Deconstructor of Fun

Deconstructor of Fun

By Deconstructor of FunLeisureVideo Games
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Deconstructor of Fun episodes

  • Genre & Great Games with Facebook Gaming and Game Refinery

    Did you know that nearly half of players say that genre is important when deciding which new mobile game to try, exceeding factors like friends or family recommendations and app store reviews? 

    This insight ☝️ is just one of numerous you'll find in Facebook's recent Genre and Great Games report. It's a fantastic deep dive into four key mobile genres (Strategy, RPG, Puzzle and Hypercasuas) focusing on four key countries (US, UK, Japan, Korea), What makes the report unique is not only all the Facebook data but also the way it is structured based on genre characteristics, community, IAP preferences and ad monetization.

    In this episode we are joined by Kyle Ranally, Vertical Insights Marketing Strategist at Facebook IQ and Joel Julkunen, Head of Game analysis at Game Refinery. Both of the gentlemen we instrumental in crafting up the Genre and Great Games report.

    Get the Full Report here: www.fb.gg/genre2020


    55 min
  • TWIG #100: Lessons, Biggest News, and The Future!

    Welcome to our 100th episode retrospective episode!

    In this podcast, we will look back on the origins of TWIG, talk about lessons learned, biggest news, future, and finally what are some of the best episodes you should definitely try to catch.

    Hosts: Twitter, Insta

    • Miska Katkoff: @m_katkoff
    • Joseph Kim: @jokim1  
    • Eric Kress: @ekress    
    • Adam Telfer: @adamwtelfer    

    • 53 min
    • Writing for Games Done Right! | With Susan O'Connor (Tomb Raider, Bioshock, Far Cry 2)

      Today we discuss how to do writing for games the right way!

      And speaking with us on this topic is one of the most experienced writers in the industry Susan O'Connor.

      Susan has worked on over 25 titles, from AAA to indie. Titles in her portfolio have sold over 30 million copies and generated over $500 million in sales.

      Listen to find out more about the opportunity for writing in games, the process, key considerations, how to work with and hire a writer, how to write great characters, and more!

      Find out more about Susan here: https://www.susanoconnorwriter.com/

      Host:

      • Joseph Kim, @jokim1

      • Guest:

        • Susan O'Connor
        • 55 min
        • Launching and Scaling a Mid-Core Game in 2020

          Mid-core game marketing is know for either massive marketing campaigns that flood the market or those incredibly divisive creatives that have usually nothing to do with the game itself. Either way, scaling a mid-core game is an expensive undertaking.

          So how should you launch and scale if you have a great game but limited resources and no brand recognition? 

          In this episode we're joined by Riku Rakkola (CEO of Traplight Games) and Filippo De Rose (Chief Growth Officer of Traplight Games) who walk us through how they developed, launched and scaled Battle Legion. One of the most innovative mid-core games to hit the market in recent years.


          59 min
        • TWIG #99: Epic's Plans for World Domination, India bans PUBG Mobile, New Switch Coming 2021, and Ubisoft: PS5 Not Backwards Compatible with PS3 and Lower

          Welcome to TWIG #99!

          This week we cover:

          #1. India bans PUBG in latest crackdown on Chinese apps

          #2. Epic’s Latest Apple Argument Hints At Plans For World Domination

          #3. Report: New Switch model with better graphics coming in 2021

          #4. PS5 won’t be backward-compatible with PS3, PS2, or PS1, Ubisoft says

          Do you have feedback or comments for us?

          You can reach us on Twitter at:

          Joseph Kim: @jokim1 (Twitter, Insta)   Eric Kress: @ekress    Adam Telfer: @adamwtelfer    Miska Katkoff: @m_katkoff

          SPONSOR:

          This episode is sponsored by Beta Hat (www.betahatMR.com)

          53 min
        • Making a Hit Mobile Match-3 Game | GenJoy's David vs. Goliath Story

          GenJoy, a studio from the leading Spanish mobile Group Genera, just launched Tuscany Villa a match-3 puzzle game on mobile.  How will the Seville, Spain based mobile studio compete against giants such as King and Playrix?  

          More specifically we talk about:  

          #1. Strategy & Product: What kind of strategy and what kind of product differentiation does Genera employ to compete against the big guys?  

          #2. Marketing: We’ve heard stories about how the big guys have a huge marketing advantage… or do they? Let’s dive deeper and find out how Genera competes on a marketing basis  

          #3. Technology Infrastructure: And finally technology infrastructure. There are lots of rumors and stories of a massive infrastructure technology investment by King especially around machine learning and AI applied to level creation, design, and balancing. What are the technology investments Genera will be making to compete?  

          To walk us through all of this and more are the three key leads from Genera:

               - Alejandro Moreno

              - Pablo Benitez

              - Jesus Bartus

          47 min
        • Epic Lawsuit vs Apple & Google | Expert Legal Opinion

          Antitrust Specialist Ryan Tisch from Crowell & Moring and Video Games Lawyer David Hoppe from Gamma Law explain Epic's lawsuit against Apple and Google.  

          • Topics Covered: 
          • Epic's Legal Suit Explained
          •  Google vs. Apple? Apple's Retaliation 
          • Apple's Legal Strategy 
          • Realistic Legal Scenarios 
          • Predicting Outcomes 
          • Expect an Epic Trick  
          • Hosts:

                - Joe Kim, @jokim1

               - Eric Kress

            Speakers:

                - David Hoppe, https://gammalaw.com/

                - Ryan Tisch, https://www.crowell.com/

            42 min
          • TWIG #98: Facebook Abandoned IDFA, Unity IPO, COD Cold War $70, Risks of Market Research

            Welcome to TWIG #98!

            This week we cover:

            #1. Facebook has abandoned the IDFA and may kill FAN for iOS. What’s next for mobile measurement?

            #2. Unity’s IPO numbers look pretty… Unreal

            #3. Call of Duty: Black Ops Cold War costs $69.99 for next-gen consoles

            #4. The risks of market research

            LINKS:

            • Best Practices Live Ops Digital Conference. More info: liveops.splashthat.com
            • Eric Seufert blog post: Apocalypse Now: per WWDC, the IDFA is dead
            • Guest Host:

              • Eric Seufert. Check out Eric's blog: MobileDevMemo. And his Twitter: @eric_seufert
              • Regular Hosts:

                • Joe Kim. Any Ubisoft employees wanting help finding a new job DM me!
                • Eric Kress
                • Adam Telfer
                • 57 min
                • Rant-cast: Eric Kress Unchained | IDFA Apocalypse, Why Tech Companies Fail at Games, Geopolitical Shenanigans

                  What are the biggest issues and annoyances in the games industry that trigger Eric Kress? Come to an uncensored broadcast discussing these issues moderated by Chris Hewish from Xsolla and also joined by Joe Kim who will egg on Eric for maximum entertainment!

                  Host: Chris Hewish, President of Xsolla

                  Speakers:

                  • Eric Kress, Deconstructor of Fun co-host
                  • Joe Kim, Deconstructor of Fun co-host
                  • Notes:

                    • I (Joe Kim) have been corrected that probabilistic attribution actually doesn't require fingerprinting but instead can be executed by utilizing a technique called Mixed Media Modeling. Thanks Steve Palley for the correction!
                    • 58 min
                    • IDFA - What You Need to do Yesterday

                      In this episode we sat down with three growth experts to discuss following questions:

                      1. What companies are doing to prepare for the depreciation of IDFA
                      2. How to figure out the best messaging to convince as many users as possible to give you permission to access their IDFA via AppTrackingTransparency
                      3. How to optimize marketing campaigns post IDFA depreciation
                      4. How to pick conversion value events going forward
                      5. How to distinct between paid and organic users
                      6. How to retarget high-value users
                      7. What will happen to CPIs
                      8. Connect with our fantastic guests:

                        Tatyana Bogatyreva, Head of UA at Gram Games
                        Nebojsa Radovic, Growth Lead at Network’s
                        Yevgeny Peres, VP of Growth at ironSource 

                        1 hr 31 min

                      About Deconstructor of Fun

                      From the publisher's feed

                      Deconstructor of Fun podcast is created by games professionals for games professionals. We explore the business side of the games industry with the goal of bringing listeners content that is relevant, insightful, and entertaining on a weekly basis.

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