The VFX Process
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The VFX Process episodes

  • #64 Miran Dilberovic: VFX Careers in 2025... The Harsh Truth

    The VFX industry is evolving quickly, and if you're exploring careers in VFX or want to know how to get into the VFX industry, this episode is packed with real-world insight. Jamie sits down with his longtime friend and former colleague Miran Dilberovic — now a Senior Cinematic Artist at Epic Games London — for a candid conversation about VFX jobs in 2025 and what it really takes to succeed.


    Miran shares his journey from being a production assistant on Game of Thrones to working on Star Wars: The Last Jedi, then moving into previs roles at The Third Floor and Proof Inc, where he and Jamie first crossed paths. His story is proof that there’s no single path into visual effects careers — and that success often comes from persistence, networking, and doing great personal work.


    They also dive into the real challenges of the job, including overworking in VFX (crunch culture), and why having a good supervisor can make all the difference in your experience. Whether you're a student, a career-switcher, or an aspiring artist, this episode offers honest advice on how to break into the VFX industry, build a strong showreel, and stay competitive in the ever-changing world of visual effects.


    The VFX Process Podcast #64

    Getting Intimate With Your Industry!


    For the video podcast: click here

    Connect with Miran: click here

    1 hr 32 min
  • #63 Untitled Army: The Untold Side of a Successful 3D Career

    Success as a 3D artist doesn’t always mean happiness. In this emotional and inspiring episode, Lucas Camargo—aka the mind behind Untitled Army—shares the story of how a thriving career in 3D character design and advertising left him burnt out, creatively drained, and personally lost. Despite working with global brands like Nike, Apple, and Coca-Cola and winning some of the industry's top awards, Lucas found himself in a dark place, ultimately leading to divorce and disconnection from his creative self.


    We dive deep into how his personal project, Untitled Army, saved him. What began as a daily sketch challenge evolved into a world of playful yet profound 3D characters that brought joy and purpose back into his life. Lucas opens up about why chasing money and external validation in your 3D career can lead you away from the very passion that got you into art in the first place—and how reconnecting with your voice as an artist can set you free.


    This episode is a must-watch for any 3D artist or creative struggling with burnout or the pressure to succeed. Lucas’s journey is proof that creating for yourself—not just for clients or the audience—is often the most fulfilling and impactful path forward in character design and beyond.


    The VFX Process Podcast #63

    Getting Intimate With Your Industry!


    For the video podcast: click here

    Connect with Lucas: click here

    59 min
  • #62 Duncan Rudd: Why Every 3D Artist NEEDS a Personal Project

    Duncan Rudd, a seasoned CG animator, rigger, and generalist with over 25 years in the industry, shares the story behind Deep Rooted—his fourth animated short and his first created entirely in Blender. Duncan dives into how Blender, Geometry Nodes, and pure passion helped him bring this 10-minute 3D film to life.


    WATCH DEEP ROOTED: click here


    We explore Duncan’s creative process, from character and rigging to scene construction and rendering—all powered by Blender. He breaks down why personal projects are essential for freelance 3D artists, offering a chance to express your unique voice and stand out in a competitive animation landscape. His insights are gold for any aspiring freelance 3D generalist or animator looking to grow their career and creative skills.


    Duncan also shares his perspective on the shifting industry landscape, with the collapse of major VFX and animation studios opening new doors for small 3D studios and freelancers. Whether you're into indie animation, Blender workflows, or building a sustainable freelance 3D career—this episode is packed with real talk and valuable advice.


    The VFX Process Podcast #62

    Getting Intimate With Your Industry!


    For the video podcast: click here

    Connect with Duncan: click here

    59 min
  • #61 Caleb Worcester: How Stylised 3D in BLENDER Is Beating Big Studios!

    Caleb Worcester, a Kansas City-based illustrator and animator, blends traditional and 3D art to create striking, immersive visuals. In this video, he takes us behind the scenes of his stunning stylized 3D short film, Under The Thicket. We explore his creative process, from developing the story and characters to refining the film’s unique style to his rendering techniques in Blender. Caleb also walks us through a few key Blender scenes, offering insight into how he brings his vision to life.


    Beyond the technical side, we dive into the inspiration behind Under The Thicket, discussing how nature influenced its design and how he crafted an emotional story without dialogue. As an independent animator, Caleb shares his thoughts on the growing impact of Blender in the animation industry. With its powerful tools and accessibility, Blender is leveling the playing field, allowing indie creators to produce high-quality films that rival those of major studios.


    We also discusses Flow, the independent Blender-animated film that recently won an Oscar—beating out giants like Pixar, Disney, and DreamWorks. Directed by Gints Zilbalodis and created by a small, passionate team, Flow proves that with vision, creativity, and Blender, indie animators can compete at the highest level. This win marks a turning point for independent animation and the power of open-source tools.


    The VFX Process Podcast #61

    Getting Intimate With Your Industry!


    For the video podcast: click here

    Connect with Caleb: click here

    1 hr 1 min
  • #60 The Darkest Age: Why UNREAL ENGINE is the #1 Filmmaking Tool

    Is Unreal Engine the #1 filmmaking tool? According to Charlie Driscoll, it just might be. As a cinematographer, Charlie first saw UE5 as a wat to practice real-world filmmaking techniques—but it quickly became a game-changer for crafting professional-level cinematics. Through his YouTube channel, The Darkest Age, he’s pushing the limits of Metahumans, AI motion capture, and real-time rendering to create stunning short films and animation tests.


    In this episode, we break down why UE5 is revolutionising filmmaking, diving into Charlie’s fight scene cinematic, a masterclass in virtual action storytelling, and his zombie horde animation, where he brings large-scale crowds to life. We also discuss Move AI, a cutting-edge motion capture tool making high-quality animation more accessible than ever. With Unreal Engine 5, indie creators can now achieve high quality cinematics and tell stories without a massive budget. Charlie also shares his belief that if you’re a good filmmaker in real life, you’ll be a good one in Unreal Engine too, emphasising how the skills transfer seamlessly into the virtual world.


    If you’re passionate about the future of digital filmmaking, this episode is packed with insight. From crafting photo-realistic Metahumans to harnessing AI-driven animation, Charlie shares his process and why he believes Unreal Engine 5 is the most powerful tool for filmmakers today. Don't miss this deep dive into the future of virtual production!


    The VFX Process Podcast #60

    Getting Intimate With Your Industry!


    For the video podcast: click here

    Connect with Charlie: click here

    1 hr 17 min
  • #59 Craig Caton: How 1 Film Changed The VFX Industry Forever

    In this episode, Jamie sits down with Craig Caton-Largent, VFX artist and Chair of 3D Animation & VFX at the New York Film Academy (NYFA) Los Angeles, to discuss his incredible 45-year career in the VFX industry. Born in Portland, Oregon, Craig has contributed to over 100 films and collaborated with legendary directors like Tim Burton, Steven Spielberg, and James Cameron. His journey began with creating animatronics and puppets for Ghostbusters, Jurassic Park, Terminator 2, and other iconic blockbusters, working alongside industry icons like Stan Winston.


    Craig is most famous for bringing some of the most iconic creatures in Hollywood film history to life, including the Slimer ghosts in Ghostbusters (1984), the penguins in Batman Returns (1992), the raptors in Jurassic Park (1993), and the beloved E.T. puppet, which he cared for from 1994 until its retirement in 2010.


    As CGI began to revolutionise the industry, Craig thought his career might be over, but instead, he embraced the change. Thanks to his strong relationships with Stan Winston and James Cameron, Craig became the first employee at Digital Domain, the pioneering CGI studio. He co-founded the company and helped create one of the earliest performance capture stages. Later, Craig worked for Disney and DreamWorks, developing digital animation and character rigging systems.


    In this interview, Craig shares his experiences working on groundbreaking films, his thoughts on the rise of AI in VFX, and the creative process behind some of the most memorable characters in cinema.


    🔥 Topics Covered:

    ➡️ Craig’s transition from practical effects to CGI

    ➡️ Behind-the-scenes stories from Ghostbusters, Jurassic Park, and Terminator 2

    ➡️ The founding of Digital Domain and his role in its success

    ➡️ How AI is changing the VFX industry

    ➡️ Craig's impact on VFX education and his work at NYFA


    Tune in for a fascinating conversation with a true VFX legend and a deep dive into the evolution of visual effects in Hollywood! 🎥💥


    The VFX Process Podcast #59

    Getting Intimate With Your Industry!


    For the video podcast: click here

    1 hr 35 min
  • #58 Rasmus Poulsen: The Most IMPORTANT Advice for 3D Artists (Technouveau)

    In this episode, Jamie sits down with Rasmus Poulsen (aka Technouveau), a Copenhagen-based Art Director in the AAA games industry. With an impressive resume working on titles like Hitman, Kane & Lynch, and the upcoming Project 007, Rasmus has also built a name for himself as a sci-fi artist, crafting stunning Blender renders of futuristic ships and worlds.


    As a lifelong Star Wars and sci-fi fan, Rasmus began cyber-tuning vehicles, creating concept art, and photo-bashing before discovering Blender through tutorials by Jama Jurabaev and Ian Hubert. He later contributed to Big Medium Small, creating asset packs. Now, he shares his creative process, focusing on visual storytelling over technical mastery—inspiring 3D artists of all levels to push their creativity further.


    🔥 Topics Covered:

    ➡️ How Rasmus approaches sci-fi world-building

    ➡️ The balance between artistic vision and technical skill

    ➡️ His journey from Star Wars-inspired projects to original creations

    ➡️ Practical advice for Blender artists of all levels


    Don’t miss this deep dive into the world of Technouveau and the power of Blender! 🚀


    The VFX Process Podcast #58

    Getting Intimate With Your Industry!


    Accompanying media:

    Connect With Rasmus click here

    For the video podcast: click here

    1 hr 3 min
  • #57 Santiago Menghini: RALLY | How UNREAL ENGINE Saved This Incredible Film

    Jamie sits down with VFX artist and director Santiago Menghini to discuss the making of his incredible Unreal Engine short film, RALLY. This suspenseful, action-packed film marks Santiago's debut in Unreal Engine, showcasing his transition from traditional live-action filmmaking to the world of real-time animation.


    Originally intended as a live-action project, RALLY was shelved due to unforeseen circumstances—until Santiago discovered the power of Unreal Engine. With no prior animation experience, he dove into the software, determined to bring his vision to life. The result is a stunning film that has captivated audiences, racking up nearly 1 million views on YouTube.


    Thanks to Unreal Engine’s cutting-edge Metahumans and Santiago’s expertise in directing and cinematography, RALLY comes alive with cinematic realism and intense visual storytelling. This conversation dives deep into the challenges and triumphs of learning animation from scratch while pushing the boundaries of VFX and filmmaking in the digital realm.


    The VFX Process Podcast #57

    Getting Intimate With Your Industry!


    Accompanying media:

    Connect With Santiago click here

    Watch RALLY click here

    For the video podcast: click here

    1 hr 15 min
  • #56 Calvin Romeyn: Ambitious UNREAL ENGINE Film by VFX ARTIST

    Join VFX artist and filmmaker Calvin Romeyn as he takes you behind the scenes of his ambitious Unreal Engine short film, Firmware. This groundbreaking project, which took two years to create, marked Calvin’s first time using Unreal Engine. Despite being new to the platform, Calvin utilised advanced tools like Metahumans for lifelike faces and motion capture with actors to create thrilling action sequences—mastering techniques that challenge even seasoned pros.


    With a career that includes working as a VFX artist on four Star Wars films and many other blockbusters, Calvin brought his expertise to Firmware, which was picked up by the YouTube channel DUST and has since garnered over 1.6 million views. The film also earned recognition, winning Best Sound at the Leo Awards in British Columbia.


    Now the founder of his own company, Niche VFX, Calvin is sharing the highs, challenges, and creative insights from this incredible journey. Whether you’re passionate about Unreal Engine, VFX, or filmmaking, this is your chance to learn from one of the best in the business!


    The VFX Process Podcast #56

    Getting Intimate With Your Industry!


    Accompanying media:

    Connect With Calvin click here

    Watch FIRMWARE click here

    For the video podcast: click here

    1 hr 16 min
  • #55 MX Bell: How UNREAL ENGINE Shaped Deadpool & Wolverine

    In this episode, VFX artist MX Bell takes us behind the scenes of his incredible work as a VFX art director on Deadpool and Wolverine! Working alongside acclaimed director Shawn Levy and visionary production designer Raymond Chang, Martin utilised the power of Unreal Engine to revolutionise the creative process.


    We explore how Unreal Engine helped visualise the stunning sets of Deadpool and Wolverine, turning ambitious ideas into cinematic reality. Learn how MX Bell collaborated with the team to bring their concepts to life, pushing the boundaries of technology and storytelling. Whether you’re a fan of VFX, Unreal Engine, or the Marvel universe, this is an episode you won’t want to miss!


    The VFX Process Podcast #55

    Getting Intimate With Your Industry!


    Accompanying media:

    Support GIBLETS: click here

    Connect With MX Bell click here

    For the video podcast: click here

    39 min

About The VFX Process

From the publisher's feed

Jamie Bakewell talks to some of the Film, Game & TV industry's most talented artists. From Concept Artists, to Previs, 3D Animators and VFX Artists. We talk about a project of theirs and take a…

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