two & a half gamers

two & a half gamers

By Lancaric.meLeisureVideo Games
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two & a half gamers episodes

  • Elder Scrolls Castles: Flop with the most successful iteration of this core gameplay

    This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

    Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

    Youtube: https://youtu.be/pjIeovlSVKI

    Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2o1689ww5-6xo82AVLQQI~IwHKvtps8Q


    Agenda

    00:00 Epic intro

    01:15 Introduction to Elder Scrolls Castles

    03:13 Performance Metrics and Initial Reception

    05:50 Comparative Analysis with Similar Games

    07:46 Gameplay Mechanics and Features

    11:04 Innovations in Game Design

    16:29 Monetization Strategies and Revenue Insights

    31:02 Creative Marketing Approaches

    35:07 Final Thoughts and Future Outlook

    ---------------------------------------

    Matej Lancaric

    User Acquisition & Creatives Consultant

    ⁠https://lancaric.me

    Felix Braberg

    Ad monetization consultant

    ⁠https://www.felixbraberg.com

    Jakub Remiar

    Game design consultant

    ⁠https://www.linkedin.com/in/jakubremiar

    ---------------------------------------

    Takeaways


    Elder Scrolls Castles launched with significant initial downloads but saw a sharp decline shortly after.


    The game is compared to Hustle Castle and Fallout Shelter in terms of gameplay mechanics and monetization.


    Innovations in gameplay include aging mechanics and a reigns system that affects player decisions.


    The hosts express concerns about the game's lack of content and potential for long-term engagement.


    Marketing strategies for the game are critiqued, highlighting a need for more diverse creatives.


    The performance metrics indicate a need for improved user acquisition strategies.


    The conversation emphasizes the importance of player happiness and engagement in mobile games.


    The hosts predict a fate similar to Warcraft Rumble for Elder Scrolls Castles if content does not improve.


    Monetization strategies are discussed, with insights into revenue generation and player spending.


    The episode concludes with a call for better production vision in mobile game development.

    ---------------------------------------

    Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

    Hit the Subscribe button on YouTube, Spotify, and Apple!

    Please share feedback and comments - [email protected]

    ---------------------------------------

    If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric.

    Latest article - https://lancaric.substack.com/p/creative-trends-in-mobile-games-august?r=7qqaf&utm_campaign=post&utm_medium=web&triedRedirect=true

    Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

    Felix Latest Article -

    https://www.felixbraberg.com/post/the-end-of-gam-and-admob-placement-refreshes

    47 min
  • Creative trends in mobile games - August 2024

    This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

    Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

    Youtube: https://youtu.be/gsLQ6GCNksg

    Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2o1689ww5-6xo82AVLQQI~IwHKvtps8Q


    Agenda

    00:00 Epic Intro

    02:59 Creative Trends Overview for August 2024

    05:53 Innovative Game Concepts and Trends

    08:59 Celebrity Endorsements and Their Impact

    12:04 The Evolution of Game Creatives

    15:01 AI and Its Role in Game Development

    18:04 User-Generated Content and Its Influence

    20:59 Trends in App Marketing and User Acquisition

    23:58 Analysis of Current Game Ads

    26:57 The Future of Game Creatives

    30:00 Final Thoughts

    ---------------------------------------

    Matej Lancaric

    User Acquisition & Creatives Consultant

    ⁠https://lancaric.me

    Felix Braberg

    Ad monetization consultant

    ⁠https://www.felixbraberg.com

    Jakub Remiar

    Game design consultant

    ⁠https://www.linkedin.com/in/jakubremiar

    ---------------------------------------

    Takeaways


    The gaming industry is seeing a shift towards innovative game concepts that engage players.


    Celebrity endorsements can significantly impact game marketing and user acquisition.


    AI is becoming increasingly important in game development and marketing strategies.


    User-generated content is influencing game trends and player engagement.

    Current game ads are evolving to include more dynamic and engaging content.


    The trend of using celebrities in ads is growing, but the cost-effectiveness is still a concern.


    Game creatives are becoming more sophisticated, utilizing various media formats.

    Understanding player psychology in marketing strategies is crucial.


    Trends in app marketing are shifting towards more personalized and targeted approaches.


    The future of game creatives will likely involve more integration of AI and user-generated content.


    ---------------------------------------

    Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

    Hit the Subscribe button on YouTube, Spotify, and Apple!

    Please share feedback and comments - [email protected]

    ---------------------------------------

    If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

    Latest article - https://open.substack.com/pub/lancaric/p/match-3d-ua-playbook-real-data-inside?r=7qqaf&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true

    Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

    Felix Latest Article -

    https://www.felixbraberg.com/post/the-end-of-gam-and-admob-placement-refreshesCreative trends in mobile games - August 2024

    54 min
  • Deadlock Valve's new game revealed: It's a shooter, NOT just MOBA.

    # Deadlock is finally revealed! The video includes a quick walkthrough of the gameplay. Go to YouTube for the full gameplay experience.

    This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

    Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

    Youtube: https://youtu.be/uKC2Igwm8VU

    Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2o1689ww5-6xo82AVLQQI~IwHKvtps8Q


    Agenda


    00:00 Epic intro

    02:57 Game Mechanics and Genre Fusion

    05:58 Understanding MOBA Elements

    08:58 Counter-Strike Influences and Gameplay Dynamics

    11:51 Skill Ceiling and Learning Curve

    15:04 In-Game Strategies and Itemization

    17:58 Character Selection and Team Composition

    21:08 Live Gameplay Experience

    23:55 Game Progression and Match Dynamics

    27:00 Community Engagement and Game Popularity

    29:58 Final Thoughts and Game Future

    30:02 Deadlock Gameplay

    ---------------------------------------

    Matej Lancaric

    User Acquisition & Creatives Consultant

    ⁠https://lancaric.me

    Felix Braberg

    Ad monetization consultant

    ⁠https://www.felixbraberg.com

    Jakub Remiar

    Game design consultant

    ⁠https://www.linkedin.com/in/jakubremiar

    ---------------------------------------

    Takeaways

    The game is a mix of MOBA and shooter genres.


    It has a high skill ceiling, making it challenging to master.


    Understanding character matchups is crucial for success.


    Shopping for items is a key mechanic in gameplay.


    The game features a unique character selection process.


    Live gameplay showcases the dynamics of team strategies.


    Community engagement is vital for game popularity.


    The game currently lacks progression systems.


    Players can shop directly at their lanes during matches.

    ---------------------------------------

    Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

    Hit the Subscribe button on YouTube, Spotify, and Apple!

    Please share feedback and comments - [email protected]

    ---------------------------------------

    If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

    Latest article - https://open.substack.com/pub/lancaric/p/match-3d-ua-playbook-real-data-inside?r=7qqaf&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true

    Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

    Felix Latest Article -

    https://www.felixbraberg.com/post/the-end-of-gam-and-admob-placement-refreshes

    1 hr 2 min
  • Offline games - No WIFI games: The most profitable game in the world

    This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

    Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠
    Youtube: https://youtu.be/q9groW1mOnY
    Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2ftcc85es-CesThaafn9k0BIFSVAV8FQ
    Agenda
    00:00 Epic intro
    01:40 Revenue and Monetization Strategies
    04:22 Geographical Distribution of Downloads
    05:06 Developer Background and Other Games
    07:19 Massive Ad Revenue
    08:21 The Power of Rewarded Ads
    10:29 Gameplay and Features
    11:39 Cross Promotion and Expansion
    14:13 Organic Growth and SEO
    16:54 YouTube Channel and Videos
    19:07 Invitation to Jindo Blue
    19:20 The Mysterious Success of 'No Wifi Games'
    21:17 Uncovering the Secrets of Organic Traffic and Cross-Promotion
    22:20 The Role of Backlinks in Driving Traffic to 'No Wifi Games'
    26:36 The Surprising Revenue Generation of a Minimally Monetized Game
    ---------------------------------------
    Matej Lancaric
    User Acquisition & Creatives Consultant
    ⁠https://lancaric.me
    Felix Braberg
    Ad monetization consultant
    ⁠https://www.felixbraberg.com
    Jakub Remiar
    Game design consultant
    ⁠https://www.linkedin.com/in/jakubremiar
    ---------------------------------------
    Takeaways
    Offline Games, no Wi-Fi games is a highly successful collection of games that can be played without an internet connection.
    The game has generated significant revenue primarily through rewarded ads, with estimated daily earnings ranging from $250,000 to $600,000.
    The developer, Jindo Blue, has a YouTube channel with over 570,000 subscribers, featuring videos of their games that have garnered millions of views.
    The success of Offline Games highlights the potential for organic growth and effective monetization strategies. The success of 'No Wifi Games' is attributed to its organic traffic, cross-promotion, and ASO strategies.
    The game may be using backlinks to drive traffic and create the appearance of organic downloads.
    Despite minimal monetization, 'No Wifi Games' generates significant revenue.
    The hosts invite listeners to share any additional information or insights about the game.
    ---------------------------------------
    Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
    Hit the Subscribe button on YouTube, Spotify, and Apple!
    Please share feedback and comments - [email protected]
    ---------------------------------------
    If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric
    Latest article - https://open.substack.com/pub/lancaric/p/match-3d-ua-playbook-real-data-inside?r=7qqaf&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true
    Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai
    Felix Latest Article -
    https://www.felixbraberg.com/post/the-end-of-gam-and-admob-placement-refreshes

    39 min
  • WeChat Mini-Games: Exploring the World of Mini-Games with Lemon!

    This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

    Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

    Special Guest: Vincent Lemon Choi

    Youtube: https://youtu.be/Jgv4h-OPeOM

    Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2ftcc85es-CesThaafn9k0BIFSVAV8FQ


    Agenda


    00:00 Epic intro

    01:30 The World of Chinese Mini-Games

    06:00 Combining Genres and Game Types

    09:38 The Power of Genre Combination and Iteration

    11:48 Gacha and Revenue Potential

    14:47 Exploring Different Game Genres

    19:15 Challenges of Bringing Chinese Mini-Games to the West

    23:37 Understanding Trends and Market Dynamics

    27:13 The Future of Chinese Mini-Games in the West

    29:34 The Impact of Genre Combination and Iteration

    32:05 The Success of Chinese Mini-Games

    35:03 The Role of Creatives and Unique Gameplay


    ---------------------------------------

    Matej Lancaric

    User Acquisition & Creatives Consultant

    ⁠https://lancaric.me

    Felix Braberg

    Ad monetization consultant

    ⁠https://www.felixbraberg.com

    Jakub Remiar

    Game design consultant

    ⁠https://www.linkedin.com/in/jakubremiar

    Vincent Lemon Choi

    https://www.linkedin.com/in/lemon-minigame

    ---------------------------------------

    Takeaways

    Chinese mini-games have short development cycles and high revenue potential


    Combining different genres and iterating on successful concepts is key to success


    Bringing Chinese mini-games to the Western market poses challenges


    Faster adoption and understanding of trends is crucial in the rapidly evolving mini-games market

    ---------------------------------------

    Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

    Hit the Subscribe button on YouTube, Spotify, and Apple!

    Please share feedback and comments - [email protected]

    ---------------------------------------

    If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

    Latest article - https://open.substack.com/pub/lancaric/p/match-3d-ua-playbook-real-data-inside?r=7qqaf&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true

    Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

    Felix Latest Article -

    https://www.felixbraberg.com/post/the-end-of-gam-and-admob-placement-refreshes

    44 min
  • Impulse Brain Training games: A hyper scaling app masquerading as a brain training

    Impulse is a brain training app with significant revenue and download growth. The app offers a combination of hypercasual games and cognitive training programs to improve IQ, memory, and cognitive abilities. It uses clever monetization strategies, including subscription plans and discounts, to encourage users to upgrade to premium. The app's ad monetization is heavily segmented, with different ad experiences based on the user's usage and payment status. The app also includes prompts that resemble the official Google Play UI to encourage users to make in-app purchases. The conversation explores a popular brain training app's monetization strategies and user acquisition tactics. The app uses interstitial ads and in-app purchases to generate revenue, targeting older female users on Facebook.

    This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.
    Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠
    Youtube: https://youtu.be/yfI-rZNCi0M
    Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2o1689ww5-6xo82AVLQQI~IwHKvtps8Q
    Agenda
    00:00 Epic Intro
    02:05 Impulse's Impressive Revenue and Downloads
    04:04 Impulse as a Gaming Juggernaut in Brain Training
    07:52 Clever Monetization Strategies in Impulse
    09:35 Segmented Ad Monetization in Impulse
    13:28 Innovative Ad Mechanics in Impulse
    21:07 Monetization Strategies and User Acquisition Tactics
    23:42 Combining Hypercasual Gameplay with Fake Psychological Tests
    26:26 Improving User Engagement with Progression Elements and Visual Indicators
    29:30 Targeting Older Female Users on Facebook
    ---------------------------------------
    Matej Lancaric
    User Acquisition & Creatives Consultant
    ⁠https://lancaric.me
    Felix Braberg
    Ad monetization consultant
    ⁠https://www.felixbraberg.com
    Jakub Remiar
    Game design consultant
    ⁠https://www.linkedin.com/in/jakubremiar
    ---------------------------------------
    Takeaways
    The app combines hypercasual games and cognitive training programs to improve cognitive abilities.
    Impulse uses clever monetization strategies, including subscription plans and discounts, to encourage users to upgrade to premium.
    The app's ad monetization is heavily segmented, with different ad experiences based on the user's usage and payment status.
    The app includes prompts that resemble the official Google Play UI to encourage users to make in-app purchases. The app uses interstitial ads and in-app purchases to monetize its user base.
    The app targets older female users on Facebook.
    The app's creatives combine hypercasual gameplay with fake psychological tests.
    Adding more progression elements and visual indicators of IQ growth could improve user engagement.
    ---------------------------------------
    Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
    Hit the Subscribe button on YouTube, Spotify, and Apple!
    Please share feedback and comments - [email protected]
    ---------------------------------------
    If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric
    Latest article - https://open.substack.com/pub/lancaric/p/match-3d-ua-playbook-real-data-inside?r=7qqaf&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true
    Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai
    Felix Latest Article -
    https://www.felixbraberg.com/post/the-end-of-gam-and-admob-placement-refreshes

    45 min
  • Office cat Idle Tycoon Live Review: $125k/day revenue with 80k/day spend = nice profit w/ Seok Kang

    This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

    Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠
    Special Guest: Seok Kang
    Youtube: https://youtu.be/czpeEt6lnvw
    Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2o1689ww5-6xo82AVLQQI~IwHKvtps8Q
    Agenda
    00:00 Epic intro
    02:35 The Popularity of Cat Games and Low CPIs
    05:10 Overview of Office Cat and Its Success
    07:08 Unique Mechanics and Gameplay of Office Cat
    17:16 The Absence of a Reset Mechanic and Player Retention
    23:56 Cleverly Placed Ads in Office Cat
    33:46 The Revenue Breakdown of Office Cat
    41:12 Maximizing Revenue with In-App Purchases
    45:27 Driving Additional Purchases with Ad Removal
    53:17 Monetizing Loading Screens
    56:42 Balancing Revenue and User Experience
    01:09:16 Understanding Retention Rates
    ---------------------------------------
    Matej Lancaric
    User Acquisition & Creatives Consultant
    ⁠https://lancaric.me
    Felix Braberg
    Ad monetization consultant
    ⁠https://www.felixbraberg.com
    Jakub Remiar
    Game design consultant
    ⁠https://www.linkedin.com/in/jakubremiar
    Seok Kang
    CPO @ Treeplla
    https://www.linkedin.com/in/seok-kang-321995287/
    ---------------------------------------
    Takeaways
    Office Cat, developed by Treeplla, is a successful cat-themed tycoon game with unique mechanics.
    The game does not have a reset mechanic, reducing player frustration and dropout rates.
    Office Cat features a secondary loop with a factory and production puzzles, a rich index to increase 'rich cat' status, and various management mechanics.
    The game has cleverly placed ads, including a rewarded ad for offline earnings, a lucky wheel, and a legendary chairman offer.
    The ad revenue from Office Cat is estimated to be around 30% of the total revenue. Office Cats generates the majority of its revenue from in-app purchases (IAP) rather than ads.
    The team experiments with different ways to promote the permanent ad removal option, offering it at a discount for a limited time.
    Users who purchase the ad removal option are more likely to make additional purchases in the game.
    The game has a small UA team and produces a variety of creatives, including playables and videos, with no set schedule.
    The retention rate for Office Cats is 35% on day 1 and 5% on day 30.
    ---------------------------------------
    Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
    Hit the Subscribe button on YouTube, Spotify, and Apple!
    Please share feedback and comments - [email protected]
    ---------------------------------------
    If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric
    Latest article - https://open.substack.com/pub/lancaric/p/match-3d-ua-playbook-real-data-inside?r=7qqaf&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true
    Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai
    Felix Latest Article -
    https://www.felixbraberg.com/post/the-end-of-gam-and-admob-placement-refreshes


    1 hr 13 min
  • Lucky Defense Success: Will it conquer the West? A New Tower Defense hitting the charts

    This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

    Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

    Youtube: https://youtu.be/ssViN7_K9CY

    Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2o1689ww5-6xo82AVLQQI~IwHKvtps8Q


    Agenda

    00:00 Epic intro

    02:23 Overview of Lucky Defense's Success

    06:01 Comparison to Other Tower Defense Games

    09:27 Gameplay and Mechanics of Lucky Defense

    17:11 The Importance of Luck and Unit Upgrades

    18:00 Artifacts and the Gacha System

    20:08 Challenges and Complexity of the Game

    21:54 Breaking the Rules: Mythic's Unique Gacha Mechanics

    23:24 The Frustrations of Randomness in Mythic

    29:23 Exploring the Dungeon: Cooperative Gameplay in Mythic

    35:43 Balancing Issues and Unit Reliance in Mythic

    38:08 Improving Mythic: Adding Variety and Strategy

    41:19 Introduction to the ad placements and monetization strategy of Random Dice: PvP Defense

    43:23 Challenges with ad placements in the game

    46:46 Issues with after-level ad boost placement

    49:45 The lack of suitable creatives for the Western audience

    01:00:20 Predictions for the game's future and the possibility of a Western release

    ---------------------------------------

    Matej Lancaric

    User Acquisition & Creatives Consultant

    ⁠https://lancaric.me

    Felix Braberg

    Ad monetization consultant

    ⁠https://www.felixbraberg.com

    Jakub Remiar

    Game design consultant

    ⁠https://www.linkedin.com/in/jakubremiar

    ---------------------------------------

    Takeaways


    Lucky Defense is a popular game in South Korea with unique mechanics and a strong emphasis on luck.

    Players should focus on specific units, such as the Bandit and Shock Troop, and upgrade them strategically.

    Artifacts play a crucial role in gameplay, with the Safe Box and Money Gun being the most important.

    The game's gacha system is challenging and requires players to collect shared shards to upgrade mythic units.

    The game's complexity and lack of accessibility may limit its appeal to Western audiences. Mythic breaks the main gacha rules by allowing direct purchase of units through hard currency.

    The game's gacha system is highly random and can be frustrating for players.

    The difficulty levels and cooperative gameplay in the Dungeon mode add complexity to the game.

    The game's balancing issues and reliance on specific units for success are major drawbacks.

    Improvements could be made by designing units and monsters with different strategies and adding more variety to the gameplay. The ad placements in Random Dice: PvP Defense are not well explained and lack notification buttons, which hinders their effectiveness.

    The game lacks diverse and engaging creatives for advertising.

    Improvements such as adding notification buttons and better-explaining ad units could increase ad revenue.

    The hosts predict that the game's success may decline over time and suggest the possibility of a Western release.


    ---------------------------------------

    Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

    Hit the Subscribe button on YouTube, Spotify, and Apple!

    Please share feedback and comments - [email protected]

    ---------------------------------------

    If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

    Latest article - https://open.substack.com/pub/lancaric/p/match-3d-ua-playbook-real-data-inside?r=7qqaf&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true

    1 hr 6 min
  • 2.5 gamers x Live AM(F)A #5 - Ask Me Anything with Filippo De Rose

    This is no BS gaming podcast 2.5 gamers live AMA session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

    Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Filippo De Rose, Matej Lancaric⁠
    https://www.linkedin.com/in/filippoderose
    Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2o1689ww5-6xo82AVLQQI~IwHKvtps8Q

    Agenda:


    00:00 Epic intro and Secret Guest Introduction

    03:01 Transitioning from Gaming to Non-Gaming Apps

    06:05 Improving Day One Retention in Games

    12:07 Revenue Potential of Find-the-Difference Games

    17:32 User Acquisition Strategies for Indie Developers

    23:26 Recommended Resources for Game Mechanic Design and UI/UX

    34:44 Starting a Blog and Sharing Knowledge

    35:25 The Impact of Market Timing on Product Metrics

    36:01 Landscape vs. Portrait Mode in Games

    41:47 Optimizing Mobile Apps that are Actually Websites

    43:43 Recommended Publishers for Casual Hybrid Games

    56:41 Forecasting Campaign Targets

    ---------------------------------------
    Matej Lancaric
    User Acquisition & Creatives Consultant
    ⁠https://lancaric.me
    Felix Braberg
    Ad monetization consultant
    ⁠https://www.felixbraberg.com
    Jakub Remiar
    Game design consultant
    ⁠https://www.linkedin.com/in/jakubremiar
    ---------------------------------------
    Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
    Hit the Subscribe button on YouTube, Spotify, and Apple!
    Please share feedback and comments - [email protected]
    ---------------------------------------
    If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric
    Latest article - https://open.substack.com/pub/lancaric/p/stay-ahead-in-ua-for-2024-my-top?r=7qqaf&utm_campaign=podcast&utm_medium=web&showWelcome=true
    Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai
    Felix Latest Article -
    https://www.felixbraberg.com/post/the-end-of-gam-and-admob-placement-refreshes

    1 hr
  • Squad Busters *BIG NEW* update: No more Pay to Win. No gacha, no money!
    This is no BS gaming podcast 2.5 gamers session #. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.
    Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠
    Youtube: https://youtu.be/zXUkwYwHamg
    Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2o1689ww5-6xo82AVLQQI~IwHKvtps8Q
    Agenda
    00:00 Epic Introand Overview of the Update
    01:35 Impact on Monetization and Player Base
    06:24 Removal of Megas and Introduction of New Characters and Skins
    10:36 Gameplay Experiences and Balance Changes
    15:22 Exploring the New Game Modes
    21:22 Exploring the Recent Updates and Changes in the Game
    22:14 The Intriguing Mechanics of Chicken and Gem Pass
    23:27 Strategically Using Chest Multipliers for Better Rewards
    29:08 Improving PvP Gameplay and Rewards
    32:10 Enhancing the Metagame Mechanics for a Better Experience
    34:29 Join the Slack Channel and Stay Updated with the Podcast
    ---------------------------------------
    Matej Lancaric
    User Acquisition & Creatives Consultant
    ⁠https://lancaric.me
    Felix Braberg
    Ad monetization consultant
    ⁠https://www.felixbraberg.com
    Jakub Remiar
    Game design consultant
    ⁠https://www.linkedin.com/in/jakubremiar
    ---------------------------------------
    Takeaways
    The recent update to Squadbusters has brought significant changes to the game's monetization and gameplay.
    The decline in daily active users and low retention rate are concerning for the game's long-term success.
    Megas have been removed from the game, and players have received skins and coins as compensation.
    The update introduced new characters, skins, and game modes, providing players with more content to explore.
    The hosts share their gameplay experiences and discuss the balance changes in the update. The recent updates in the game have brought significant changes, such as the chicken mechanic and gem pass.
    The chest multipliers have been modified, allowing players to strategically use them for better rewards.
    The hosts discuss the PvP gameplay and suggest improvements, such as changing the rewards for killing other players.
    They highlight the importance of metagame mechanics and suggest adding new functionality to enhance the gameplay experience.
    ---------------------------------------
    Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
    Hit the Subscribe button on YouTube, Spotify, and Apple!
    Please share feedback and comments - [email protected]
    ---------------------------------------
    If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric
    Latest article - https://open.substack.com/pub/lancaric/p/match-3d-ua-playbook-real-data-inside?r=7qqaf&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true
    Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai
    Felix Latest Article -
    https://www.felixbraberg.com/post/the-end-of-gam-and-admob-placement-refreshes
    41 min

About two & a half gamers

From the publisher's feed

This is a no BS gaming podcast. We share insights, knowledge and fun gossip relating to the topics of User Acquisition, Game Design and Ad monetisation. You will find here actionable insights in a fun…

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