two & a half gamers

two & a half gamers

By Lancaric.meLeisureVideo Games
Download on the App Store

two & a half gamers episodes

  • Banana Special: Exploring the Potential, Mechanics & Popularity of the Banana Game with/ Joseph Kim

    This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

    Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

    Special guest: Joseph Kim

    Youtube

    Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2ftcc85es-CesThaafn9k0BIFSVAV8FQ


    Agenda

    00:00 Epic intro

    01:12 Introduction and Setting the Stage

    03:02 Exploring the Mechanics and Popularity of Banana Game

    06:00 The Presence of Bots in Banana Game

    09:03 The Marketplace and Monetization Potential of Banana Game

    14:59 The Play-to-Earn Model and Speculation in Games

    21:07 The success of the Banana Game and the role of bots

    22:04 The appeal of UGC and meme-driven games

    23:14 Exploring gameplay enhancements

    24:26 The challenges of implementing community marketplaces on mobile

    25:48 The potential of crypto solutions in games

    26:42 The importance of assigning value to in-game items

    27:34 The friction in implementing crypto solutions

    28:01 The power of memes and viral marketing

    29:29 The possibilities and limitations of Steam's community marketplace

    30:04 Building a game with natural gameplay and engaging loops

    32:24 The potential of mushroom-themed games

    35:06 The future of similar games and the sustainability of trends

    ---------------------------------------

    Matej Lancaric

    User Acquisition & Creatives Consultant

    ⁠https://lancaric.me

    Felix Braberg

    Ad monetization consultant

    ⁠https://www.felixbraberg.com

    Jakub Remiar

    Game design consultant

    ⁠https://www.linkedin.com/in/jakubremiar

    Joseph Kim

    https://www.linkedin.com/in/jokim/

    ---------------------------------------

    Takeaways

    Banana Game on Steam has gained significant popularity, with a large number of players and high concurrent user counts.

    The game's mechanics involve clicking on a banana to increase a number and collect banana skins.

    The presence of bots in the game is evident, with a majority of the player base being bots.

    The game's marketplace allows players to buy and sell banana skins, with some skins selling for significant amounts.

    The success of Banana Game highlights the potential for the play-to-earn model and the underserved market for speculation and collection in games.

    Game developers can learn from the success of Banana Game and explore ways to incorporate similar concepts into their own games. The success of the Banana Game highlights the potential of the Steam community marketplace and the appeal of UGC and meme-driven games.

    Enhancing gameplay with progression, collections, and gacha mechanics can increase player engagement and retention.

    Monetization strategies like referral codes and bonuses for sharing can drive user acquisition and community growth.

    The conversation raises questions about the sustainability of games like the Banana Game and the role of bots in the gaming ecosystem.

    ---------------------------------------

    Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

    Hit the Subscribe button on YouTube, Spotify, and Apple!

    Please share feedback and comments - [email protected]

    ---------------------------------------

    If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

    Latest article - https://open.substack.com/pub/lancaric/p/match-3d-ua-playbook-real-data-inside?r=7qqaf&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true

    Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

    42 min
  • Creative Trends in mobile gaming - June 2024

    This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

    Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

    Youtube: https://youtu.be/HXP-N3MmAtI

    Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2ftcc85es-CesThaafn9k0BIFSVAV8FQ


    Agenda

    00:00 Epic Intro

    01:00 Introduction and Creative Trends

    01:46 Unconventional Elements in Game Creatives

    04:56 Celebrity Endorsements and Cameos

    08:58 The Rise of Longer Video Ads

    11:54 Addressing the Issue of Sexist Ads

    14:07 The Impact of Engaging Animations

    20:56 Trend: Games Featuring Cars and Upgrades

    22:33 The Impact of In-Engine Rendered Ads

    23:49 The Success of Pizza Ready and Township

    27:39 Golden Goblins: A Case Study in Game Advertising

    32:31 Capturing Attention with Hooks: Unexpected Visuals and Celebrity Endorsements

    39:11 The Rise of High-Quality, In-Engine Rendered Ads

    40:49 The Power of Cars in Mobile Game Advertising

    46:09 Investing in High-Quality Assets for Long-Term Success

    47:26 Networking and Collaboration at ChinaJoy

    ---------------------------------------

    Matej Lancaric

    User Acquisition & Creatives Consultant

    ⁠https://lancaric.me

    Felix Braberg

    Ad monetization consultant

    ⁠https://www.felixbraberg.com

    Jakub Remiar

    Game design consultant

    ⁠https://www.linkedin.com/in/jakubremiar

    ---------------------------------------

    Takeaways

    Unusual and attention-grabbing elements, like poop, can be effective in game creatives.

    Celebrity endorsements and cameos are commonly used in mobile game ads.

    Longer video ads, often over one minute, are becoming more popular.

    The issue of sexist ads in mobile games is still prevalent.

    Engaging and high-quality animations can greatly enhance the effectiveness of game creatives. Mobile games featuring cars and upgrades are a popular trend in the industry.

    In-engine rendered ads are being used to create more visually appealing and complex creatives.

    Understanding reference games and staying up-to-date with creative trends is crucial for success in mobile gaming.

    Games like Pizza Ready and Township continue to generate significant revenue and downloads.

    The hosts discuss the success of Golden Goblins and the use of different game concepts in their ads. Hooks, such as unexpected visuals and celebrity endorsements, are effective in capturing users' attention in mobile game advertising.

    High-quality, in-engine rendered ads are a trend in the industry and can speed up iteration and improve user engagement.

    The inclusion of cars in various game genres is a popular strategy to attract users and lower CPI.

    Investing in building a library of high-quality assets for ads can be a significant upfront cost but can pay off in the long run.

    Attending industry events like ChinaJoy provides opportunities for networking and collaboration.

    ---------------------------------------

    Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

    Hit the Subscribe button on YouTube, Spotify, and Apple!

    Please share feedback and comments - [email protected]

    ---------------------------------------

    If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

    Latest article - https://open.substack.com/pub/lancaric/p/match-3d-ua-playbook-real-data-inside?r=7qqaf&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true

    Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

    Felix Latest Article -

    https://www.felixbraberg.com/post/the-end-of-gam-and-admob-placement-refreshes

    51 min
  • June's Journey: A party to die for - The power of community-driven content in gaming!

    This is no BS gaming podcast 2.5 gamers session with @WoogaGames & @MediaBodiesMarketing ! Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

    Host: Matej Lancaric⁠

    Special guests: April Laws, Edward Fuller

    Youtube: https://youtu.be/KprKzQQelow

    Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2ftcc85es-CesThaafn9k0BIFSVAV8FQ


    Agenda

    00:00 Epic intro

    01:30 Introduction and Guest Introductions

    04:31 Planning and Logistics

    08:13 Phases of the Project

    10:18 Involving Players in the Ideation Process

    13:45 Internal Team and Collaboration with MediaBodies

    16:27 Challenges and Details of the Production

    25:20 Engagement and Reach on Social Media

    28:18 Episode Length and Viewer Engagement

    32:29 Future Plans and Community Engagement

    36:53 Reflections and Gratitude

    ---------------------------------------

    Matej Lancaric

    User Acquisition & Creatives Consultant

    ⁠https://lancaric.me

    Felix Braberg

    Ad monetization consultant

    ⁠https://www.felixbraberg.com

    Jakub Remiar

    Game design consultant

    ⁠https://www.linkedin.com/in/jakubremiar

    April Laws

    https://www.linkedin.com/in/aprillaws1/

    Edward Fuller

    https://www.linkedin.com/in/edwardjfuller/

    ---------------------------------------

    Takeaways

    Collaborating with influencers and involving players in a video series can be a powerful way to engage and re-engage the community.


    Planning and executing a project like this requires careful coordination, from selecting contestants to writing the story and creating puzzles.


    Community-driven content that tells a good story can be a more effective marketing approach than traditional advertising.


    Long-form videos can be engaging and successful in driving player engagement, especially when combined with interactive elements like puzzles and QR codes.


    Even with a limited budget, smaller-scale community content initiatives can still have a significant impact.

    ---------------------------------------

    Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

    Hit the Subscribe button on YouTube, Spotify, and Apple!

    Please share feedback and comments - [email protected]

    ---------------------------------------

    If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

    Latest article - https://open.substack.com/pub/lancaric/p/match-3d-ua-playbook-real-data-inside?r=7qqaf&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true

    Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

    Felix Latest Article -

    https://www.felixbraberg.com/post/the-end-of-gam-and-admob-placement-refreshes

    44 min
  • Chrome Valley Customs Live review: How to decrease CPI in Match3 genre? The Success of Xzibit in UA!

    This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

    Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Matej Lancaric⁠

    Special guest: Dmitry Gubanenkov

    Youtube: https://youtu.be/fQ0DeZYo4mY

    Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2ftcc85es-CesThaafn9k0BIFSVAV8FQ


    Agenda

    00:00 Epic intro

    01:20 Introduction and Game Overview

    13:22 Game Mechanics and Core Features

    20:32 The Success of Using Xzibit in Creatives

    22:53 Marketability Tests and Surveys

    23:51 Challenges of Running UA Campaigns for a Male Audience

    24:09 Competition in the Male-Oriented Match-Three Genre

    24:26 The Power of Partnering with a Popular TV Personality

    26:00 Exploring Different Creative Formats for Maximum Impact

    28:07 The Importance of Testing and Iterating on Creatives

    31:33 Staying Informed with Competitive Research

    37:43 The Value of an In-House Creative Team

    39:24 Selecting UA Channels: Experience, Discussions, and Insights

    ---------------------------------------

    Matej Lancaric

    User Acquisition & Creatives Consultant

    ⁠https://lancaric.me

    Dmitry Gubanenkov

    User Acquisition Manager - Space Ape games

    https://www.linkedin.com/in/gubanenkov/

    Jakub Remiar

    Game design consultant

    ⁠https://www.linkedin.com/in/jakubremiar

    ---------------------------------------

    Takeaways

    Chrome Valley Customs is a match-three game that targets a male audience, which is unique in the genre dominated by female players.


    The game's success can be attributed to its engaging car restoration theme and the use of Xzibit from Pimp My Ride in their creatives.


    Marketability tests and surveys helped shape the game's concept and appeal to the target audience.


    Running UA campaigns for a male audience in the match-three genre can be challenging due to high CPIs and the need for scalable creatives.


    Competition in the male-oriented match-three genre is increasing, with other developers releasing similar games. Partnering with a popular TV personality can help reach a core audience and create a strong connection with players.


    Using a variety of creative formats, such as static, playable videos, and long-form videos, can be effective in different channels and for different audiences.


    Testing and iterating on creatives is crucial for finding the most successful ad concepts and improving performance metrics.


    Competitive research is important for staying informed about industry trends and finding inspiration for new creatives.


    Having an in-house creative team can lead to better-performing ads, as they have a deeper understanding of the game and can capture its unique appeal.


    Selecting UA channels should be based on a combination of experience, internal discussions, and industry insights, considering factors like scale, spend, and profitability.

    ---------------------------------------

    Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

    Hit the Subscribe button on YouTube, Spotify, and Apple!

    Please share feedback and comments - [email protected]

    ---------------------------------------

    If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

    Latest article - https://open.substack.com/pub/lancaric/p/match-3d-ua-playbook-real-data-inside?r=7qqaf&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true

    Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

    Felix Latest Article -

    https://www.felixbraberg.com/post/the-end-of-gam-and-admob-placement-refreshes

    48 min
  • Top Creatives & Advertisers with Game Review Radar!

    This is no BS gaming podcast 2.5 gamers session #120. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

    Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠
    Podcast:
    Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2ftcc85es-CesThaafn9k0BIFSVAV8FQ
    Agenda
    00:00 Epic intro
    00:29 Catch-up and Boat Discussion
    09:01 Review Radar: AFK Journey
    11:24 Merch Episode: Travel Town, Gossip Harbor, Seaside Escape
    15:34 Merch Episode: Merge Mansion
    17:29 The Coexistence of Multiple Merge Games
    18:38 The Growth and Challenges of the Mobile Gaming Industry
    23:09 Analyzing the Performance of SquadBusters, Pizza Ready, and Supermarket Manager Simulator
    25:38 The Decline of Hale Divers
    33:23 Previously Covered: Zombie I.O.
    33:58 Analyzing the Performance of Zombie.io and Screwjam
    35:24 Scaling Up: Tower War's Revenue and Download Numbers
    36:44 Bang Bang Survivor: A Popular Game in Asian Countries
    42:31 Reviewing Top Creatives and Advertising Strategies
    44:59 The Impact of Mergers and Acquisitions in the Mobile Gaming Industry
    ---------------------------------------
    Matej Lancaric
    User Acquisition & Creatives Consultant
    ⁠https://lancaric.me
    Felix Braberg
    Ad monetization consultant
    ⁠https://www.felixbraberg.com
    Jakub Remiar
    Game design consultant
    ⁠https://www.linkedin.com/in/jakubremiar
    ---------------------------------------
    Takeaways
    Legend of Mushrooms offers incentives for returning players and has a strong revenue stream from Asia.
    AFK Journey has seen a decline in revenue and needs more frequent content updates.
    Travel Town, Gossip Harbor, and Seaside Escape are all merge games that are performing well and growing steadily.
    Merge Mansion is still a top-performing game, but its revenue has slightly declined.
    Creative advertising plays a crucial role in the success of mobile games. Multiple merge games can coexist and attract different players.
    Zombie I.O. was previously covered in a separate episode. Zombie.io and Screwjam have lower revenue and download numbers compared to Legend of Mushroom, but they are still sustainable and profitable.
    Tower War is scaling up and showing a U-turn in downloads, with a revenue of 33k IP-wise and 200k downloads per day.
    Bang Bang Survivor is mainly popular in Asian countries, with 80% of revenue coming from China. It has a revenue of 500k per day and 45k downloads per day.
    The hosts discuss the top creatives and advertising strategies of various games, including the use of hooks, real-world backgrounds, and different creative concepts.
    They highlight the importance of simplifying game names and improving localization for better discoverability.
    The hosts mention the impact of mergers and acquisitions in the mobile gaming industry and the need for Western simplification in certain genres.
    ---------------------------------------
    Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
    Hit the Subscribe button on YouTube, Spotify, and Apple!
    Please share feedback and comments - [email protected]
    ---------------------------------------
    If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric
    Latest article - https://open.substack.com/pub/lancaric/p/match-3d-ua-playbook-real-data-inside?r=7qqaf&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true
    Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

    56 min
  • Solo Leveling: Arise - Depth of Content & Progression Layers Exploring the Predatory Monetization

    Solo Leveling: Arise receives high ratings for its production value and gameplay, but there are areas for improvement. The adaptation of the webtoon with 14.3 billion views is playable NOW! Play Solo Leveling: ARISE same as we did!


    This is no BS gaming podcast 2.5 gamers session #118. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

    Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg

    Special guest - Mr. Vicepresident John Wright

    Youtube: https://youtu.be/shCIoypUMaY

    Join our slack channel here: hhttps://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2ftcc85es-CesThaafn9k0BIFSVAV8FQ


    Agenda


    00:00 Introduction and Special Episode

    01:07 Introduction to Solo Leveling Arise

    07:32 Competition and Cannibalization in the Anime Game Segment

    10:25 Mainstream Appeal of Anime Games in the West

    13:40 Gameplay Overview of Solo Leveling Arise

    28:01 Power Layers and Progression in the Game

    34:16 Exploring the Predatory Monetization of Solo Leveling: Arise

    35:40 The Extensive Event System and Gacha Mechanics in Solo Leveling: Arise

    39:14 Analyzing the User Acquisition Efforts of Solo Leveling: Arise

    42:04 High Ratings for Production Value and Gameplay in Solo Leveling: Arise

    ---------------------------------------

    Matej Lancaric

    User Acquisition & Creatives Consultant

    John Wright

    Mr. Vicepresident @KwaleeGames

    https://www.linkedin.com/in/johnwright1987/

    ⁠https://lancaric.me

    Felix Braberg

    Ad monetization consultant

    ⁠https://www.felixbraberg.com

    Jakub Remiar

    Game design consultant

    ⁠https://www.linkedin.com/in/jakubremiar

    ---------------------------------------

    Takeaways


    Anime-style games are becoming more mainstream in the West, and the genre is expected to grow in the future.

    Monetization in these games often involves gacha systems, subscriptions, and in-app purchases.

    Solo Leveling Arise features depth of content and progression layers, including character leveling, weapon enhancement, and skill upgrades.

    The game offers replayability through achievements, missions, and trophy systems.

    Aggressive offer notifications and rewarded push notifications to the store are used to encourage in-app purchases. Solo Leveling: Arise employs aggressive monetization strategies, including special summons offers and a slot machine-like mechanic.

    The game features an extensive event system, gacha mechanics, and the potential for collaboration events.

    We discuss the game's user acquisition efforts, including pre-registration numbers and the network mix of their advertising campaigns.

    Solo Leveling: Arise receives high ratings for its production value and gameplay, but there are areas for improvement.


    ---------------------------------------

    Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

    Hit the Subscribe button on YouTube, Spotify, and Apple!

    Please share feedback and comments - [email protected]

    ---------------------------------------

    If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

    Latest article - https://open.substack.com/pub/lancaric/p/match-3d-ua-playbook-real-data-inside?r=7qqaf&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true

    Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

    Felix Latest Article -

    https://www.felixbraberg.com/post/the-end-of-gam-and-admob-placement-refreshes

    1 hr 4 min
  • Bytro Live: The Home of Grand Strategy Games & innovative TikTok UA approach

    This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

    Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

    Guests: Julian Werner, Jan-Michel Saaksmeier

    Youtube: https://youtu.be/oUjBwWHGSGw

    Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2ftcc85es-CesThaafn9k0BIFSVAV8FQ

    Agenda

    00:00 Epic intro

    01:00 Introduction to Bytro and Grand Strategy Games

    06:09 The Unique Combination of 4X and Battle Royale

    13:08 Bytro's Niche Appeal and Lack of Direct Competitors

    15:55 Exploring New Onboarding Methodologies

    23:04 Advertising on TikTok and Bold Marketing Strategies

    25:25 Balancing Innovation and Niche Appeal

    26:30 Maximizing Monetization with Rewarded Ads and Speed-ups

    27:05 Tailoring the Gaming Experience with LTVs and Segmentation

    29:30 Leveraging TikTok for Creative Advertising

    30:17 The Importance of Web and Mobile Platforms

    31:44 The Power of Influencer Marketing

    33:19 Transitioning to a New Game Engine

    34:39 Managing Community Expectations

    45:21 Upcoming Game Releases and Hiring Opportunities

    ---------------------------------------

    Matej Lancaric

    User Acquisition & Creatives Consultant

    ⁠https://lancaric.me

    Felix Braberg

    Ad monetization consultant

    ⁠https://www.felixbraberg.com

    Jakub Remiar

    Game design consultant

    ⁠https://www.linkedin.com/in/jakubremiar

    ---------------------------------------

    Takeaways

    Bytro specializes in grand strategy games with a unique combination of 4X and Battle Royale elements.

    It started as a browser games company and has expanded to mobile.

    Bytro collaborates with other studios to explore new onboarding methodologies and is working on implementing mini-game tutorials and a hero collection meta-game.

    They face the challenge of balancing innovation with maintaining their niche appeal. Rewarded ads can be a valuable tool for monetization, especially when combined with an inventory system that offers speed-ups.

    Leveraging LTVs can help tailor the gaming experience for different types of users, such as providing extra boosters for non-IAP players or players from tier 2 and tier 3 countries.

    TikTok is a powerful platform for creative advertising, and leveraging UGC (user-generated content) can be highly effective.

    The web platform is still relevant for game monetization, but the price situation and native advertising platforms can be challenging.

    Influencer marketing can provide access to incremental audiences and is becoming increasingly relevant as more influencers emerge.

    Transitioning to a new game engine can be a significant step up, especially in terms of presentation and user experience.

    Managing community expectations during transitions and updates is crucial to maintaining player engagement and revenue.

    The company is hiring for positions in monetization and game design.

    ---------------------------------------

    Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

    Hit the Subscribe button on YouTube, Spotify, and Apple!

    Please share feedback and comments - [email protected]

    ---------------------------------------

    If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

    Latest article - https://open.substack.com/pub/lancaric/p/stay-ahead-in-ua-for-2024-my-top?r=7qqaf&utm_campaign=podcast&utm_medium=web&showWelcome=true

    Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

    55 min
  • Wood Nuts & Bolts Puzzle: Highly challenging & demanding match puzzle game

    This is no BS gaming podcast 2.5 gamers session #117. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

    Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠
    Podcast:
    Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2ftcc85es-CesThaafn9k0BIFSVAV8FQ
    Agenda00:00 Epic Intro05:04 Revenue and Downloads10:47 Gameplay and Difficulty14:41 Boosters, Shop, and Wheel22:40 Introduction and Revenue Analysis23:20 Ad Formats and Estimated Session Length24:15 Interstitials, Banners, and Rewarded Ads25:31 Ad Revenue Comparison and Potential26:09 Mobile Gaming and Revenue Potential27:27 Web Store and Other Revenue Sources28:36 User Acquisition and Advertising Channels29:36 Estimating Profit and Revenue30:05 Mobile Gaming Industry and Revenue Potential31:37 Creatives and Daily Challenges34:36 Playable Ads and End Cards36:05 Game Mechanics and Themes39:01 Improvements and Gameplay Experience41:46 Creative Concepts and Variance44:23 The Story of the Game and Studio
    ---------------------------------------
    Matej Lancaric
    User Acquisition & Creatives Consultant
    ⁠https://lancaric.me
    Felix Braberg
    Ad monetization consultant
    ⁠https://www.felixbraberg.com
    Jakub Remiar
    Game design consultant
    ⁠https://www.linkedin.com/in/jakubremiar
    ---------------------------------------
    TakeawaysWood Nuts and Bolts Puzzle is a highly challenging and demanding game that requires strategic thinking and quick reflexes.The game features a time-based win condition and offers various boosters and power-ups to help players progress.Rankings and daily challenges add to the game's engagement and competitive nature.Advertisements play a significant role in the game, with interstitial ads shown after every level and the option to watch rewarded videos for boosters and additional time.The game's ad revenue is likely substantial due to its high engagement and active user base. Understanding the revenue potential of a mobile game requires analyzing daily ad revenue, session length, and ad formats.Different advertising channels can impact ad revenue, and it's important to optimize CPI and LTV for profitability.Creatives play a crucial role in attracting users, and the absence of certain elements, like daily challenges, can impact performance.
    Considering the performance of a game in different countries and adjusting CPI and LTV accordingly is essential for profitability.Regular analysis and optimization are necessary to maximize revenue and ensure long-term success.
    ---------------------------------------
    Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
    Hit the Subscribe button on YouTube, Spotify, and Apple!
    Please share feedback and comments - [email protected]
    ---------------------------------------
    If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric
    Latest article - https://open.substack.com/pub/lancaric/p/stay-ahead-in-ua-for-2024-my-top?r=7qqaf&utm_campaign=podcast&utm_medium=web&showWelcome=true
    Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai
    Felix Latest Article -
    https://www.felixbraberg.com/post/the-end-of-gam-and-admob-placement-refreshes

    48 min
  • Star Wars: Hunters - The Waste of potential & Flaws A.K.A the honest review

    Welcome to Star Wars Hunters - where under the bright lights of the Arena, survivors of the fallen Galactic Empire and new heroes alike face-off in spectacular gladiatorial battles that will solidify the victors as legends throughout the galaxy.


    Love shooter games and arena combat games? Then get ready to dominate your opponents in Star Wars: Hunters.


    This is no BS gaming podcast 2.5 gamers session #116. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

    Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

    Podcast:

    Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-29stniv6f-oLJzhx2U_mRB_ppXnJ9hvQ


    Agenda


    00:00 Introduction and Compliments to Jakub

    01:09 Introducing Star Wars Hunters

    04:00 The Confusing Menu Design

    05:19 Comparing Star Wars Hunters to Other Mobile Games

    08:36 Monetization and Revenue Potential

    10:26 Gameplay Overview: Hero Shooter and Objectives

    13:02 Gameplay Experience and Controls

    15:08 Monetization: Battle Pass and Cosmetics

    20:06 The Misuse of the Rewarded Ad Button

    23:00 The Potential and Flaws of Star Wars Hunters

    25:06 Power Progression and Monetization

    27:05 Roster Size and IP Licensing

    28:15 Potential of PvE Content

    29:31 Marketing Strategies and Creatives

    30:32 Uncertain Future of Star Wars: Hunters


    ---------------------------------------

    Matej Lancaric

    User Acquisition & Creatives Consultant

    ⁠https://lancaric.me

    Felix Braberg

    Ad monetization consultant

    ⁠https://www.felixbraberg.com

    Jakub Remiar

    Game design consultant

    ⁠https://www.linkedin.com/in/jakubremiar

    ---------------------------------------

    Takeaways

    Star Wars Hunters is a mobile game that features a 4v4 hero shooter gameplay.

    The game has a variety of cosmetics, but the differentiation is limited, and the monetization mainly focuses on unlocking characters sooner.

    The menu design of the game is confusing and overwhelming, making it difficult for players to navigate.

    The hosts express disappointment with the lack of meaningful power progression and the abundance of scripted quests.

    The misuse of the rewarded ad button in the game is seen as a missed opportunity for additional monetization.

    Despite its flaws, the hosts acknowledge that the game has potential and could have been more successful with better execution. Star Wars: Hunters lacks power progression and struggles with monetization.

    The small roster of characters and lack of recognizable IP may contribute to its limited success.

    The game could benefit from adding power progression elements or PvE content.

    The marketing efforts include high-quality creatives on platforms like Facebook, Google, TikTok, and YouTube.

    The game has received organic traction, but its long-term success is uncertain.

    ---------------------------------------

    Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

    Hit the Subscribe button on YouTube, Spotify, and Apple!

    Please share feedback and comments - [email protected]

    ---------------------------------------

    If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

    Latest article - https://open.substack.com/pub/lancaric/p/stay-ahead-in-ua-for-2024-my-top?r=7qqaf&utm_campaign=podcast&utm_medium=web&showWelcome=true

    Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

    Felix Latest Article -

    https://www.felixbraberg.com/post/the-end-of-gam-and-admob-placement-refreshes

    50 min
  • Total Battle War Strategy: $600k/day revenue 4X genre success with innovative onboarding

    Total Battle is a war strategy game that will allow you to become immersed in a fantasy world of battles between ancient civilizations, magic kingdoms, and great empires. Join the legendary heroes of the mighty kingdoms and build your empire in the magical world of Total Battle!


    Join the company of legendary heroes in Total Battle who’ll defend their territory at all costs and fight against monsters, barbarians, wizards, elves, and other foes. Develop a base and establish a strong tower defense to win all the kings battles in this medieval strategy war game and become the Lord of all the Kingdoms!


    This is no BS gaming podcast 2.5 gamers session #115. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

    Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

    Youtube: https://youtu.be/7cgAiDFMsMg

    Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2ftcc85es-CesThaafn9k0BIFSVAV8FQ


    Agenda

    00:00 Epic intro

    01:46 Overview of Total Battle and Score Warrior

    04:43 The Success of Total Battle

    06:31 Positioning of Total Battle in the 4X Genre

    09:17 The Gameplay and Mechanics of Total Battle

    21:08 The Future of Total Battle and the 4X Genre

    25:03 Introduction to Total Battle and its monetization success

    26:16 Unique mechanics: Onboarding tutorial and hospital system

    30:39 Effective creatives and user acquisition strategies

    37:13 Total Battle's Strong Presence on YouTube

    46:56 Potential concepts for Total Battle's creatives

    49:07 Success in the competitive 4X genre

    ---------------------------------------

    Matej Lancaric

    User Acquisition & Creatives Consultant

    ⁠https://lancaric.me

    Felix Braberg

    Ad monetization consultant

    ⁠https://www.felixbraberg.com

    Jakub Remiar

    Game design consultant

    ⁠https://www.linkedin.com/in/jakubremiar

    ---------------------------------------

    Takeaways

    Total Battle has achieved significant success, generating $600k per day in IAP revenues.

    The game features innovative onboarding mechanics, including a simulated 4X map within the city.

    Total Battle incorporates puzzle mechanics and a story mode to engage players.

    The game has experienced a surge in popularity, reaching a peak of $14 million in monthly revenues in May 2024. Total Battle is a successful 4X strategy game, generating around $600k per day.

    The game features unique mechanics, such as an onboarding tutorial within the game's map and a hospital system for resurrecting troops.

    Total Battle utilizes effective creatives and user acquisition strategies, with a variety of concepts and playables used to attract and engage players.

    Total Battle demonstrates the potential for success in the competitive 4X genre.

    ---------------------------------------

    Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

    Hit the Subscribe button on YouTube, Spotify, and Apple!

    Please share feedback and comments - [email protected]

    ---------------------------------------

    If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

    Latest article - https://lancaric.substack.com/p/how-to-soft-launch-a-mobile-game

    Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

    Felix Latest Article -

    https://www.felixbraberg.com/post/the-end-of-gam-and-admob-placement-refreshes

    53 min

About two & a half gamers

From the publisher's feed

This is a no BS gaming podcast. We share insights, knowledge and fun gossip relating to the topics of User Acquisition, Game Design and Ad monetisation. You will find here actionable insights in a fun…

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