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This is no BS gaming podcast 2.5 gamers session #26. Discussing the latest news, fun stuff and dropping knowledge. Don't forget, this is a 4am conference discussion vibe so let's not take it too seriously! Let’s dive in and enjoy.
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič
Youtube: https://youtu.be/95lLVn4Q3q8
Agenda:
3:00 Better Ads Experiences by Google https://support.google.com/googleplay/android-developer/answer/12253906
11:50 New App store ads in Today tab https://www.macrumors.com/2022/07/29/new-app-store-ads-today-tab/
19:10 Google joins bidder on Max https://www.applovin.com/blog/google-joins-sdk-bidders-on-max/
26:20 What would you ask surprise segment about fake ads, scaling games, VR, intrusive ads and more ..
Hit the Subscribe button on youtube, Spotify and Apple!
Please share feedback and comments - [email protected] / lancaric.me
This is no BS gaming podcast 2.5 gamers session #25. This week we continue with our new segment! The Mobile Gaming Company Happy Hour where we do a deep dive on a mobile gaming company from the perspective of Game Design, UA and Ad Mon. Don't forget, this is a 4am conference discussion vibe so let's not take it too seriously! Let’s dive in and enjoy it.
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič
Youtube: https://youtu.be/i5uGERxrZMk
Today we’ll be discussing Ubisoft
1:18 Some general information on Ubisoft:
Let’s dive into the first sets of numbers!
7:41 Felix speaks French about Ubisoft mobile
8:21 Ubisoft mobile portfolio general info & revenues
23:50 Insider South Park info
25:00 Idle miner OG idle game + all other new IDLE games
29:00 Ubisoft non-mobile portfolio info
32:20 User Acquisition intro
33:20 UA spend
34:08 Main UA channels
36:10 Creatives FB vs Google
38:20 UA suggestions
42:00 Kolibri UA
42:30 Kolibri main UA channel
44:00 Admon intro
47:10 Kolibri Admon
50:00 Greenpanda games admon
50:30 1492 admon
Please share feedback and comments - [email protected] / lancaric.me
This is no BS gaming podcast 2.5 gamers session #24. Discussing the latest news, fun stuff and dropping knowledge. Don't forget, this is a 4am conference discussion vibe so let's not take it too seriously! Let’s dive in and enjoy.
Panelists: Kate Lovejoy, Niels Beenen, Felix Braberg, Matej Lančarič,
Youtube: https://youtu.be/2NE3ls6nVu4
We will be discussing one year after the IDFA "apocalypse" & tectonic shifts happened. Everything UA, Ad monetisation, retargeting and Skan 4.0 related. Whoop whoop!
Agenda:
2:34 How did our day to day job changed after IDFA bullshit happened?
8:05 Felix, you had some (secret) tips and tricks on how to increase it. Could you share? Why should companies test out pre-prompt windows?
12:10 How do gaming companies look at retargeting in general? Or, how was it before IDFA and how is it now? Is it a significant % of their spend?
13:20 How to incorporate retargeting spend into UA costs / CPIs?
16:44 How do MMP approach retargeting?
19:47 Retargeting & control groups!
20:16 How to approach retargeting on iOS?
22:52 UA & Retargeting is dead
24:06 Were companies pulling back spend on iOS?
26:27 Apple recently announced SKAN 4.0. Without going too geeky, what can we expect? How are these changes going to affect measurement?
31:00 Tip for SKAN 4.0
32:00 No SKAN no problem for retargeting
32:30 Creative testing on retargeting
33:30 Which game genres have the highest opt-in rates from what you can see? And why?
35:00 Singular Product innovations for iOS
36:50 IDFA dinosaurs vs Google privacy sandbox
41:00 iOS LTV prediction
42:00 last comments, tips & tricks, recommendations
Please share feedback and comments - [email protected] / lancaric.me
This is no BS gaming podcast 2.5 gamers session #23. Discussing the latest news, fun stuff and dropping knowledge. Don't forget, this is a 4am conference discussion vibe so let's not take it too seriously! Let’s dive in and enjoy.
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič
Youtube: https://youtu.be/7LIHLx4fWeU
What should we look at?
UA
Channel performance
Creative history
Daily spend vs daily revenue
Paid vs organic
Data health check
Admon
GD?
Please share feedback and comments - [email protected] / lancaric.me
This is no BS gaming podcast 2.5 gamers session #22. Discussing the latest news, fun stuff and dropping knowledge. Don't forget, this is a 4am conference discussion vibe so let's not take it too seriously! Let’s dive in and enjoy.
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič & special guest Enric Pedró
Youtube: https://youtu.be/Q2q6LKJ6QDQ
Q&A
How does Tilting point snipe companies?
We’ve heard from a banker that Tilting point shares are going for a hefty mark up in the secondary market - what’s TPs secret?
“We get to be very good at predicting game performance.” said your CEO in one of the interviews. How exactly are you predicting the performance? Can you share the process?
What is your UA process? How do you approach creatives?
How do you structure your UA team? Based on games, platforms or channels?
What is the long term goal of the company?
How do you see the current game’s publishing environment and its evolution in recent years?
“Web3 strategy is now one of our core strategic pillars.” says one of your blogs. Can you please elaborate a bit more? How can you help companies bridge games from Web2 to Web3?
How can you help native Web3 game companies reach broader audiences? What is the UA strategy there?
Please share feedback and comments - [email protected] / lancaric.me
This is no BS gaming podcast 2.5 gamers session #21. Discussing the latest news, fun stuff and dropping knowledge. Don't forget, this is a 4am conference discussion vibe so let's not take it too seriously! Let’s dive in and enjoy.
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič
Youtube: https://youtu.be/0aHX6LQrhrs
Agenda:
1:30 Explicit ads (Breaker Fun 1 & 2 by MoGame)
https://res1.applovin.com/o7e02c07/c90fed39eb8753b02925462885680884e45f69e9_v23_phone.mp4
https://res1.applovin.com/o7e02c07/723bb9954d431db13fbbad23fc66e1546398d74b_v23_phone.mp4
Google Play SDK Index - https://play.google.com/sdks
6:30 Bobby Kotick voted to be re-elected to board by Activision Blizzard shareholders
https://www.pocketgamer.biz/news/79039/bobby-kotck-voted-re-elected-board-activision-blizzard-shareholders/
8:03 Meta Reveals VR Headset Prototypes Designed to Make VR ‘Indistinguishable From Reality
https://www.roadtovr.com/meta-vr-headset-prototypes-visual-fidelity-indistinguishable-from-reality/
11:20 TikTok’s ByteDance Generates $1 Billion From Mobile Games in One Year
https://sensortower.com/blog/bytedance-mobile-games-one-billion-revenue
16:50 Tiktok rocket ship
Slope after hitting $10bn in revenue what happens after that
19:20 Tiktok UA intro
20:15 Tiktok Fun facts (location targeting restrictions)
29:00 Pangle issues
33:00 UA best practices
39:00 US Purchase campaign (FB vs tiktok CPI comparison)
39:40 UA challenges
42:30 Initial campaign structure & targeting
44:00 "predictions"
Please share feedback and comments - [email protected] / lancaric.me
This is no BS gaming podcast 2.5 gamers session #20. Discussing the latest news, fun stuff and dropping knowledge. Don't forget, this is a 4am conference discussion vibe so let's not take it too seriously! Let’s dive in and enjoy.
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič
Youtube: https://youtu.be/dQLmWPIHPgk
The Ants: Underground Kingdom base-building strategy game and moves the player's perspective to the underground ant kingdom, and the 3D realistic modeling of the game screen mixed with the real image of ants, so that players can recognize a variety of ant species while playing the game, this fresh and unconventional theme is really attractive.
The game offers a Rich Multilayered strategic gameplay and graphics experience. Unlike most modern games, it is lightweight in size, making it accessible for lots of players.
In this game, the Player is the Ultimate Ant Ruler who leads the Queen, Builds the Anthill, grows the colony, and defends against the enemies.
According to Sensor Tower, the fastest growing theme in terms of revenue was animal/insect, which generated $26.5 million in U.S., representing an increase of 904% year-over-year. Sensor Tower attributed the majority of this growth to The Ants: Underground Kingdom from StarUnion, which accounted for 89.6% of consumer spending.
Agenda:
1:50 Gamesforum Berlin (kudos)
3:40 Intro about StarUnion Interactive
6:30 Are Ants a 4X game or not?
10:10 What stands behind the success of the game?
13:20 realistic life of ants creatives
17:00 levelup creative concepts
21:30 What kind of % is UA or GD behind the success?
27:00 Ant breeding concept
29:10 Hypercasual & competitors inspiration
31:00 No one complains about the Ant creatives
36:00 Female vs male oriented creatives
38:30 Which creative concept to start with?
39:45 What kind of theme has the lowest CPI?
Article with creatives - https://lancaric.me/deconstruction-of-the-ants-underground-kingdom-creatives/
Please share feedback and comments - [email protected] / lancaric.me
This is no BS gaming podcast 2.5 gamers session #19. Discussing the latest news, fun stuff and dropping knowledge. Don't forget, this is a 4am conference discussion vibe so let's not take it too seriously! Let’s dive in and enjoy.
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič
Youtube: https://youtu.be/NS8KHTzuJuw
Agenda
2:00 Vungle correction
4:30 The King info leak
15:25 5 Game design tips to level up your game
Please share feedback and comments - [email protected] / lancaric.me
This is no BS gaming podcast 2.5 gamers session #18. This week we continue with our new segment! The Mobile Gaming Company Happy Hour where we do a deep dive on a mobile gaming company from the perspective of Game Design, UA and Ad Mon. Don't forget, this is a 4am conference discussion vibe so let's not take it too seriously! Let’s dive in and enjoy it.
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič
Youtube: https://youtu.be/vD221MHe6SU
Today we’ll be discussing King
Before Diving in here’s some topline information about King:
Agenda
2:05 King topline information
4:00 Intro to King User Acquisition
4:45 UA general information
8:24 King doesnt love external UA
11:20 Top UA channels
12:00 Why Applovin makes a lot of sense
14:15 Interesting UA facts
16:40 Creatives
21:00 UA suggestions
24:30 Live ops fuels UA
25:20 King Admonetisation
27:30 Chink in the Royal armor
28:30 King selling inventory old way (no mediation)
30:00 Ad revenue assumptions
33:00 How could King increase ad revenue by 30%?
38:52 King & competitors in puzzle genre
41:45 King’s IAP revenue
44:20 Candy crush history & analysis
48:00 11k levels in Candy Crush - WOW
49:20 Candy crush soda saga analysis
50:45 What kind of games King launched in the last years?
52:00 Crash bandicoot
54:00 King killed games
56:30 Snowprint information
1:01:40 Knighthood
1:03:00 Phoenix games takes Knighthood & increase revenue
Please share feedback and comments - [email protected] / lancaric.me
This is no BS gaming podcast 2.5 gamers session #17. Discussing the latest news, fun stuff and dropping knowledge. Don't forget, this is a 4am conference discussion vibe so let's not take it too seriously! Let’s dive in and enjoy.
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič
Youtube: https://youtu.be/Gs3YE6MJKIg
Agenda
2:55 Recession & mobile games
14:50 Apex Legends
21:34 The creative framework
40:40 5 secret tips where to get inspiration
Describing creative process from scratch
competitor research + old creatives assessment, brainstorming, creative brief, production, testing, evaluation, iteration, new brainstorming, all over again
What kind of tools to use for competitor research?
5 secret tips where to get inspiration
Youtube videos with millions of views (unboxing - chest openings)
Current situation (covid, EURO, seasonal creatives - although those suck balls)
Memes (drake, whatever else trending at the moment… )
Hype (Netflix series, …)
Different game genres
Why are we making creatives for players and not art directors?
presentation with tips & examples
https://docs.google.com/presentation/d/1azXidQYoAneJgEAaV-ylJ67c8XVFallrzY4OIHSE5B0/edit
Please share feedback and comments - [email protected] / lancaric.me
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