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Cross-platform makes all the sense on the paper. More platforms increase your games' reach and will limit your dependency on a single platform. Yet despite all the tools, cross-platform development remains extremely difficult and thus incredibly risky.
In this episode, we discuss the following questions: How do you approach cross-platform development? Do you focus on one platform? If so, which one? Do you start with the hardest or the easiest? Do you do it all internally or so use partners to make ports? Do you have a dedicated team to work on tools for cross-platform development? What happens when your game goes live. How do you make updates?
Shoutout to Maxwell Zierath for joining the podcast.
By Deconstructor of Fun4.4
100100 ratings
Cross-platform makes all the sense on the paper. More platforms increase your games' reach and will limit your dependency on a single platform. Yet despite all the tools, cross-platform development remains extremely difficult and thus incredibly risky.
In this episode, we discuss the following questions: How do you approach cross-platform development? Do you focus on one platform? If so, which one? Do you start with the hardest or the easiest? Do you do it all internally or so use partners to make ports? Do you have a dedicated team to work on tools for cross-platform development? What happens when your game goes live. How do you make updates?
Shoutout to Maxwell Zierath for joining the podcast.

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