two & a half gamers

two & a half gamers

By Lancaric.meLeisureVideo Games
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two & a half gamers episodes

  • Triple Match City: New Evolution of casual (Match 3D) games

    In this episode, we delve into the intricacies of a new game, Triple Match City, exploring its gameplay mechanics, revenue performance, and user experience. We discuss the game's innovative features, monetization strategies, and the impact of ads on user retention.


    The conversation highlights the evolving landscape of mobile gaming and the clever tactics developers use to engage players while maximizing revenue.

    We discuss the importance of understanding user behavior to optimize revenue, the effectiveness of different gameplay mechanics, and the challenges faced in user acquisition. The conversation also highlights innovative concepts in game design and the potential future directions for mobile gaming.


    This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

    Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

    Youtube: https://youtu.be/bZKQBoNWlVg

    Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2o1689ww5-6xo82AVLQQI~IwHKvtps8Q

    Agenda

    00:00 Epic intro

    01:25 Introduction to the Podcast and Triple Match City

    02:57 Game Performance and Revenue Insights

    05:55 Gameplay Mechanics and Innovations

    08:56 User Experience and Ad Integration

    12:02 Monetization Strategies and User Retention

    14:55 Final Thoughts and Future Predictions

    18:45 Game Monetization Strategies

    21:06 User Segmentation and Revenue Insights

    23:00 Creative Concepts in Game Design

    26:01 Gameplay Mechanics and User Engagement

    30:02 Future Prospects and Challenges

    34:01 Final Thoughts and Ratings


    ---------------------------------------

    Matej Lancaric

    User Acquisition & Creatives Consultant

    ⁠https://lancaric.me

    Felix Braberg

    Ad monetization consultant

    ⁠https://www.felixbraberg.com

    Jakub Remiar

    Game design consultant

    ⁠https://www.linkedin.com/in/jakubremiar

    ---------------------------------------

    Takeaways


    Triple Match City has shown unexpected revenue growth despite low download numbers.

    The game incorporates innovative gameplay mechanics that blend match-3 and hidden object genres.

    The game features sandbox levels that challenge players to collect various items within a time limit.

    The conversation highlights the role of user acquisition in the game's success.

    We note the clever design choices that keep players engaged and willing to spend.

    The episode concludes with predictions about the future of mobile gaming and its monetization trends. Understanding user segmentation is crucial for monetization.

    User acquisition remains a challenging aspect of mobile gaming.

    ---------------------------------------

    Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

    Hit the Subscribe button on YouTube, Spotify, and Apple!

    Please share feedback and comments - [email protected]

    ---------------------------------------

    If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

    Latest article - https://open.substack.com/pub/lancaric/p/match-3d-ua-playbook-real-data-inside?r=7qqaf&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true

    Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

    Felix Latest Article -

    https://www.felixbraberg.com/post/the-end-of-gam-and-admob-placement-refreshes

    41 min
  • Revolutionizing UA & Product Reporting in Gaming! Feat. Kohort & Deconstructor of Fun

    This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

    Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Matej Lancaric⁠, Nathan Ceulemans, Michail Katkoff

    Youtube: https://youtu.be/_HqQKAAyMWk

    Join our Slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg


    Chapters


    00:00 Epic intro

    01:24 Introduction to the Podcast and Guests

    03:05 The State of Product Reporting in Gaming

    06:01 Understanding Metrics and Their Evolution

    08:57 Analyzing Graphs for Product Health

    11:57 Identifying Issues in User Acquisition

    14:52 The Role of Product and UA Teams

    17:56 Retention Metrics and Their Importance

    20:50 Setting Goals for Product Updates

    24:12 Proposed Solutions for Better Reporting

    26:28 Understanding User Acquisition and Product Metrics

    30:19 Analyzing Payer Retention and Revenue Trends

    35:46 The Importance of Cohort Analysis

    37:59 Navigating Marketing Budgets and User Acquisition Strategies

    42:28 The Impact of Channel Strategy on User Acquisition

    47:46 Bridging the Gap Between Product and User Acquisition Teams

    ---------------------------------------

    Matej Lancaric

    User Acquisition & Creatives Consultant

    ⁠https://lancaric.me

    Nathan Ceulemans

    Head of Sales

    https://www.linkedin.com/in/nathanceulemans/

    Michail Katkoff

    Founder I Angel Investor I Deconstructor of Fun

    https://www.linkedin.com/in/michailkatkoff/

    ---------------------------------------

    Takeaways

    Product reporting in gaming is often outdated and ineffective.

    Metrics should evolve over time to provide a clearer picture.

    Graphs can reveal critical insights about product health.

    User acquisition strategies need to be aligned with product goals.

    Retention metrics are crucial for understanding long-term success.

    Setting clear goals for product updates can drive better outcomes.

    Collaboration between product and UA teams is essential.

    Dashboards should be tailored for different audiences within a company.

    Understanding the customer acquisition cost is vital for success.

    Effective reporting can lead to better decision-making in game development. Clean up your base before involving UA teams.

    Education on metrics is crucial for product and UA teams.

    Different channels yield different LTV curves.

    Payer retention is essential for revenue stability.

    Cohort analysis helps identify user behavior trends.

    Marketing budgets must be maintained to support UA efforts.

    Diminishing spend can lead to a decline in user quality.

    Channel strategy significantly impacts user acquisition success.

    Effective dashboards facilitate better decision-making.

    Collaboration between product and UA teams is vital.

    ---------------------------------------

    Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

    Hit the Subscribe button on YouTube, Spotify, and Apple!

    Please share feedback and comments - [email protected]

    ---------------------------------------

    If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

    Latest article - https://open.substack.com/pub/lancaric/p/match-3d-ua-playbook-real-data-inside?r=7qqaf&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true

    Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

    Felix Latest Article -

    https://www.felixbraberg.com/post/the-end-of-gam-and-admob-placement-refreshes

    54 min
  • Playdoku Block Puzzle & Colorwood Sort: Burny Games Live Review with Anatolii Henis

    This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

    Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

    Special guest: Anatolii Henis

    Youtube: https://youtu.be/e3fsHuHrEAY

    Join our Slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg


    Chapters

    00:00 Epic intro

    01:24 Introduction to Burnie Games and Anatolii Henis

    02:31 Transition from Social Casino to Mobile Puzzle Games

    04:04 Overview of Games: PlayDoku and Colorwood Sort

    06:14 Game Mechanics and Player Retention Strategies

    09:19 Ad Monetization vs. In-App Purchases

    11:41 Current Performance and Future Plans

    12:35 Deep Dive into PlayDoku's Gameplay

    18:09 Iterating on Proven Mechanics for Success

    19:10 Game Mechanics and Features Overview

    21:55 Monetization Strategies in Mobile Games

    23:57 User Engagement and Ad Strategies

    28:01 Comparative Analysis of Game Titles

    34:54 User Acquisition and Retention Insights

    39:51 Exploring Creative Potential in Game Development

    40:47 Analyzing Advertising Channels and Strategies

    42:33 Navigating Facebook Advertising Challenges

    44:53 The Importance of Creative Testing and Iteration

    46:41 Understanding Revenue Models in Mobile Gaming

    49:32 Long-Term Goals in Game Development

    51:52 Leveraging Previous Learnings for New Games

    01:02:15 Closing Thoughts and Future Directions


    ---------------------------------------

    Matej Lancaric

    User Acquisition & Creatives Consultant

    ⁠https://lancaric.me

    Felix Braberg

    Ad monetization consultant

    ⁠https://www.felixbraberg.com

    Jakub Remiar

    Game design consultant

    ⁠https://www.linkedin.com/in/jakubremiar

    Anatolii Henis

    CEO Burny games

    https://www.linkedin.com/in/anatoliihenis/

    ---------------------------------------

    Takeaways


    The company focuses on mobile puzzle games with ad monetization.

    PlayDoku and Colorwood Sort are their main games.

    Player retention is crucial for game success.

    Ad monetization is currently the primary revenue source.

    They are exploring in-app purchases for future games.

    Iterating on proven mechanics can lead to success.

    User experience is prioritized in game design.

    Game reviews reflect player satisfaction with their games. The main saga is the journey of the game.

    Unique mechanics can set a game apart from others.

    Interstitial ads are placed after failed levels to maximize engagement.

    More ads can lead to better monetization strategies.

    ColorWood is a sorting game with a simple UI.

    Fail states in games can be hard to identify for players.

    Long-term goals should guide the development and marketing strategies of games.

    Leveraging past experiences can accelerate the development of new games.

    Creative concepts should be diverse to avoid fatigue in campaigns.

    Collaboration and sharing insights within the industry can lead to better outcomes.

    ---------------------------------------

    Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

    Hit the Subscribe button on YouTube, Spotify, and Apple!

    Please share feedback and comments - [email protected]

    ---------------------------------------

    If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

    Latest article - https://open.substack.com/pub/lancaric/p/match-3d-ua-playbook-real-data-inside?r=7qqaf&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true

    Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

    1 hr 5 min
  • Creative trends in Mobile Games - October 2024

    In this episode, we delve into the creative trends shaping the gaming industry for October 2024.


    We discuss the advertising strategies of games like AFK Journey, the impact of misleading ads on revenue, and the evolution of creative strategies in gaming. The conversation also touches on the importance of user reviews, the influence of micro learning in ads, and the future of game advertising trends.


    Main Takeaway = Reviews less important than Revenue


    This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

    Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

    Youtube: https://youtu.be/G83ZsDABGUE

    Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg


    Agenda

    00:00 Epic intro

    01:25 Introduction to Creative Trends

    01:49 Analyzing AFK Journey's Advertising Strategies

    05:08 The Impact of Misleading Ads on Game Revenue

    06:31 Exploring Creative Inspirations in Game Ads

    10:29 The Evolution of Game Creatives

    14:21 Reviewing Player Feedback and Expectations

    18:54 The Future of Game Advertising and Player Engagement

    23:27 The Power of Hooks in Gaming Ads

    24:11 Emotional Engagement in Game Design

    25:30 Visuals and Branding in Mobile Games

    26:30 Game Mechanics and Player Retention

    28:49 Trends in Game Advertising

    29:56 Innovative Game Features and Mechanics

    31:25 The Influence of Visual Styles in Gaming

    32:39 The Role of Creativity in Game Marketing

    34:41 Understanding Player Psychology

    37:05 The Impact of Trends on Game Development

    39:51 Micro Learning and Game Advertising

    42:01 Final Thoughts on Game Trends and Innovations


    ---------------------------------------

    Matej Lancaric

    User Acquisition & Creatives Consultant

    ⁠https://lancaric.me

    Felix Braberg

    Ad monetization consultant

    ⁠https://www.felixbraberg.com

    Jakub Remiar

    Game design consultant

    ⁠https://www.linkedin.com/in/jakubremiar

    ---------------------------------------

    Takeaways

    AFK Journey is utilizing unconventional advertising strategies.

    Misleading ads can significantly impact game revenue.

    The gaming industry is seeing a rise in high-quality creative content.

    The importance of emotional engagement in game ads cannot be overstated.

    Giant animals and absurd concepts are trending in game ads.

    We plan to explore user reviews in future episodes.

    The discussion highlights the interconnectedness of various creative strategies.

    ---------------------------------------

    Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

    Hit the Subscribe button on YouTube, Spotify, and Apple!

    Please share feedback and comments - [email protected]

    ---------------------------------------

    If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

    Latest article - https://open.substack.com/pub/lancaric/p/match-3d-ua-playbook-real-data-inside?r=7qqaf&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true

    Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

    Felix Latest Article -

    https://www.felixbraberg.com/post/the-end-of-gam-and-admob-placement-refreshes

    48 min
  • Pokémon TCG Pocket: Exploring a Billion Dollar Nostalgic Journey

    We discuss our favorite and least favorite Pokémon, leading into a detailed overview of the newly released Pokémon TCG Pocket. We explore the gameplay mechanics, the game's nostalgia factor, and the importance of booster packs and collection systems.


    The discussion of the innovative Wonder Pick mechanic that drives player interaction and excitement. We projected billion-dollar IP sales, upcoming events, game mechanics, trading dynamics, and user experience.


    We explore the emotional connection players have with card opening. The discussion also touches on marketing strategies, the impact of geolocation on gaming, and the challenges of bot farms in trading.

    This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

    Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

    Special guest: John Wright

    Youtube: https://youtu.be/sUjoT49BfTc

    Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2o1689ww5-6xo82AVLQQI~IwHKvtps8Q

    Agenda

    00:00 Epic intro

    01:20 Introduction and Favorite Pokémon

    02:55 Overview of Pokémon TCG Pocket

    06:00 Gameplay Mechanics and Nostalgia Factor

    08:59 Booster Packs and Collection System

    12:00 Monetization and Shop Features

    15:02 Event Systems and Player Engagement

    18:00 Wonder Pick Mechanic and FOMO Strategy

    22:46 The Billion-Dollar Game: Analyzing IP Sales Potential

    24:30 Event-Driven Engagement: Upcoming Promotions and Their Impact

    26:30 Game Mechanics Evolution: New Features and Meta Changes

    30:54 Trading Dynamics: Expectations and Concerns

    34:17 Launch Success: Comparing Revenue and User Engagement

    48:25 Future Earnings: Pokémon Go vs. TCG

    50:55 Potential Revenue Streams and Trading Mechanics

    52:19 The Dark Side of Trading and Bot Farms

    57:47 The Emotional Connection of Card Opening

    01:01:22 Advertising Spend and Revenue Predictions

    01:03:06 The Power of Pokémon IP and Future Prospects

    ---------------------------------------

    Matej Lancaric

    User Acquisition & Creatives Consultant

    ⁠https://lancaric.me

    Felix Braberg

    Ad monetization consultant

    ⁠https://www.felixbraberg.com

    Jakub Remiar

    Game design consultant

    ⁠https://www.linkedin.com/in/jakubremiar

    John Wright

    Mr.Vice President

    https://www.linkedin.com/in/johnwright1987/

    ---------------------------------------

    Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

    Hit the Subscribe button on YouTube, Spotify, and Apple!

    Please share feedback and comments - [email protected]

    ---------------------------------------

    Pokémon (Anime Series) Music Video

    Music: Pokémon Theme Song by Jason Paige

    Anime: Pokémon

    Directed by: Kunihiko Yuyama

    Written by: Takeshi Shudo

    Studio: OLM, Inc.

    Song: Gotta Catch 'Em All

    Artist: Jason Paige

    Producer: John Loeffler

    Songwriters: John Siegler, John Loeffler

    The video clip/s that I used in this video are owned by PokemonItalianMovie.

    https://www.youtube.com/watch?v=2x1mkthU7Eo

    Edited by: Kerwin Joseph Cuadra (kerwinpogi092)

    This video is for entertainment purposes only. The music included in this video is owned by particular artists and composers. There's no copyright infringement intended. The viewers of this video are advised to support the artist and their music.

    Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational or personal use tips the balance in favor of fair use.

    1 hr 20 min
  • Age of Empires Mobile: Nostalgia Meets Modern Gaming (ehm, modern 4X strategy games)

    This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

    Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

    Youtube: https://youtu.be/qP1EYgI95E4

    Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2o1689ww5-6xo82AVLQQI~IwHKvtps8Q


    Agenda

    00:00 Epic intro

    01:23 Introduction to Age of Empires and Nostalgia

    02:59 The Impact of Tencent on Age of Empires

    05:54 Gameplay Mechanics and Mini-Games

    09:05 The Evolution of Strategy Elements

    11:59 Integration of Vampire Survivors Mechanics

    14:55 Balancing and Game Design Insights

    17:50 The Absence of Zombies in Forex Games

    17:58 Clan Dynamics and Player Retention

    18:56 Understanding Forex Server Ecosystems

    20:02 Monetization Strategies in Forex Games

    21:07 Game Features and User Engagement

    22:00 Hero Mechanics and Progression Systems

    23:06 Streamlined User Interface in Forex Games

    23:57 Revenue Insights and Market Performance

    25:01 Nostalgia and Player Engagement in Game Design

    40:11 The Future of Gaming IPs

    44:00 Nostalgia in Game Design

    49:02 The Impact of Marketing on Game Success

    54:04 Evaluating Game Mechanics and User Acquisition

    ---------------------------------------

    Matej Lancaric

    User Acquisition & Creatives Consultant

    ⁠https://lancaric.me

    Felix Braberg

    Ad monetization consultant

    ⁠https://www.felixbraberg.com

    Jakub Remiar

    Game design consultant

    ⁠https://www.linkedin.com/in/jakubremiar

    ---------------------------------------

    Takeaways

    Age of Empires has a strong nostalgic value for many players.

    Tencent's involvement raises concerns about the game's direction.

    The mobile adaptation features polished graphics and gameplay

    Mini-games are a significant part of the new Age of Empires experience

    The game incorporates elements from popular titles like Vampire Survivors.

    Balancing gameplay is crucial for player engagement.

    The integration of different game mechanics can enhance player experience.

    Clan dynamics significantly influence player retention.

    4X operates on multiple server shards, creating unique ecosystems.

    Hero mechanics add depth to gameplay and progression.

    Revenue insights reveal the financial success of Forex games.

    Nostalgia plays a crucial role in player engagement.

    The 4X genre is growing, attracting diverse players. Nostalgia plays a significant role in game design.

    The success of a game often hinges on its marketing strategy.

    IP deals can limit creative freedom in game development.

    Players are looking for innovation, not just remakes.

    The gaming market is highly competitive, with few players at the top.

    Understanding player preferences is key to game success.

    High production value does not guarantee player engagement.

    ---------------------------------------

    Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

    Hit the Subscribe button on YouTube, Spotify, and Apple!

    Please share feedback and comments - [email protected]

    ---------------------------------------

    If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

    Latest article - https://open.substack.com/pub/lancaric/p/match-3d-ua-playbook-real-data-inside?r=7qqaf&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true

    Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

    Felix Latest Article -

    https://www.felixbraberg.com/post/the-end-of-gam-and-admob-placement-refreshes

    58 min
  • My Supermarket Simulator 3D: The ultimate shop simulator game that makes serious money!

    This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

    Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

    Youtube: https://youtu.be/Q9rLc86vRF4

    Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2ftcc85es-CesThaafn9k0BIFSVAV8FQ



    Agenda


    00:00 Epic Intro

    02:55 Exploring Supermarket Simulator 3D

    05:54 Game Mechanics and User Experience

    08:54 Monetization Strategies and Revenue Insights

    12:04 Comparative Analysis of Game Success

    14:59 Final Thoughts and Future Prospects

    17:11 Monetization Strategies in Gaming

    19:50 Ad Revenue Insights and Mistakes

    22:22 Improving Ad Formats for Higher Revenue

    23:14 Game Aesthetics and User Experience

    25:17 Creative Challenges in Game Growth

    30:05 Ad Networks and Creative Concepts

    31:04 Scoring the Game and Future Potential

    36:46 Merch and Community Engagement


    ---------------------------------------

    Matej Lancaric

    User Acquisition & Creatives Consultant

    ⁠https://lancaric.me

    Felix Braberg

    Ad monetization consultant

    ⁠https://www.felixbraberg.com

    Jakub Remiar

    Game design consultant

    ⁠https://www.linkedin.com/in/jakubremiar

    ---------------------------------------

    Takeaways


    The game has scaled significantly since its launch.

    User engagement is crucial for long-term success.

    Ad revenue strategies need to be optimized for better returns.

    The game mechanics are polished and user-friendly.

    Creative marketing strategies can enhance user acquisition.

    Retention strategies must be implemented to keep players engaged.

    The game has a lot of potential for future growth.

    Feedback from players is essential for game development.

    The atmosphere of the game contributes to user satisfaction.

    We emphasize the importance of continuous improvement in game design.


    ---------------------------------------

    Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

    Hit the Subscribe button on YouTube, Spotify, and Apple!

    Please share feedback and comments - [email protected]

    ---------------------------------------

    If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

    Latest article - https://open.substack.com/pub/lancaric/p/match-3d-ua-playbook-real-data-inside?r=7qqaf&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true

    Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

    Felix Latest Article -

    https://www.felixbraberg.com/post/the-end-of-gam-and-admob-placement-refreshes

    40 min
  • Supercell's Project R.I.S.E Update: Gameplay Review with new features & improvements

    This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

    Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, Matej Lancaric⁠

    Youtube: https://youtu.be/_CEkh3WNXq4

    Join our slack channel here: hhttps://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2ftcc85es-CesThaafn9k0BIFSVAV8FQ



    Agenda


    00:00 Epic intro

    01:24 Introduction to Project Rise

    02:58 Gameplay Mechanics and Changes

    05:54 Hero Progression and Meta Features

    08:53 Team Dynamics and Individual Progression

    11:59 Consumables and Floor Mechanics

    14:52 Cumulative Rewards and Risk-Reward Mechanics

    18:03 Final Thoughts and Future Updates


    ---------------------------------------

    Matej Lancaric

    User Acquisition & Creatives Consultant

    ⁠https://lancaric.me

    Felix Braberg

    Ad monetization consultant

    ⁠https://www.felixbraberg.com

    Jakub Remiar

    Game design consultant

    ⁠https://www.linkedin.com/in/jakubremiar

    ---------------------------------------

    Takeaways


    The game has undergone significant changes since the last update.

    Players can now join or create teams to play together.

    Hero progression includes new tiers and abilities.

    The game is shifting towards individual player progression.

    Consumables like Phoenix feathers are now persistent and consumable per player.

    Floor skips have been introduced to ease gameplay.

    Cumulative rewards are based on performance and strategy.

    The game is more polished and engaging than before.

    The community is actively involved in the game's development.

    Future updates are expected to refine the game's meta features.


    ---------------------------------------

    Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

    Hit the Subscribe button on YouTube, Spotify, and Apple!

    Please share feedback and comments - [email protected]

    ---------------------------------------

    If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

    Latest article - https://open.substack.com/pub/lancaric/p/match-3d-ua-playbook-real-data-inside?r=7qqaf&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true

    Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

    Felix Latest Article -

    https://www.felixbraberg.com/post/the-end-of-gam-and-admob-placement-refreshes

    30 min
  • Capybara GO! Defining a new genre: Social Casino RPG! Another Mobile Sensation by Habby

    In this conversation, we delve into the latest mobile game sensation, Capybara Go!


    We explore the passive gameplay experience, the importance of user engagement, and the innovative features that set Capybara Go apart from its competitors. The discussion also touches on the game's community aspects and event systems, concluding with thoughts on the future of mobile gaming and the evolving landscape of game design.


    This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

    Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

    Youtube:

    Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2o1689ww5-6xo82AVLQQI~IwHKvtps8Q


    Agenda


    00:00 Epic intro

    01:24 Introduction to Capybara Go

    02:30 Gameplay Mechanics and Features

    08:01 Core Game Loop and Player Interaction

    12:10 The Future of Mobile Gaming

    17:10 Hobby's Impact on Mobile Gaming

    21:01 Monetization Strategies and Player Engagement

    26:33 Template Building and Game Development

    27:56 Adapting Successful Systems from Other Games

    31:54 Dungeon Dive and Alternative Game Modes

    34:02 Reward Systems and Player Frustration

    36:08 Monetization Strategies and Revenue Potential

    39:06 Market Performance and Future Predictions

    46:01 Capybara Go Launch Insights

    49:50 Ad Monetization Strategies

    51:15 US Launch Timing and Strategy

    53:25 Creative Marketing Approaches

    56:22 Trends in Game Development

    01:01:25 Comparative Analysis of Game Revenues


    ---------------------------------------

    Matej Lancaric

    User Acquisition & Creatives Consultant

    ⁠https://lancaric.me

    Felix Braberg

    Ad monetization consultant

    ⁠https://www.felixbraberg.com

    Jakub Remiar

    Game design consultant

    ⁠https://www.linkedin.com/in/jakubremiar

    ---------------------------------------

    Takeaways


    Community features and social interactions enhance the player experience.

    Passive gameplay mechanics may represent the future of mobile gaming.

    Capybara Go's success may influence future trends in mobile game development. The game features a unique power progression system that enhances player engagement.

    Revenue insights indicate strong performance in Asian markets, particularly South Korea.

    The game is positioned as a social casino RPG, blending elements of both genres.

    Marketing strategies focus on leveraging trends and user acquisition tactics.

    Creative advertising approaches are crucial for capturing player interest and engagement.

    The game's design is considered a masterpiece, effectively utilizing successful mechanics from other games.

    The potential for high revenue growth is evident, especially with the upcoming US launch.

    The game's mechanics and events create a competitive environment for players.

    ---------------------------------------

    Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

    Hit the Subscribe button on YouTube, Spotify, and Apple!

    Please share feedback and comments - [email protected]

    ---------------------------------------

    If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

    Latest article - https://open.substack.com/pub/lancaric/p/match-3d-ua-playbook-real-data-inside?r=7qqaf&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true

    Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

    1 hr 10 min
  • New ways of monetization with Bright SDK

    This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

    Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg

    Special Guest: Ofir Meir | Director of Bright SDK group,

    Bright Data | Skype: live:.cid.d170945c61f0d08d | Slack: [email protected]


    Podcast:

    Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2o1689ww5-6xo82AVLQQI~IwHKvtps8Q



    Bright SDK homepage: https://bright-sdk.com

    Partner Program information: https://bright-sdk.com/partners

    Bright SDK YouTube channel: https://www.youtube.com/@BrightSDK


    Partners’ success stories: https://bright-sdk.com/blog/success-and-studies/wizard-games-ad-free-monetization-success


    Agenda


    00:00 Epic Intro

    02:30 Understanding Bright SDK and Its Unique Offerings

    08:15 The Business Model Behind Bright Data

    10:05 Integration Process for Publishers

    12:43 Partner Program Benefits and Growth Opportunities

    16:06 User Experience and Implementation Examples

    20:53 Publisher Earnings and Revenue Potential

    24:15 Privacy Considerations in Data Collection

    30:31 Comparing Bright SDK with Traditional Monetization Methods


    ---------------------------------------

    Matej Lancaric

    User Acquisition & Creatives Consultant

    ⁠https://lancaric.me

    Felix Braberg

    Ad monetization consultant

    ⁠https://www.felixbraberg.com

    Jakub Remiar

    Game design consultant

    ⁠https://www.linkedin.com/in/jakubremiar

    ---------------------------------------

    Takeaways


    Bright SDK empowers game developers to monetize without sacrificing user experience.

    The business model is based on public web data collection, not user data.

    Publishers can earn revenue by sharing a small portion of their bandwidth.

    Integration of Bright SDK is self-service with support available.

    The partner program offers loyalty benefits and dedicated account management.

    Publishers can choose how and when to present offers to users.

    User consent is mandatory before sharing bandwidth.

    Privacy is prioritized; only IP addresses are collected.

    Publishers can optimize their revenue through A-B testing.

    Bright SDK provides a fixed revenue model with no ad interruptions.


    ---------------------------------------

    Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

    Hit the Subscribe button on YouTube, Spotify, and Apple!

    Please share feedback and comments - [email protected]

    ---------------------------------------

    If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

    Latest article - https://open.substack.com/pub/lancaric/p/match-3d-ua-playbook-real-data-inside?r=7qqaf&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true

    Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

    Felix Latest Article -

    https://www.felixbraberg.com/post/the-end-of-gam-and-admob-placement-refreshes

    35 min

About two & a half gamers

From the publisher's feed

This is a no BS gaming podcast. We share insights, knowledge and fun gossip relating to the topics of User Acquisition, Game Design and Ad monetisation. You will find here actionable insights in a fun…

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