Deconstructor of Fun

Deconstructor of Fun

By Deconstructor of FunLeisureVideo Games
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Deconstructor of Fun episodes

  • TWIG #301 $1B Company Emerges From the Shadows

    Kress bites back at Cupcake listeners, while Adam thinks a Space Marine live service is as dead as the Necrons. Phil thinks MoPoGo is groundbreaking, but no one is surfing the waves yet. Laura tells us the real origin story, and Jen has her best Italian accent.

    00:00 Intro

    01:49 Shills

    02:46 AI in Gaming

    07:16 EA Strategy

    09:28 Adam & Laura: Origins

    18:32 Industry Trends and Predictions

    31:28 Favorite Podcast Moments

    36:36 GDC Memories and Parasocial Relationships

    37:55 Nintendo vs. Palworld Legal Battle

    40:45 Dreamhaven's First Publishing Partnership

    42:57 Microsoft's Game Pass Spending

    44:27 Everdale's End and Brawl Stars' Rise

    46:40 Space Marine 2's Success

    49:10 Raid Shadow Legends' Impressive Run

    50:42 Playtika's Acquisition of Superplay

    53:17 Monopoly Go: A Social Casino Debate

    59:07 Future of IP in Mobile Gaming

    1 hr 4 min
  • Indie Publishing and Growth Strategies with Sebastian Forsström, Head of Paradox ARC

    Mishka Katkoff chats with Sebastian Forsström, Head of Paradox ARC, to explore the world of indie game publishing at Paradox Interactive. Sebastian provides an overview of Paradox Interactive and dives into the role of Paradox ARC, a division dedicated to helping indie developers.

    They discuss how Paradox evaluates and develops games, the importance of sustained user engagement, and effective marketing strategies. Sebastian also shares insights on publishing deals, revenue sharing, co-publishing agreements, and the critical role of DLCs in player retention. 

    01:08 Sebastian's Intro
    02:46 Paradox Interactive
    05:23 Paradox Arc
    11:35 Game Evaluation and Development
    18:13 Sustained User Base + Marketing
    23:44 Paradox Arc Deep Dive
    34:09 Publishing Deals and Development Fees
    38:26 Co-Publishing Agreements + Revenue Sharing
    42:49 Marketing and Release Strategies
    48:57 The Role of DLCs in Player Retention
    53:27 Trends in the Indie Game Industry
    59:39 Advice for Indie Developers
    01:04:17 Conclusion and Final Thoughts

    1 hr 4 min
  • TWIG #300 🎉🎉🎉 SPECIAL EPISODE 🎉🎉🎉

    The crew gets together to talk about the past and the future of This Week in Game show in this special 300th episode.

    But it wouldn’t be a TWIG without a bit of news. Kress gets triggered by EA’s AI + UGC + Apps presentation. And we all wonder what happened to Spectre Divide - a highly anticipated shooter from a top team that seems to have missed its mark.

    1 hr 26 min
  • TWIG #299 Product Strategy, Market Insights & Marketing Challenges

    In this episode of the terrific trio: Jen Donahoe, Laura Taranto, and Adam Telfer dive into product strategy and market insights, highlighting how developers are differentiating themselves in a saturated market.

    The three also discuss Apple’s September event, analyze the PlayStation 5 Pro, analyze Sony’s broader strategy, and look at Roblox’s ambitious goals for expansion and its push to lead in user-generated content.


    00:00 Introductions

    04:05 Heroic Labs 2 Mil User Milestone

    04:45 Apple's September Event

    06:38 PlayStation 5 Launch

    10:55 Layoffs & Closures

    13:57 Sony

    16:45 Top Games by Revenue in North America

    24:01 Product Strategy & Market Insights

    28:49 Differentiation in Gaming

    33:44 GameDev & Marketing Challenges

    40:48 Roblox's Ambitious Goals

    45 min
  • Top 3 Mistakes Gaming Startups Make - According to the VCs

    Join host Jen Donahoe for an in-depth discussion on venture capital funding in the gaming industry with experts from Transcend Fund, Sisu Game Ventures, and PlayVentures.

    The panel covers key topics including how VCs work, investment processes, team equity structures, board dynamics, and the unique challenges and opportunities within different gaming platforms.

    Learn what gaming VCs are looking for and get insights directly from industry professionals who help shape the future of gaming startups.

    00:00 Ad0

    1:06 Panel Introduction and Topic Overview

    02:59 Meet the Experts: Sikandar

    04:48 Meet the Experts: Jere

    06:35 Meet the Experts: Anton

    10:25 Understanding Venture Capital

    15:45 Equity and Cap Table Basics

    21:17 Gaming VCs: What They Look For

    27:12 Understanding Risk in Business Platforms

    27:46 Content and Platform Agnosticism

    28:18 Distribution and Growth in Gaming

    30:05 Tech Investments in Gaming

    31:33 Marketing and User Acquisition

    38:42 Investment Pitches and Processes

    45:32 The Role of Boards in Startups

    54:27 Fund Size and Investment Strategies

    58:10 Conclusion and Final Thoughts

    59 min
  • TWIG #298 Spectre Divide, Supercell IPO and the Crypto Czar's Farewell

    Phillip phones it in from Taipei as the team covers the launch of Spectre Divide, Crypto Czar's last hurrah Supercell's potential IPO. Eric Kress dives into Ubisoft’s mismanagement and its effect on company valuation while Adam compares key data insights from NewZoo and Circana. Mishka and Jen talk about influencer marketing trends and shooter game futures.

    hosts: Jen Donahoe, Eric Kress, Mishka Katkoff, Adam Telfer and Phillip Black

    1 hr
  • Gameloft's Cross Platform Live Services: Past, Present, and Future with Dima Dimov, VP of Live Operations

    Sign up for the industry's most insightful weekly newsletter!https://www.deconstructoroffun.com/subscribe

    Ever fancied yourself becoming a VP of a large publisher managing multiple cross-platform teams across several countries?

    Tune in to the episode and figure out if this is a job for you! Dimo Dimov, Vice President of Live Games at Gameloft, shares his 17-year impressive career journey at Gameloft, from QA to VP.

    He dives into Gameloft's international growth, his daily responsibilities managing live services for heavy-hitting cross-platform titles like Disney Speedstorm and Asphalt 9, and the shifts in LiveOps over the years.

    Dimo also discusses the integration of marketing with game teams, forecasting, handling crises, and the future of live services with a focus on cross-platform challenges and AI advancements.

    Tune in for insightful industry perspectives and lessons from a seasoned professional in game development and operations.


    00:00 Introduction and Sponsor Message

    03:00 Dimo's Career Journey

    05:33 Life as VP of Live Games at Gameloft

    07:34 Managing Multiple Teams and Projects

    09:42 Empowering Teams and Strategic Planning

    15:18 The Evolution of LiveOps at Gameloft

    27:39 Marketing and Community Engagement

    36:00 Balancing Personal Preferences in Game Development

    37:37 Challenges of Managing Live Operations

    38:25 Structuring Content and Pipelines

    40:37 Team Dynamics and Reporting Structures

    50:37 Leveraging AI and Tools in Game Development

    56:51 Future Trends in Live Services

    01:03:34 Key Learnings and Advice for Game Developers

    01:09:48 Exciting Upcoming Projects at Gameloft

    1 hr 14 min
  • TWIG #297 Gamescom Confidential, Why Steam ain't Blocked by China and the TRUTH about Tim Hortons

    The crew is one down as Eric Kress, Jen Donahoe, and Mishka Katkoff hop in to knock one off on the road for #300. In this episode, Mishka gives his takeaways from Gamescom. We discuss a conspiracy theory on why Steam is allowed in China and talk about Wukong and Supercell's new CFO. Most importantly, this episode settles the case about Tim Hortons for good.

    BIG UP for our supporters!

    Heroic Labs, Sensor Tower, AppsFlyer and Xsolla

    47 min
  • 5 x Tactics for the Volatile PC/Console Gaming Market with Newzoo's Devan Brennan

    Order your cup of Tim Hortons super hot for this first all-Canadian episode! The lost-and-found podcast host Adam Telfer delves into the state of the industry with Newzoo's Devan Brennan.

    Topics covered include market trends, forecasts for mobile gaming and the PC market, console performance, and the challenges faced by new free-to-play live service games. The two also explore the optimism surrounding indie and AA game development, and strategies for managing the costs of premium games.
    Segments
    00:00 Ads01:26 Devlin Brennan from Newzoo02:25 Understanding Newzoo's Market Reports04:46 General Market Trends: Growth and Forecasts07:35 Mobile and PC Gaming: Key Drivers and Insights09:24 Console Gaming: Current Trends and Future Prospects21:41 The Rise of PC Gaming and Cross-Platform Play28:14 Mobile Gaming: Heavy Hitters and Market Challenges31:48 Ads33:31 The Rise of Blockbuster Single-Player Games36:58 Balancing Game Length and Development Costs47:54 The Future of Indie and AA Games53:12 Challenges in Free-to-Play Live Services58:53 Strategies for Live Service Success01:07:45 Final Thoughts and Industry Plea

    1 hr 10 min
  • TWiG #296: THE RETURN OF LONG LOST HOST + Black Myth Wukong Goes Ape Shit and Stormgate Flops

    Fresh from another Tim Hortons ribbon cutting in Dubai, Adam Telfer returns to the cast. He’s packing heat, laying down hot takes on The Finals, Once Human, and the colossal capital required to ship single-player games. Meanwhile, Eric drops a margin call on Riot’s transmedia move while Jen rallies in defense. Phil thinks everyone is missing the real Wukong takeaway with a mysterious winner. The group discusses a somber Newzoo report and how single-player games can survive.

    1 hr 7 min

About Deconstructor of Fun

From the publisher's feed

Deconstructor of Fun podcast is created by games professionals for games professionals. We explore the business side of the games industry with the goal of bringing listeners content that is relevant, insightful, and entertaining on a weekly basis.

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