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As digital transformation accelerates, companies may be leaving behind some users: the 1 billion people who experience some form of disability. Whether their project is in gaming or financial services, companies must ensure the digital world is an inclusive one. We discuss this with:
Brannon Zahand, senior program manager, gaming accessibility at Microsoft, Seattle: He discusses creating the company’s Game Accessibility Testing Service—one of PMI’s 2021 Most Influential Projects—and increasing representation of the disability community in the gaming industry.
Christina Papadimitriou, accessibility specialist and senior digital expert at Atos, Athens: She talks about the ways project leaders can embed accessibility into their projects right from the start and what’s next for digital accessibility.
Key themes
[02:28] Increasing accessibility awareness
[03:48] Building accessibility guidelines for Xbox
[07:46] Creating a scalable program to test video games for inclusive design
[13:47] Integrating accessibility in processes and products
[17:23] How project teams can learn about accessibility
[19:36] What’s next in digital accessibility
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211211 ratings
As digital transformation accelerates, companies may be leaving behind some users: the 1 billion people who experience some form of disability. Whether their project is in gaming or financial services, companies must ensure the digital world is an inclusive one. We discuss this with:
Brannon Zahand, senior program manager, gaming accessibility at Microsoft, Seattle: He discusses creating the company’s Game Accessibility Testing Service—one of PMI’s 2021 Most Influential Projects—and increasing representation of the disability community in the gaming industry.
Christina Papadimitriou, accessibility specialist and senior digital expert at Atos, Athens: She talks about the ways project leaders can embed accessibility into their projects right from the start and what’s next for digital accessibility.
Key themes
[02:28] Increasing accessibility awareness
[03:48] Building accessibility guidelines for Xbox
[07:46] Creating a scalable program to test video games for inclusive design
[13:47] Integrating accessibility in processes and products
[17:23] How project teams can learn about accessibility
[19:36] What’s next in digital accessibility
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