two & a half gamers

two & a half gamers

By Lancaric.meLeisureVideo Games
Download on the App Store

two & a half gamers episodes

  • 💰 Ad Monetization Trends - Prison games take over by Felix Braberg

    Felix dives into ad monetization trends, focusing on the surprising rise of prison-themed games dominating the simulation and idle arcade charts.


    Key insights:


    Prison Life (Supercent)


    ~$107K/day ad revenue, ~$38M annual run rate.


    DAU ~2M, nearly 100% ad-driven.


    Rewarded impressions: ~4 per DAU (50% base) = $42K/day.


    Interstitials: ~6 per DAU (70% base) = $60K/day.


    Clever onboarding: first speed-up (Segway/tricycle) given for free → players experience premium benefit → later higher conversion.


    Takeaway: “Give it free first, then charge later.”


    Prison Survival (Highgame, Vietnam)


    DAU ~600K. Revenue ~$21–32K/day.


    Hypercasual-style “convert or die” model → if no rewarded ad, user is forced into interstitial.


    Core loop 50–80s → optimized for frequent ad exposure.


    Monetization mix: 6–8 interstitials per DAU = $12–15K/day; rewarded = $2–3K/day; banners/app open = $2K/day.


    Takeaway: Hypercasual ad-monetization loops still work in 2025.


    Prison Escape Journey (X Games Global, Vietnam)


    DAU ~560K. Revenue ~$10–15K/day.


    Essentially, a supermarket simulator reskinned with a prison theme.


    Interstitials on 180s loop; rewarded ads for ramen currency; “remove ads” IAP.


    Clever use of interstitial at app open instead of Google’s app open ad → eCPM $8–15 vs $2.


    Prison Escape Simulator (Digital Melody)


    DAU ~220K. Revenue ~$6–10K/day.


    Softer ad strategy: fewer interstitials (~8 per DAU) + hidden rewarded ads.


    Monetizes heavier on rewarded app open format.


    Launched mid-August 2025, still scaling.


    Genre Trend: Simulation → Prison Theme Takeover


    A year ago, supermarket manager sims dominated top simulation charts.


    Today: Prison Escape Journey is #1 in simulation.


    Prison themes resonate globally — from idle arcade to forex to supermarket clones.


    Takeaway: Prison is the new supermarket. Expect more reskins, higher conversion funnels, and creative UA exploiting the theme.


    Get our MERCH NOW: 25gamers.com/shop

    ---------------------------------------

    This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

    Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

    Podcast:


    Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg


    Chapters


    00:00 Introduction to Ad Monetization Trends

    03:36 The Rise of Prison-Themed Games

    08:57 Deep Dive: Prison Survival Game Analysis

    14:54 Exploring the Supermarket Simulator Influence

    20:43 Conclusion: Future of Simulation Games


    ---------------------------------------

    Matej Lancaric

    User Acquisition & Creatives Consultant

    ⁠https://lancaric.me

    Felix Braberg

    Ad monetization consultant

    ⁠https://www.felixbraberg.com

    Jakub Remiar

    Game design consultant

    ⁠https://www.linkedin.com/in/jakubremiar

    ---------------------------------------

    Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

    Hit the Subscribe button on YouTube, Spotify, and Apple!

    Please share feedback and comments - [email protected]

    ---------------------------------------

    If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

    Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

    22 min
  • 🚂 Full Steam Ahead: Steam Games That Could Be Mobile Hits (Q2 2025)

    We scan Steam’s latest hits to predict which games could cross over to mobile success.


    🔥 Topics:


    Peak ($53M climbing co-op) already cloned on Roblox


    Revenge on Gold Diggers -short drama goes interactive


    Rematch - 5v5 football sim, wild card for mobile


    The Alters - sci-fi survival with clones, Fallout Shelter-style


    Nine Kings - roguelite deck + mass battles = Balatro vibes


    The Tower - unfolding idle sim ripe for mobile


    Cast & Chill - cozy fishing sim with underwater mechanics


    Car Dealer Simulator - hypercasual mini-games + forex economy


    Cache Cleaner - funky money laundering sim


    Get our MERCH NOW: 25gamers.com/shop

    --------------------------------------

    PVX Partners offers non-dilutive funding for game developers.

    Go to: https://pvxpartners.com/

    They can help you access the most effective form of growth capital once you have the metrics to back it.

    - Scale fast

    - Keep your shares

    - Drawdown only as needed

    - Have PvX take downside risk alongside you

    + Work with a team entirely made up of ex-gaming operators and investors

    ---------------------------------------

    For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.

    Our sponsor FastSpring:

    Has delivered D2C at scale for over 20 years

    They power top mobile publishers around the world

    Launch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.

    ---------------------------------------

    This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

    Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

    Podcast:


    Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg


    Chapters


    00:00 Introduction and Overview

    05:34 Full Steam Ahead: Game Dynamics and Trends

    13:05 Emerging Games and Market Insights

    17:15 Innovative Game Concepts and Future Directions

    19:16 Streamlining Gameplay Mechanics

    20:28 Exploring Survival Game Concepts

    23:14 Roguelite Game Innovations

    28:20 Idle Simulation and Unfolding Mechanics

    30:04 The Aesthetic of Cozy Games

    33:39 Simulation Games and Mini-Game Mechanics

    35:52 Unique Concepts in Game Design


    ---------------------------------------

    Matej Lancaric

    User Acquisition & Creatives Consultant

    ⁠https://lancaric.me

    Felix Braberg

    Ad monetization consultant

    ⁠https://www.felixbraberg.com

    Jakub Remiar

    Game design consultant

    ⁠https://www.linkedin.com/in/jakubremiar

    ---------------------------------------

    Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

    Hit the Subscribe button on YouTube, Spotify, and Apple!

    Please share feedback and comments - [email protected]

    ---------------------------------------

    If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

    Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

    40 min
  • Coin Sort Review: The Hybrid Puzzler smarter than HexaSort

    We dive into Coin Sort, a surprising hybrid-casual puzzler that blends merge + sorting mechanics with clever ad monetization.


    Flow-state puzzler: players merge and sort coins, driving a satisfying loop.


    Unique twist: players call in new coins themselves, creating agency.


    Difficulty ramps as more coins = higher-value merges = more chaos.


    Shallow progression today (daily rewards, calendar, boosters).


    Likely to expand into menu + cosmetic/meta systems if scale continues.


    Early launch style: prove core loop, meta comes later.


    Revenue ~$120K/day; ~65% IAP, ~35% ads.


    Banner ads: ever-present, likely a decoy to push “Remove Ads” IAP.


    Interstitials: after level 3, ~9.7 per DAU. Pop-up after 3rd = strong “remove ads” conversion.


    Rewarded ads: clever mechanic where frozen stacks of coins drop mid-level for 5s → high-pressure CTA. Also includes 2x post-level and daily reward.


    Explosive scaling since June 2025, 360K DAU → $40K/day ads + $80K/day IAP.


    Strong Tier 1 focus: US, UK, Canada, Australia, Japan.


    Scaling with playables, though creative variety still thin (3–4 pages).


    Coin Sort is IAP-heavy (~65% IAP vs HexaSort’s 88% ads).


    Takeaway: Coin Sort proves that hybrid puzzlers don’t need to be ad-first — if you build clever ad funnels that push players into IAPs, you can scale fast in Tier 1 markets.


    Get our MERCH NOW: 25gamers.com/shop

    --------------------------------------

    PVX Partners offers non-dilutive funding for game developers.

    Go to: https://pvxpartners.com/

    They can help you access the most effective form of growth capital once you have the metrics to back it.

    - Scale fast

    - Keep your shares

    - Drawdown only as needed

    - Have PvX take downside risk alongside you

    + Work with a team entirely made up of ex-gaming operators and investors

    ---------------------------------------

    For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.

    Our sponsor FastSpring:

    Has delivered D2C at scale for over 20 years

    They power top mobile publishers around the world

    Launch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.

    ---------------------------------------

    This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

    Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

    Podcast:


    Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg


    Chapters


    00:00 Introduction and Vibe Check

    03:47 Game Discussion: Coin Sort

    06:47 Gameplay Mechanics and User Experience

    09:57 Monetization Strategies and Ad Revenue

    18:48 Game Launch and Initial Reception

    21:47 Creative Strategies and User Engagement

    24:47 Scaling Challenges and Market Dynamics

    27:55 Comparative Analysis of Game Performance

    30:47 Future Trends and Market Predictions


    ---------------------------------------

    Matej Lancaric

    User Acquisition & Creatives Consultant

    ⁠https://lancaric.me

    Felix Braberg

    Ad monetization consultant

    ⁠https://www.felixbraberg.com

    Jakub Remiar

    Game design consultant

    ⁠https://www.linkedin.com/in/jakubremiar

    ---------------------------------------

    Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

    Hit the Subscribe button on YouTube, Spotify, and Apple!

    Please share feedback and comments - [email protected]

    36 min
  • 🥳 Humor + Storytelling FTW! Creative trends in Mobile games - August 2025

    Today, we break down the latest Creative Trends in mobile game advertising, separating physics-based ad monsters from emerging AI hooks.


    Key insights:


    Golden Goblins & Physics Overload


    Still king: physics balls, crystals, pearls, gems.


    Production values keep climbing = now full 2-minute mini-films.


    Core loop: satisfying physics + resource overload + fail states.


    Iteration chains drive CPI drops but blur originality. “UA in a nutshell: copy, tweak, scale.”


    Fail States as Hooks


    Overstressed trucks, angry exclamation marks, overload explosions.


    Players are drawn to chaos + comedy.


    Township 2012-style creatives resurfacing.


    Cats, freezing families, classic retargeting.


    AI real-life actor ads (feet glitches give them away).


    AI anime narrators + skits.


    Hijacked accounts accidentally running scammy “AI princess” ads.


    Still clunky — but iteration speed makes it dangerous.


    Police Snake & Match Villains leading with funny story ads.


    Humor = harder to copy, longer shelf life.


    Output Benchmarks


    Top games producing 60 playables/month to sustain UA spend.


    Market Winners


    Iterative ads + humor + AI spillover fuel growth.


    Takeaway: Physics ads still rule, AI is creeping in, and humor/story hooks are the next battleground.


    Get our MERCH NOW: 25gamers.com/shop

    --------------------------------------

    PVX Partners offers non-dilutive funding for game developers.

    Go to: https://pvxpartners.com/

    They can help you access the most effective form of growth capital once you have the metrics to back it.

    - Scale fast

    - Keep your shares

    - Drawdown only as needed

    - Have PvX take downside risk alongside you

    + Work with a team entirely made up of ex-gaming operators and investors

    ---------------------------------------

    For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.

    Our sponsor FastSpring:

    Has delivered D2C at scale for over 20 years

    They power top mobile publishers around the world

    Launch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.

    ---------------------------------------

    This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

    Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠


    Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg


    Chapters


    00:00 Introduction to Creative Trends

    03:37 Exploring the Golden Goblins

    11:13 Creative Dashboard Insights

    14:14 Innovations in Game Creatives

    20:12 Analyzing New Game Mechanics

    23:24 The Rise of Short-Form Content

    26:13 Exploring AI in Gaming

    30:19 Idle Lumber and Game Mechanics

    41:26 The Future of AI in Gaming


    ---------------------------------------

    Matej Lancaric

    User Acquisition & Creatives Consultant

    ⁠https://lancaric.me

    Felix Braberg

    Ad monetization consultant

    ⁠https://www.felixbraberg.com

    Jakub Remiar

    Game design consultant

    ⁠https://www.linkedin.com/in/jakubremiar

    ---------------------------------------

    Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

    Hit the Subscribe button on YouTube, Spotify, and Apple!

    Please share feedback and comments - [email protected]

    ---------------------------------------

    If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

    47 min
  • Best Rovio game we’ve seen in years: Soft launch Sonar September 2025

    Today, we fire up the Soft Launch Sonar - scanning the seas of upcoming mobile games to spot which soft launch titles might sink or scale.


    Key highlights:


    Monopoly Go & Moon Active’s spree – Multiple new soft launches (Monopoly Go, All in Hole, Match Dreams). The hosts argue it’s either IP hubris or a UA-driven funnel experiment. “Where’s the pig? Where’s the bacon?”


    Rovio + Sega’s Sonic Blitz – A Marvel Snap/Hearthstone hybrid with Sonic IP. Hosts skeptical: “Sonic IP is too core to carry this.”


    Rovio’s Angry Birds Rush – A genius comeback: Coin Master meta + slingshot mechanic + Monopoly Go mini-games.


    Microfun’s Icy Hearts – Gossip Harbor clone with icy meta. Hosts roast the reviews but admit: “Nobody cares, it still works.”


    Playrix surprises – Match Around (merge + match hybrid) and Austin Odyssey (energy adventure + match 3). First real Playrix innovation in years. “Too much innovation, guys. Step by step.”


    Small Giant’s new TD - Tower defense PvE hybrid with heavy meta. “Complexity is not going to help here.”


    Up for Fun & Vizor persistence – Endless iterations of forex hybrids with sexed-up creatives.


    Warner Bros’ Game of Thrones: Dragonfire – Forex with dragons & real actor rights. Will IP help?


    Takeaway: Soft launch is alive and messy — clones, hybrids, and bold experiments everywhere. Rovio’s Angry Birds Rush and Kitka’s Drill game stand out as the most promising.


    Get our MERCH NOW: 25gamers.com/shop

    --------------------------------------

    PVX Partners offers non-dilutive funding for game developers.

    Go to: https://pvxpartners.com/

    They can help you access the most effective form of growth capital once you have the metrics to back it.

    - Scale fast

    - Keep your shares

    - Drawdown only as needed

    - Have PvX take downside risk alongside you

    + Work with a team entirely made up of ex-gaming operators and investors

    ---------------------------------------

    For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.

    Our sponsor FastSpring:

    Has delivered D2C at scale for over 20 years

    They power top mobile publishers around the world

    Launch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.

    ---------------------------------------

    This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

    Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠



    Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg


    Chapters


    00:00 Introduction to Soft Launch Sonar

    02:04 Exploring Recent Game Releases

    03:55 Analyzing Monopoly Go and Coin Master

    06:42 Rovio's New Direction with Sega IP

    10:16 Innovations in Game Mechanics

    13:45 The Rise of Merge Games

    16:34 Conclusion and Future Trends

    17:45 The Evolution of Game Mechanics

    19:05 Exploring New Game Releases

    20:44 Innovations in Game Design

    24:34 The Rise of Tower Defense Games

    26:20 The Persistence of Game Themes

    28:47 Ad Creatives and Marketing Strategies

    29:35 The Forex Game Landscape

    32:59 Unique Game Concepts and Predictions


    Matej Lancaric

    User Acquisition & Creatives Consultant

    ⁠https://lancaric.me

    Felix Braberg

    Ad monetization consultant

    ⁠https://www.felixbraberg.com

    Jakub Remiar

    Game design consultant

    ⁠https://www.linkedin.com/in/jakubremiar


    Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

    Hit the Subscribe button on YouTube, Spotify, and Apple!

    Please share feedback and comments - [email protected]


    39 min
  • Minigames Gold Rush: The $7B Opportunity western devs missed by Lemon Choi

    In this Two and a Half Gamers special, Matej and Felix sit down with Lemon (柠檬游戏说) — WeChat Mini-Game blogger, founder of Hyperjoy, and consultant for Scopely — to unpack the Chinese mini-game gold rush.


    Key insights:


    2024 market revenue: $7B+ (¥50B RMB).


    500M+ MAU, 400K+ dev teams


    183% YoY increase in advertisers; dev cycles: 4 weeks (hypercasual) to 3–6 months (hybrid/midcore).


    Balanced demographics: gender 50/50, strong 24–40 y/o core.


    Winners: 4X/SLG, Tower Defense Roguelike, Merge/Match.


    Declining: Hybrid RPGs, Simulation.


    Stable: Idle Card RPGs.


    60% of UA spend is concentrated in RPG, SLG, and TD.


    Day-1 payer retention is highest in RPG/4X (18–85%).


    Top Games


    Ice War: Three Kingdoms – Whiteout Survival clone w/ localized 3K theme.


    Bangbang Survivor – Top-grossing $1M+/day, IP expanding into 4X.


    Penguin Go! – Lucky Defense survivor, meta system differentiates it.


    Plant Master TD Go – Backpack TD hit (#5 grossing).


    永远的蔚蓝星球 (Summon & Merge TD) – $30M/month, global Q4 launch.


    Human Leap: Evolution – Top Douyin ad-mon game


    Save the King – Royal Match UA creative turned into a WeChat hit ($70K/day ads).


    East ↔ West Expansion


    West → East: Supercell, Century Games, Scopely already entering WeChat mini-games.


    East → West: Galaxy Defense, Legend of Mushroom, Banban Survivor meta systems fueling crossovers.


    Success requires simplification of meta for Western markets.


    Takeaway: Mini-games are not “mini.” They’re a $7B industry with complex metas, ruthless UA competition, and growing East–West crossover potential.


    Get our MERCH NOW: 25gamers.com/shop

    ---------------------------------------

    This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

    Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Lemon Choi

    https://www.linkedin.com/in/lemon-minigame/


    Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg


    Chapters


    00:00 Introduction to China's Minigame Market

    03:01 Minigame Market Overview

    07:26 Minigame Genres and Trends

    14:56 Successful Minigames and Case Studies

    29:04 Key Takeaways and Future Outlook


    ---------------------------------------

    Matej Lancaric

    User Acquisition & Creatives Consultant

    ⁠https://lancaric.me

    Felix Braberg

    Ad monetization consultant

    ⁠https://www.felixbraberg.com

    Jakub Remiar

    Game design consultant

    ⁠https://www.linkedin.com/in/jakubremiar

    ---------------------------------------

    Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

    Hit the Subscribe button on YouTube, Spotify, and Apple!

    Please share feedback and comments - [email protected]

    ---------------------------------------

    If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

    Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

    35 min
  • Game Review Radar #9: The Curse of the podcast strikes again. Or maybe not!

    Today, we revisit 15+ mobile games we’ve covered in the past to see which ones are growing, peaking, or dying. From Vita Mahjong’s $200K/day AdMon empire to Century’s King Shot at $3M/day, here’s the brutally honest state of mobile gaming right now.


    Highlights:


    Vita Mahjong: 7M DAU, $200–300K/day


    Love & Deep Space: $7M/day gacha spikes


    Magic Villains: Backed by $60M raise, scaling fast


    King Shot: Our pick for “Game of the Year” (so far)


    Supercell’s Mo.Co flop vs Clash Royale comeback


    Last Z: $6.6M/day forex monster from Vietnam


    DramaBox/RealShort: Short drama apps making $100M+/month


    Disney Solitaire: Movie tie-ins fueling $650K/day


    Chess.com: 14M DAU, $200K/day from app alone


    Takeaway: The curse of the podcast is broken (mostly) — nearly all games are still growing, proving 2025 is the year of scale in AdMon, forex hybrids, and gacha monsters.


    Get our MERCH NOW: 25gamers.com/shop

    --------------------------------------

    PVX Partners offers non-dilutive funding for game developers.

    Go to: https://pvxpartners.com/

    They can help you access the most effective form of growth capital once you have the metrics to back it.

    - Scale fast

    - Keep your shares

    - Drawdown only as needed

    - Have PvX take downside risk alongside you

    + Work with a team entirely made up of ex-gaming operators and investors

    ---------------------------------------

    For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.

    Our sponsor FastSpring:

    Has delivered D2C at scale for over 20 years

    They power top mobile publishers around the world

    Launch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.

    ---------------------------------------

    This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

    Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

    Podcast:


    Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg


    Chapters


    ---------------------------------------

    Matej Lancaric

    User Acquisition & Creatives Consultant

    ⁠https://lancaric.me

    Felix Braberg

    Ad monetization consultant

    ⁠https://www.felixbraberg.com

    Jakub Remiar

    Game design consultant

    ⁠https://www.linkedin.com/in/jakubremiar

    ---------------------------------------

    Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

    Hit the Subscribe button on YouTube, Spotify, and Apple!

    Please share feedback and comments - [email protected]

    ---------------------------------------

    If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

    Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

    52 min
  • 🌾 Little Farm Story: SayGames’ New #1 Title. The Ad Simulator Farming.

    Today, we dissect Little Farm Story Idle Tycoon — SayGames’ latest farming-idle hybrid that feels like a mashup of Dreamdale, My Perfect Hotel, and Idle Breaker.


    Key insights:


    Gameplay Loop:


    Clearing grass → unlocking fields → harvesting → selling resources.


    Heavy reliance on ads for progression (resources, boosts, even eggs).


    “Annoyance monetization”: progress gates force you to watch ads or buy “No Ads” pack.


    Monetization:


    ~$67–70K/day in revenue.


    ~53% from ads, ~47% from IAP.


    Ad breakdown: ~$24K rewarded, ~$10K interstitials, ~$500–700 from banners (“why bother?”).


    “Remove Ads” pack is likely the top IAP — players pushed into it by frustration.


    Design Choices:


    Map expands with resource conversions (tomatoes → ketchup, chickens → eggs, wood → upgrades).


    Inventory/capacity upgrades disguised as RPG-like gear, but tied to ad rewards.


    Cosmetic shop + IAP items scattered on map.


    UA & Creatives:


    Ads mirror Township / Playrix resource ads and Century Games’ UA tricks (suction devices, backpacks).


    Low-poly art style keeps CPIs down, but LTVs capped.


    Playables + AI-generated UGC, but “Township-from-Wish” vibe.


    Heavy interstitial cross-promo inside SayGames portfolio (even multiple in a row).


    Market & Scaling:


    Currently SayGames’ #1 title by IAP revenue.


    ~$2M monthly run rate, growing but not viral like Dreamdale or My Perfect Hotel.


    Audience skew: ~63% US revenue, Tier 1 heavy.


    Takeaway: Little Farm Story is a polished ad-driven idle hybrid, but its top IAP being “Remove Ads” caps its growth potential.


    PVX Partners offers non-dilutive funding for game developers.

    Go to: https://pvxpartners.com/

    They can help you access the most effective form of growth capital once you have the metrics to back it.

    - Scale fast

    - Keep your shares

    - Drawdown only as needed

    - Have PvX take downside risk alongside you

    + Work with a team entirely made up of ex-gaming operators and investors

    ---------------------------------------

    For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.

    Our sponsor FastSpring:

    Has delivered D2C at scale for over 20 years

    They power top mobile publishers around the world

    Launch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.

    ---------------------------------------

    This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

    Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠


    Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg


    Chapters


    00:00 Introduction and Game Overview

    03:48 Gameplay Mechanics and Features

    07:25 Monetization Strategies and Ads

    12:42 In-App Purchases and User Experience

    17:17 Revenue Insights and Conclusion

    18:15 The Decline of Traditional Ads

    19:23 User Acquisition Strategies in Gaming

    21:17 Ad Monetization Archetypes

    23:46 Comparative Analysis of Game Creatives

    25:57 Performance Metrics and Revenue Insights

    28:30 The Future of Game Scaling and IAPs


    ---------------------------------------

    Matej Lancaric

    User Acquisition & Creatives Consultant

    ⁠https://lancaric.me

    Felix Braberg

    Ad monetization consultant

    ⁠https://www.felixbraberg.com

    Jakub Remiar

    Game design consultant

    ⁠https://www.linkedin.com/in/jakubremiar

    ---------------------------------------

    Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

    Hit the Subscribe button on YouTube, Spotify, and Apple!

    Please share feedback and comments - [email protected]

    34 min
  • The 4 Generations of Rewarded Ads: Personalization + LiveOps = The Future of Offerwalls

    In this special Two and a Half Gamers episode, Matej and Felix sit down with Zino Rost van Tonningen (TyrAds) to deep dive into the history, present, and future of rewarded monetization & offerwalls.


    Key insights:


    History of rewarded ads:


    Early “incent installs” → rank-boosting campaigns (TapJoy, FreeMyApps).


    Multi-reward systems (TapJoy, IronSource, Fyber).


    Misplay breakthrough: timer-based playtime rewards + personalization.


    AdJoe & others scaled Misplay’s model into SDK solutions.


    The shift to personalization:


    Old offerwalls = one-size-fits-all.


    New generation = hyper-personalized rewards per user.


    Use of media source data (Google, Unity, AppLovin, etc.) to adapt rewards based on traffic quality.


    Publisher perspective:


    Offerwalls can contribute 5–30% of game revenue depending on genre.


    Biggest impact: retaining non-payers & dolphins by giving them an alternative to IAP.


    Integration fights today echo old mediation wars (bonuses, rev guarantees, exclusivity deals).


    Best practices for choosing an offerwall partner:


    LiveOps environment — events, hot deals, timed offers.


    Transparency — explain revenue spikes/drops & media source impact.


    Personalization — reward scaling, segmentation by user type & UA source.


    UI/UX — aesthetics matter; no more “Windows 95” offerwalls.


    Zino’s TyrAds SDK v3.0:


    One-time integration, no updates needed.


    Customizable design to match game branding.


    Hyper-personalized rewards, dynamic leveling systems.


    LiveOps events triggered per user (push, in-app messages).


    Takeaway: Rewarded monetization has entered its 4th generation: hyper-personalized, data-driven, and LiveOps-powered.

    https://tyrads.com/


    Get our MERCH NOW: 25gamers.com/shop

    ---------------------------------------

    This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

    Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

    Special guest: Zino Rost van Tonningen

    https://www.linkedin.com/in/rovato/

    [email protected]


    Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg


    Chapters

    00:00 Introduction to Rewarded User Acquisition

    04:30 The Evolution of Rewarded Monetization

    07:10 The Shift from Incentivized Installs to Quality KPIs

    09:51 Innovations in Rewarded Advertising: Multi-Reward and Playtime Solutions

    12:33 The Role of Personalization in Rewarded Monetization

    14:56 Challenges in Current Rewarded Solutions

    17:48 Evaluating Monetization Solutions: Key Considerations

    20:15 The Importance of LiveOps in Engagement

    23:06 Transparency and Optimization in Offer Walls

    28:34 Differentiating Offer Walls for Monetization

    30:44 The Importance of Data in Monetization Solutions

    31:28 Personalization and User Engagement in Offer Walls

    33:18 SDK Evolution: From Version 1 to Hyper-Personalization

    36:14 Leveraging Machine Learning for Offer Wall Optimization

    40:14 Engaging Users with LiveOps and Hot Deals

    44:01 Dynamic Leveling Systems for Enhanced User Experience

    46:58 Criteria for Effective Offer Wall Implementation

    48:47 Revenue Impact and Client Engagement


    ---------------------------------------

    Matej Lancaric

    User Acquisition & Creatives Consultant

    ⁠https://lancaric.me

    Felix Braberg

    Ad monetization consultant

    ⁠https://www.felixbraberg.com

    Zino Rost van Tonningen

    CEO of TyrAds

    https://www.linkedin.com/in/rovato/

    [email protected]

    ---------------------------------------

    Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

    Hit the Subscribe button on YouTube, Spotify, and Apple!

    Please share feedback and comments - [email protected]

    51 min
  • Galaxy Defense Review: Bang Bang Survivor in space. Jakub’s Prophecy Still Unfulfilled!

    Today, we break down Galaxy Defense, a sci-fi-themed tower defense/survival clone that’s generating $100K/day in IAP with only around 135K DAU.


    🎯 Topics covered:


    Gameplay breakdown: lasers, turrets, force fields & randomizer


    Monetization: IAP heavy, ~12% ads, “Remove Ads” pack as a top purchase


    Why CPIs are likely $50–100+ in Tier 1 markets


    Revenue: ~$220K/day combined, with Android more than iOS


    UA creatives: TikTok memes, fake interviews, AI actors — mostly 3.5/10 execution


    Why this isn’t yet the “Western prophecy hit” for tower defense


    👉 Subscribe for brutally honest deep dives into UA, monetization & game design.

    👉 Comment: is Galaxy Defense the next Rush Royale, or just another clone?


    Get our MERCH NOW: 25gamers.com/shop

    --------------------------------------

    PVX Partners offers non-dilutive funding for game developers.

    Go to: https://pvxpartners.com/

    They can help you access the most effective form of growth capital once you have the metrics to back it.

    - Scale fast

    - Keep your shares

    - Drawdown only as needed

    - Have PvX take downside risk alongside you

    + Work with a team entirely made up of ex-gaming operators and investors

    ---------------------------------------

    For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.

    Our sponsor FastSpring:

    Has delivered D2C at scale for over 20 years

    They power top mobile publishers around the world

    Launch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.

    ---------------------------------------

    This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

    Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

    Podcast:


    Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg


    Chapters


    00:00 Introduction to Galaxy Defense

    04:02 Gameplay Mechanics and Strategies

    07:12 Ad Experience and Monetization

    10:09 Comparative Analysis with Other Games

    20:55 Energy Systems and Progression

    23:50 Customization and Gear Enhancement

    34:03 Chinese Market Dynamics and UA Strategies

    37:06 The Stability of Waifu Games

    38:07 Emerging Trends in Tower Defense Games

    41:48 Creative Strategies in Game Marketing

    44:02 The Role of AI in Game Advertising

    47:57 Cultural Influences on Game Development

    49:35 Final Thoughts on Game Trends and Predictions


    ---------------------------------------

    Matej Lancaric

    User Acquisition & Creatives Consultant

    ⁠https://lancaric.me

    Felix Braberg

    Ad monetization consultant

    ⁠https://www.felixbraberg.com

    Jakub Remiar

    Game design consultant

    ⁠https://www.linkedin.com/in/jakubremiar

    ---------------------------------------

    Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

    Hit the Subscribe button on YouTube, Spotify, and Apple!

    Please share feedback and comments - [email protected]

    ---------------------------------------

    If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

    Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

    52 min

About two & a half gamers

From the publisher's feed

This is a no BS gaming podcast. We share insights, knowledge and fun gossip relating to the topics of User Acquisition, Game Design and Ad monetisation. You will find here actionable insights in a fun…

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