The VFX Process
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The VFX Process episodes

  • #74 Trevor Carlee: Turning Iconic Scenes Into LEGO Animations in Blender

    Trevor Carlee shares his inspiring journey — from creating a 3D artwork for every episode of Buffy the Vampire Slayer, to his first fan short, “Buffy: Into the Slayerverse” (a Spider-Verse-style Buffy animation), to discovering Bricklink and Mecabricks, the online platforms that changed everything.


    With these platforms’ free LEGO 3D meshes, Trevor was able to speed up his workflow and bring his LEGO-style animations in Blender to life — and his channel exploded.


    He’s now known for recreating iconic scenes from popular TV shows and movies in LEGO form, a creative niche that’s earned him a dedicated following.


    In this interview, we dive deep into:

    🔹 How Trevor got started animating LEGO after discovering these tools

    🔹 Tips & tricks for LEGO lighting, cameras, and animation

    🔹 His workflow from start to finish

    🔹 Dealing with negativity as a content creator

    🔹 How to stay motivated and consistent on YouTube


    Whether you’re a Blender artist, LEGO animation enthusiast, or aspiring 3D content creator, this episode is packed with insight, inspiration, and practical advice to help you level up your own Blender projects.


    TREVOR CARLEE LINKTREE


    VIDEO PODCAST

    1 hr 32 min
  • #73 Luke Angus: How I Made an OSCAR Worthy Animated Short Film By Myself

    In this exclusive interview, we sit down with Luke Angus, a professional animator and director from Glasgow, to talk about his award-winning 3D animated short film Solstice.


    Solstice has already made waves on the festival circuit, winning multiple awards including Best Short at the prestigious Short Shorts Film Festival – an OSCAR® and BAFTA accredited festival. This win has secured Luke the opportunity to submit his film for Oscar and BAFTA consideration.


    What makes Solstice even more impressive is that Luke created the entire film solo – from writing and storyboarding to animating in Maya and experimenting with Houdini for the first time. In this conversation, Luke gives us insight into:


    ✨ His creative process and storytelling approach

    🎨 The challenges and hacks of solo filmmaking & animation

    🏆 Tips for navigating the film festival circuit and getting your film noticed


    We were lucky enough to get an exclusive private screening of Solstice (it isn’t online yet, since eligibility rules prevent films from streaming before Oscar/BAFTA submissions). Trust us – this is one of the most beautiful and moving animated shorts you’ll see.


    If you’re passionate about animation, short films, or filmmaking, this is a must-watch interview.


    VIDEO PODCAST


    WATCH THE SOLSTICE TRAILER

    1 hr 33 min
  • #72 HIRED STEEL: How TMC are Pushing VFX & Storytelling With UNREAL ENGINE

    We sit down with three members of TMC — James Dower, Constantin Kormann, and Bernhard Engstler — the indie filmmaking collective behind the incredible BattleTech fan film series HIRED STEEL.


    In this conversation, we focus on HIRED STEEL - A Mech Machinima – Episode 4, the first project where TMC integrated Unreal Engine (UE5) into their filmmaking pipeline. They reveal how they combined Blender for modeling and animation with Unreal Engine for rendering and VFX, unlocking new levels of cinematic storytelling.


    TMC began as a group of competitive BattleTech gamers and has since grown into a powerhouse team of artists, animators, and filmmakers. From hobbyists to AAA game developers, their combined skills have brought HIRED STEEL to life, earning recognition from fans worldwide — and even from the creators of BattleTech themselves.


    We also dive into:

    🎮 Staying true to BattleTech lore as fans

    ⚙️ The challenges and opportunities of switching to a UE5 pipeline

    🤖 How their work led to collaborating on MechWarrior 5: Clans cinematics


    Whether you’re a BattleTech fan, a filmmaker, or just passionate about indie animation, this discussion is packed with insights into the future of fan-driven storytelling.


    VIDEO PODCAST: WATCH HERE

    1 hr 45 min
  • #71 Josué Zabeau HERITAGE: The BLENDER Short Film SO GOOD People Lost Their Minds

    In this episode, we sit down with Josué Zabeau, a 3D artist with an engineering background, to break down his incredible Blender short film Heritage. What started as a small personal project quickly evolved into one of the most action-packed Blender short films, showcasing jaw-dropping 3D realism, cinematic motion, and high-speed intensity — all created inside Blender.


    We explore the full creative journey behind Heritage:

    ✅ How Josué achieved photorealism in Blender using smart workflows and detailed references

    ✅ Why references are essential for building believable environments, lighting, and textures

    ✅ The tools, add-ons, and techniques that powered the production

    ✅ How the focus on momentum, velocity, and action makes this short film stand out

    ✅ The surprising story of why this incredible Blender film almost didn’t get released


    💡 If you’re passionate about 3D art, animation, and filmmaking in Blender, this interview is packed with insights, tips, and inspiration for artists who want to push realism and storytelling through motion.


    The VFX Process Podcast #71

    Getting Intimate With Your Industry!


    For the video podcast: click here

    Watch HERITAGE: click here

    1 hr 17 min
  • #70 Peter Haynes: How I Built a STAR WARS Empire with Unreal Engine

    We sit down with Peter Haynes, the director and creator of the acclaimed fantasy live‑action webseries AFK and the viral Star Wars parody series For The Empire, hosted on his channel Epically Casual.


    We dive deep into Peter’s transition from live‑action filmmaking to digital production using Unreal Engine during the COVID lockdowns — a journey that began with a viral tech test featuring two stormtroopers on their first day of the job, and evolved into three hilarious seasons of For The Empire.


    He explains how his live‑action experience shaped his digital filmmaking style, the challenges of the Unreal Engine learning curve, and offers valuable tips for new creators. We also explore his plans for a long‑awaited Season 3 of AFK and his future digital projects, along with insights into how he is raising funds for indie digital and live‑action productions.


    Whether you’re a Star Wars fan, an Unreal Engine enthusiast, or an indie filmmaker, this interview offers a behind‑the‑scenes look at how Peter Haynes is pushing creative boundaries in both fantasy live‑action and virtual production.


    The VFX Process Podcast #70

    Getting Intimate With Your Industry!


    For the video podcast: click here

    Watch For The Empire & AFK: click here

    1 hr 13 min
  • #69 Arthur Baum: The UNREAL ENGINE Toolkit for Making Award-Winning Films

    In this episode, we sit down with Arthur Baum — a Director of Photography turned VFX artist and 3D filmmaker — to explore his remarkable journey into the world of Unreal Engine filmmaking.


    Just three years after stepping into the 3D space, Arthur claimed the spotlight by winning Kitbash3D’s “Secrets of the Luminara” challenge with his jaw-dropping short film, Tuk Tuk Tango — a 4.5-minute, action-packed cinematic experience.


    Arthur shares how his background in live-action cinematography shaped every aspect of his digital work, from lighting and shot composition to pacing and camera movement, bringing unparalleled cinematic realism to his film.


    You’ll also get a behind-the-scenes look at the Unreal Engine pipeline Arthur used — including tools like Blender, Embergen, and the Cinematic Car Rig — plus valuable insights for creators looking to dive into real-time filmmaking.


    📌 What You’ll Learn in This Episode:


    Arthur’s creative process for Tuk Tuk Tango


    How cinematography skills translate into 3D filmmaking


    The essential tools behind his award-winning film


    Tips for tackling real-time production and creative challenges like Kitbash3D’s



    The VFX Process Podcast #69

    Getting Intimate With Your Industry!


    For the video podcast: click here

    Connect with Arthur: click here

    1 hr 24 min
  • #68 Dave Brain: How to Make a Film in BLENDER Without Experience

    What happens when a hospital administrator with no animation background decides to make a 25-minute sci-fi film in Blender — solo?


    Meet Dave Brain, the creator of Kosmic Kidnap and the face behind Dave Makes a Movie. In this episode, Dave shares how he taught himself Blender by diving straight into making a full animated short, what he's learned along the way, and how he's building a following by documenting the whole process.


    🎬 Topics include:


    Starting a film with no animation experience

    Tools and workflow in Blender

    The realities of solo animated filmmaking

    Growing an audience on social media

    Tips for beginners making their first film in Blender


    Whether you're a filmmaker, Blender beginner, or just love creative DIY stories — this one will inspire you to start before you're ready.


    The VFX Process Podcast #68

    Getting Intimate With Your Industry!


    For the video podcast: click here

    Kosmic Kidnap Trailer: click here

    Connect with Dave: click here

    1 hr 8 min
  • #67 Butter Bug: Blender Artist's Epic Helldivers 2 Fan Film Goes VIRAL

    We sit down with Butterbug, the creator of the viral HELLDIVERS 2 fan film Straight to Hell — a fully animated short made in Blender. Inspired by the chaotic universe of Helldivers 2 and the cinematic VFX techniques of Ian Hubert, Butterbug shares how he brought this ambitious project to life.


    We dive deep into his creative process, how he started learning Blender, and what it takes to build a standout fan film from scratch. He also opens up about battling imposter syndrome, finding his unique style, and staying consistent as a solo creator.


    Whether you're a Blender artist, Helldivers 2 fan, or aspiring filmmaker, this conversation is full of insights on animation, discipline, and the power of community-driven storytelling.


    The VFX Process Podcast #67

    Getting Intimate With Your Industry!


    For the video podcast: click here

    Watch STH: click here

    47 min
  • #66 Jackie Droujko: The Most Honest Filmmaking Interview This Year

    In this episode, we sit down with Jackie Droujko — a talented 2D character artist, filmmaker, and YouTuber from Vancouver, Canada. Jackie is known for her work with major studios like Disney TV, Netflix, and Nickelodeon, but in this interview, she opens up about stepping into unfamiliar territory: creating her first 2D/3D hybrid short film, Space Dates 5, using Blender. Co-created with her husband, the film marks a major stylistic shift from her usual character design, embracing a more experimental and personal aesthetic.


    Jackie shares the emotional and creative journey behind learning Blender as a traditionally trained 2D artist, and what it was like to challenge herself artistically during a difficult period. With the VFX industry facing instability, she found herself out of work for over a year — a time that forced her to confront questions about self-worth and identity as an artist. Instead of giving up, Jackie poured her energy into growing her YouTube channel, which is now approaching one million subscribers.


    Now standing at a major crossroads, Jackie reflects on the path ahead: return to the studio system or fully embrace a more independent, self-sustained creative career. It’s a raw and inspiring conversation about resilience and what it means to be an artist in a rapidly changing industry. Whether you're into 2D/3D art, Blender, or just looking for honest insight into the realities of the VFX world, this interview offers a rare glimpse into the life of a creator redefining her future.


    The VFX Process Podcast #66

    Getting Intimate With Your Industry!


    For the video podcast: click here

    Connect with Jackie: click here

    50 min
  • #65 Samster: The Last of Us Returns — In Unreal Engine!

    Go behind the scenes with VFX artist, filmmaker, and YouTuber Sam Denison aka Samster, as he reveals the making of We Few Survivors — a fan made short film set in the universe of The Last of Us.


    Sam shares how he used cutting-edge Vicon motion capture (mocap) technology and a talented cast of actors to bring both survivors and infected to life. From capturing realistic performances to building immersive environments in Unreal Engine, this film is a passion project made for fans, by a fan.


    With Season 3 of The Last of Us on the horizon, We Few Survivors is a must-watch for anyone craving more post-apocalyptic action and emotional storytelling.


    We Few Survivors: click here


    The VFX Process Podcast #65

    Getting Intimate With Your Industry!


    For the video podcast: click here

    Connect with Samster: click here

    1 hr 17 min

About The VFX Process

From the publisher's feed

Jamie Bakewell talks to some of the Film, Game & TV industry's most talented artists. From Concept Artists, to Previs, 3D Animators and VFX Artists. We talk about a project of theirs and take a…

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