Kolibri has found great success with its first two mobile game titles Idle Miner Tycoon and Idle Factory Tycoon. Both titles have now amassed about 100M downloads.
How did students coming from University achieve so much success at such a young age?
What were the processes and philosophies they used to develop Idle Miner Tycoon?
What were some of the biggest lessons learned and mistakes made by the team?
Found out all of this and more in this video with Kolibri Co-CEO and Co-Founder Daniel Stammler.
0:20 Intro to Kolibri
0:50 Origin story of Kolibri
2:00 Daniel’s background
4:00 Process in Building the First Games
7:10 How did they come up with their development process/approach?
9:10 Most important factors in success of games - 11:00 Biggest mistakes made
11:50 Failed titles
12:50 Biggest lessons learned
14:20 Specific game dev process steps
16:40 Soft launch objectives
17:25 Team structure and roles
19:00 Biggest mistakes in new game dev
21:30 Why do big companies fail at new game dev?
24:00 How to come up with game ideas?
25:40 Data vs. intuition
27:00 What’s next for Kolibri?