New Books in Technology

New Books in Technology

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New Books in Technology episodes

  • Nuclear Ghosts: Ryo Morimoto (EF, JP)

    John and Elizabeth, in this special Centennial episode of Recall this Book, explore spectral radiation with Ryo Morimoto, Assistant Professor of Anthropology at Princeton University. His new book Nuclear Ghost: Atomic Livelihoods in Fukushima's Grey Zone (University of California Press, 2023) is based on several years of fieldwork in coastal Fukushima after the triple disaster of earthquake, tsunami, and nuclear accident. Ryo's book shows how residents of the region live with and through the "nuclear ghost" that resides with them.

    The trio discuss ways that residents acclimatize themselves to the presence of radiation, efforts to live their lives in ways not only shaped by catastrophe and irradiation, and the Geiger counter as a critical object.

    Ryo relates the astonishing--but when you stop to think unsurprising—fact that "once you have [a Geiger counter] you actually want to see higher scores."

    Mentioned in this episode:

    • Paul Saint-Amour, Tense Future
    • Arkady and Boris Strugatsky Roadside Picnic
    • Tarkovksy, Stalker (the film)
    • Stalker (the video game)
    • Haruki Murakami 1Q84
    • Pat Barker The Ghost Road
    • Read the episode here

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      41 min
    • Isabel Huacuja Alonso, "Radio for the Millions: Hindi-Urdu Broadcasting Across Borders" (Columbia UP, 2022)

      From news about World War II to the broadcasting of music from popular movies, radio played a crucial role in an increasingly divided South Asia for more than half a century. Radio for the Millions: Hindi-Urdu Broadcasting Across Borders (Columbia University Press, 2023) by Isabel Huacuja Alonso examines the history of Hindi-Urdu radio during the height of its popularity from the 1930s to the 1980s, showing how it created transnational communities of listeners.

      Huacuja Alonso argues that despite British, Indian, and Pakistani politicians’ efforts to usurp the medium for state purposes, radio largely escaped their grasp. She demonstrates that the medium enabled listeners and broadcasters to resist the cultural, linguistic, and political agendas of the British colonial administration and the subsequent independent Indian and Pakistani governments. Rather than being merely a tool of nation building in South Asia, radio created affective links that defied state agendas, policies, and borders. It forged an enduring transnational soundscape, even after the 1947 Partition had made a united India a political impossibility.

      The book traces how people engaged with radio across news, music, and drama broadcasts, arguing for a more expansive definition of what it means to listen. She develops the concept of “radio resonance” to understand how radio relied on circuits of oral communication such as rumor and gossip and to account for the affective bonds this “talk” created. By analyzing Hindi film-song radio programs, she demonstrates how radio spurred new ways of listening to cinema. Drawing on a rich collection of sources, including newly recovered recordings, listeners’ letters to radio stations, original interviews with broadcasters, and archival documents from across three continents, Radio for the Millions rethinks assumptions about how the medium connects with audiences.

      Isabel Huacuja Alonso is an Assistant Professor in the Department of Middle Eastern, South Asia, and African Studies (MESAAS) at Columbia University. She is a historian of sound media and modern South Asia.

      Shatrunjay Mall is a PhD candidate at the Department of History at the University of Wisconsin-Madison. He works on transnational Asian history, and his dissertation explores intellectual, political, and cultural intersections and affinities that emerged between Indian anti-colonialism and imperial Japan in the twentieth century.

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      38 min
    • Celeste Vaughan Curington et al., "The Dating Divide: Race and Desire in the Era of Online Romance" (U California Press, 2021)

      The Dating Divide: Race and Desire in the Era of Online Romance (U California Press, 2021) is the first comprehensive look at "digital-sexual racism," a distinct form of racism that is mediated and amplified through the impersonal and anonymous context of online dating. Drawing on large-scale behavioral data from a mainstream dating website, extensive archival research, and more than seventy-five in-depth interviews with daters of diverse racial backgrounds and sexual identities, Curington, Lundquist, and Lin illustrate how the seemingly open space of the internet interacts with the loss of social inhibition in cyberspace contexts, fostering openly expressed forms of sexual racism that are rarely exposed in face-to-face encounters. The Dating Divide is a fascinating look at how a contemporary conflux of individualization, consumerism, and the proliferation of digital technologies has given rise to a unique form of gendered racism in the era of swiping right--or left.

      The internet is often heralded as an equalizer, a seemingly level playing field, but the digital world also acts as an extension of and platform for the insidious prejudices and divisive impulses that affect social politics in the "real" world. Shedding light on how every click, swipe, or message can be linked to the history of racism and courtship in the United States, this compelling study uses data to show the racial biases at play in digital dating spaces.

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      46 min
    • Cassette Culture in Modern Egypt: A Conversation with Andrew Simon

      Andrew Simon, a historian of media, popular culture, and the Middle East at Dartmouth College, discusses his new book Media of the Masses: Cassette Culture in Modern Egypt (Stanford University Press, 2022) , with Peoples & Things host, Lee Vinsel. Media of the Masses is an engaging book that examines the impact of cassettes, cassette players, and their users during a particular period in Egypt's recent past. It provides a brilliant example of how disparate and surprising sources can be used to uncover the extraordinary story of an ordinary technology. Along the way, Simon directs our attention to a significant truth: audiocassettes provided countless people with the opportunity to create and circulate cultural content long before the internet and social media ever entered our daily lives. This book will captivate anyone interested in the history of technology, mass media, or popular culture.

      Lee Vinsel is an associate professor in the Department of Science, Technology and Society at Virginia Tech. He studies human life with technology, with particular focus on the relationship between government, business, and technological change. His first book, Moving Violations: Automobiles, Experts, and Regulations in the United States, was published by Johns Hopkins University Press in July 2019.

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      1 hr 5 min
    • Social Media Influencers and Digital Media Regulation in Vietnam

      In 2021, a famous Vietnamese businesswoman hosted a three-hour long Facebook livestream, in which she named and shamed celebrities for their controversial public behaviours. This formed part of a regular pattern of personal attacks, in which she weaponised livestreaming to denounce media and charity organisations in front of huge online audiences. This case marked a turning point in Vietnam, forcing the government to contend with growing political activity in the online environment, and prompting new digital media regulation.

      In this episode, Dr Jonathon Hutchinson joins Dr Natali Pearson to discuss this case and other examples of online socio-political activism in Vietnam, reflecting on the tension between social media influencing and digital media regulation, and highlighting its potential positive and negative effects.

      About Jonathon Hutchinson:

      Dr Jonathon Hutchinson is a Senior Lecturer in Online Communication and Media at the University of Sydney. He is a Chief Investigator on the Australian Research Council Discovery Project, Online News and Media Pluralism, and is also a Chief Investigator on the eSafety Commission Research project, Emerging online safety issue: co-creating social media education with young people. His research explores cultural production, public service media, cultural intermediation, everyday social media, automated media, and algorithms in media. He is the Editor-in-Chief of the Policy & Internet journal and the Treasurer for the Australian and New Zealand Communication Association. Dr Hutchinson is on the Board of Directors for the Wholistic World Innovation Trophy as part of the Diplomatic World Institute and is an active and regular contributor to the media. He is an award-winning author with articles in a number of national and international Scimago Q1 journals, government submissions, and his book, Cultural Intermediaries: Audience Participation and Media Organisations (2017), is published through Palgrave Macmillan.

      For more information or to browse additional resources, visit the Sydney Southeast Asia Centre’s website: www.sydney.edu.au/sseac.

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      25 min
    • Seeing Truth in Photographs

      Artist Penelope Umbrico talks about her work, images as currency, and how technology and various platforms herd images. And is photography tyrannical? Umbrico has some thoughts.

      Learn more about the Seeing Truth exhibition at our website.

      Follow us on Twitter @WhyArguePod and on Instagram @WhyWeArguePod

      Alexis L. Boylan is the director of academic affairs of the University of Connecticut Humanities Institute (UCHI) and an associate professor with a joint appointment in the Art and Art History Department and the Africana Studies Institute

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      40 min
    • Jacob Birken, "Video Games: Digital Image Cultures" (Verlag Klaus Wagenbach, 2022)

      Let's plays are among the most popular genres on YouTube. The visual worlds of video games shape the worldviews of millions. Gaming is a hobby and a mass spectacle.

      For a long time, the history of video games was primarily one of technical progress: from pixelated figures in 2D to increasingly convincing illusions of reality in games like Control. At the same time, independent game worlds emerge, such as in the expressionist dystopia Disco Elysium. 

      In Video Games: Digital Image Cultures (Videospiele: Digitale Bildkulturen), Jacob Birken vividly analyzes the different types and generations of games, provides insights into the interaction of hardware and software, and shows how newer video games stylistically reference the past of their own medium. But does this also revive the unfulfilled promises of the future of the information society?

      Jacob Birken writes and researches on the history, aesthetics, and theory of media technologies. In 2018, he published "The California Institution" on the 1906 San Francisco earthquake. He currently works at the UAS Düsseldorf and the University of Cologne.

      Rudolf Inderst is a professor of Game Design with a focus on Digital Game Studies at the IU International University of Applied Science, editor of “Game Studies Watchlist”, a weekly messenger newsletter about Game Culture and curator of @gamestudies at tiktok.

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      1 hr 33 min
    • Fabio Duarte and Ricardo Alvarez, "Urban Play: Make-Believe, Technology, and Space" (MIT Press, 2021)

      Why technology is most transformative when it is playful, and innovative spatial design happens only when designers are both tinkerers and dreamers.

      In Urban Play: Make-Believe, Technology, and Space (MIT Press, 2021), Fábio Duarte and Ricardo Álvarez argue that the merely functional aspects of technology may undermine its transformative power. Technology is powerful not when it becomes optimally functional, but while it is still playful and open to experimentation. It is through play—in the sense of acting for one's own enjoyment rather than to achieve a goal—that we explore new territories, create new devices and languages, and transform ourselves. Only then can innovative spatial design create resonant spaces that go beyond functionalism to evoke an emotional response in those who use them.

      The authors show how creativity emerges in moments of instability, when a new technology overthrows an established one, or when internal factors change a technology until it becomes a different technology. Exploring the role of fantasy in design, they examine Disney World and its outsize influence on design and on forms of social interaction beyond the entertainment world. They also consider Las Vegas and Dubai, desert cities that combine technology with fantasies of pleasure and wealth. Video games and interactive media, they show, infuse the design process with interactivity and participatory dynamics, leaving spaces open to variations depending on the users' behavior. Throughout, they pinpoint the critical moments when technology plays a key role in reshaping how we design and experience spaces.

      Michael O. Johnston, Ph.D. is an Assistant Professor of Sociology at William Penn University. He is the author of Community Media Representations of Place and Identity at Tug Fest: Reconstructing the Mississippi River (Lexington, 2022). His general area of study is on media representations of people and place at festivals and celebrations. He is currently working on his next book where he conducted research on an annual canoeing and kayaking event that takes place on the Upper Mississippi River. To learn more about Michael O. Johnston you can go to his website, Google Scholar, Twitter @ProfessorJohnst, or by email at [email protected].

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      1 hr 8 min
    • Laurent Richard and Sandrine Rigaud, "Pegasus: How a Spy in Your Pocket Threatens the End of Privacy, Dignity, and Democracy" (Henry Holt, 2023)

      Pegasus: How a Spy in Your Pocket Threatens the End of Privacy, Dignity, and Democracy (Henry Holt, 2023) is the inside story of a worldwide investigation, sparked by the leak which revealed that cyber-intrusion and cyber-surveillance are happening with exponentially increasing frequency, across the globe. Pegasus, it turns out, is less a law enforcement tool than a weapon for hire and not only a threat to privacy but also to democracy, as the most notorious human-rights-violating governments and autocrat-wannabes are licensing and utilizing Pegasus spyware in the most vulnerable democracies in the world. Pegasus follows the personal stories of real victims--intrepid individuals who have spoken truth to some of the most corrupt, risible powers around the globe.

      Laurent Richard is a Paris-based award-winning documentary filmmaker and journalist who was named the 2018 European Journalist of the Year at the Prix Europa in Berlin. He is the founder of Forbidden Stories, a network of investigative journalists devoted continuing the unfinished work of murdered reporters to ensure the work they died for is not buried with them.

      Sandrine Rigaud is a French investigative journalist. As editor of Forbidden Stories since 2019, she coordinated the award-winning Pegasus Project and the Cartel Project, an international investigation of assassinated Mexican journalists.

      Caleb Zakarin is the Assistant Editor of the New Books Network.

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      27 min
    • Alan Meades, "Arcade Britannia: A Social History of the British Amusement Arcade" (MIT Press, 2022)

      The story of the British amusement arcade from the 1800s to the present. 

      Amusement arcades are an important part of British culture, yet discussions of them tend to be based on American models. Alan Meades, who spent his childhood happily playing in British seaside arcades, presents the history of the arcade from its origins in traveling fairs of the 1800s to the present. Drawing on firsthand accounts of industry members and archival sources, including rare photographs and trade publications, he tells the story of the first arcades, the people who made the machines, the rise of video games, and the legislative and economic challenges spurred by public fears of moral decline. 

      Arcade Britannia: A Social History of the British Amusement Arcade (MIT Press, 2022) highlights the differences between British and North American arcades, especially in terms of the complex relationship between gambling and amusements. He also underlines Britain’s role in introducing coin-operated technologies into Europe, as well as the industry’s close links to America and, especially, Japan. He shows how the British arcade is a product of centuries of public play, gambling, entrepreneurship, and mechanization. Examining the arcade’s history through technological, social, cultural, biographic, and legislative perspectives, he describes a pendulum shift between control and liberalization, as well as the continued efforts of concerned moralists to limit and regulate public play. 

      Finally, he recounts the impact on the industry of legislative challenges that included vicious taxation, questions of whether copyright law applied to video-game code, and the peculiar moment when every arcade game in Britain was considered a cinema.

      Rudolf Inderst is a professor of Game Design with a focus on Digital Game Studies at the IU International University of Applied Science, editor of “Game Studies Watchlist”, a weekly messenger newsletter about Game Culture and curator of @gamestudies at tiktok.

      Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/technology


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      55 min

    About New Books in Technology

    From the publisher's feed

    This podcast is a channel on the New Books Network. The New Books Network is an academic audio library dedicated to public education. In each episode you will hear scholars discuss their recently published research with another expert in their field.

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