two & a half gamers

two & a half gamers

By Lancaric.meLeisureVideo Games
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two & a half gamers episodes

  • two & a half gamers session #16 - 7 Ad monetisation secrets how to make more revenue

    This is no BS gaming podcast 2.5 gamers session #16. Discussing the latest news, fun stuff and dropping knowledge. Don't forget, this is a 4am conference discussion vibe so let's not take it too seriously! Let’s dive in and enjoy. 

    Panelists: Jakub Remiar, Felix Braberg 

    Youtube:  https://youtu.be/Ys7A3F7MFt4  

    Agenda

    00.40 Matej missing in action after beach party

    02.00 Introduction

    03.36 Possible EA Acquisition

    06.50 Marvel Snap 

    11.40 Ubisoft want Eur 60 per share

    14.11 Tencent revenue growth slows

    18.53 TikTok wants to release in-app games this year

    23.00 Ad Monetization Secrets

    24.00 All is a negotiation 

    26.00End cards from ads 

    29.00 X close button

    32.00 Audio turning on

    33.00 High placement price points

    35.00 Vungle Bidder

    36.30 Unity Latency 

    38.24 Admob Placements

    40.51 Rewarded Video icons during holidays

    7 Secrets of making more money with Ad monetisation  

    As an Admon person it’s your job to know as much as possible about as many networks as possible. This gives you the edge to make more ad revenue. So I learned all these things in a variety of ways. Ranging from being angry, making mistakes, and at 4 am at a conference bar. I’ll start with some general ones then network specific ones.   

    Everything when it comes to ad networks is a negotiation and you can negotiate anything!   

    The real first make or break moment comes when you’re able to get an AM in all the networks that you work with. Having this connection allows you to ask for all things 

    Bigger networks obviously listen less 

    End cards from ads  

    X’s to close ads  

    Audio Turning on when phone is muted 

    Placement Price Points are too high  

    Moving on to Network specific tips  

    Vungle - If you’re using Vungle on bidder and your average eCPM in the waterfall is higher than $26 you should move to Vungle Placements  

    Unity - Everyone talks about latency on the mediation side. On Unity you can also get latency if you have too many placements created on Unity that you’re not using.  

    Admob - This is a deadly tip but a bit of a double edged sword. The admob algo works by ramping up data in the first 3 days to feed its algo on price points.   

    Game Design for ads?  Change ad buttons every time there is a holiday (Christmas, Halloween etc).   


    Please share feedback and comments - [email protected] / lancaric.me

    44 min
  • two & a half gamers session #15 - Can UA save your game? Does your game need UA? UA for beginners

    This is no BS gaming podcast 2.5 gamers session #15. Discussing the latest news, fun stuff and dropping knowledge. Don't forget, this is a 4am conference discussion vibe so let's not take it too seriously! Let’s dive in and enjoy it.

    Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič

    Youtube: https://youtu.be/BKyjxR8t_qg

    Agenda

    1:30 Correction of Admon stuff from session #14

    6:20 Applovin buys Wordle! (Modern cinderella story)

    10:00 Mobile game revenue decreased for first time ever in Q1 2022

    13:00 Despite record Q1 2022 for declared M&A, value of closed deals decreased

    Sell in May and then be away…

    20:00 Ads in the metaverse

    Basics of UA

    22:30 when to start working on UA?

    23:20 How UA can help before game is built? What are the KPIs to look at?

    24:20 video #10 marketability tests

    25:00 technical stage & KPIs

    26:15 Retention KPIs (game + UA)

    27:45 What kind of budget to use?

    30:50 Never kill a game based on only one channel

    32:30 Proxy events dont work in reality

    34:15 Scaling the game and profitable UA

    34:45 Top 3 creative tricks

    36:00 Golden cohorts

    38:30 Use Soft launch data for global launch assumptions

    40:20 Different optimisation methods (Purchase vs AdROAS)

    UA Myths

    42:20 - UA can save your game

    45:00 UA is the problem why your game is not working

    46:00 how to see the UA is shit?

    49:10 game will work without UA

    Please share feedback and comments - [email protected] / lancaric.me

    51 min
  • two & a half gamers honest interviews #2 - Elena Egorova (Can you even M&A bro?)

    Welcome dear listener! This is a 2.5 gamers podcast with an honest interviews segment #2. Asking tough questions, having fun and dropping some knowledge with gaming industry peeps.  

    Felix Braberg & Elena Egorova  

    Youtube: https://youtu.be/BFfe9djd7g0

    Agenda

    1:30 Elena intro 

    5:40 About Flexion mobile 

    9:00 M&A process (How do you find companies? How do you approach them?) 

    14:00 Initial due diligence = evaluation 

    20:00 How long does this process take? From scouting to popping the champagne? 

    22:30 Eye popping valuations - how are companies priced?  

    27:30 Multiples in gaming 31:20 acquiring a company (cash vs. stock deals)  

    36:00 What is earn-out? How is it structured? 

    39:30 golden handcuffs - how is it decided? 

    44:00 Failure rate in gaming M&A 

    50:45 M&A predictions (or not) 

    55:00 Model situation 

    Model Situation I run a mobile gaming company and I want to be bought. How do you go about it and what are some common pitfalls to avoid as the entity being acquired?  

    Please share feedback and comments - [email protected] / lancaric.me

    1 hr
  • two & a half gamers session #14 - How to read Ad mon data for beginners? ATT & player segmentation

    This is no BS gaming podcast 2.5 gamers session #14. Discussing the latest news, fun stuff and dropping knowledge. Don't forget, this is a 4am conference discussion vibe so let's not take it too seriously! Let’s dive in and enjoy it.

    Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič

    Youtube: https://youtu.be/m8k9OhVghlw

    Agenda

    4:40 Meta numbers

    10:10 Rovio revenue increase & quarterly results

    13:40 ATT numbers, player segmentation & ad monetisation

    20:20 Is Ubisoft getting bought? 

    25:10 Activision numbers 

    31:30 How to read Ad mon data for beginners?

    • How to look at the data?
    • Applovin and iS don’t really have a good guide for how to use their platform as it’s not in their interests. So it’s not your fault you don’t know this, it's by design!
    • They’re both great companies but the perfect client for MAX and iS is a dev who signs up and does nothing.
    • This is a short guide for beginners on how to look at admon data. This presentation is for Applovin and I’ll do Ironsource another time.
    • I actually have slides so for you listening I’ll try to narrate as best as I can.
    • There’s 2 topics that I’d like to cover are “Advanced reporting” and “AB tests” with an extra bonus CYA topic on “Network Comparison” if we have time.
    • Slides: https://docs.google.com/presentation/d/1KdQeSzYzi4Ty6yicYT1hh7HIcbQ8uqSOZwUT3MUWLOI/edit#slide=id.g11b4a57a28b_0_18


      Please share feedback and comments - [email protected] / lancaric.me

      58 min
    • two & a half gamers session #13 - Rovio making $2.6M/year more from ads & more efficient UA? Full analysis!

      This is no BS gaming podcast 2.5 gamers session #13. This week we’re starting a brand new segment! The Mobile Gaming Company Happy Hour where we do a deep dive on a mobile gaming company from the perspective of Game Design, UA and Ad Mon. Don't forget, this is a 4am conference discussion vibe so let's not take it too seriously! Let’s dive in and enjoy it.

      Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič

      Youtube: https://youtu.be/p-9ls_UOFPM


      Agenda

      2:00 Intro

      3:10 Topline information about Rovio

      8:20 Game Design

      16:00 Same game different IP

      28:30 User Acquisition

      31:00 Diversifying UA channels

      43:00 AdROAS UA campaigns

      44:25 Ad monetisation

      45:00 LAT traffic

      52:20 Brand lift studies

      52:50 Best practices for pre-prompt ATT window

      56:00 Takeaways & Summary


      Topline information about Rovio:

      • 2021 Revenue Eur286.2 million that’s 5% up from 2020 but down 1% from 2019
        • Pretty flat revenue growth
        • 2017 revenue (year went public) EUR297m
        • 66% Revenue from USA, 21% from EMEA and 12% from Asia
        • 80% IAP, 15% Ads, 3% Licensing deals, 2% other deals
        • 5m Daily Active Users in 2021
        • Claiming a 93% global awareness of Angry birds “Put 10 people in a room and only 1 hasn’t heard of me. That’s probably the baby who doesn’t have the internet yet.”
        • Rovio went public at around EUR11.80/share and is currently trading around EUR7.20/share which is up from about EUR5 in late 2021.
        • MarCap is around EUR603 meaning that Rovio trades at about a 2.1x rev multiple.
        • New Rovio CEO commits to making more acquisitions
        • Please share feedback and comments - [email protected] / lancaric.me

          1 hr 1 min
        • two & a half gamers session #12 - Metacore 65M loss, Niantic 1 hit wonder, Industry conference guide

          This is no BS gaming podcast 2.5 gamers session #12. Discussing the latest news, fun stuff and dropping knowledge. Don't forget, this is a 4am conference discussion vibe so let's not take it too seriously! Let’s dive in and enjoy it.

          Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič

          Youtube: https://youtu.be/5eHUepqV_zE


          Agenda

          2:50 Metacore 20 million TV ads & 65 millions loss in last year

          11:30 Meta will charge creators fees of up to 47.5% (Animated Avarat cirkus)

          16:00 US government says $600M Axie Infinity crypto-heist was pulled by North Korea

          19:00 Peridot is an upcoming AR game from Niantic about breeding unique creatures

          23:00 Sonic the Hedgehog is coming to a new platform: Roblox

          27:20 CD Projekt Red's 2021 sales generated $207m in revenue

          33:20 Industry Conference Guide

          Conferences went offline or no conference at all status during corona.

          • What was the value of offline conferences?
          • Did you attend any?
          • Did you get any value?
          • Now that matters are returning back to their original state, how do you plan conferences?

            • Going on Lectures?
            • Roaming through Expo?
            • Scheduling meetings?
              • Where to meet/ mingle with folks?
              • 3rd party vendor section?
              • Which were the conferences you get the biggest value out of?

                • What are your favorite industry events?
                  • Any stories?
                  • Where to spend most of your time?
                  • Which parties to attend?

                  • Please share feedback and comments - [email protected] / lancaric.me


                    53 min
                  • two & a half gamers session #11 - How to increase game revenue by 35% with Narrative design

                    This is no BS gaming podcast 2.5 gamers session #11. Discussing the latest news, fun stuff and dropping knowledge. Don't forget, this is a 4am conference discussion vibe so let's not take it too seriously! Let’s dive in and enjoy it.

                    Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič & Steven-Elliot Altman

                    Youtube: https://youtu.be/BjKFpDtcYzA


                    Agenda

                    18:30 How to increase game revenue by 35% as a Loremaster? 

                    22:00 What genres are more suitable for narrative design?

                    24:00 How story influences game KPIs?

                    26:40 Story as a retention driver

                    27:00 Wooga tracking if players are reading the story

                    28:10 What kind of data influence the story?

                    30:00 Different modes of writting

                    33:00 How do you prepare for writing a story for a mobile game?

                    47:00 How can movies inspire a storyteller?

                    51:00 Live ops & story telling 

                    and much more ...


                    Please share feedback and comments - [email protected] / lancaric.me


                    55 min
                  • two & a half gamers honest interviews #1 - Joakim Achren

                    Welcome dear listener! This is a 2.5 gamers podcast with an honest interviews segment #1. Asking tough questions, having fun and dropping some knowledge with gaming industry peeps.

                    Youtube: https://youtu.be/wkEcGZ1-3So

                    Matej Lančarič & Joakim Achren

                    Questions:

                    Why did you start elite game developers and not a new gaming studio?

                    How can someone become a partner at Play Ventures? What are the requirements/skills you need to do your job?

                    What is your due dilligence process? How do you do your homework?

                    -How do you apply that diligence process to crypto games? Is that done more by feel than data as there is no data yet?

                    -When investing in crypto games is token/coin allocation pre drop more important than stock? (Justified that owning stock can take 10 years + to get payback and multiple and having token/coins you can sell as soon as the drop takes place)

                    -If token is important / does that not create the incentive to finance hype pump and dumps?

                    Could you explain what pre-seed, seed or Series A mean? How do you define those stages?

                    What are you looking for when investing in companies in different stages? Pre-seed, seed, series A?

                    How do you really decide where to invest? What is THE KPI? 

                    Why are you as an investor so keen for companies to have internal UA manager?

                    Could you tell me a bit more about the syndicate?

                    Why having only one line on the cap table is better than 20 names. 

                    Why do you think a lot of gaming companies with mediocre/decent results pivoted super quickly to web3? Free money?

                    Why There's Never been a better time to start a games company?

                    Let’s discuss your anti portfolio - what’s the biggest regret so far of a company that you passed on?


                    Model situation:

                    I want to start a gaming studio. I have around 500k from my previous jobs. Should I use this money and bootstrap or should I try to get an investor (just in case)? Why boostrap? Why investor?


                    What is Joakim's favourite book?

                    https://www.amazon.com/Stillness-Key-Ryan-Holiday/dp/0525538585 


                    Please share feedback and comments - [email protected] / lancaric.me

                    1 hr 3 min
                  • two & a half gamers session #10 - How to save millions with marketability tests? Fake ads going nowhere rant!

                    This is no BS gaming podcast 2.5 gamers session #10. Discussing the latest news, fun stuff and dropping knowledge. Don't forget, this is a 4am conference discussion vibe so let's not take it too seriously! Let’s dive in and enjoy it.

                    Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič

                    Youtube: https://youtu.be/SjtrJ1wG0I8

                    Agenda

                    News

                    3:00 Netflix boosts mobile games approach with acquisition of Boss Fight Entertainment

                    10:20 KRAFTON, INC. SIGNS LONG-TERM COOPERATION AGREEMENT WITH SOLANA LABS FOR BLOCKCHAIN-BASED GAMES AND SERVICES

                    12:25 Crypto investor Katie Haun raises $1.5 billion, the largest debut fund ever by a female VC

                    18:40 In-game ads are getting more misleading, sexist and misogynistic, says Meretzky

                    27:00 Pre softlaunch activities

                    https://lancaric.me/how-to-save-millions-with-marketability-testing/

                    • What can we do pre-soft launch of our game?
                    • What to do before we decide to develop a game?
                    • Which questions to ask?
                    • Market research

                      Target audience
                      USP
                      Game genre
                      Marketing team capabilities
                      Company strategy
                      How to do market research?

                      • Tools? Competitor ads?
                      • How to define target audience?

                        Demo, motivations, profiles, persona

                        Playtesting

                        • What? How? Why?
                        • When do we start with UA/marketing?

                          • Marketability tests
                          • campaign optimisation
                          • Fake store pages (tools or DIY)
                          • Which channels?
                          • What to test?
                          • Player survey at the end (what questions to ask?) no suggestive questions!
                          • Please share feedback and comments - [email protected] / lancaric.me

                            55 min
                          • two & a half gamers session #9 - How to increase AdARPDAU? How Adnetworks make money? Admonetisation fundamentals Q&A

                            Hello & welcome everyone. This is no BS gaming podcast 2.5 gamers session #9. Let’s dive in.

                            Youtube: https://youtu.be/0swB8x-YB5U

                            Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič

                            Agenda:

                            • News
                            • Ad monetization fundamentals
                            • AMA
                            • Ad Monetization fundamentals discussion:

                              What’s the most important ad revenue metric?

                              How’s eCPM calculated by ad networks?

                              Which ad network is the most trustworthy?

                              Which ad network is the least trustworthy?

                              How do ad networks make money?

                              What is the cutoff point of eCPM degradation?

                              How players become Ad Whales?


                              Ask Me Anything section

                              • I have ads in my game, using unity ads only because I have a good deal with them. Should I earn more?
                              • Why is admon and UA super connected in hypercasual games? Its usually one person. Why?
                              • When do you hire an internal admon person? What scale? Or is there a KPI to look for? (Daily revenue, impressions, number of ad networks in the waterfall)
                              • Do you ban competitor ads in your game? If yes why, if no why?
                              • Please share feedback and comments - [email protected] / lancaric.me

                                Latest News:

                                $2 billion invested into blockchain game sector during 2022

                                https://gamestx.substack.com/p/2-billion-invested-into-blockchain?s=r

                                Idle Miner Tycoon Launches on Facebook Gaming

                                https://www.kolibrigames.com/press/idle-miner-tycoon-launches-on-facebook-gaming/

                                Google launches Google Play Partner Program for large game devs

                                https://venturebeat.com/2022/03/15/google-launches-google-play-partner-program-for-large-game-devs/

                                Mark Zuckerberg confirms NFTs are coming to Instagram

                                https://www.engadget.com/mark-zuckerberg-confirms-nf-ts-are-coming-to-instagram-204435805.html

                                Interest In NFTs And The Metaverse Is Falling Fast

                                https://www-forbes-com.cdn.ampproject.org/c/s/www.forbes.com/sites/paultassi/2022/03/10/interest-in-nfts-and-the-metaverse-is-falling-fast/amp/


                                59 min

                              About two & a half gamers

                              From the publisher's feed

                              This is a no BS gaming podcast. We share insights, knowledge and fun gossip relating to the topics of User Acquisition, Game Design and Ad monetisation. You will find here actionable insights in a fun…

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