two & a half gamers

two & a half gamers

By Lancaric.meLeisureVideo Games
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two & a half gamers episodes

  • Blossom Sort Game Review: Exploring the Future of casual games

    In this episode, we dive into the game Blossom Sort, exploring its revenue generation, user engagement metrics, game design mechanics, and monetization strategies. Together, we unpack the dynamics of the Chinese gaming market and discuss the creative marketing strategies that have propelled the game’s success.


    We also share our thoughts on future trends in the casual gaming sector, offering insights and analysis that make this episode a valuable resource for anyone passionate about the gaming industry.


    This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

    Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

    Youtube: https://youtu.be/8sb5-dx9UIo


    Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg


    Chapters


    00:00 Epic intro

    01:24 Introduction to Blossom Sort and Revenue Insights

    04:00 User Engagement and Active User Metrics

    08:09 Game Design and Mechanics Overview

    11:47 Monetization Strategies and User Acquisition

    15:50 Chinese Gaming Market Dynamics

    20:10 Creative Strategies in Game Marketing

    23:50 Future Trends in Casual Gaming

    27:55 Conclusion and Final Thoughts


    ---------------------------------------

    Matej Lancaric

    User Acquisition & Creatives Consultant

    ⁠https://lancaric.me

    Felix Braberg

    Ad monetization consultant

    ⁠https://www.felixbraberg.com

    Jakub Remiar

    Game design consultant

    ⁠https://www.linkedin.com/in/jakubremiar

    ---------------------------------------

    Takeaways


    The game is generating around $60k a day in IAP revenue.

    User engagement metrics show a steady increase in active users.

    The game design features unique mechanics that differentiate it from competitors.

    Monetization strategies focus on in-app purchases rather than aggressive ad placements.

    The Chinese gaming market plays a significant role in the game's development and success.

    We predict a disruption in the casual gaming category in the near future.

    ---------------------------------------

    Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

    Hit the Subscribe button on YouTube, Spotify, and Apple!

    Please share feedback and comments - [email protected]

    ---------------------------------------

    If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

    Latest article - https://open.substack.com/pub/lancaric/p/match-3d-ua-playbook-real-data-inside?r=7qqaf&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true

    Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

    Felix Latest Article -

    https://www.felixbraberg.com/post/the-end-of-gam-and-admob-placement-refreshes

    45 min
  • How to conquer the farming games market? Minigames FTW. Implement or die by Matej Lancaric!

    In this new segment, I explore the farming games market, its growth, key players, revenue insights, and player engagement strategies. I also discuss the importance of retention rates, monetization strategies, and mini-games emergence as a crucial trend.


    The conversation highlights opportunities for new entrants in the market and emphasizes the need for innovation and an understanding of player demographics. The episode concludes with final thoughts on the evolving landscape of farming games and the commitment required for success.

    Yours, Matej!


    This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

    Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Matej Lancaric⁠

    Youtube: https://youtu.be/GYLX2zAbjks


    Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg


    Chapters

    00:00 Introduction to Farming Games Market Dynamics

    02:13 Market Growth and Key Players

    05:39 Revenue Insights and Performance Metrics

    12:20 Retention Rates and Player Engagement

    18:36 Monetization Strategies in Farming Games

    22:54 Opportunities for New Entrants in the Market

    25:37 Final Thoughts on the Farming Games Landscape


    ---------------------------------------

    Matej Lancaric

    User Acquisition & Creatives Consultant

    ⁠https://lancaric.me

    Felix Braberg

    Ad monetization consultant

    ⁠https://www.felixbraberg.com

    Jakub Remiar

    Game design consultant

    ⁠https://www.linkedin.com/in/jakubremiar

    ---------------------------------------

    Takeaways


    Farming games have a significant market share and growth potential.

    Key players like Township and Hay Day dominate the genre.


    Revenue insights reveal Township's impressive earnings compared to competitors.


    Retention rates are crucial for long-term success in gaming.


    The emergence of mini-games enhances player engagement and retention.


    Social features are vital for community building in farming games.


    Understanding player demographics is essential for targeting.


    Investing in high-quality creatives is necessary for market competitiveness.

    ---------------------------------------

    Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

    Hit the Subscribe button on YouTube, Spotify, and Apple!

    Please share feedback and comments - [email protected]

    ---------------------------------------

    If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

    Latest article - https://open.substack.com/pub/lancaric/p/match-3d-ua-playbook-real-data-inside?r=7qqaf&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true

    Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

    Felix Latest Article -

    https://www.felixbraberg.com/post/the-end-of-gam-and-admob-placement-refreshes

    28 min
  • Creative Trends in Mobile Gaming - November 2024

    In this episode, we dive into the latest creative trends and insights in the gaming industry, focusing on creative strategies, emotional advertising, and the growing impact of AI in mobile game marketing.


    We analyze successful game creatives, share thoughts on the evolution of marketing strategies, and explore how emotions are essential for engaging players. Together, we highlight the importance of iteration in improving game performance and discuss the future of game marketing as AI reshapes the industry.


    Join us for a comprehensive discussion that blends data, creativity, and cutting-edge technology to uncover what’s next for game marketers and developers alike.


    This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

    Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

    Youtube: https://youtu.be/gI8BHEN8J-U

    Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg


    Chapters


    00:00 Epic intro

    01:24 Introduction to Gaming Trends and Insights

    03:00 Creative Trends in Gaming

    05:49 Analyzing Successful Game Creatives

    09:10 The Evolution of Game Marketing Strategies

    12:07 Identifying Trends and Inspirations in Game Development

    14:58 The Role of Emotions in Game Advertising

    17:51 Innovations in Game Creatives and AI Influence

    20:45 The Impact of Iteration on Game Performance

    24:09 Case Studies of Successful Game Ads

    26:58 Future of Game Marketing and AI Integration

    29:46 Conclusion and Final Thoughts


    ---------------------------------------

    Matej Lancaric

    User Acquisition & Creatives Consultant

    ⁠https://lancaric.me

    Felix Braberg

    Ad monetization consultant

    ⁠https://www.felixbraberg.com

    Jakub Remiar

    Game design consultant

    ⁠https://www.linkedin.com/in/jakubremiar

    ---------------------------------------

    Takeaways

    Small adjustments can lead to significant changes in performance.

    Understanding emotional triggers is key in-game advertising.

    AI is revolutionizing the way game creatives are developed.

    Iterative processes are essential for optimizing game marketing.

    Successful game ads often draw inspiration from each other.

    The use of AI can enhance the quality and effectiveness of game ads.

    ---------------------------------------

    Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

    Hit the Subscribe button on YouTube, Spotify, and Apple!

    Please share feedback and comments - [email protected]

    ---------------------------------------

    If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

    Latest article - https://open.substack.com/pub/lancaric/p/match-3d-ua-playbook-real-data-inside?r=7qqaf&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true

    Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

    Felix Latest Article -

    https://www.felixbraberg.com/post/the-end-of-gam-and-admob-placement-refreshes

    53 min
  • Match3 Games Market Overview: Mechanics, Monetization, Trends, UA & Creative Strategies for Success

    In this episode, we dive deep into the world of match3 games, exploring their core design, the evolution of game mechanics, and what it takes to succeed in this highly competitive genre. We look back at the historical context of match 3 games, discuss today’s market leaders, and highlight the challenges faced by new entrants.


    Our conversation focuses on striking the right balance between luck and skill in gameplay while emphasizing the need for innovative design to captivate players and drive revenue. We examine key elements like visual clarity, game mechanics, and player engagement, as well as the importance of balancing difficulty with player satisfaction.


    We also explore the rise of the restoration meta in casual games and new progression mechanics, like win streak systems, that drive player retention. User acquisition strategies are another hot topic—highlighting the high costs of acquiring players for match-3 games and the role of ad monetization.


    Additionally, our conversation touches on the role of playables in advertising, the evolution of creative strategies, and the latest trends in game advertising, emphasizing the importance of constant innovation in a saturated market.


    This episode is packed with actionable insights for anyone looking to thrive in the match3 genre and beyond!


    This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

    Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

    Special Guest. Laura Taranto

    Youtube: https://youtu.be/-THrT_jrtZE

    Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg

    Chapters


    00:00 Epic intro

    01:24 The Importance of Core Design in Match-3Games

    10:29 The Evolution of Game Mechanics and Monetization

    16:26 Current Market Leaders and Their Strategies

    29:10 Challenges for New Entrants in the Match-3 Genre

    40:36 The Importance of Game Mechanics in Match-3 Games

    47:14 Visual Clarity and Ergonomics in Game Design

    01:10:16 Narrative and Player Engagement in Game Design

    01:22:08 Evolution of Game Mechanics

    01:48:39 Ad Monetization Techniques in Mobile Games

    02:10:26 Trends in User Acquisition and Advertising

    02:20:55 The Shift in Creative Strategies for Match-3 Games

    02:26:30 Emerging Trends and Innovations

    02:34:53 Final Thoughts on the Future of Match-3 Games


    ---------------------------------------

    Laura Taranto

    https://www.linkedin.com/in/laurataranto/

    Matej Lancaric

    User Acquisition & Creatives Consultant

    ⁠https://lancaric.me

    Felix Braberg

    Ad monetization consultant

    ⁠https://www.felixbraberg.com

    Jakub Remiar

    Game design consultant

    ⁠https://www.linkedin.com/in/jakubremiar

    ---------------------------------------

    Takeaways


    Core Puzzle Design is Crucial: A solid, engaging puzzle design is essential to attract and retain players in the competitive match-three genre.


    Balancing Difficulty is Key: Striking the right balance between challenge and satisfaction is critical for long-term player retention.


    User Acquisition is Complex: High user acquisition costs require careful balancing with retention rates and innovative UA strategies like minigames, playables and AI-driven campaigns.


    Visual Clarity & Speed Matter: Clear visuals, differentiated game pieces, and appropriate gameplay speed significantly impact player satisfaction and usability.


    ---------------------------------------

    Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

    Hit the Subscribe button on YouTube, Spotify, and Apple!

    Please share feedback and comments - [email protected]

    2 hr 42 min
  • How to increase your profitability with Cross-promotion? A step-by-step guide with Gonçalo @ Boombit

    In this conversation, we have a guest Gonçalo from Boombit and delve into the intricacies of cross-promotion in the gaming industry.

    We discuss the significance of cross-promotion for profitability, the strategies employed by Boombit to effectively engage users, and the technical aspects of implementing cross-promotion.


    The conversation also touches on the challenges faced in cross-promotion and the future potential for monetization within the gaming sector.


    This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

    Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

    Special Guest: Gonçalo Alemao Martins

    Check out Boombit: https://boombit.com/services/


    Youtube: https://youtu.be/ToVgvpQPHno

    Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg


    Chapters


    00:00 Epic Intro

    01:24 Introduction to Cross-Promotion in Gaming

    03:07 Understanding Boombit's Revenue and User Base

    06:14 The Importance of Cross-Promotion for Profitability

    09:06 Strategies for Effective Cross-Promotion

    11:49 Analyzing User Engagement and Retention

    15:09 Technical Aspects of Cross-Promotion

    17:49 Challenges and Solutions in Cross-Promotion

    20:47 Future of Cross-Promotion and Monetization

    24:05 Conclusion and Key Takeaways



    ---------------------------------------

    Matej Lancaric

    User Acquisition & Creatives Consultant

    ⁠https://lancaric.me

    Felix Braberg

    Ad monetization consultant

    ⁠https://www.felixbraberg.com

    Jakub Remiar

    Game design consultant

    ⁠https://www.linkedin.com/in/jakubremiar

    Gonçalo Alemao Martins

    VP of Marketing @Boombitgames

    https://www.linkedin.com/in/goncaloalemao/

    https://boombit.com/

    ---------------------------------------

    Takeaways


    Cross-promotion is a vital source of profitability for gaming companies.

    Boombit generates around 70 million in annual revenue.

    User retention is more cost-effective than user acquisition.

    Cross-promotion can significantly enhance user engagement.

    The effectiveness of cross-promotion is genre-dependent.

    Technical implementation of cross-promotion is crucial for success.

    Understanding user behavior is key to effective marketing strategies.

    Cross-promotion can be a reliable source of revenue during market fluctuations.

    The future of cross-promotion may include e-commerce and brand deals.

    Automated waterfall setups can streamline cross-promotion efforts.


    ---------------------------------------

    Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

    Hit the Subscribe button on YouTube, Spotify, and Apple!

    Please share feedback and comments - [email protected]

    ---------------------------------------

    If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

    Latest article - https://open.substack.com/pub/lancaric/p/match-3d-ua-playbook-real-data-inside?r=7qqaf&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true

    Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

    Felix Latest Article -

    https://www.felixbraberg.com/post/the-end-of-gam-and-admob-placement-refreshes

    51 min
  • Royal Kingdom Game Review: The Art of Level Design in Puzzle Games Genre

    We delve into the gaming industry, focusing on the recent launch of Royal Kingdom, a sequel to Royal Match. We discuss the game's performance, monetization strategies, and the competitive landscape, comparing it to its predecessor.


    The conversation also touches on financial insights regarding Dream Games, the company behind these titles, and the evolving game mechanics that cater to a specific audience.


    Jakub emphasizes the significance of level design and the need for continuous innovation to maintain player interest and maximize monetization.


    The discussion also touches on user acquisition strategies and the evolving landscape of game marketing, highlighting the role of creative trends in attracting players.


    Ready to transform your game from a hybrid to a hybrid business? Enter the SuperHybrid competition from December 2nd to January 30th for a chance to scale your game with epic publishing support from Supersonic full team of experts, up to $10K monthly while you iterate, $30K in bonuses when you hit milestones - and even more ways to win! Plus, they’re non-recoupable. Don't miss out. Submit your game Now!

    Register here: https://supersonic.com/superhybrid/


    This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.


    Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

    Youtube: https://youtu.be/tRt3Y0g7dAY


    Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg



    Chapters


    00:00 Epic intro

    01:24 Introduction to the Gaming Landscape

    02:37 Royal Kingdom's Launch and Performance

    07:50 Comparative Analysis: Royal Kingdom vs. Royal Match

    13:09 Financial Insights and Company Strategy

    15:35 Game Mechanics and Player Experience

    25:50 Target Audience and Market Positioning

    27:11 Game Mechanics and Strategies

    32:47 Retention and Player Engagement

    34:41 Level Design and Game Innovation

    39:10 User Acquisition and Marketing Strategies

    45:39 Creative Trends in Game Advertising

    ---------------------------------------

    Matej Lancaric

    User Acquisition & Creatives Consultant

    ⁠https://lancaric.me

    Felix Braberg

    Ad monetization consultant

    ⁠https://www.felixbraberg.com

    Jakub Remiar

    Game design consultant

    ⁠https://www.linkedin.com/in/jakubremiar

    ---------------------------------------

    Takeaways

    Royal Kingdom has seen explosive growth.

    The game features a traditional global launch strategy with significant marketing efforts.

    Royal Match has become the leading puzzle game, surpassing Candy Crush.

    Royal Kingdom's daily downloads are impressive, maintaining around 80k post-launch.

    The UK market is expensive but crucial for monetization in mobile games.

    Royal Kingdom presents a challenging gameplay experience, with increased difficulty levels.

    The target demographic for these games skews towards older audiences, particularly those 35 and above. Game mechanics play a crucial role in player engagement.

    ---------------------------------------

    Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

    Hit the Subscribe button on YouTube, Spotify, and Apple!

    Please share feedback and comments - [email protected]

    ---------------------------------------

    If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

    Latest article - https://open.substack.com/pub/lancaric/p/match-3d-ua-playbook-real-data-inside?r=7qqaf&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true

    55 min
  • Ad placements & Ad monetization trends in Mobile Games - November 2024

    In this episode, Felix delves into the latest trends in ad monetization within the gaming industry. We explore various games that have achieved high download numbers despite low in-app purchase (IAP) revenue, highlighting the effectiveness of ad-based revenue models.


    Our discussion includes detailed analyses of specific games, their gameplay mechanics, and revenue strategies, showcasing the evolving landscape of mobile gaming and the rise of ultra-casual games, particularly from regions like Vietnam.


    Ready to transform your game from a hybrid to a hybrid business? Enter the SuperHybrid competition from December 2nd to January 30th for a chance to scale your game with epic publishing support from Supersonic full team of experts, up to $10K monthly while you iterate, $30K in bonuses when you hit milestones - and even more ways to win! Plus, they’re non-recoupable. Don't miss out. Submit your game Now!

    Register here: https://supersonic.com/superhybrid/


    This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

    Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

    Youtube: https://youtu.be/RW06nG-h0IM

    Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg


    Chapters

    00:00 Epic intro

    01:24 Introduction to Ad Monetization Trends

    02:55 Exploring High Downloads with Low IAP Revenue

    05:47 Game Analysis: Coffee Craze and Its Revenue Model

    09:08 The Success of Find the Cat: A Case Study

    11:53 Car Race: Sustaining User Engagement Over Time

    17:58 Horror Spanky Beats: The Music Rhythm Trend

    26:00 Perfect Tidy: The Rise of Ultra Casual Games

    34:08 Mini Games: The Ultimate Ad Revenue Machine

    ---------------------------------------

    Matej Lancaric

    User Acquisition & Creatives Consultant

    ⁠https://lancaric.me

    Felix Braberg

    Ad monetization consultant

    ⁠https://www.felixbraberg.com

    Jakub Remiar

    Game design consultant

    ⁠https://www.linkedin.com/in/jakubremiar

    ---------------------------------------

    Takeaways


    Ad monetization is crucial for game developers.

    High downloads can occur with low IAP revenue.

    The gaming industry is seeing a rise in ultra-casual games.

    Vietnam is becoming a significant player in mobile gaming.

    User engagement is key to sustaining game success.

    Rewarded ads can enhance user retention.

    Game design trends are shifting towards ad-driven models.

    ---------------------------------------

    Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

    Hit the Subscribe button on YouTube, Spotify, and Apple!

    Please share feedback and comments - [email protected]

    ---------------------------------------

    If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

    Latest article - https://open.substack.com/pub/lancaric/p/match-3d-ua-playbook-real-data-inside?r=7qqaf&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true

    Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

    Felix Latest Article -

    https://www.felixbraberg.com/post/the-end-of-gam-and-admob-placement-refreshes

    50 min
  • Top Girl game review: Idle Game made with AI meets 4X genre!

    In this episode, we delve into the unexpected success of the game Top Girl, exploring its unique gameplay mechanics, the influence of AI in its design, and the surprising elements of 4X integrated into a waifu game.

    We also discuss the game's revenue potential, the simplification of 4X mechanics, and the future of AI in the gaming industry, concluding with predictions about the game's trajectory and the broader implications for mobile gaming.


    Ready to transform your game from a hybrid to a hybrid business? Enter the SuperHybrid competition from December 2nd to January 30th for a chance to scale your game with epic publishing support from Supersonic full team of experts, up to $10K monthly while you iterate, $30K in bonuses when you hit milestones - and even more ways to win! Plus, they’re non-recoupable. Don't miss out. Submit your game Now!

    Registier here: https://supersonic.com/superhybrid/


    This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

    Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

    Youtube: https://youtu.be/E2Z73tMFPU0https://youtu.be/E2Z73tMFPU0

    Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg


    Chapters


    00:00 Introduction to the Gaming Landscape

    03:06 Exploring Top Curl: A Surprising Game

    05:54 The Numbers Behind Top Curl's Success

    09:04 Gameplay Mechanics: A Unique Experience

    12:03 The AI Influence in Game Design

    15:12 Forex Elements in a Waifu Game

    17:54 Simplifying Forex: A New Approach

    21:09 The Future of AI in Gaming

    23:55 Concluding Thoughts and Predictions


    ---------------------------------------

    Matej Lancaric

    User Acquisition & Creatives Consultant

    ⁠https://lancaric.me

    Felix Braberg

    Ad monetization consultant

    ⁠https://www.felixbraberg.com

    Jakub Remiar

    Game design consultant

    ⁠https://www.linkedin.com/in/jakubremiar

    ---------------------------------------

    Takeaways


    Top Girl is a surprising success in the gaming market. It is still in soft launch!

    The game combines waifu, an idle game with 4X mechanics.

    AI plays a significant role in game design and character creation.

    The revenue model shows potential for high earnings.

    Simplifying Forex mechanics could attract a broader audience.

    The integration of AI in gaming is a growing trend.

    Matej expresses discomfort with the game's adult themes.

    Top Girl's gameplay is unlike traditional 4X games. Streamlined!

    The gaming industry is evolving with AI-driven innovations.

    Predictions suggest a bright future for AI in mobile gaming.


    ---------------------------------------

    Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

    Hit the Subscribe button on YouTube, Spotify, and Apple!

    Please share feedback and comments - [email protected]

    ---------------------------------------

    If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

    Latest article - https://open.substack.com/pub/lancaric/p/match-3d-ua-playbook-real-data-inside?r=7qqaf&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true

    Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

    Felix Latest Article -

    https://www.felixbraberg.com/post/the-end-of-gam-and-admob-placement-refreshes

    45 min
  • Archero 2 Review: The Evolution of gaming & Habby template perfection

    In this episode, we discuss the gaming landscape in Vietnam, highlighting its rapid growth and potential. We delve into the specifics of Archero 2, comparing it to its predecessor and other games while exploring its gameplay mechanics, progression layers, and monetization strategies. The conversation emphasizes the evolution of game design and the importance of ad revenue in the gaming industry.


    Discussing the implications of game mechanics on user experience, the importance of ad revenue, and the potential of hybrid casual games.


    We also analyze the differences between Archero and Archero 2, discuss the implications of ad placements on revenue, and explore the different creatives in Archero 2.


    Ready to transform your game from a hybrid to a hybrid business? Enter the SuperHybrid competition from December 2nd to January 30th for a chance to scale your game with epic publishing support from Supersonic full team of experts, up to $10K monthly while you iterate, $30K in bonuses when you hit milestones - and even more ways to win! Plus, they’re non-recoupable. Don't miss out. Submit your game!

    Registier here: https://supersonic.com/superhybrid/


    This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

    Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

    Youtube: https://youtu.be/xnOMrmYJJko

    Join our Slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg


    Chapters

    00:00 Epic intro

    02:59 Archero 2 Overview and Comparisons

    05:49 Gameplay Mechanics and Progression Layers

    09:12 Monetization Strategies and Ad Revenue Discussion

    23:12 Game Pricing Strategies and Market Trends

    24:03 Future Game Releases and Development Strategies

    25:12 Game Mechanics and User Engagement Challenges

    26:10 Monetization Strategies and Game Economics

    27:40 User Experience and Game Maintenance Issues

    28:44 Ad Revenue and Market Performance Analysis

    29:27 Revenue Insights and Market Launch Strategies

    31:10 Comparative Analysis of Game Performance

    33:22 User Acquisition and Revenue Predictions

    35:57 Game Design and Marketability Considerations

    38:44 Hybrid Casual Game Development and Competitions

    42:57 Game Mechanics and Features

    44:49 Ad Placement Strategies and Revenue Estimates

    46:54 Market Performance and User Engagement

    48:59 Creative Strategies in Game Marketing

    51:58 Comparative Analysis of Game Creatives

    55:56 Future Trends in Game Development and Marketing

    ---------------------------------------

    Matej Lancaric

    User Acquisition & Creatives Consultant

    ⁠https://lancaric.me

    Felix Braberg

    Ad monetization consultant

    ⁠https://www.felixbraberg.com

    Jakub Remiar

    Game design consultant

    ⁠https://www.linkedin.com/in/jakubremiar

    ---------------------------------------

    Takeaways

    Vietnam's gaming industry is rapidly growing and impressive.

    Archero 2 is already generating significant daily revenue.

    The game mechanics in Archero 2 have evolved from its predecessor.

    Archero 2 offers a smoother progression experience than Archero 1.

    The game is designed with a polished aesthetic similar to Supercell titles.

    Ad revenue plays a significant role in the game's financial success.

    ---------------------------------------

    Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

    Hit the Subscribe button on YouTube, Spotify, and Apple!

    Please share feedback and comments - [email protected]

    ---------------------------------------

    If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up

    1 hr 5 min
  • Dark War Survival Review: If Whiteout Survival & Last War had a baby. This is it! And it's a Zombie

    Today, we discuss the evolution of gaming, focusing on the game Dark War Survival and its mechanics, storytelling, and monetization strategies. We explore how the game integrates emotional engagement through its narrative and character development, particularly highlighting the emotional hook of saving a sick dog.


    The discussion also delves into market trends, user acquisition strategies, and the competitive landscape of 4X games, emphasizing the importance of effective onboarding and monetization tactics in the gaming industry.


    We discuss the evolution of game mechanics, the impact of user acquisition strategies, and the role of AI in marketing. The conversation highlights the changing landscape of game design and monetization, emphasizing the importance of adaptability in a competitive market.


    We also highlight the transformative impact of AI on creative production, particularly in the gaming industry.


    This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

    Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jani Torppa, Matej Lancaric⁠

    Youtube: https://youtu.be/_l6Jb1P2TbE

    Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg


    Chapters

    00:00 Epic Intro

    03:06 Gameplay Mechanics of Dark War Survival

    05:58 Storytelling and Emotional Engagement in Gaming

    11:57 Monetization Strategies and Emotional Hooks

    18:02 Market Trends and Competitive Analysis

    20:57 User Acquisition and Cost Per Install (CPI) Insights

    25:04 The Economics of Game Downloads

    29:23 Revenue Trends in 4X Games

    30:36 The Evolution of Game Mechanics

    34:30 The Impact of User Acquisition Strategies

    39:03 The Role of AI in Game Marketing

    44:26 The Future of Game Design and Monetization

    49:35 AI in Creative Production

    51:08 The Impact of AI on Engagement

    52:37 Interactive Storytelling and Game Design

    54:55 Trends in Game Marketing and User Acquisition

    56:19 The Role of AI in Game Development

    01:00:00 The Future of AI in Gaming and Marketing

    01:07:25 Final Thoughts and Ratings

    ---------------------------------------

    Matej Lancaric

    User Acquisition & Creatives Consultant

    ⁠https://lancaric.me

    Latest AI guide - https://lancaric.me/ugc-guide-ai-user-acquisition/

    Jani Torppa

    Founder & COO Geeklab

    https://www.linkedin.com/in/jani-torppa-80480a122/

    https://geeklab.app/

    https://audiencelab.ai/

    Jakub Remiar

    Game design consultant

    ⁠https://www.linkedin.com/in/jakubremiar

    ---------------------------------------

    Takeaways

    Dark War Survival employs a zombie apocalypse theme to attract players.

    The game features a strong narrative and emotional engagement.

    Monetization strategies include emotional hooks like saving a sick dog.

    UA costs in 4X games can be very high.

    UA strategies in 4X are evolving, focusing on broad appeal and engagement.

    The approachability of games is key to attracting a larger player base.

    ASO strategies may become less relevant if user acquisition is effective.

    The future of gaming & UA will heavily rely on AI technologies.

    The pace of innovation in the gaming industry is accelerating due to AI.

    ---------------------------------------

    Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

    Hit the Subscribe button on YouTube, Spotify, and Apple!

    Please share feedback and comments - [email protected]

    ---------------------------------------

    If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric.

    1 hr 13 min

About two & a half gamers

From the publisher's feed

This is a no BS gaming podcast. We share insights, knowledge and fun gossip relating to the topics of User Acquisition, Game Design and Ad monetisation. You will find here actionable insights in a fun…

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