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Felix dives into ad monetization trends, focusing on the surprising rise of prison-themed games dominating the simulation and idle arcade charts.
Key insights:
Prison Life (Supercent)
~$107K/day ad revenue, ~$38M annual run rate.
DAU ~2M, nearly 100% ad-driven.
Rewarded impressions: ~4 per DAU (50% base) = $42K/day.
Interstitials: ~6 per DAU (70% base) = $60K/day.
Clever onboarding: first speed-up (Segway/tricycle) given for free → players experience premium benefit → later higher conversion.
Takeaway: “Give it free first, then charge later.”
Prison Survival (Highgame, Vietnam)
DAU ~600K. Revenue ~$21–32K/day.
Hypercasual-style “convert or die” model → if no rewarded ad, user is forced into interstitial.
Core loop 50–80s → optimized for frequent ad exposure.
Monetization mix: 6–8 interstitials per DAU = $12–15K/day; rewarded = $2–3K/day; banners/app open = $2K/day.
Takeaway: Hypercasual ad-monetization loops still work in 2025.
Prison Escape Journey (X Games Global, Vietnam)
DAU ~560K. Revenue ~$10–15K/day.
Essentially, a supermarket simulator reskinned with a prison theme.
Interstitials on 180s loop; rewarded ads for ramen currency; “remove ads” IAP.
Clever use of interstitial at app open instead of Google’s app open ad → eCPM $8–15 vs $2.
Prison Escape Simulator (Digital Melody)
DAU ~220K. Revenue ~$6–10K/day.
Softer ad strategy: fewer interstitials (~8 per DAU) + hidden rewarded ads.
Monetizes heavier on rewarded app open format.
Launched mid-August 2025, still scaling.
Genre Trend: Simulation → Prison Theme Takeover
A year ago, supermarket manager sims dominated top simulation charts.
Today: Prison Escape Journey is #1 in simulation.
Prison themes resonate globally — from idle arcade to forex to supermarket clones.
Takeaway: Prison is the new supermarket. Expect more reskins, higher conversion funnels, and creative UA exploiting the theme.
Get our MERCH NOW: 25gamers.com/shop
---------------------------------------
This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lancaric
Podcast:
Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg
Chapters
00:00 Introduction to Ad Monetization Trends
03:36 The Rise of Prison-Themed Games
08:57 Deep Dive: Prison Survival Game Analysis
14:54 Exploring the Supermarket Simulator Influence
20:43 Conclusion: Future of Simulation Games
---------------------------------------
Matej Lancaric
User Acquisition & Creatives Consultant
https://lancaric.me
Felix Braberg
Ad monetization consultant
https://www.felixbraberg.com
Jakub Remiar
Game design consultant
https://www.linkedin.com/in/jakubremiar
---------------------------------------
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on YouTube, Spotify, and Apple!
Please share feedback and comments - [email protected]
---------------------------------------
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
Do you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-ai
We scan Steam’s latest hits to predict which games could cross over to mobile success.
🔥 Topics:
Peak ($53M climbing co-op) already cloned on Roblox
Revenge on Gold Diggers -short drama goes interactive
Rematch - 5v5 football sim, wild card for mobile
The Alters - sci-fi survival with clones, Fallout Shelter-style
Nine Kings - roguelite deck + mass battles = Balatro vibes
The Tower - unfolding idle sim ripe for mobile
Cast & Chill - cozy fishing sim with underwater mechanics
Car Dealer Simulator - hypercasual mini-games + forex economy
Cache Cleaner - funky money laundering sim
Get our MERCH NOW: 25gamers.com/shop
--------------------------------------
PVX Partners offers non-dilutive funding for game developers.
Go to: https://pvxpartners.com/
They can help you access the most effective form of growth capital once you have the metrics to back it.
- Scale fast
- Keep your shares
- Drawdown only as needed
- Have PvX take downside risk alongside you
+ Work with a team entirely made up of ex-gaming operators and investors
---------------------------------------
For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.
Our sponsor FastSpring:
Has delivered D2C at scale for over 20 years
They power top mobile publishers around the world
Launch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.
---------------------------------------
This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lancaric
Podcast:
Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg
Chapters
00:00 Introduction and Overview
05:34 Full Steam Ahead: Game Dynamics and Trends
13:05 Emerging Games and Market Insights
17:15 Innovative Game Concepts and Future Directions
19:16 Streamlining Gameplay Mechanics
20:28 Exploring Survival Game Concepts
23:14 Roguelite Game Innovations
28:20 Idle Simulation and Unfolding Mechanics
30:04 The Aesthetic of Cozy Games
33:39 Simulation Games and Mini-Game Mechanics
35:52 Unique Concepts in Game Design
---------------------------------------
Matej Lancaric
User Acquisition & Creatives Consultant
https://lancaric.me
Felix Braberg
Ad monetization consultant
https://www.felixbraberg.com
Jakub Remiar
Game design consultant
https://www.linkedin.com/in/jakubremiar
---------------------------------------
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on YouTube, Spotify, and Apple!
Please share feedback and comments - [email protected]
---------------------------------------
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
Do you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-ai
We dive into Coin Sort, a surprising hybrid-casual puzzler that blends merge + sorting mechanics with clever ad monetization.
Flow-state puzzler: players merge and sort coins, driving a satisfying loop.
Unique twist: players call in new coins themselves, creating agency.
Difficulty ramps as more coins = higher-value merges = more chaos.
Shallow progression today (daily rewards, calendar, boosters).
Likely to expand into menu + cosmetic/meta systems if scale continues.
Early launch style: prove core loop, meta comes later.
Revenue ~$120K/day; ~65% IAP, ~35% ads.
Banner ads: ever-present, likely a decoy to push “Remove Ads” IAP.
Interstitials: after level 3, ~9.7 per DAU. Pop-up after 3rd = strong “remove ads” conversion.
Rewarded ads: clever mechanic where frozen stacks of coins drop mid-level for 5s → high-pressure CTA. Also includes 2x post-level and daily reward.
Explosive scaling since June 2025, 360K DAU → $40K/day ads + $80K/day IAP.
Strong Tier 1 focus: US, UK, Canada, Australia, Japan.
Scaling with playables, though creative variety still thin (3–4 pages).
Coin Sort is IAP-heavy (~65% IAP vs HexaSort’s 88% ads).
Takeaway: Coin Sort proves that hybrid puzzlers don’t need to be ad-first — if you build clever ad funnels that push players into IAPs, you can scale fast in Tier 1 markets.
Get our MERCH NOW: 25gamers.com/shop
--------------------------------------
PVX Partners offers non-dilutive funding for game developers.
Go to: https://pvxpartners.com/
They can help you access the most effective form of growth capital once you have the metrics to back it.
- Scale fast
- Keep your shares
- Drawdown only as needed
- Have PvX take downside risk alongside you
+ Work with a team entirely made up of ex-gaming operators and investors
---------------------------------------
For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.
Our sponsor FastSpring:
Has delivered D2C at scale for over 20 years
They power top mobile publishers around the world
Launch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.
---------------------------------------
This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lancaric
Podcast:
Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg
Chapters
00:00 Introduction and Vibe Check
03:47 Game Discussion: Coin Sort
06:47 Gameplay Mechanics and User Experience
09:57 Monetization Strategies and Ad Revenue
18:48 Game Launch and Initial Reception
21:47 Creative Strategies and User Engagement
24:47 Scaling Challenges and Market Dynamics
27:55 Comparative Analysis of Game Performance
30:47 Future Trends and Market Predictions
---------------------------------------
Matej Lancaric
User Acquisition & Creatives Consultant
https://lancaric.me
Felix Braberg
Ad monetization consultant
https://www.felixbraberg.com
Jakub Remiar
Game design consultant
https://www.linkedin.com/in/jakubremiar
---------------------------------------
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on YouTube, Spotify, and Apple!
Please share feedback and comments - [email protected]
Today, we break down the latest Creative Trends in mobile game advertising, separating physics-based ad monsters from emerging AI hooks.
Key insights:
Golden Goblins & Physics Overload
Still king: physics balls, crystals, pearls, gems.
Production values keep climbing = now full 2-minute mini-films.
Core loop: satisfying physics + resource overload + fail states.
Iteration chains drive CPI drops but blur originality. “UA in a nutshell: copy, tweak, scale.”
Fail States as Hooks
Overstressed trucks, angry exclamation marks, overload explosions.
Players are drawn to chaos + comedy.
Township 2012-style creatives resurfacing.
Cats, freezing families, classic retargeting.
AI real-life actor ads (feet glitches give them away).
AI anime narrators + skits.
Hijacked accounts accidentally running scammy “AI princess” ads.
Still clunky — but iteration speed makes it dangerous.
Police Snake & Match Villains leading with funny story ads.
Humor = harder to copy, longer shelf life.
Output Benchmarks
Top games producing 60 playables/month to sustain UA spend.
Market Winners
Iterative ads + humor + AI spillover fuel growth.
Takeaway: Physics ads still rule, AI is creeping in, and humor/story hooks are the next battleground.
Get our MERCH NOW: 25gamers.com/shop
--------------------------------------
PVX Partners offers non-dilutive funding for game developers.
Go to: https://pvxpartners.com/
They can help you access the most effective form of growth capital once you have the metrics to back it.
- Scale fast
- Keep your shares
- Drawdown only as needed
- Have PvX take downside risk alongside you
+ Work with a team entirely made up of ex-gaming operators and investors
---------------------------------------
For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.
Our sponsor FastSpring:
Has delivered D2C at scale for over 20 years
They power top mobile publishers around the world
Launch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.
---------------------------------------
This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lancaric
Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg
Chapters
00:00 Introduction to Creative Trends
03:37 Exploring the Golden Goblins
11:13 Creative Dashboard Insights
14:14 Innovations in Game Creatives
20:12 Analyzing New Game Mechanics
23:24 The Rise of Short-Form Content
26:13 Exploring AI in Gaming
30:19 Idle Lumber and Game Mechanics
41:26 The Future of AI in Gaming
---------------------------------------
Matej Lancaric
User Acquisition & Creatives Consultant
https://lancaric.me
Felix Braberg
Ad monetization consultant
https://www.felixbraberg.com
Jakub Remiar
Game design consultant
https://www.linkedin.com/in/jakubremiar
---------------------------------------
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on YouTube, Spotify, and Apple!
Please share feedback and comments - [email protected]
---------------------------------------
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
Today, we fire up the Soft Launch Sonar - scanning the seas of upcoming mobile games to spot which soft launch titles might sink or scale.
Key highlights:
Monopoly Go & Moon Active’s spree – Multiple new soft launches (Monopoly Go, All in Hole, Match Dreams). The hosts argue it’s either IP hubris or a UA-driven funnel experiment. “Where’s the pig? Where’s the bacon?”
Rovio + Sega’s Sonic Blitz – A Marvel Snap/Hearthstone hybrid with Sonic IP. Hosts skeptical: “Sonic IP is too core to carry this.”
Rovio’s Angry Birds Rush – A genius comeback: Coin Master meta + slingshot mechanic + Monopoly Go mini-games.
Microfun’s Icy Hearts – Gossip Harbor clone with icy meta. Hosts roast the reviews but admit: “Nobody cares, it still works.”
Playrix surprises – Match Around (merge + match hybrid) and Austin Odyssey (energy adventure + match 3). First real Playrix innovation in years. “Too much innovation, guys. Step by step.”
Small Giant’s new TD - Tower defense PvE hybrid with heavy meta. “Complexity is not going to help here.”
Up for Fun & Vizor persistence – Endless iterations of forex hybrids with sexed-up creatives.
Warner Bros’ Game of Thrones: Dragonfire – Forex with dragons & real actor rights. Will IP help?
Takeaway: Soft launch is alive and messy — clones, hybrids, and bold experiments everywhere. Rovio’s Angry Birds Rush and Kitka’s Drill game stand out as the most promising.
Get our MERCH NOW: 25gamers.com/shop
--------------------------------------
PVX Partners offers non-dilutive funding for game developers.
Go to: https://pvxpartners.com/
They can help you access the most effective form of growth capital once you have the metrics to back it.
- Scale fast
- Keep your shares
- Drawdown only as needed
- Have PvX take downside risk alongside you
+ Work with a team entirely made up of ex-gaming operators and investors
---------------------------------------
For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.
Our sponsor FastSpring:
Has delivered D2C at scale for over 20 years
They power top mobile publishers around the world
Launch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.
---------------------------------------
This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lancaric
Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg
Chapters
00:00 Introduction to Soft Launch Sonar
02:04 Exploring Recent Game Releases
03:55 Analyzing Monopoly Go and Coin Master
06:42 Rovio's New Direction with Sega IP
10:16 Innovations in Game Mechanics
13:45 The Rise of Merge Games
16:34 Conclusion and Future Trends
17:45 The Evolution of Game Mechanics
19:05 Exploring New Game Releases
20:44 Innovations in Game Design
24:34 The Rise of Tower Defense Games
26:20 The Persistence of Game Themes
28:47 Ad Creatives and Marketing Strategies
29:35 The Forex Game Landscape
32:59 Unique Game Concepts and Predictions
Matej Lancaric
User Acquisition & Creatives Consultant
https://lancaric.me
Felix Braberg
Ad monetization consultant
https://www.felixbraberg.com
Jakub Remiar
Game design consultant
https://www.linkedin.com/in/jakubremiar
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on YouTube, Spotify, and Apple!
Please share feedback and comments - [email protected]
In this Two and a Half Gamers special, Matej and Felix sit down with Lemon (柠檬游戏说) — WeChat Mini-Game blogger, founder of Hyperjoy, and consultant for Scopely — to unpack the Chinese mini-game gold rush.
Key insights:
2024 market revenue: $7B+ (¥50B RMB).
500M+ MAU, 400K+ dev teams
183% YoY increase in advertisers; dev cycles: 4 weeks (hypercasual) to 3–6 months (hybrid/midcore).
Balanced demographics: gender 50/50, strong 24–40 y/o core.
Winners: 4X/SLG, Tower Defense Roguelike, Merge/Match.
Declining: Hybrid RPGs, Simulation.
Stable: Idle Card RPGs.
60% of UA spend is concentrated in RPG, SLG, and TD.
Day-1 payer retention is highest in RPG/4X (18–85%).
Top Games
Ice War: Three Kingdoms – Whiteout Survival clone w/ localized 3K theme.
Bangbang Survivor – Top-grossing $1M+/day, IP expanding into 4X.
Penguin Go! – Lucky Defense survivor, meta system differentiates it.
Plant Master TD Go – Backpack TD hit (#5 grossing).
永远的蔚蓝星球 (Summon & Merge TD) – $30M/month, global Q4 launch.
Human Leap: Evolution – Top Douyin ad-mon game
Save the King – Royal Match UA creative turned into a WeChat hit ($70K/day ads).
East ↔ West Expansion
West → East: Supercell, Century Games, Scopely already entering WeChat mini-games.
East → West: Galaxy Defense, Legend of Mushroom, Banban Survivor meta systems fueling crossovers.
Success requires simplification of meta for Western markets.
Takeaway: Mini-games are not “mini.” They’re a $7B industry with complex metas, ruthless UA competition, and growing East–West crossover potential.
Get our MERCH NOW: 25gamers.com/shop
---------------------------------------
This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.
Panelists: Lemon Choi
https://www.linkedin.com/in/lemon-minigame/
Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg
Chapters
00:00 Introduction to China's Minigame Market
03:01 Minigame Market Overview
07:26 Minigame Genres and Trends
14:56 Successful Minigames and Case Studies
29:04 Key Takeaways and Future Outlook
---------------------------------------
Matej Lancaric
User Acquisition & Creatives Consultant
https://lancaric.me
Felix Braberg
Ad monetization consultant
https://www.felixbraberg.com
Jakub Remiar
Game design consultant
https://www.linkedin.com/in/jakubremiar
---------------------------------------
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on YouTube, Spotify, and Apple!
Please share feedback and comments - [email protected]
---------------------------------------
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
Do you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-ai
Today, we revisit 15+ mobile games we’ve covered in the past to see which ones are growing, peaking, or dying. From Vita Mahjong’s $200K/day AdMon empire to Century’s King Shot at $3M/day, here’s the brutally honest state of mobile gaming right now.
Highlights:
Vita Mahjong: 7M DAU, $200–300K/day
Love & Deep Space: $7M/day gacha spikes
Magic Villains: Backed by $60M raise, scaling fast
King Shot: Our pick for “Game of the Year” (so far)
Supercell’s Mo.Co flop vs Clash Royale comeback
Last Z: $6.6M/day forex monster from Vietnam
DramaBox/RealShort: Short drama apps making $100M+/month
Disney Solitaire: Movie tie-ins fueling $650K/day
Chess.com: 14M DAU, $200K/day from app alone
Takeaway: The curse of the podcast is broken (mostly) — nearly all games are still growing, proving 2025 is the year of scale in AdMon, forex hybrids, and gacha monsters.
Get our MERCH NOW: 25gamers.com/shop
--------------------------------------
PVX Partners offers non-dilutive funding for game developers.
Go to: https://pvxpartners.com/
They can help you access the most effective form of growth capital once you have the metrics to back it.
- Scale fast
- Keep your shares
- Drawdown only as needed
- Have PvX take downside risk alongside you
+ Work with a team entirely made up of ex-gaming operators and investors
---------------------------------------
For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.
Our sponsor FastSpring:
Has delivered D2C at scale for over 20 years
They power top mobile publishers around the world
Launch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.
---------------------------------------
This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lancaric
Podcast:
Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg
Chapters
---------------------------------------
Matej Lancaric
User Acquisition & Creatives Consultant
https://lancaric.me
Felix Braberg
Ad monetization consultant
https://www.felixbraberg.com
Jakub Remiar
Game design consultant
https://www.linkedin.com/in/jakubremiar
---------------------------------------
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on YouTube, Spotify, and Apple!
Please share feedback and comments - [email protected]
---------------------------------------
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
Do you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-ai
Today, we dissect Little Farm Story Idle Tycoon — SayGames’ latest farming-idle hybrid that feels like a mashup of Dreamdale, My Perfect Hotel, and Idle Breaker.
Key insights:
Gameplay Loop:
Clearing grass → unlocking fields → harvesting → selling resources.
Heavy reliance on ads for progression (resources, boosts, even eggs).
“Annoyance monetization”: progress gates force you to watch ads or buy “No Ads” pack.
Monetization:
~$67–70K/day in revenue.
~53% from ads, ~47% from IAP.
Ad breakdown: ~$24K rewarded, ~$10K interstitials, ~$500–700 from banners (“why bother?”).
“Remove Ads” pack is likely the top IAP — players pushed into it by frustration.
Design Choices:
Map expands with resource conversions (tomatoes → ketchup, chickens → eggs, wood → upgrades).
Inventory/capacity upgrades disguised as RPG-like gear, but tied to ad rewards.
Cosmetic shop + IAP items scattered on map.
UA & Creatives:
Ads mirror Township / Playrix resource ads and Century Games’ UA tricks (suction devices, backpacks).
Low-poly art style keeps CPIs down, but LTVs capped.
Playables + AI-generated UGC, but “Township-from-Wish” vibe.
Heavy interstitial cross-promo inside SayGames portfolio (even multiple in a row).
Market & Scaling:
Currently SayGames’ #1 title by IAP revenue.
~$2M monthly run rate, growing but not viral like Dreamdale or My Perfect Hotel.
Audience skew: ~63% US revenue, Tier 1 heavy.
Takeaway: Little Farm Story is a polished ad-driven idle hybrid, but its top IAP being “Remove Ads” caps its growth potential.
PVX Partners offers non-dilutive funding for game developers.
Go to: https://pvxpartners.com/
They can help you access the most effective form of growth capital once you have the metrics to back it.
- Scale fast
- Keep your shares
- Drawdown only as needed
- Have PvX take downside risk alongside you
+ Work with a team entirely made up of ex-gaming operators and investors
---------------------------------------
For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.
Our sponsor FastSpring:
Has delivered D2C at scale for over 20 years
They power top mobile publishers around the world
Launch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.
---------------------------------------
This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lancaric
Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg
Chapters
00:00 Introduction and Game Overview
03:48 Gameplay Mechanics and Features
07:25 Monetization Strategies and Ads
12:42 In-App Purchases and User Experience
17:17 Revenue Insights and Conclusion
18:15 The Decline of Traditional Ads
19:23 User Acquisition Strategies in Gaming
21:17 Ad Monetization Archetypes
23:46 Comparative Analysis of Game Creatives
25:57 Performance Metrics and Revenue Insights
28:30 The Future of Game Scaling and IAPs
---------------------------------------
Matej Lancaric
User Acquisition & Creatives Consultant
https://lancaric.me
Felix Braberg
Ad monetization consultant
https://www.felixbraberg.com
Jakub Remiar
Game design consultant
https://www.linkedin.com/in/jakubremiar
---------------------------------------
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on YouTube, Spotify, and Apple!
Please share feedback and comments - [email protected]
In this special Two and a Half Gamers episode, Matej and Felix sit down with Zino Rost van Tonningen (TyrAds) to deep dive into the history, present, and future of rewarded monetization & offerwalls.
Key insights:
History of rewarded ads:
Early “incent installs” → rank-boosting campaigns (TapJoy, FreeMyApps).
Multi-reward systems (TapJoy, IronSource, Fyber).
Misplay breakthrough: timer-based playtime rewards + personalization.
AdJoe & others scaled Misplay’s model into SDK solutions.
The shift to personalization:
Old offerwalls = one-size-fits-all.
New generation = hyper-personalized rewards per user.
Use of media source data (Google, Unity, AppLovin, etc.) to adapt rewards based on traffic quality.
Publisher perspective:
Offerwalls can contribute 5–30% of game revenue depending on genre.
Biggest impact: retaining non-payers & dolphins by giving them an alternative to IAP.
Integration fights today echo old mediation wars (bonuses, rev guarantees, exclusivity deals).
Best practices for choosing an offerwall partner:
LiveOps environment — events, hot deals, timed offers.
Transparency — explain revenue spikes/drops & media source impact.
Personalization — reward scaling, segmentation by user type & UA source.
UI/UX — aesthetics matter; no more “Windows 95” offerwalls.
Zino’s TyrAds SDK v3.0:
One-time integration, no updates needed.
Customizable design to match game branding.
Hyper-personalized rewards, dynamic leveling systems.
LiveOps events triggered per user (push, in-app messages).
Takeaway: Rewarded monetization has entered its 4th generation: hyper-personalized, data-driven, and LiveOps-powered.
https://tyrads.com/
Get our MERCH NOW: 25gamers.com/shop
---------------------------------------
This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.
Panelists: Felix Braberg, Matej Lancaric
Special guest: Zino Rost van Tonningen
https://www.linkedin.com/in/rovato/
Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg
Chapters
00:00 Introduction to Rewarded User Acquisition
04:30 The Evolution of Rewarded Monetization
07:10 The Shift from Incentivized Installs to Quality KPIs
09:51 Innovations in Rewarded Advertising: Multi-Reward and Playtime Solutions
12:33 The Role of Personalization in Rewarded Monetization
14:56 Challenges in Current Rewarded Solutions
17:48 Evaluating Monetization Solutions: Key Considerations
20:15 The Importance of LiveOps in Engagement
23:06 Transparency and Optimization in Offer Walls
28:34 Differentiating Offer Walls for Monetization
30:44 The Importance of Data in Monetization Solutions
31:28 Personalization and User Engagement in Offer Walls
33:18 SDK Evolution: From Version 1 to Hyper-Personalization
36:14 Leveraging Machine Learning for Offer Wall Optimization
40:14 Engaging Users with LiveOps and Hot Deals
44:01 Dynamic Leveling Systems for Enhanced User Experience
46:58 Criteria for Effective Offer Wall Implementation
48:47 Revenue Impact and Client Engagement
---------------------------------------
Matej Lancaric
User Acquisition & Creatives Consultant
https://lancaric.me
Felix Braberg
Ad monetization consultant
https://www.felixbraberg.com
Zino Rost van Tonningen
CEO of TyrAds
https://www.linkedin.com/in/rovato/
---------------------------------------
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on YouTube, Spotify, and Apple!
Please share feedback and comments - [email protected]
Today, we break down Galaxy Defense, a sci-fi-themed tower defense/survival clone that’s generating $100K/day in IAP with only around 135K DAU.
🎯 Topics covered:
Gameplay breakdown: lasers, turrets, force fields & randomizer
Monetization: IAP heavy, ~12% ads, “Remove Ads” pack as a top purchase
Why CPIs are likely $50–100+ in Tier 1 markets
Revenue: ~$220K/day combined, with Android more than iOS
UA creatives: TikTok memes, fake interviews, AI actors — mostly 3.5/10 execution
Why this isn’t yet the “Western prophecy hit” for tower defense
👉 Subscribe for brutally honest deep dives into UA, monetization & game design.
👉 Comment: is Galaxy Defense the next Rush Royale, or just another clone?
Get our MERCH NOW: 25gamers.com/shop
--------------------------------------
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Go to: https://pvxpartners.com/
They can help you access the most effective form of growth capital once you have the metrics to back it.
- Scale fast
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+ Work with a team entirely made up of ex-gaming operators and investors
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For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.
Our sponsor FastSpring:
Has delivered D2C at scale for over 20 years
They power top mobile publishers around the world
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---------------------------------------
This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lancaric
Podcast:
Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg
Chapters
00:00 Introduction to Galaxy Defense
04:02 Gameplay Mechanics and Strategies
07:12 Ad Experience and Monetization
10:09 Comparative Analysis with Other Games
20:55 Energy Systems and Progression
23:50 Customization and Gear Enhancement
34:03 Chinese Market Dynamics and UA Strategies
37:06 The Stability of Waifu Games
38:07 Emerging Trends in Tower Defense Games
41:48 Creative Strategies in Game Marketing
44:02 The Role of AI in Game Advertising
47:57 Cultural Influences on Game Development
49:35 Final Thoughts on Game Trends and Predictions
---------------------------------------
Matej Lancaric
User Acquisition & Creatives Consultant
https://lancaric.me
Felix Braberg
Ad monetization consultant
https://www.felixbraberg.com
Jakub Remiar
Game design consultant
https://www.linkedin.com/in/jakubremiar
---------------------------------------
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on YouTube, Spotify, and Apple!
Please share feedback and comments - [email protected]
---------------------------------------
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
Do you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-ai
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