New Books in Technology

New Books in Technology

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New Books in Technology episodes

  • Jennifer Jill Fellows and Lisa Smith, "Gender, Sex, and Tech!: An Intersectional Feminist Guide" (Canadian Scholars, 2022)

    In this timely collection, gender, sex, and technology are explored through an intersectional and interdisciplinary lens. Gender, Sex, and Tech!: An Intersectional Feminist Guide (Canadian Scholars, 2022) provides insight into the ways that technology affects, and is affected by, cultural perceptions of gender and sex. Through an examination of a range of past and present issues, the text highlights our relationships to technology and illustrates how gendered relations are shaped and transformed through social and technological innovations. Contributors bring to the fore feminist, decolonizing, and anti-racist methods to examine our everyday uses of technology, from the mundane to the surreal to the playful to the devastating. Original research and scholarship is skillfully grounded in real-world scenarios like revenge pornography, gender bias in artificial intelligence, menstrual tracking, online dating, and the COVID-19 pandemic, inviting students to take a closer look at technological transformations and their impact on gendered lived experience and to consider how the benefits of technology are inequitably shared within society. Centring Canadian scholars and Canadian perspectives without losing sight of the broader global connection, Gender, Sex, and Tech! is bursting with timely and of-the-moment content, making this collection a must-read for courses focused on gender and technology.

    Dr. Iqra Shagufta Cheema writes and teaches about transnational feminisms, Global South #MeToos, postmodernist postcolonial literatures, transnational feminisms, and global cinema.

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    50 min
  • Julie A. Turnock, "The Empire of Effects: Industrial Light and Magic and the Rendering of Realism" (U Texas Press, 2022)

    Just about every major film now comes to us with an assist from digital effects. The results are obvious in superhero fantasies, yet dramas like Roma also rely on computer-generated imagery to enhance the verisimilitude of scenes. But the realism of digital effects is not actually true to life. It is a realism invented by Hollywood—by one company specifically: Industrial Light & Magic.

    The Empire of Effects: Industrial Light & Magic and the Rendering of Realism (University of Texas Press, 2022) shows how the effects company known for the puppets and space battles of the original Star Wars went on to develop the dominant aesthetic of digital realism. Julie A. Turnock finds that ILM borrowed its technique from the New Hollywood of the 1970s, incorporating lens flares, wobbly camerawork, haphazard framing, and other cinematography that called attention to the person behind the camera. In the context of digital imagery, however, these aesthetic strategies had the opposite effect, heightening the sense of realism by calling on tropes suggesting the authenticity to which viewers were accustomed. ILM’s style, on display in the most successful films of the 1980s and beyond, was so convincing that other studios were forced to follow suit, and today, ILM is a victim of its own success, having fostered a cinematic monoculture in which it is but one player among many.

    Joel Tscherne is an Adjunct History Professor at Southern New Hampshire University. His Twitter handle is @JoelTscherne.

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    1 hr 18 min
  • Don’t Hate the Player: The World of E-Sports

    On this episode of Darts and Letters, we took a personal journey into virtual sport. Listen in as guest host (and regular lead producer) Jay Cockburn gets ready to enter the world of e-sports, with a lesson in Super Smash Bros from a top player and professional coach. Find out why he won’t make it (spoiler alert: he doesn’t have that reaction time he used to); but also, find out why he might not want to make it. Unfortunately, e-sports have many of the problems that ‘real’ sports do, and some are even worse. E-sports have lower pay, more stringent IP regimes, singular corporate control, and less labour organizing. However, could things be changing? Jay talks to Alexander Lee, esports and games reporter at Digiday. He takes us through the booming world of esports: the good, the bad, the repetitive stress injuries, and what to do about it.

    —————————-SUPPORT THE SHOW—————————-

    You can support the show for free by following or subscribing on Spotify, Apple Podcasts, or whichever app you use. This is the best way to help us out and it costs nothing so we’d really appreciate you clicking that button.

    If you want to do a little more we would love it if you chip in. You can find us on patreon.com/dartsandletters. Patrons get content early, and occasionally there’s bonus material on there too.

    ——————-ABOUT THE SHOW——————

    For a full list of credits, contact information, and more, visit our about page.

    Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/technology

    35 min
  • Enter the Zuckerverse: On the Metaverse and its Corporatization

    The term “metaverse” was coined in a 1993 science fiction novel. Since then, it’s grown from a dystopian literary concept to a reality that corporations want to sell you. Strap on some VR goggles and escape your tired analog life! Except that the systemic issues we already have seem to be creeping into the metaverse, too.

    As the lines between virtuality and physicality continue to blur, companies like Mark Zuckerberg’s Meta are setting their sights on virtual worlds. It’s a new frontier, full of potential – and full of our valuable data. Metaverses like Second Life or World of Warcraft can be positive and even game-changing experiences on the individual level, but when it comes to navigating a virtual society with a capitalist backdrop…things get a bit dicey.

    On this episode, guest host and producer Ren Bangert explores the metaverse. First, we hear a love story from the glory days of Second Life, told to us by Sandrine Han – a scholar of virtual worlds and a long-time Second Lifer. Then, writer and game developer Ian Bogost takes us on a deep dive into the corporatization of the metaverse. We’ll hear how the metaverse has grown from a dystopian warning from science fiction to a sinister data-mining reality – and how even the shiniest of tech utopias are still functioning under the same old capitalism.

    —————————-SUPPORT THE SHOW—————————-

    You can support the show for free by following or subscribing on Spotify, Apple Podcasts, or whichever app you use. This is the best way to help us out and it costs nothing so we’d really appreciate you clicking that button.

    If you want to do a little more we would love it if you chip in. You can find us on patreon.com/dartsandletters. Patrons get content early, and occasionally there’s bonus material on there too.

    ——————-ABOUT THE SHOW——————

    For a full list of credits, contact information, and more, visit our about page.

    Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/technology

    47 min
  • Cassidy Puckett, "Redefining Geek: Bias and the Five Hidden Habits of Tech-Savvy Teens" (U Chicago Press, 2022)

    Picture a typical computer geek. Likely white, male, and someone you’d say has a “natural instinct” for technology. Yet, after six years teaching technology classes to first-generation, low-income middle school students in Oakland, California, Cassidy Puckett has seen firsthand that being good with technology is not something people are born with—it’s something they learn. In Redefining Geek: Bias and the Five Hidden Habits of Tech-Savvy Teens (U Chicago Press, 2022), she overturns the stereotypes around the digitally savvy and identifies the habits that can help everyone cultivate their inner geek.

    Drawing on observations and interviews with a diverse group of students around the country, Puckett zeroes in on five technology learning habits that enable tech-savvy teens to learn new technologies: a willingness to try and fail, management of frustration and boredom, use of models, and the abilities to use design logic and identify efficiencies. In Redefining Geek, she shows how to measure and build these habits, and she demonstrates how many teens historically marginalized in STEM are already using these habits and would benefit from recognition for their talent, access to further learning opportunities, and support in career pathways. She argues that if we can develop, recognize, and reward these technological learning habits in all kids—especially girls and historically marginalized racial and ethnic groups—we can address many educational inequities and disparities in STEM.

    Revealing how being good with technology is not about natural ability but habit and persistence, Redefining Geek speaks to the ongoing conversation on equity in technology education and argues for a more inclusive technology learning experience for all students.

    Joao Souto-Maior is PhD Candidate in Sociology of Education at the New York University. 

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    1 hr 5 min
  • Brett Scott, "Cloudmoney: Cash, Cards, Crypto, and the War for Our Wallets" (Harper Business, 2022)

    In Cloudmoney: Cash, Cards, Crypto, and the War for Our Wallets (Harper Business, 2022), Brett Scott tells an urgent and revelatory story about how the fusion of Big Finance and Big Tech requires “cloudmoney”—digital money underpinned by the banking sector—to replace physical cash. He dives beneath the surface of the global financial system to uncover a long-established lobbying infrastructure: an alliance of partners waging a covert war on cash. He explains the technical, political, and cultural differences between our various forms of money and shows how the cash system has been under attack for decades, as banking and tech companies promote a cashless society under the banner of progress.

    Cloudmoney takes us to the front lines of a war for our wallets that is also about our freedom, from marketing strategies against cash to the weaponization of COVID-19 to push fintech platforms, and from there to the rise of the cryptocurrency rebels and fringe groups pushing back. It asks the most pressing questions: 

    • Who benefits from a cashless society and who gets left behind? 
    • Is the end of cash the end of true privacy?
    • And is our cloudmoney future closer than we think it is?

    • Brett Scott is an economic anthropologist, financial activist, and former broker. In 2013 he published The Heretic’s Guide to Global Finance: Hacking the Future of Money, and since then has spoken at hundreds of events across the globe and has appeared across international media, including BBC World News and Sky News. He has written extensively on financial reform, digital finance, alternative currency, blockchain technology, and the cashless society for publications like the Guardian, New Scientist, Huffington Post, Wired, and CNN.com, and also publishes the Altered States of Monetary Consciousness newsletter. He has worked on financial reform campaigns and alternative currency systems with a wide range of groups and is a Senior Fellow of the Finance Innovation Lab (UK). He currently resides in Berlin.

      Utsav Saksena is a Research Fellow at the National Institute of Public Finance and Policy (NIPFP), an autonomous institute under the Ministry of Finance, Government of India. He can be reached at [email protected]. Note: opinions expressed in this podcast are purely personal and do not reflect the official position of NIPFP or the Ministry of Finance, Government of India.

      Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/technology

      1 hr 5 min
    • Alfie Bown, "Dream Lovers: The Gamification of Relationships" (Pluto Press, 2022)

      We are in the middle of a 'desirevolution' - a fundamental and political transformation of the way we desire as human beings. Perhaps as always, new technologies - with their associated and inherited political biases - are organising and mapping the future. What we don’t seem to notice is that the primary way in which our lives are being transformed is through the manipulation and control of desire itself.

      Our very impulses, drives and urges are 'gamified' to suit particular economic and political agendas, changing the way we relate to everything from lovers and friends to food and politicians. Digital technologies are transforming the subject at the deepest level of desire – re-mapping its libidinal economy - in ways never before imagined possible. From sexbots to smart condoms, fitbits to VR simulators and AI to dating algorithms, the 'love industries' are at the heart of the future smart city and the social fabric of everyday life.

      Alfie Bown's Dream Lovers: The Gamification of Relationships (Pluto Press, 2022) considers these emergent technologies and what they mean for the future of love, desire, work and capitalism.

      Rudolf Inderst is a professor of Game Design with a focus on Digital Game Studies at the IU International University of Applied Science.

      Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/technology

      59 min
    • Gamify Everything: Turning Work Into Play . . . for Better and for Worse

      Setting goals for the new year? Learning a language? Going for a run? Delivering food? Picking packages off a warehouse shelf for delivery? There’s a game for that. Or, at least, a gamified system designed to nudge you in a series of pre-programmed directions in the service of the state, techno-capitalist overlords, or any number of other groups and entities that chart the course of our hyper-connected, cutting-edge, dystopian 21st century lives. On this episode of Darts and Letters, guest host Jay Cockburn and our guests take us through the gamification of…everything.

      —————————-SUPPORT THE SHOW—————————-

      You can support the show for free by following or subscribing on Spotify, Apple Podcasts, or whichever app you use. This is the best way to help us out and it costs nothing so we’d really appreciate you clicking that button.

      If you want to do a little more we would love it if you chip in. You can find us on patreon.com/dartsandletters. Patrons get content early, and occasionally there’s bonus material on there too.

      ——————-ABOUT THE SHOW——————

      For a full list of credits, contact information, and more, visit our about page.

      Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/technology

      52 min
    • Save the Whales: The Addictive Psychology Behind Video Games

      We’ll save the Moby Dick puns for the episode itself, but suffice it to say that sinister game developers are on a whale hunt. This episode, originally published last fall, is about the sophisticated psychological tactics they use to hunt and capture their prey. Free to play mobile games as glorified slot machines, in-game purchases even for triple-A titles, game design that keep gamers hooked to their rigs. These practices are often exploitative and, for some who fall victim to them, devastating. Some countries, like China, are pushing back. But their restrictions are overbearing and unlikely to work as people skirt the restrictions. There are better ways. On this episode of Darts and Letters, we take a journey to save the whales.

      —————————-SUPPORT THE SHOW—————————-

      You can support the show for free by following or subscribing on Spotify, Apple Podcasts, or whichever app you use. This is the best way to help us out and it costs nothing so we’d really appreciate you clicking that button.

      If you want to do a little more we would love it if you chip in. You can find us on patreon.com/dartsandletters. Patrons get content early, and occasionally there’s bonus material on there too.

      ——————-ABOUT THE SHOW——————

      For a full list of credits, contact information, and more, visit our about page.

      Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/technology

      1 hr 2 min
    • Ann Blair et al., "Information: A Historical Companion" (Princeton UP, 2021)

      Information is everywhere. We live in an “Information” Society. We can get more of it faster, quicker, and in more different shapes and sizes than at probably any other time in history. Meanwhile, misinformation (a very old word) and disinformation (a neologism of the 20th century) have worked their way into our collective cultural lexicon. 

      Like everything, information has a history and Information: A Historical Companion (Princeton UP, 2021)—just shy of 900 pages, comprising 13 narrative essays, followed by 100 shorter pieces on particular technologies, practices, etc. relevant to information history—is an invaluable and highly readable reference work to help us orient in that history. This collaboration of 107 contributing experts has been brought to fruition by a team of four editors: Ann Blair, Paul Duguid, Anja-Silvia Goeing, and Anthony Grafton. In the interview, we talk with Ann Blair and Anthony Grafton, experts who know, among a great many other things, as much anybody about the history of one of the earliest and stable means of storing and transmitting information, the book. They have also been paying close attention to how the information ecosystem of our own day is evolving. Listen in for this wide-ranging conversation.

      Erika Monahan is an associate professor of history at the University of New Mexico.

      Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/technology

      1 hr 18 min

    About New Books in Technology

    From the publisher's feed

    This podcast is a channel on the New Books Network. The New Books Network is an academic audio library dedicated to public education. In each episode you will hear scholars discuss their recently published research with another expert in their field.

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