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This is no BS gaming podcast 2.5 gamers session #35. Sharing actionable insights, dropping knowledge from our day to day User Acquisition, Game design and Ad monetisation jobs. Also discussing the latest industry news from time to time while having so much fun! Let’s not forget, this is a 4am conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič
Youtube: https://youtu.be/WOyKNFO36HE
Agenda:
00:00 Intro
03:40 Amplify update
05:50 App open ads getting Interstitials
08:10 Wild hostile Remo appears
10:10 Branding comes to Applovin exchange
12:25 High five to Felix (check on youtube!)
13:10 How developers earn more money from Brand ads?
14:05 Vessel - a new NFT marketplace
23:30 Facebook User Acquisition tech checklist
29:43 App-ads.txt importance
31:00 Is Tiktok as complicated as Facebook?
32:00 This week in Japan
32:18 Charge Champions soft launched by Small Giant Games
33:10 Uma Musume Pretty Derby intro
36:00 Demographics of Uma Musume Pretty Derby
38:40 Definition of a Horse Girl
41:30 Small giant games soft launch release
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Please share feedback and comments - [email protected] / lancaric.me
This is no BS gaming podcast 2.5 gamers session #34. Sharing actionable insights, dropping knowledge from our day to day User Acquisition, Game design and Ad monetisation jobs. Also discussing the latest industry news from time to time while having so much fun! Let’s not forget, this is a 4am conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič
Youtube: https://youtu.be/ELLmCtF5iVs
Agenda:
00:00 Intro
01:50 PGC vibe & news
04:20 Amazon Publisher Services update
11:40 UA on Amazon
18:02 Global launch newsletter tip humiliation
22:30 Low budget UA tips
26:30 When to increase budgets?
28:40 Sheep a Sheep game exploding in China
37:20 Is this game making 7 Million revenue a day?
Hit the Subscribe button on Youtube, Spotify and Apple!
Please share feedback and comments - [email protected] / lancaric.me
This is no BS gaming podcast 2.5 gamers session #33. Sharing actionable insights, dropping knowledge from our day to day User Acquisition, Game design and Ad monetisation jobs. Also discussing the latest industry news from time to time while having so much fun! Let’s not forget, this is a 4am conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič
Youtube: https://youtu.be/-qRBi3s4w68
Agenda:
00:00 Intro
05:00 Why developers use fake ads?
06:00 Why is it happening?
08:00 Reviews?
12:00 Facebook banning the fake ads? how about nope
13:20 Fake ads as a funnel
14:30 What affects the CPI?
16:50 fake core gameplay as an evolving trend
18:30 evolution fake ads
24:00 8 million a month revenue for 5 year old game with 0 changes
https://lancaric.me/fake-ads-in-user-acquisition-the-untold-story/
27:20 Is Jakub a changed man after getting covid?
27:30 Is Kingdom Guard a tower defense? WRONG!
34:40 X-Hero example
36:00 Fake ads = game play illusion
37:00 Best predictor of creative performance?
38:20 End cards
39:10 3 click end card template
42:55 "You don't need to have great creatives", Felix
45:20 Real data for longer end cards
See you at PGC Helsinki!
Hit the Subscribe button on Youtube, Spotify and Apple!
Please share feedback and comments - [email protected] / lancaric.me
This is no BS gaming podcast 2.5 gamers session #32. Discussing the latest news, fun stuff and dropping knowledge. Don't forget, this is a 4am conference discussion vibe so let's not take it too seriously! Let’s dive in and enjoy.
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič
Youtube: https://youtu.be/De1Io0Hgp_s
Agenda:
00:00 Intro
03:20 Admob Bidder update
05:19 Google tROAS update
07:24 Roblox bringing ads into the experiences next year
10:35 New Marvel AR game is coming
14:43 Marvel snap launches in October
17:31 Global launching like a pro intro!
18:26 What does global launch mean for ad mon?
19:59 Top Ad networks to start with
20:30 strong GEO centric Ad networks
23:00 Admon <3 UA (Tier setup waterfall prices)
first game launch ever I’d say start with in USA:
iOS
Android
26:00 What are add.app.txt & info.plist files
27:30 A/B testing during Global launch
29:00 Game Design starting with content pipeline
29:53 99% of games don't make money during soft launch
30:30 Please hire Jakub Remiar for motivational speeches / motivate your company
32:00 Optimal content for global launch
33:30 Simulate your spend depth & how to do it?
36:20 Have conversion offers ready (ideally in monetisation stage)
38:00 Events!
39:00 Balance game as fast as you can!
41:00 Global launch black screen issues
42:00 What questions do you need to ask yourself?
42:54 Gardenscapes rumour
43:43 Big splash GL over
45:20 Cashflow for global launch
46:30 UA team experience
47:10 Creatives
49:00 Budget scenarios
51:10 Simplified UA structure for global launch
See you at PGC Helsinki!
Hit the Subscribe button on Youtube, Spotify and Apple!
Please share feedback and comments - [email protected] / lancaric.me
This is no BS gaming podcast 2.5 gamers session #31. Discussing the latest news, fun stuff and dropping knowledge. Don't forget, this is a 4am conference discussion vibe so let's not take it too seriously! Let’s dive in and enjoy.
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič
Youtube: https://youtu.be/mowIJKtG1M8
News
UA tips for Killer User Acquisition Q3 version
https://lancaric.me/11-tips-for-killer-user-acquisition-q3-version/
Agenda:
00:00 Intro
02:11 Survivor.io redemption story
09:10 Matej was correct about $500k/day IAA estimation
11:50 UA tips article
12:50 You scaled your game, now what?
13:50 What does scale mean in terms of Ads monetisation?
15:00 Top Ad networks you need in mediation at scale
17:00 Never put interstitials or banners in your game (or?)
19:00 What is refresh rate for banners?
20:30 Cool rewarded video placements
26:00 Game design vectors intro
29:10 Talent grid system example
33:00 Lazy game design or efficient
36:30 in UA "I scaled a game doesn't exist"
37:45 Golden cohort explanation
40:30 Experimenting in UA
41:00 Incrementality tests
42:30 Top UA channels to work with
44:00 UA is changing at scale on a weekly basis
44:30 More creatives at scale
46:30 New pair of eyes in UA
See you at PGC Helsinki!
Hit the Subscribe button on Youtube, Spotify and Apple!
Please share feedback and comments - [email protected] / lancaric.me
This is no BS gaming podcast 2.5 gamers session #30. Discussing the latest news, fun stuff and dropping knowledge. Don't forget, this is a 4am conference discussion vibe so let's not take it too seriously! Let’s dive in and enjoy.
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič
Youtube: https://youtu.be/erMhpmdw5dA
Agenda:
00:00 Intro
05:00 Survivor.io intro
8:10 Daily revenue of the game
8:55 User acquisition
14:00 Who is the mediation partner?
15:30 Do you need to create tiktoks instead of creatives?
16:40 How long was survivor.io in the soft launch?
20:20 Do they use companies for UA funding?
22:30 Admonetisation numbers and calculations
27:00 Admon SDKs implemented
30:05 Ads placement suggestions & discussion
33:00 UA channel mix
36:30 Survivor.io Creatives
37:50 global launching in 2020 vs 2022
39:40 How much money they could earn in peak?
https://lancaric.me/survivor-io-global-launch-ua-case-study/
Hit the Subscribe button on Youtube, Spotify and Apple!
Please share feedback and comments - [email protected] / lancaric.me
This is no BS gaming podcast 2.5 gamers session #29. Discussing the latest news, fun stuff and dropping knowledge. Don't forget, this is a 4am conference discussion vibe so let's not take it too seriously! Let’s dive in and enjoy.
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič
Youtube: https://youtu.be/6AYhhP6VYkk
Agenda:
00:00 Intro
03:11 gamescom rumours
09:00 Mintegral issue
10:35 Google Play Games on PC
14:50 Google iOS tROAS update
17:30 Google Admob bidder update
22:00 How to scale a game?
26:50 CPI vs LTV & payback period
32:30 UA diversification
36:20 Seamless flow for UA
41:20 Ad monetisation improvements unlock scale
Hit the Subscribe button on Youtube, Spotify and Apple!
Please share feedback and comments - [email protected] / lancaric.me
This is no BS gaming podcast 2.5 gamers session #27. Discussing the latest news, fun stuff and dropping knowledge. Don't forget, this is a 4am conference discussion vibe so let's not take it too seriously! Let’s dive in and enjoy.
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič
Youtube: https://youtu.be/U-DQSUagL48
Agenda:
00:00 Intro
02:50 Embracer Group Q1 financials reveals 107% increase in net sales
07:10 Google iOS + Retargeting updates
09:10 Admob Bidding update with numbers!
20:00 How do hypercasual games make money?
33:33 Ad network campaign structure
Mentioned gamecamp video with high optin rates examples https://youtu.be/ncnjjfAVS5E
Hit the Subscribe button on Youtube, Spotify and Apple!
Please share feedback and comments - [email protected] / lancaric.me
This is no BS gaming podcast 2.5 gamers session #27. Discussing the latest news, fun stuff and dropping knowledge. Don't forget, this is a 4am conference discussion vibe so let's not take it too seriously! Let’s dive in and enjoy.
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič
Youtube: https://youtu.be/lvbNEEATP68
Agenda:
00:00 Intro
05:30 Applovin has stunned our industry by offering to Merge with Unity.
13:50 Zynga gambling apps $12M class action settlement 16:30
99 percent of Netflix subscribers haven’t tried its games yet
23:15 Biggest Fuck Ups in Our Career
Hit the Subscribe button on Youtube, Spotify and Apple!
Please share feedback and comments - [email protected] / lancaric.me
Applovin has stunned our industry by offering to Merge with Unity.
https://www.reuters.com/markets/deals/applovin-offers-buy-unity-software-2022-08-09/
Zynga gambling apps $12M class action settlement
https://topclassactions.com/lawsuit-settlements/consumer-products/mobile-apps/zynga-gambling-apps-12m-class-action-settlement/
99 percent of Netflix subscribers haven’t tried its games yet
https://www.theverge.com/2022/8/8/23296545/netflix-games-1-percent-subscribers
Welcome dear listener! This is a 2.5 gamers podcast with an honest interviews segment #3. Asking tough questions, having fun and dropping some knowledge with gaming industry peeps.
Sophie Vo & Matej Lancaric
Youtube: https://youtu.be/gIWQSCVvz6g
Agenda
0:00 Intro
2:50 Masterclass definition
6:55 Rise & Play showcasing female leaders
10:15 How did Sophie measure podcast KPIs?
13:10 Team motivation - How to approach that?
21:50 What are the clues of low motivation?
22:54 How to motivate people in the current market conditions?
26:10 Thought process of joining Voodoo from Rovio
29:30 Should you speed up hiring process?
32:50 How to kill a game properly?
38:20 Do your homework before killing a game
40:00 Model situation
Model situation:
We have a game in soft launch, our KPIs are really close to our goals. But not quite there yet. We just released the new version with our last feature. The KPIs still did not meet goals. What should we do? Why?
44:50 Sophie taking some time off
46:00 What keeps Sophie up at night?
47:30 Favourite book & why?
https://www.amazon.com/15-Commitments-Conscious-Leadership-Sustainable-ebook/dp/B00R3MHWUE
Rapid quiz
Please share feedback and comments - [email protected] / lancaric.me
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