two & a half gamers

two & a half gamers

By Lancaric.meLeisureVideo Games
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two & a half gamers episodes

  • Pocket Champs live review: Exceptional growth, Clever game design, Ads playbook w/Arthur Michel (94)

    This is no BS gaming podcast 2.5 gamers session #94. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

    Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠, Arthur Michel
    Youtube: https://youtu.be/4yhTGKmL3Ds
    Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-29stniv6f-oLJzhx2U_mRB_ppXnJ9hvQ


    Madbox is recruiting in Live Games, New Games, Data and Automation: madbox.io/jobs

    Agenda
    00:00 Epic Intro

    02:04 Discovery and Initial Impressions of Pocket Champs

    04:09 Game Design and Core Gameplay Mechanics

    09:52 Progression Systems and Collection Building

    16:47 Matchmaking and Player Experience

    23:49 Evolution of the Game and Key Features

    28:20 Improvements and Challenges in Progression Systems

    32:52 Interstitial Ads and Ad Monetization

    33:52 Rewarded Placements and Clever Design Features

    35:20 No Banner Ads and Focus on In-App Purchases

    37:25 Controlling Interstitial Ad Frequency and Bid Floors

    39:19 Estimated Ad Revenue and ECPMs

    40:57 Experimenting with Interstitial Ads

    47:05 Indirect Integration of Ad-Related Missions

    49:03 Positive Feedback on Creatives and Innovations

    50:28 Gates Creatives and Unique Icons

    53:28 Exploring Deeper Progression System

    56:06 Ad Networks and Spend Estimates

    57:41 Long-Term Retention and Future Plans

    01:02:59 Overall Assessment and Room for Improvement

    01:06:51 Game Production Philosophy and Purposeful Feature Integration

    01:07:27 Finding Features that Enhance Player Experience

    01:08:14 Passion and Creativity in Game Design

    ---------------------------------------
    Matej Lancaric
    User Acquisition & Creatives Consultant
    ⁠https://lancaric.me
    Felix Braberg
    Ad monetization consultant
    ⁠https://www.felixbraberg.com
    Jakub Remiar
    Game design consultant
    ⁠https://www.linkedin.com/in/jakubremiar
    ---------------------------------------
    Takeaways
    Pocket Champs features strategic decision-making in gear selection and offers a balance between player input and automated gameplay.

    The game's progression systems, such as the trophy road and events, provide short and midterm objectives for players.

    Matchmaking in Pocket Champs is challenging due to the low skill involvement, but efforts are made to create a meaningful player experience.

    The game's monetization strategies, including offers and battle passes, are designed to provide value and maintain a robust economy.

    Continuous iteration and risk-taking are essential for game updates to keep the player base engaged and the game fun for the long term. Game development teams should have ownership and control over their games.

    When adding new features, it is crucial to consider their purpose and how they connect with the existing game.

    Finding features that make sense and enhance the player experience requires time, iteration, and creative work.

    Passion is essential in game design and development.

    ---------------------------------------
    Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
    Hit the Subscribe button on YouTube, Spotify, and Apple!
    Please share feedback and comments - [email protected]
    ---------------------------------------
    If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric
    Latest article - https://open.substack.com/pub/lancaric/p/stay-ahead-in-ua-for-2024-my-top?r=7qqaf&utm_campaign=podcast&utm_medium=web&showWelcome=true
    Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

    1 hr 11 min
  • Is Monopoly GO profitable? GameMakers x 2.5 gamers crossover
    Another GameMakers x 2.5 gamers crossover episode! Tune in now.
    In this podcast episode, Joseph Kim, Matej Lancaric, and Summer Liu discuss the profitability of the game Monopoly Go. They explore the controversy surrounding the game and the lack of a widely accepted definition of profitability in the industry. The conversation covers data analysis, marketing strategies, and the use of different creatives.
    The hosts also discuss the importance of understanding CPIs and the impact of scaling up advertising spend. The conversation delves into the topic of profitability in the mobile games business, exploring the nuances and challenges of defining and achieving profitability.
    Discussing the importance of maintaining scale and KPIs in order to sustain profitability. The conversation also highlights the differences between operational profitability and UA modeled payback profitability.
    Additionally, they touch on the LTV curves and payback periods in different game genres. The conversation concludes with a discussion on the profitability of Monopoly Go and the need for a clear definition of profitability.
    Takeaways
    The games industry lacks a widely accepted definition of profitability, leading to confusion and conflation of different issues.
    Monopoly Go has achieved significant success, with high revenue and a large number of downloads.
    The game utilizes various marketing strategies, including video and playable ads, to attract and engage players.
    Understanding CPIs and the impact of scaling up advertising spend is crucial for evaluating the profitability of a game.
    Maintaining scale and KPIs is crucial for sustaining profitability in the mobile games business.
    Profitability in the mobile games industry can be defined differently, including operational profitability and UA modeled payback profitability.
    LTV curves and payback periods vary across different game genres and can impact profitability.
    There are nuances and tricks in-game profitability, including accounting practices and adjusting costs.
    Agenda
    00:00 Introduction and Background03:00 Defining Profitability in the Games Industry09:00 Data Analysis and Revenue23:00 Marketing Analysis32:00 Creative Strategies and CPIs43:04 Maintaining Scale and KPIs44:03 Defining Profitability in the Mobile Games Business45:57 Operational Profitability vs. UA Modeled Payback Profitability49:46 LTV Curves and Payback Periods53:56 Nuances and Tricks in Game Profitability59:46 Is Monopoly Go Profitable?
    56 min
  • Hybrid casual Tower War: The evolution of core gameplay, growth & creatives, admon excellense (#93)

    This is no BS gaming podcast 2.5 gamers session #93. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

    Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠
    Youtube: https://youtu.be/Gn49tbtPvYU
    Join our slack channel here: ⁠⁠⁠⁠⁠⁠⁠⁠⁠https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-235cralar-rzJNo5gNa~yrYrrun7PDjQ

    PGC Party signup - https://www.eventbrite.com/e/pgc-london-after-party-kwalee-x-bambassadors-x-two-a-half-gamers-tickets-788126897767?aff=oddtdtcreator


    Agenda

    00:00 Epic intro

    01:25 Introduction and Game Overview

    04:02 Tower War's Rapid Growth

    05:29 Similarities with Other Games in the Genre

    14:56 The Evolution of Tower War's Core Gameplay

    19:48 Monetization and Hidden Features

    25:13 Improvements and Missed Opportunities

    26:51 Interstitial Ads and Gameplay

    32:13 Different Approaches to Ad Placements

    35:20 Ad Revenue Breakdown

    38:31 Overall Evaluation and Rating

    42:45 Creatives

    46:13 Experimentation with Visual Styles

    50:38 PvP and Hyper-Casual Headlines

    53:48 Confusing Creatives and Inconsistent Visuals

    54:24 Evolution of Games and Revenue

    55:07 Game Revenue and Downloads

    56:02 Top Games and Revenue

    58:20 User Acquisition Channels

    59:50 Advertising Spend on Facebook

    01:01:25 UA Summary and Recommendations

    01:02:45 Game Design and Progression

    01:03:29 Retention and Long-Term Potential

    ---------------------------------------

    Matej Lancaric
    User Acquisition & Creatives Consultant
    ⁠https://lancaric.me/⁠
    Felix Braberg
    Ad monetization consultant
    ⁠https://www.felixbraberg.com/⁠
    Jakub Remiar
    Game design consultant
    ⁠https://www.linkedin.com/in/jakubremiar/⁠
    ---------------------------------------
    Takeaways

    • Saygames has seen significant revenue growth, with the top month reaching over $5 million in IAP revenue.
    • My Perfect Hotel and Tower of War are the top games in terms of revenue and downloads.
    • User acquisition is primarily driven by Applovin, Google, and Facebook, with Mintegral and TikTok also playing a role.
    • Advertising spend on Facebook is relatively low in the US, indicating a focus on the EU markets.
    • The game's core gameplay and progression mechanics are strong, but there is room for improvement in adding more mechanics and progression layers.
    • Retention rates are relatively good, with around 40% on day one and 3% on day 60/90.
    • ---------------------------------------

      Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
      Hit the Subscribe button on YouTube, Spotify, and Apple!
      Please share feedback and comments - [email protected]

      ---------------------------------------

      If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric
      Latest article - https://open.substack.com/pub/lancaric/p/stay-ahead-in-ua-for-2024-my-top?r=7qqaf&utm_campaign=podcast&utm_medium=web&showWelcome=true
      Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

      Felix Latest Article -

      https://www.felixbraberg.com/post/the-end-of-gam-and-admob-placement-refreshes

      1 hr 7 min
    • The Hunt for hybrid casual, Captain Hook of Creatives, Google Apocalypse (#92)

      This is no BS gaming podcast 2.5 gamers session #92. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

      Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠
      Youtube: https://youtu.be/wgTV8NEkyrQ
      Join our slack channel here: ⁠⁠⁠⁠⁠⁠⁠⁠⁠https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-235cralar-rzJNo5gNa~yrYrrun7PDjQ

      Agenda

      00:00 Epic Intro and Subscriber Growth

      03:44 Technical shenanigans

      04:36 The Hunt for Hybrid Casual Games

      13:20 Tower defense game from SayGames

      19:02 The Google Ad Monetization Revolution

      28:15 Announcement of Captain Hook Awards

      30:40 Review of Monopoly Go Creative

      31:28 Review of Hero Wars Creative

      35:16 Review of Age of Apes Creative

      36:30 Good hook can dramatically decrease your CPIs

      37:18 My Perfect Hotel No wifi hook

      38:29 Review of Candy Crush Creative

      39:59 Review of Kingdom Guard Creative

      42:32 Review of Whiteout Survival Creative

      48:12 Discussion of the Best Hooks

      50:51 Discussion of Weird and Sexist Creatives

      52:58 PGC London Talks

      53:15 PGC Takeover and Party

      53:42 Partnership with Games Forum

      54:00 New Year Greetings

      ---------------------------------------
      Matej Lancaric
      User Acquisition & Creatives Consultant
      ⁠https://lancaric.me/⁠
      Felix Braberg
      Ad monetization consultant
      ⁠https://www.felixbraberg.com/⁠
      Jakub Remiar
      Game design consultant
      ⁠https://www.linkedin.com/in/jakubremiar/⁠
      ---------------------------------------
      Takeaways

      We have experienced significant growth in their subscriber base.

      The hunt for hybrid casual games is a major trend in the industry, with companies like Habby, Voodoo, and Crazy Labs leading the way.

      Google's recent changes in ad monetization have had a significant impact on publishers, particularly the end of a popular ad monetization hack.

      The revenue profiles of different game studios vary, with some experiencing growth and others facing challenges. Hooks play a crucial role in driving user acquisition and can significantly reduce CPIs.

      The best hooks are those that are unique, attention-grabbing, and seamlessly connected to the gameplay.

      Creatives that use real-life footage or well-known celebrities can be highly effective in capturing users' attention.

      Weird and sexist creatives should be avoided as they can negatively impact the brand image and user perception.

      Matej will be speaking at PGC London and invite listeners to attend their talks.

      There will be a party organized by 2.5gamers during PGC London.

      The podcast has partnered with Games Forum and will have a live session at the conference.

      We wish you a happy New Year.

      ---------------------------------------

      Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
      Hit the Subscribe button on YouTube, Spotify, and Apple!
      Please share feedback and comments - [email protected]

      ---------------------------------------

      If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric
      Latest article - https://open.substack.com/pub/lancaric/p/stay-ahead-in-ua-for-2024-my-top?r=7qqaf&utm_campaign=podcast&utm_medium=web&showWelcome=true
      Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

      Felix Latest Article -

      https://www.felixbraberg.com/post/the-end-of-gam-and-admob-placement-refreshes

      55 min
    • Unfolding Doodle Magic Wizard vs Slime: CPIs, missed admon opportunities, systems & vectors (#91)

      This is no BS gaming podcast 2.5 gamers session #91. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

      Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠
      Youtube: https://youtu.be/koEhSqvLUwI
      Join our slack channel here: ⁠⁠⁠⁠⁠⁠⁠⁠⁠https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-235cralar-rzJNo5gNa~yrYrrun7PDjQ

      Agenda

      00:00 Epic intro

      02:52 Why are we talking about this game?

      04:28 Doodle Magic: Wizard vs Slime game design review

      17:15 Random dice vs Rush Royale

      18:42 Ad monetisation review

      26:40 Game numbers and geo split

      31:20 Network analysis

      32:34 PGC london Tiktok Strategies for launches!

      35:05 Creative showcase

      42:20 Elon Musk from Wish

      ---------------------------------------

      Matej Lancaric
      User Acquisition & Creatives consultant
      ⁠https://lancaric.me/⁠
      Felix Braberg
      Ad monetization consultant
      ⁠https://www.felixbraberg.com/⁠
      Jakub Remiar
      Game design consultant
      ⁠https://www.linkedin.com/in/jakubremiar/⁠
      ---------------------------------------
      Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
      Hit the Subscribe button on YouTube, Spotify, and Apple!
      Please share feedback and comments - [email protected]

      ---------------------------------------

      If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric
      Latest article - ⁠https://open.substack.com/pub/lancaric/p/hybrid-casual-ua-playbook-real-data?r=7qqaf&utm_campaign=post&utm_medium=web
      Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

      46 min
    • Supercell's Clash Mini Softlaunch: Game design, UA & Creative review (#90)

      This is no BS gaming podcast 2.5 gamers session #90. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

      Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Matej Lancaric⁠
      Youtube: https://youtu.be/MRywNsY7GeE
      Join our slack channel here: ⁠⁠⁠⁠⁠⁠⁠⁠⁠https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-235cralar-rzJNo5gNa~yrYrrun7PDjQ

      Agenda:

      00:00 Epic intro

      04:23 Auto chess history lesson

      08:27 Different podcast - no mice-nuts here

      11:23 UA review & data

      15:07 Retention numbers

      20:38 Call Matej if you need UA

      31:23 Game design review

      40:04 Class system

      45:12 Gachapooooools

      ---------------------------------------

      Matej Lancaric
      User Acquisition & Creatives consultant
      ⁠https://lancaric.me/⁠
      Felix Braberg
      Ad monetization consultant
      ⁠https://www.felixbraberg.com/⁠
      Jakub Remiar
      Game design consultant
      ⁠https://www.linkedin.com/in/jakubremiar/⁠
      ---------------------------------------
      Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
      Hit the Subscribe button on YouTube, Spotify, and Apple!
      Please share feedback and comments - [email protected]
      If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric
      Latest article - ⁠https://open.substack.com/pub/lancaric/p/hybrid-casual-ua-playbook-real-data?r=7qqaf&utm_campaign=post&utm_medium=web
      Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

      1 hr 5 min
    • Voodoo Block Jam 3D Hybrid casual story: Is Voodoo a Rising Phoenix? (#89)
      This is no BS gaming podcast 2.5 gamers session #89. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.
      Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Felix Braberg⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Matej Lancaric⁠
      Youtube: https://youtu.be/8b7-_l_dq5w
      Join our slack channel here: ⁠⁠⁠⁠⁠⁠⁠⁠⁠https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-235cralar-rzJNo5gNa~yrYrrun7PDjQ
      Agenda:
      00:00 Epic intro
      01:34 ZZZ Nobody cares...
      03:35 Block Jam 3D intro
      03:51 What is Party UP studio?
      06:06 Happy 10th Birthday Voodoo!
      08:25 Only 25% of Voodoo revenue is hypercasual
      09:31 Rising phoenix
      11:12 Block Jam 3D game design review
      15:20 DDA in Match3 games
      19:32 Welcome to the UA world, Jakub!
      20:43 Voodoo hybrid casual theme
      25:22 Jakub going back in time
      26:07 Builds comparisons
      27:53 Market testing?
      29:29 Bus Jam vs Block Jam
      31:15 New survivor games in Voodoo portfolio
      33:20 Ad monetisation review
      36:04 Immunity for a while
      40:00 Ad revenue calculation
      41:42 Fake leaderboard
      42:38 Block Jam 3D numbers
      44:30 Market testing
      45:18 Have a good day, bye!
      45:47 Everything is connected
      49:00 UA in market testing & UA channel mix
      51:54 Only Applovin only on UA!
      52:10 Creative showcase
      59:14 Jakub is positively surprised
      1:00:29 Doom & gloom
      ---------------------------------------
      Matej Lancaric
      User Acquisition & Creatives consultant
      ⁠https://lancaric.me/⁠
      Felix Braberg
      Ad monetization consultant
      ⁠https://www.felixbraberg.com/⁠
      Jakub Remiar
      Game design consultant
      ⁠https://www.linkedin.com/in/jakubremiar/⁠
      ---------------------------------------
      Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
      Hit the Subscribe button on YouTube, Spotify, and Apple!
      Please share feedback and comments - [email protected]
      If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric
      Latest article - ⁠https://open.substack.com/pub/lancaric/p/hybrid-casual-ua-playbook-real-data?r=7qqaf&utm_campaign=post&utm_medium=web⁠
      Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai
      1 hr 3 min
    • Zenless Zone Zero: First look! Everything we know from Closed Beta (#88)

      This is no BS gaming podcast 2.5 gamers session #88. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

      Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Felix Braberg⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Matej Lancaric

      Youtube: https://youtu.be/dDDAM-32hmQ

      Join our slack channel here: ⁠⁠⁠⁠⁠⁠⁠⁠https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-235cralar-rzJNo5gNa~yrYrrun7PDjQ

      Agenda:

      00:00 Epic intro

      02:14 HoYoverse info

      09:25 ZZZ intro


      ---------------------------------------

      Matej Lancaric

      User Acquisition & Creatives consultant


      Felix Braberg

      Ad monetization consultant


      Jakub Remiar

      Game design consultant

      ---------------------------------------

      Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

      Hit the Subscribe button on YouTube, Spotify, and Apple!

      Please share feedback and comments - [email protected]

      If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

      Latest article - https://open.substack.com/pub/lancaric/p/hybrid-casual-ua-playbook-real-data?r=7qqaf&utm_campaign=post&utm_medium=web

      Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

      48 min
    • Creative trends Q3, Merge mansion Japan, Admon tips, Habby: Souls review (#87)

      This is no BS gaming podcast 2.5 gamers session #86. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

      Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Felix Braberg⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Matej Lancaric⁠

      Youtube: https://youtu.be/qRYLXJydCkc

      Join our slack channel here: ⁠⁠⁠⁠⁠⁠⁠https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-235cralar-rzJNo5gNa~yrYrrun7PDjQ

      Agenda:

      00:00 Epic intro

      03:30 Merge Mansion Japan

      10:30 Creative Trends Q3

      28:10 Ad monetisation tips

      38:14 Admon Secret tip

      39:27 Habby Souls

      ---------------------------------------

      Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

      Hit the Subscribe button on YouTube, Spotify, and Apple!

      Please share feedback and comments - [email protected]

      If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

      Latest article - ⁠⁠https://lancaric.me/11-tips-for-killer-user-acquisition-ops-q4⁠

      Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

      56 min
    • From Hypercasual to Hybridcasual - The Estoty Portfolio story (#86)

      This is no BS gaming podcast 2.5 gamers session #86. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

      Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Felix Braberg⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Matej Lancaric

      Youtube: ⁠⁠⁠⁠⁠⁠⁠⁠https://youtu.be/i4ZPwMKiQ-Y

      Join our slack channel here: ⁠⁠⁠⁠⁠⁠https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-235cralar-rzJNo5gNa~yrYrrun7PDjQ

      Agenda:

      00:00 Epic intro

      01:56 South Korea & G-star chit-chat

      04:37 Estoty intro

      06:05 No systems & vectors

      08:30 2.5 Detectives

      09:11 Join our Slack channel

      10:22 My Little Universe

      15:10 Squad Alpha

      22:40 Fish Idle vs. Alien invasion CPI discussion

      23:29 Estoty portfolio

      32:47 Softlaunch strategy

      ---------------------------------------

      Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

      Hit the Subscribe button on YouTube, Spotify, and Apple!

      Please share feedback and comments - [email protected]

      If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

      Latest article - ⁠https://lancaric.me/11-tips-for-killer-user-acquisition-ops-q4

      Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠Matej AI⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

      44 min

    About two & a half gamers

    From the publisher's feed

    This is a no BS gaming podcast. We share insights, knowledge and fun gossip relating to the topics of User Acquisition, Game Design and Ad monetisation. You will find here actionable insights in a fun…

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