Deconstructor of Fun

Deconstructor of Fun

By Deconstructor of FunLeisureVideo Games
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Deconstructor of Fun episodes

  • TWIG #245 Kress Returns to Question Netflix, Blizzard, Subscriptions and Venture Capitalists

    Join the Deconstructor of Fun Talent Collective! > for Talent > for Companies


    After two weeks of no correction, Mr. Kress returns back to the show to correct us all. The crew deconstructs the cannibalization of Genshin Impact by the publisher’s newest title Honkai. Talks about Roblox’s burning business and what the company should do about it. Analyzes Netflix’s foray into streaming. Talks about the subscription as a business model for games and debates whether the Venture Capital model of today is sustainable or not. 

    1 hr 6 min
  • TWIG #244 Has Netflix lost it? Does Nintendo even care about mobile?

    The crew debates Netflix’s Games strategy after the company announces its new controller to play games on TV.  Jen goes into a full on Kress mode after Assasin’s Creed beta test rejection. Phil shares his praises to Baldur’s Gate and the team discusses the importance of community when gearing up for the launch. The crew also discusses Nintendo’s mobile plans. To cap it off, Mishka is back from his ultra-long vacation and is in his prime shilling mode. 

    55 min
  • Co-Development: an Inside Look with Tim Bennison, COO @ Hot Head Games

    In this episode, Mishka Katkoff hosts a conversation with Tim Bennison, COO of Hot Head Games and a leader with over 25 years of experience in game development, creative product development, and more.

    They discuss the nuances of moving into work-for-hire projects, client engagement, and strategies for success for a co-development studio in a rapid games industry. Tim provides essential qualities for co-development studios as well as strategies to exceed client expectations.

    The two also discuss the importance of being honest, transparent, communicative, and understanding client needs. You’ll also learn why time zone alignment can be a key factor in successful co-development, and hear valuable advice regarding pitching and re-pitching projects.

    50 min
  • Star Trek Timelines Team on Maximizing Your LiveOps with Web Shops

    Web Shops for free-to-play mobile games are a topic we bring up regularly on This Week in Games. The ability to monetize your most engaged players outside of Apple and Google's walled garden's is an invaluable tool in maximizing a successful game's potential and one the TWiG crew doesn't have enough first hand knowledge of.

    In the spirit of learning, Ethan is very excited to be joined by Ben Tsacoyianis and Dave Hague from Tilting Point, along with Chris Hewish from Xsolla, to educate the DoF community on how we can use web shops to help retain and bring delight to our most devoted players. Tilting Point has long been leveraging Xsolla's web shop on their hit game Star Trek Timelines, and in this interview they drop knowledge bombs on how you can use Web Shops to improve revenue, player delight and even open up new marketing paths.

    43 min
  • TWiG #242 Dinosaurs Crash an Eggy Party & Battle Pass Galore

    With Eric and Miska cruisin’, Ethan makes a return to host an Eggy Party. Shells are broken as Phil and Ethan debate the cost of Roblox and mobile “reskins”, but it’s unclear if everything is scrambled or sunny-side up. Jen revisits the 10th anniversary of Dota 2’s battle pass while Laura spills the deets on King’s new pass. Phil does his best Eric impression for Exoprimal’s Premium Plus launch.Listen to Phil’s Tavern Talk appearance on Youtube or Spotify.


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    Thanks to our amazing partners: Heroic Labs, AppsFlyer, Xsolla, Data.ai

    1 hr 4 min
  • In Conversation: Rebellion CEO Jason Kingsley on Leading the Rebellion

    In an era of AAA company consolidation, as independent studios and mega-publishers alike are gobbled up in a war for exclusive content, storied British game developer Rebellion remains stridently independent. Thanks to 25 years of hard work, and the success of franchises Sniper Elite and Nazi Zombie Army, the company now fully controls its fate as it funds and publishes its own games, comics and more. In this interview, Ethan sits down with Rebellion Co-Founder and CEO Jason Kingsley to discuss his new book Leading the Rebellion and learn more about Rebellion's past, present and future.

    1 hr 3 min
  • Mastering Remote Work Culture: A Conversation with Playrix

    Discover the intriguing dynamics of remote work at Playrix, one of the industry’s leading gaming companies. Did remote work help them become a top mobile publisher, or are there hidden pitfalls that should be taken into account? Tune in as Maxim Kirilenko, Chief Business Development Officer at Playrix, divulges their strategies, challenges, and triumphs in navigating their large-scale remote and hybrid work setup.


    52 min
  • No Bull with Joseph Kim, Founder of LILA Games & Game Makers

    Is there a better way for Mishka Katkoff to return to the podcast than a no bull talk with the one and only, Joseph Kim?

    In this episode, the current and former founders talk about the hard knocks and the greatest highlight of a startup life. They also discuss dealing with haters, lessons learned, work-life balance, and of course love of JK's life, Elon Musk.

    Shoutout to our fantastic partners: Heroic Labs, Xsolla, AppsFlyer, and Data.ai

    1 hr 22 min

About Deconstructor of Fun

From the publisher's feed

Deconstructor of Fun podcast is created by games professionals for games professionals. We explore the business side of the games industry with the goal of bringing listeners content that is relevant, insightful, and entertaining on a weekly basis.

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