Deconstructor of Fun

Deconstructor of Fun

By Deconstructor of FunLeisureVideo Games
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Deconstructor of Fun episodes

  • TWiG 240: A BIG Return, A BIG VC Check, and A BIG Brand That Can’t Seem to Win

    The prodigal son, Mishka Katkoff, makes his return to TWiG. And boy, did he bring the hot takes with him. Laura tells us of DC’s latest mobile attempt while the Lasso of Truth wrangles Eric for a failed bet. Jen seemingly tattoos “Deliver on the Core IP Fantasy” live on-air, while Phil inks a lower-back one, “F2P Forever”, in the wake of Naraka: Bladepoint’s defection. The cast delineates throwing their personal money to venture capital’s new wonderchild studio.

    1 hr 3 min
  • In Conversation: CliffyB on Gears of War, Epic and Control Freak

    You know Clifford "CliffyB" Blezinski as the Lead Designer and face of Gears of War and Unreal Tournament. But in his life after Epic Games he has been a CEO, an angel investor, a restauranteur, a Tony-winning broadway investor and producer, a memoirist and now, a comic book author. He is so much more than just the dude weilding the life-sized chainsaw gun. In this incredible interview, Cliff talks with Ethan about Control Freak, his memoir about a life in the games industry, his brand new comic Scrapper and everything in between.

    48 min
  • TWiG 239: A Ken't Miss Collaboration, Niantic’s Final Folly and the Real Cost of AAA Development

    Barbie movie anticipation reaches all-time highs, but it’s not clear who paid who for brand integration into Stumble Guys. Marvel Snap escaped our H1 review, but not before dropping a doubling cube; we review its performance to a somber reality. Niantic doubles down on a confusing strategy while Xbox Trial leaks continue to bring home the insider bacon.


    We're running an anonymous games industry job satisfaction survey. Findings will be shared next week. Consider adding your voice ⁠here⁠ (⁠https://forms.gle/RFVWVZZz5bG3awDE9⁠), it only takes a couple of seconds to complete.


    This podcast was brought to you in part by Xsolla Pay Station. You can see it in action at xsolla.pro/payments-dof

    1 hr 3 min
  • How Heroic Labs Helps You Grow Retention and Focus on the Fun

    With privacy changes affecting the front-end of the funnel across the entire mobile games industry, the importance of metagame driven long-term retention of your players has never been higher. Heroic Labs is one of the leading providers of gaming backend-as-a-service to help you run your game backend, live operations and social metagame with their services Nakama, Satori and Hiro. In this week's interview, Ethan sits down with CEO and Co-Founder Chris Molozian to talk about their services help small teams focus on the fun while building a deep, retentive metagame, social structures and world class live operations.

    52 min
  • TWiG 238: Honkai Star Rail! Monopoly Go! Diablo Immortal! Nikke! 2023 1H Review

    Can you believe we're already halfway through 2023? Neither can we. As teased last week, the TWiG crew checks in on some of the biggest mobile, free-to-play releases of the year so far. Laura invests in Baltic Avenue as she breaks down Monopoly Go. Phil brings up Fanlight 84 which Kress quickly deems mice nuts. Ethan illuminates the power of anime thirst in character collectors by highlighting Nikke: Goddess of Victory's jaw dropping revenue-per-download. Jen takes us to the Hell with Diablo Immortal. Plus, we celebrate Kress's birthday and learn all about his third mid-life crisis. All this and so much more this week in games.

    1 hr 8 min
  • In Conversation: Inside UGC Game Development with Gamefam CEO Joe Ferencz

    Gamefam founder and CEO - Joe Ferencz - was early among professional game developers to spot and chase the Roblox opportunity. Now he runs the top publisher on the platform with hits including Sonic Speed Simulator, Twilight Daycare and Military Tycoon, as well as games on other UGC platforms like Deadpines on Fortnite Creative. Joe sits down with Ethan to talk about UGC gaming, if the Metaverse ever even existed, and what it takes to run a venture scaled business inside of another company's UGC platform.

    50 min
  • TWiG 237: LiveOps Deconstruction - How do Candy Crush & Royal Match Keep it Fresh? LiveOps Marketing with Celebrities - is there ROI?

    We are tackling LiveOps from both sides of the equation this week with Laura deconstructing the latest and greatest in puzzle LiveOps from Candy Crush and Royal Match, and Jen prompting a lively debate on if celebrity marketing is ROI positive for mobile free-to-play. Ethan thirsts for the Jonas Brothers (despite the seemingly mid performance of their Candy Crush event) and also talks about PUBG Mobile's incredible $10b in lifetime revenue. That's right, TEN BILLION DOLLARS!$!$! Phil highlights the new crush in every Steam gamer's heart, the chart topping BattleBit Remastered. As an added bonus, we learn that while Jen is blasting through Champion League levels in Toon Blast, she is also blasting Metallica on her airpods. It's another action-packed week in the games industry and this episode is not to be missed!

    1 hr
  • In Conversation: Bringing UA Measurement to PC & Console

    An increasingly hot topic amongst the TWiG crew, and the industry at large, is mobile, F2P veterans looking to additional platforms for blue or purple oceans. Between the maturity of the mobile market, the challenges of breaking through as a new game or IP, rising CPIs, diminished targeting capabilities or the limited power of platform-level featuring, it feels like every company with live-service expertise is asking themselves where else they can ply their trade. That's why Ethan invited Adam Smart - Director of Product at Appsflyer and host of "In the Sandbox with..." - onto the podcast. In this wide ranging conversation, they discuss the forces driving the push to console, PC and cross-platform development and how free-to-play developers can bring their mobile platform playbook to these platforms. Given Appsflyer's recent launch of their measurement suite for console and PC, things are getting a lot easier for traditionally mobile developers interested in using performance marketing to scale their games on these platforms.

    44 min
  • TWiG 236: Summer Games Fest Gets Hot and Under The Hood of Chrome Valley

    With Ethan out, the crew runs amok with more shocking regulatory news from the MSFT and ATVI merger. Will it ever end? Eric gives Embracer a much-needed reality check while Jen checks in the plethora of Summer Games Fest announcements. Laura reveals some surprising match-3 data while the crew debates the prospects of Space Ape’s Chrome Valley. Phil isn’t excited about FOMO rotating stores, despite the huge news of Diablo’s historic revenue week.

    1 hr 6 min
  • TWiG 235: Apple Vision Pro! Diablo IV! Privacy Manifests come for device fingerprinting!

    The games industry is not taking any time off for summer vacation as we're seeing another absolutely monster week of news. The Vision Pro is here, is Kress impressed by Apple's attempt at changing the world of computing again? Diablo IV is live and Phill breaks down their record setting launch. Jen explains everything you need to know about the latest change to ad tech - Apple's Privacy Manifests. Ethan demands that Kress bow down to MihoYo's global dominance as Honkai Star Rail is crowned the King of May Revenue. Laura analyzes if there are any up and coming puzzle games that can put a dent in the dominance of Candy Crush, Royal Match and Gardenscapes. Line your stomach with a glass of milk and give us a listen, because this is a spicy one!

    1 hr 6 min

About Deconstructor of Fun

From the publisher's feed

Deconstructor of Fun podcast is created by games professionals for games professionals. We explore the business side of the games industry with the goal of bringing listeners content that is relevant, insightful, and entertaining on a weekly basis.

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