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This is no BS gaming podcast 2.5 gamers session #94. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.
Madbox is recruiting in Live Games, New Games, Data and Automation: madbox.io/jobs
02:04 Discovery and Initial Impressions of Pocket Champs
04:09 Game Design and Core Gameplay Mechanics
09:52 Progression Systems and Collection Building
16:47 Matchmaking and Player Experience
23:49 Evolution of the Game and Key Features
28:20 Improvements and Challenges in Progression Systems
32:52 Interstitial Ads and Ad Monetization
33:52 Rewarded Placements and Clever Design Features
35:20 No Banner Ads and Focus on In-App Purchases
37:25 Controlling Interstitial Ad Frequency and Bid Floors
39:19 Estimated Ad Revenue and ECPMs
40:57 Experimenting with Interstitial Ads
47:05 Indirect Integration of Ad-Related Missions
49:03 Positive Feedback on Creatives and Innovations
50:28 Gates Creatives and Unique Icons
53:28 Exploring Deeper Progression System
56:06 Ad Networks and Spend Estimates
57:41 Long-Term Retention and Future Plans
01:02:59 Overall Assessment and Room for Improvement
01:06:51 Game Production Philosophy and Purposeful Feature Integration
01:07:27 Finding Features that Enhance Player Experience
01:08:14 Passion and Creativity in Game Design
The game's progression systems, such as the trophy road and events, provide short and midterm objectives for players.
Matchmaking in Pocket Champs is challenging due to the low skill involvement, but efforts are made to create a meaningful player experience.
The game's monetization strategies, including offers and battle passes, are designed to provide value and maintain a robust economy.
Continuous iteration and risk-taking are essential for game updates to keep the player base engaged and the game fun for the long term. Game development teams should have ownership and control over their games.
When adding new features, it is crucial to consider their purpose and how they connect with the existing game.
Finding features that make sense and enhance the player experience requires time, iteration, and creative work.
Passion is essential in game design and development.
This is no BS gaming podcast 2.5 gamers session #93. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.
PGC Party signup - https://www.eventbrite.com/e/pgc-london-after-party-kwalee-x-bambassadors-x-two-a-half-gamers-tickets-788126897767?aff=oddtdtcreator
Agenda
00:00 Epic intro
01:25 Introduction and Game Overview
04:02 Tower War's Rapid Growth
05:29 Similarities with Other Games in the Genre
14:56 The Evolution of Tower War's Core Gameplay
19:48 Monetization and Hidden Features
25:13 Improvements and Missed Opportunities
26:51 Interstitial Ads and Gameplay
32:13 Different Approaches to Ad Placements
35:20 Ad Revenue Breakdown
38:31 Overall Evaluation and Rating
42:45 Creatives
46:13 Experimentation with Visual Styles
50:38 PvP and Hyper-Casual Headlines
53:48 Confusing Creatives and Inconsistent Visuals
54:24 Evolution of Games and Revenue
55:07 Game Revenue and Downloads
56:02 Top Games and Revenue
58:20 User Acquisition Channels
59:50 Advertising Spend on Facebook
01:01:25 UA Summary and Recommendations
01:02:45 Game Design and Progression
01:03:29 Retention and Long-Term Potential
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Felix Latest Article -
This is no BS gaming podcast 2.5 gamers session #92. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.
Agenda
00:00 Epic Intro and Subscriber Growth
03:44 Technical shenanigans
04:36 The Hunt for Hybrid Casual Games
13:20 Tower defense game from SayGames
19:02 The Google Ad Monetization Revolution
28:15 Announcement of Captain Hook Awards
30:40 Review of Monopoly Go Creative
31:28 Review of Hero Wars Creative
35:16 Review of Age of Apes Creative
36:30 Good hook can dramatically decrease your CPIs
37:18 My Perfect Hotel No wifi hook
38:29 Review of Candy Crush Creative
39:59 Review of Kingdom Guard Creative
42:32 Review of Whiteout Survival Creative
48:12 Discussion of the Best Hooks
50:51 Discussion of Weird and Sexist Creatives
52:58 PGC London Talks
53:15 PGC Takeover and Party
53:42 Partnership with Games Forum
54:00 New Year Greetings
We have experienced significant growth in their subscriber base.
The hunt for hybrid casual games is a major trend in the industry, with companies like Habby, Voodoo, and Crazy Labs leading the way.
Google's recent changes in ad monetization have had a significant impact on publishers, particularly the end of a popular ad monetization hack.
The revenue profiles of different game studios vary, with some experiencing growth and others facing challenges. Hooks play a crucial role in driving user acquisition and can significantly reduce CPIs.
The best hooks are those that are unique, attention-grabbing, and seamlessly connected to the gameplay.
Creatives that use real-life footage or well-known celebrities can be highly effective in capturing users' attention.
Weird and sexist creatives should be avoided as they can negatively impact the brand image and user perception.
Matej will be speaking at PGC London and invite listeners to attend their talks.
There will be a party organized by 2.5gamers during PGC London.
The podcast has partnered with Games Forum and will have a live session at the conference.
We wish you a happy New Year.
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Felix Latest Article -
This is no BS gaming podcast 2.5 gamers session #91. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.
Agenda
00:00 Epic intro
02:52 Why are we talking about this game?
04:28 Doodle Magic: Wizard vs Slime game design review
17:15 Random dice vs Rush Royale
18:42 Ad monetisation review
26:40 Game numbers and geo split
31:20 Network analysis
32:34 PGC london Tiktok Strategies for launches!
35:05 Creative showcase
42:20 Elon Musk from Wish
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This is no BS gaming podcast 2.5 gamers session #90. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.
Agenda:
00:00 Epic intro
04:23 Auto chess history lesson
08:27 Different podcast - no mice-nuts here
11:23 UA review & data
15:07 Retention numbers
20:38 Call Matej if you need UA
31:23 Game design review
40:04 Class system
45:12 Gachapooooools
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This is no BS gaming podcast 2.5 gamers session #88. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lancaric
Youtube: https://youtu.be/dDDAM-32hmQ
Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-235cralar-rzJNo5gNa~yrYrrun7PDjQ
Agenda:
00:00 Epic intro
02:14 HoYoverse info
09:25 ZZZ intro
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Matej Lancaric
User Acquisition & Creatives consultant
Felix Braberg
Ad monetization consultant
Jakub Remiar
Game design consultant
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Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on YouTube, Spotify, and Apple!
Please share feedback and comments - [email protected]
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
Latest article - https://open.substack.com/pub/lancaric/p/hybrid-casual-ua-playbook-real-data?r=7qqaf&utm_campaign=post&utm_medium=web
Do you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-ai
This is no BS gaming podcast 2.5 gamers session #86. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lancaric
Youtube: https://youtu.be/qRYLXJydCkc
Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-235cralar-rzJNo5gNa~yrYrrun7PDjQ
Agenda:
00:00 Epic intro
03:30 Merge Mansion Japan
10:30 Creative Trends Q3
28:10 Ad monetisation tips
38:14 Admon Secret tip
39:27 Habby Souls
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Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on YouTube, Spotify, and Apple!
Please share feedback and comments - [email protected]
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
Latest article - https://lancaric.me/11-tips-for-killer-user-acquisition-ops-q4
Do you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-ai
This is no BS gaming podcast 2.5 gamers session #86. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lancaric
Youtube: https://youtu.be/i4ZPwMKiQ-Y
Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-235cralar-rzJNo5gNa~yrYrrun7PDjQ
Agenda:
00:00 Epic intro
01:56 South Korea & G-star chit-chat
04:37 Estoty intro
06:05 No systems & vectors
08:30 2.5 Detectives
09:11 Join our Slack channel
10:22 My Little Universe
15:10 Squad Alpha
22:40 Fish Idle vs. Alien invasion CPI discussion
23:29 Estoty portfolio
32:47 Softlaunch strategy
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Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on YouTube, Spotify, and Apple!
Please share feedback and comments - [email protected]
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
Latest article - https://lancaric.me/11-tips-for-killer-user-acquisition-ops-q4
Do you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-ai
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