of the "tech hero of capitalism." Many games, Waddington argues, invite players to inhabit this archetype, treating mastery, control, and relentless striving as moral virtues. While educational research often praises games for motivating students and fostering problem-solving, Waddington asks a deeper question: What kinds of people do games help us become? Drawing on Martin Heidegger and other thinkers, he explores whether gameplay expands human possibility or narrows it by habituating players to efficient yet restrictive systems. The Hidden Curriculum of Video Games (McGill-Queen's UP, 2026) critiques mainstream game design and educational technology, offering hopeful alternatives and examining reflective games that resist dominant gameplay logics. Written with clarity, passion, and philosophical depth, this thought-provoking work opens new horizons on technology, education, and the moral imagination of play.

    Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master’s degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design and game studies at the HNU University of Applied Sciences Neu-Ulm, Germany, holds the position as lead editor at the online journal TITEL kulturmagazin for the game section, and is editor of the weekly game research newsletter Game Studies Watchlist.

    Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/technology


    Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.

    41 min
  • Daniel L. Gardner, "Thresholds of Digital Gameplay" (MIT Press, 2025)

    Contemporary digital gameplay is only accessible by navigating an

    ecosystem of interfaces that support its computational nature. Account
    logins, controllers, and an assortment of menus, settings, and other
    peripheral-to-gameplay elements support a range of practical and
    necessary functions that result from the transformation of gameplay into
    digital gameplay, as well as broader shifts toward an increasingly
    networked and data-driven world. The games industry has adopted
    usability testing on top of play testing to evaluate how these
    interfaces may influence the accessibility and success of their game
    software, but how embedding gameplay within webs of software, hardware,
    and platform infrastructures impacts the medium, players, and production
    has not yet been fully explored.

    In Thresholds of Digital Gameplay (MIT Press, 2025), Daniel

    Gardner demonstrates how a series of interfaces and other elements on
    the periphery of digital gameplay fundamentally alter the phenomena of
    gaming. This book examines non-gameplay-centered material or mechanical
    attachments that surround and enclose gameplay while directing or
    mediating our experience of it—for example, access controls, character
    configuration, and microtransactional storefronts.

    Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He

    received a master’s degree in political science, American cultural
    studies as well as contemporary and recent history from
    Ludwig-Maximilians-University, Munich and holds two PhDs in game studies
    (LMU & University of Passau). Currently, he's teaching as a
    professor for game design and game studies at the HNU University of
    Applied Sciences Neu-Ulm, Germany, holds the position as lead editor at
    the online journal TITEL kulturmagazin for the game section, and is
    editor of the weekly game research newsletter Game Studies Watchlist.

    Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/technology


    Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.

    59 min
  • Stefan Höltgen et al., "Commodore 64: Past, Present, and Future of a Home Computer" (Projekt Verlag, 2026)

    The Commodore 64 is the most significant computer of its era. From 1982 to 1994, a total of 27 million units were sold—more than any other computer from a single manufacturer afterwards. Due to its widespread use as well as its techni­cal features, the C64 has a huge international following—even to this day. The 19 contributions compiled in Commodore 64: Past, Present, and Future of a Home Computer (Projekt Verlag, 2026) illustrate the significance of the platform for the digitalization of society, the general public’s computer science knowledge, as well as digital art and culture—both in the past, present, and also in the future. Volume 5 of the »Computer Archaeology« series is partly based on the confer­ence of the same name held in 2024 at the University of Bonn and has here been supplemented with additional contributions from the fields of artificial intelli­gence, quantum computing, and digital humanities.

    Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master’s degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design and game studies at the HNU University of Applied Sciences Neu-Ulm, Germany, holds the position as lead editor at the online journal TITEL kulturmagazin for the game section, and is editor of the weekly game research newsletter Game Studies Watchlist.

    Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/technology


    Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.

    27 min
  • Fenwick McKelvey, "SimPolitics: America’s Quest to Solve Politics with Computers" (MIT Press, 2026)

    This book is available open access.

    For

    more than six decades, the public has been promised that computers will
    revolutionize politics, both nationally and internationally. In SimPolitics: America’s Quest to Solve Politics with Computers
    (MIT Press, 2026), Dr. Fenwick McKelvey traces the entwined history of
    politics and computers from the 1960s to the late 1980s. He shows how
    programmers, consultants, academics, political scientists, and peace
    activists all worked—sometimes in tandem, sometimes not—to build
    simulations to win campaigns, predict coups, forecast the future, and render politics as legible as a spreadsheet.

    Drawing

    on novel archival and historical research, Dr. McKelvey recounts the
    history of efforts to simulate politics by building models of elections,
    voters, and international relations. Comparing attempts in the United
    States to simulate domestic electoral politics and international
    affairs, he reveals the unexamined connections and conflicts between the
    two projects. His book provides a helpful guide to taking stock of
    exaggerated claims that AI and technology will fix politics, while
    presenting the long history of such promised technological fixes.

    This interview was conducted by Dr. Miranda Melcher whose book

    focuses on post-conflict military integration, understanding treaty
    negotiation and implementation in civil war contexts, with qualitative
    analysis of the Angolan and Mozambican civil wars. You can find
    Miranda’s interviews on New Books with Miranda Melcher, wherever you get your podcasts. 

    Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/technology


    Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.

    50 min
  • Soraya Murray, "Technothriller: Film and the American Imagination" (MIT Press, 2026)

    Technothriller: Film and the American Imagination

    (MIT Press, 2026) is the first dedicated examination of popular movies
    classified as “thrillers” that channel societal anxiety or dread about
    advanced technologies like supercomputers, robotics, AI, biotech,
    military weaponry, and surveillance culture. Technothriller is
    about the changing imagination of technology within an American context
    and its role in engineering some of the most profound ideologies of
    modern life.

    Soraya Murray

    is a Professor in the Film and Digital Media Department at the
    University of California, Santa Cruz. Her work explores the visual
    culture of innovation, advanced computation, and its imaginaries as
    imaged in popular American films, for which technology assumes a central
    role. Murray’s first book, On Video Games: The Visual Politics of Race, Gender and Space (I.B. Tauris, 2018, paperback 2021), examines popular video games like Assassin’s Creed, Spec Ops: The Line, Metal Gear Solid, and Grand Theft Auto as visual culture. She currently serves as Provost of Porter College, UCSC.

    Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/technology


    Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.

    1 hr 2 min
  • The Emerging Anocracy: AI, Tech Oligarchs, and the Future of Democracy with Alexis Cruz

    In this episode of International Horizons, RBI Acting Director Eli Karetny sits down with Alexis Cruz, founder of Enough Consulting and former strategic advisor for governance at Meta. Cruz explores how the proliferation of AI and digital platforms has shifted global politics into an "anocracy"—a precarious gray zone situated between traditional democracy and authoritarianism.

    Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/technology


    Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.

    58 min
  • Ali Fard, "Grounding the Cloud: Urbanism in the Shadow of Data" (U Minnesota Press, 2026)

    Since the 1990s, technologists have promoted a vision of the “cloud” as a shapeless and intangible entity. Grounding the Cloud: Urbanism in the Shadow of Data

    (University of Minnesota Press, 2026) by Dr. Ali Fard peers through
    this hazy façade to reveal the earthly material foundations of global
    computing and data extraction. Tracing the historical and technological
    development of the cloud computing paradigm, Dr. Fard exposes an
    ever-evolving project in which ideologies, economic models, and
    marketing images collude to shape our shared urban environments.

    Demonstrating how technology’s spatial footprint now stretches to nearly every corner of the globe, Grounding the Cloud analyzes

    the often-hidden infrastructures that facilitate platform
    capitalism—from the mines extracting rare earth minerals in remote
    regions to the vast global network of fiber-optic cables at the bottom of the oceans to the nondescript data centers
    that sit on the peripheries of major urban areas. Meanwhile, with
    compelling examples of smart-city initiatives and corporate campuses,
    Dr. Fard shows how the future of urbanism is deeply intertwined with the
    growing economies of data extraction.

    Breaking

    down the myth of a clean and efficient tech urbanism, this book makes
    visible the complex material geographies and geopolitics that undergird
    today’s most powerful and omnipresent corporations. A timely critique of
    the growing agency of tech platforms in determining the future of urban
    space, Grounding the Cloud offers an essential framework for understanding the shifting relationship between technology and urbanization.

    This interview was conducted by Dr. Miranda Melcher whose book

    focuses on post-conflict military integration, understanding treaty
    negotiation and implementation in civil war contexts, with qualitative
    analysis of the Angolan and Mozambican civil wars. You can find
    Miranda’s interviews on New Books with Miranda Melcher, wherever you get your podcasts. 

    Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/technology


    Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.

    44 min
  • Campaigning, Parties and the Digital in Contemporary Politics

    Politics, parties and campaigning are all changing. AI, digital tools and the rapid spread of messages all mean that the conduct and content of politics are changing. In many respects, it feels like the only constant is change. But closer observation often illuminates a patchier picture with elements of change and elements that remain. Moreover, change can be more evolutionary than revolutionary, and the change is not always along the lines we might predict. So, how and in what ways is political campaigning changing? What role are digital tools playing? What do citizens want from their political parties, and what are they (or could be) doing to meet those desires and expectations? Join Tim Haughton and guest Kate Dommett for a discussion of campaigning, digital politics and political parties.

    Kate Dommett is Professor of Digital Politics at the University of Sheffield. Among her many publications are The Reimagined Party: Democracy, change and the public, published by Manchester University Press in 2020, and a co-authored book with Glenn Kefford & Simon Kruschinski, Data Driven Campaigning and Political Parties: Five Advanced Democracies Compared, published by Oxford University Press in 2024.

    Tim Haughton is Professor of Comparative and European Politics and a Deputy Director of CEDAR at the University of Birmingham. He is the author, inter alia, of The New Party Challenge published by Oxford University Press in 2020 and Clicks and Mortar: Electoral Campaigning in the 21st Century published last year in Government and Opposition.

    The People, Power, Politics podcast brings you the latest insights into the factors that are shaping and re-shaping our political world. It is brought to you by the Centre for Elections, Democracy, Accountability and Representation (CEDAR) based at the University of Birmingham, United Kingdom.

    Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/technology


    Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.

    53 min

About New Books in Technology

From the publisher's feed

This podcast is a channel on the New Books Network. The New Books Network is an academic audio library dedicated to public education. In each episode you will hear scholars discuss their recently published research with another expert in their field.

More shows like New Books in Technology

Radiolab by WNYC Studios

Radiolab

43,855 Listeners

New Books in Philosophy by New Books Network

New Books in Philosophy

110 Listeners

New Books in History by Marshall Poe

New Books in History

212 Listeners

New Books in Military History by Marshall Poe

New Books in Military History

160 Listeners

New Books in Political Science by New Books Network

New Books in Political Science

62 Listeners

New Books in Economics by Marshall Poe

New Books in Economics

27 Listeners

New Books in Psychoanalysis by Marshall Poe

New Books in Psychoanalysis

189 Listeners

New Books in African American Studies by New Books Network

New Books in African American Studies

165 Listeners

New Books in Environmental Studies by Marshall Poe

New Books in Environmental Studies

24 Listeners

New Books in Indigenous Studies by Marshall Poe

New Books in Indigenous Studies

104 Listeners

New Books in Intellectual History by New Books Network

New Books in Intellectual History

66 Listeners

The Quanta Podcast by Quanta Magazine

The Quanta Podcast

543 Listeners