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What is gamification? How might it impact the spread of COVID-19? Gartner ThinkCast host Kasey Panetta is joined by Brian Burke, Research Vice President at Gartner and author of Gamifiy: How Gamification Motivates People to Do Extraordinary Things. In this episode, Brian discusses the use of gamification and technology to curb the spread of the virus. He also notes the role that culture plays on implementation and what that might mean for the future.
Related Links:
Read More: How Gamification Boosts Consumer Engagement
Watch Webinar: Leading Through COVID-19: Cross-Functional Strategy for Returning to the Workplace
Get the Book: Gamifiy: How Gamification Motivates People to Do Extraordinary Thing
Read More: How to Communicate Important COVID-19 Data
By Gartner4.4
106106 ratings
What is gamification? How might it impact the spread of COVID-19? Gartner ThinkCast host Kasey Panetta is joined by Brian Burke, Research Vice President at Gartner and author of Gamifiy: How Gamification Motivates People to Do Extraordinary Things. In this episode, Brian discusses the use of gamification and technology to curb the spread of the virus. He also notes the role that culture plays on implementation and what that might mean for the future.
Related Links:
Read More: How Gamification Boosts Consumer Engagement
Watch Webinar: Leading Through COVID-19: Cross-Functional Strategy for Returning to the Workplace
Get the Book: Gamifiy: How Gamification Motivates People to Do Extraordinary Thing
Read More: How to Communicate Important COVID-19 Data

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