Deconstructor of Fun

Deconstructor of Fun

By Deconstructor of FunLeisureVideo Games
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Deconstructor of Fun episodes

  • TWIG #295 GTA UGC Future, the Borderlands Movie, and VR Headset Wars

    Get the latest dose of game industry news shaken, not stirred.

    In this episode, Eric Kress, Jen Donahoe, and Laura Taranto debate the merits of VR, discuss Zynga's match-three strategies, and evaluate market trends in the mobile gaming sector. Plus, the crew takes a look at the dreadful reception of the Borderlands movie and the ongoing challenges in launching successful game franchises. To cap the episode off, we take a deep dive into the reason behind Bungie's recent layoffs.
    00:00 Intro
    02:34 Economic Insights
    03:17 Transmedia Failures
    4:48 College Tours and Family Updates
    06:41 Gaming Events and AWS Support
    16:01 Market Reports and Industry Growth
    30:32 Exploring Match-Three Puzzle Games
    31:27 Harry Potter Hogwarts Mystery
    32:42 Playtika's Strategic Shift
    35:28 Bungie's Layoffs and Sony's Acquisition Strategy
    42:54 Nexon's Earnings and Market Strategy
    45:32 Take-Two Interactive's Performance and GTA VI
    54:40 Zynga's Portfolio and Market Performance
    64:11 Concluding Thoughts and Future Episodes

    1 hr 6 min
  • Building (and Selling) Four Companies – Dennis Fong’s Journey

    In this episode, Dennis Fong, CEO and co-founder of GGWP, discusses his remarkable journey from being the world's first professional gamer to a successful serial entrepreneur. He shares insights from founding and selling four companies, emphasizing the importance of open conversations and the tough realities of making pivots and layoffs. Dennis also reflects on his motivations, and the challenges he's faced, and offers advice on culture building, securing funding, and overcoming doubts in the entrepreneurial world.


    1 hr 21 min
  • TWIG #294 Bungie Fires, Supercell Hires and Roblox Grows

    In this episode, Jen Donahoe, Laura Taranto, Phillip Black, and Mishka Katkoff dive into the unexpected closure of Game Informer.

    The conversation then shifts to financial matters, with insights on the stock market and breakdowns of quarterly earnings reports. We examine the latest on the Microsoft & Activision deal, VC funding trends, and web-based game distribution.

    The podcast continues with a discussion on Bungie's recent layoffs and Jam City's strategic moves, followed by a spotlight on Supercell's hiring spree in Helsinki and the console launch of Valorant along with other new game announcements. Wrapping up, we explore the explosive growth of Roblox and share their final thoughts and recommendations.

    1 hr 6 min
  • Crafting Winning Games: The Critical Role of Consumer Insights

    We assembled an Avengers-style team of Consumer Insights leaders from publishers and Vendors Blizzard, Riot, Zynga, and Beta Hat to dig into how Consumer Insights can help Devs and Marketers make and market successful games.

    The team digs into how each company approaches CI, uncovers trends around older and younger gamers, and gives tips for teams looking for financing or greenlight.

    The session is filled with tips and stories, helpful to anyone in the games industry.

    Host & Guests: Jen Donahoe - Strategic Marketing Consultant

    Matt Penfield - VP of Consumer Insights at Zynga

    Mike Swiontkowski - Head of Global Research and Consumer Insights at Blizzard

    Bennett Robbins - Global Head of Publishing and Ecosystem Insights at Riot

    Stan Kwon - CEO at Beta Hat

    02:03 Overview of Consumer Insights

    06:16 Role of Consumer Insights in Companies

    08:52 Qualitative vs Quantitative Research

    21:12 Market Trends and Insights

    30:58 Roblox, Minecraft, and Fortnite

    31:25 False Signals and Market Opportunities

    32:44 Understanding Player Preferences

    35:51 Consumer Insights in Game Development

    37:09 The Speed of Consumer Insights in GaaS

    38:19 Multi-Platform Gaming

    39:41 Multiplatform Player Experience

    42:01 Devs and Marketers Collaboration

    50:27 Tips for Early-Stage Developers and CI

    01:00:46 Wrap-Up

    1 hr 2 min
  • DMA for Dummies with Archie Stonehill, Head of Product of Stash
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    In this episode, we’re focusing on the impact of the Digital Markets Act (DMA) and antitrust policies on game monetization. Our guest, Archie Stonehill, Chief Product Officer at Stash, is providing insights into how the DMA is changing the landscape for app stores and game developers.
    From sideloading to third-party app stores, we dive deep into the regulatory shifts and their implications for developers, publishers, and the entire mobile gaming ecosystem.
    Discover why this could be a positive turning point for the industry and how innovative businesses can navigate these changes.
    00:00 Introductions
    03:14 The Digital Markets Act (DMA)
    04:55 Apple's Response to DMA
    14:04 Global Antitrust Movements
    25:21 App Monetization Outside the App Store
    25:42 Deals and Engagement Outside the App Store
    26:53 Sideloading and Third-Party App Stores
    28:38 Anti-Steering Policies and Their Impact
    32:59 Global Regulatory Landscape
    36:10 Future of Game Monetization
    38:32 Economic Implications for Developers
    43:15 Conclusion and Final Thoughts
    49 min
  • UEFN Magic and Frustrations with Industry Legends

    Pete Hawley (former executive at 100 Thieves, EA, Zynga, Lionhead, Sony, Telltale, and Mythical Games) and Alexander Seropian (founder of Bungie, Industrial Toys, Wideload, and Look North Games) unpack their experiences with the Unreal Editor for Fortnite (UEFN) platform, discussing marketing strategies, player engagement, technical limitations, and opportunities. 


    00:00 Introduction to Heroic Labs

    01:01 Meet the Legends: Pete Hawley and Alex Seropian

    01:43 Pete’s Journey and Insights

    03:27 Exploring UEFN: Challenges and Opportunities

    08:19 Alex's Perspective on UEFN

    11:33 The Future of UEFN 

    23:11 ROI in UEFN Development

    35:42 Challenges in Game Development

    44:14 Monetization Strategies

    49:53 Marketing and Launching 

    01:02:52 Lessons Learned 

    01:12:54 Final Thoughts 


    1 hr 16 min
  • TWiG #291 Valve Salaries, Leaked MiHoYo Strategy, and Failing Disney IPs!

    The one newsletter to rule them all - not really, but it is good:

    https://www.deconstructoroffun.com/subscribe

    The prodigal pair of Jen and Eric return from trotting around L.A. in the Jade Inferno mobile, while Laura laments the lack of Disco Ball. Phil stacks the chips on Zenless Zone Zero’s role in MiHoYo’s portfolio. Jen gives us the 411 on Disney IP’s 911 on mobile. Why do they all fail? And finally, we get real data on Valve salaries.

    1 hr 8 min
  • Behind the Wheel of IP Licensing with Hutch's co-CEO, Peter Hansen-Chambers

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    This episode is perfect for those interested in game development while managing significant brand collaborations.

    Join our host Mishka Katkoff as we delve into game development and IP licensing with Peter Hansen-Chambers,  co-CEO of Hutch. 

    Peter shares his journey to become a co-CEO and explores the unique strategies behind Hutch's successful racing games like F1 Clash and Top Drives. 

    Discover the importance of strong relationships with car manufacturers, learn about the evolving strategies driving Hutch's success, and gain valuable insights into maintaining long-term partnerships with major brands. 

    ---

    00:00 Introduction 

    00:45 Hutch's Game Development

    03:03 Peter Hansen's Journey at Hutch

    04:21 Challenges and Successes in Game Launches

    07:26 Licensing and Partnerships with Car Manufacturers

    13:13 Navigating Approval Processes and Brand Relationships

    19:21 Pitching to Major License Holders

    30:40 Evaluating Brand Partnerships

    31:52 Understanding Developer Expectations

    33:03 Navigating Manufacturer Relationships

    35:35 Balancing Enthusiasm and Practicality

    43:43 Importance of Face-to-Face Interactions

    46:13 Maintaining Long-Term Relationships

    48:29 Common Mistakes in Licensing

    57:54 Future Plans and Projects

    60:31 Final Thoughts

    1 hr 2 min

About Deconstructor of Fun

From the publisher's feed

Deconstructor of Fun podcast is created by games professionals for games professionals. We explore the business side of the games industry with the goal of bringing listeners content that is relevant, insightful, and entertaining on a weekly basis.

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