
Sign up to save your podcasts
Or
Every day some 85 million people - most of them kids - show up to play, chat and spend money on Roblox. That’s a massive audience just about any tech or media company would like to have. But David Baszucki wants more: He thinks his platform can eventually command 10% of the worldwide gaming market.
I spent time talking to Baszucki about those ambitions and what has to happen to make it a reality. But I also wanted to spend time getting him to explain what exactly Roblox is, and why its low-fi, user generated games resonate with his audience. It’s an unlikely special sauce that has made the company, which spent years flying under the radar, worth some $40 billion today.
Learn more about your ad choices. Visit podcastchoices.com/adchoices
4.4
543543 ratings
Every day some 85 million people - most of them kids - show up to play, chat and spend money on Roblox. That’s a massive audience just about any tech or media company would like to have. But David Baszucki wants more: He thinks his platform can eventually command 10% of the worldwide gaming market.
I spent time talking to Baszucki about those ambitions and what has to happen to make it a reality. But I also wanted to spend time getting him to explain what exactly Roblox is, and why its low-fi, user generated games resonate with his audience. It’s an unlikely special sauce that has made the company, which spent years flying under the radar, worth some $40 billion today.
Learn more about your ad choices. Visit podcastchoices.com/adchoices
436 Listeners
3,618 Listeners
2,637 Listeners
3,144 Listeners
7,838 Listeners
9,202 Listeners
10,700 Listeners
1,457 Listeners
1,585 Listeners
584 Listeners
2,154 Listeners
23,605 Listeners
5,414 Listeners
661 Listeners
5,461 Listeners
6,309 Listeners
15,321 Listeners
5,926 Listeners
362 Listeners
105 Listeners
1,012 Listeners
140 Listeners
3,350 Listeners
1,713 Listeners
1,024 Listeners
1,127 Listeners
201 Listeners
49 Listeners
1,119 Listeners
47 Listeners