I Love Neuro

257: How VR Replaced Sensory Organization Testing With Dr. Geoff Wright, PhD


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In this episode, host Erin Gallardo, PT, DPT, NCS interviews Dr. W. Geoffrey Wright, a professor and director of the neuro motor sciences program at Temple University. Dr. Wright is also the co-founder and principal scientist at UprightVR, a company dedicated to developing virtual reality-based solutions for assessing and improving balance. While some clinicians may have been lucky enough to have the NeuroCom Balance Master, others have been using simple foam to conduct an "objective" measure of sensory organization. Thanks to VR and specifically UprightVR, sensory organization testing is portable, accurate, and full of data.

Dr. Wright's journey into VR began in the mid-to-late 90s, when his PhD mentors at Brandeis University introduced him to the technology. Despite the prohibitive cost of VR headsets at the time, Dr. Wright recognized its potential for clinical and research applications. Over the years, the affordability and capabilities of VR have significantly improved, with Oculus's affordable headset in 2010 further democratizing the technology.

In addition to his academic research, Dr. Wright has focused on studying conditions such as traumatic brain injury and Parkinson's disease. He explains the two-pronged aspect of his work - understanding the neuro control system and improving outcomes for patients. Upright VR initially focused on reducing fall risk in older adults, but has since expanded to address a wider range of balance disorders, including concussion treatment. The device is designed to be used by physical therapists for pre and post-treatment measurements, providing objective outcomes.

The Upright VR test involves visual vestibular mismatch and sensory reweighting conditions, aiming to identify specific sensory integration problems. Dr. Wright explains the importance of these conditions in assessing balance and the rationale behind the space capsule-like environment.

Beyond assessment, Upright VR offers targeted rehab modules in the form of games designed to address specific deficits, such as vestibular or ocular reflex problems. The device also provides recommendations based on test results to guide clinicians in their treatment plans.

Contact Dr. Wright at: [email protected]

UprightVR: www.uprightvr.com

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Find UprightVR at RehabWeek2025

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I Love NeuroBy Erin Gallardo and Claire McLean

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