two & a half gamers

two & a half gamers

By Lancaric.meLeisureVideo Games
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two & a half gamers episodes

  • Admon smoky backroom, Midcore UA step up with Viva La Dirt League, Honkai: Star Rail Review (#63)

    This is no BS gaming podcast 2.5 gamers session #63. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.

    Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠r, ⁠⁠⁠⁠⁠⁠⁠⁠Matej Lančarič⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg⁠⁠⁠⁠⁠⁠⁠⁠

    Youtube: ⁠https://youtu.be/nhTzSeenLJ8


    Today’s episode is brought to you by Mistplay, the #1 loyalty app for mobile gamers. Mistplay is a media source that leverages continuous rewarded engagement to drive retention and LTV for advertisers. If you’re looking to reach high-value users and achieve your performance goals, check out Mistplay and get in touch at mistplay.com!


    Agenda

    00:00 Intro

    01:23 Stuff that nobody cares about

    02:56 Important announcement & Mistplay intro

    04:35 Does Mistplay actually work? Yes!

    05:30 Agenda of today's session

    06:14 Two waifus & half male character

    07:48 People come for ads

    08:30 Smoky Admon backrooms

    16:37 Viva la dirt league

    19:36 Jakub making enemies

    24:48 Why are we even talking about Viva La Dirt League?

    26:35 How do you even measure campaigns like these?

    27:25 Viva La Dirt league is a step up from influencer marketing

    29:54 Pedro Pascal & Merge mansion audience mismatch?

    31:30 How much money do they charge for a video? Benchmarks from other influencers

    33:05 Human ads on Linkedin

    34:05 Remo skips the intro because he assumes everybody knows Honkai: Star Rail

    36:20 Matej goes full ASMR

    38:25 Is Honkai: Star Rail basically a Raid Shadow legend?

    40:16 Where are the horse girls?

    42:30 No Ads, goodbye Felix

    46:59 No social features yet

    48:30 Is this game going to cannibalize Genshin?


    We are co-organizing a fun night at the Encore beach club with YouAppi, Sensortower and MetricsWorks. Register on the link in the show notes, or ping me. 

    ⁠https://info.youappi.com/mau-2023-club-guest-list-general⁠


    Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

    Hit the Subscribe button on Youtube, Spotify, and Apple!

    Please share feedback and comments - [email protected]

    If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

    New article: ⁠https://lancaric.me/ua-manager-life-post-idfa-reality

    52 min
  • Call of Dragons review - 4X strategy games deep dive, User acquisition & Game design breakdown (#62)

    This is no BS gaming podcast 2.5 gamers session #62. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.

    Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠r, ⁠⁠⁠⁠⁠⁠⁠⁠Matej Lančarič⁠⁠⁠⁠⁠⁠⁠⁠,

    Youtube: ⁠https://youtu.be/1a3L9sx0EbE


    Agenda

    00:00 Intro

    02:02 Great time not to have Felix on

    02:50 Why are we talking about Call of Dragons?

    04:16 Game design intro

    06:15 TOP10 4X strategy games

    13:13 Jakub finally struggles to play games on an emulator

    14:15 Revenue per download comparison

    16:20 Jakub showcases the Call of Dragons gameplay

    18:58 Hello Supercell!

    19:59 Noob vs. Pro game

    24:04 Mr. Gachapoooool is back in the game

    25:00 Players are the content

    31:32 Hospitals in 4X games

    37:52 These games have 150k spend depth

    38:35 User acquisition intro

    38:41 Soft launch of CoD

    41:10 Top 10 countries - revenue wise

    42:39 Competitors

    43:18 Retention comparison

    45:12 UA channel mix

    45:40 Creative showcase

    51:20 Interesting tidbits

    54:00 Viva La Dirt League

    57:15 Call of Dragons overall rating


    Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

    Hit the Subscribe button on Youtube, Spotify, and Apple!

    Please share feedback and comments - [email protected]

    If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

    New article: https://lancaric.me/ua-manager-life-post-idfa-reality

    59 min
  • Legend of Slime review - User Acquisition, Creatives, Ad monetisation, Game design deep dive (#61)

    This is no BS gaming podcast 2.5 gamers session #61. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.

    Panelists: ⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠r, ⁠⁠⁠⁠⁠⁠⁠Matej Lančarič⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠Felix Braberg⁠⁠⁠⁠⁠⁠⁠

    Youtube: https://youtu.be/1qY6jZVSOeQ


    Agenda

    00:00 intro

    00:57 Thank you very much for your support!

    01:27 Imitation is the best form of flattery

    01:40 You can't copy fun

    01:52 Agenda of this session

    02:26 Matej's ego is not out of the control

    03:17 Legend of Slime revenue split

    03:30 Jakub challenges Felix for leadership of the ads movement

    03:54 Matej makes assumptions about the revenue split

    04:30 Million-dollar questions: Why push players to watch 500 ads? Not answered!

    05:09 Jack, the legend of Slime, talks about the game

    06:35 Ad monetisation intro

    07:35 Why is this game doing so well in Asia?

    07:59 Waifu game design Puritans denying ads

    10:19 The heart of the ads

    11:17 30+ ad placements

    12:20 Million-dollar questions: Why push players to watch 500 ads? Answered!

    13:55 Jakub cheats all the time

    14:08 11 ad partners!

    15:06 How much money are they earning on ads?

    17:40 600-900k a day on ads? :-O

    18:42 User Acquisition Intro

    19:20 Thank you, Game Refinery, for providing insights!

    20:00 Felix's job is done

    21:07 Top geos

    21:38 Competitors?

    22:37 Matej is not a friend with Mariana Trench

    25:30 UA channel mix

    26:40 Let's look at the Applovin Legend of Slime playable

    28:04 TOP 3 UA channels

    28:50 Deep Creative review

    34:23 No AI UGC

    36:36 Interesting User Acquisition tidbits

    38:15 Maven Matej UA rating

    40:40 Kudos to Luna

    41:35 Expressing a disappointment in the UA

    43:00 UA could be so much better

    43:32 One gamer and two noobs

    45:00 Tell me the edge, it's no bullshit

    45:16 My name is Felix, and I disapprove of this message

    45:51 The evolution of Idle games

    47:22 GACHAPOOOOOL


    Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

    Hit the Subscribe button on Youtube, Spotify, and Apple!

    Please share feedback and comments - [email protected]

    If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

    New article: ⁠⁠⁠⁠⁠https://lancaric.me/8-must-have-before-post-idfa-soft-launch

    1 hr 4 min
  • How to reduce ANR's & crashes, organics improvements, ASO, SDK utopia & Manuel Prueter (#60)

    This is no BS gaming podcast 2.5 gamers session #60. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.

    Panelists: ⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠r, ⁠⁠⁠⁠⁠Matej Lančarič⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠Felix Braberg⁠⁠⁠⁠⁠

    Special guest: ⁠Manuel Prueter⁠

    Youtube: ⁠https://youtu.be/79dnIjfWbRA⁠


    Agenda

    00:00 Intro

    01:10 Manuel intro

    02:18 Jakub is cheap

    03:48 Is mobile really dead?

    05:37 King of Organic Downloads

    06:52 How to think about ASO?

    08:28 How to get into Auto Collection similar games?

    09:08 Stop with keyword stuffing

    09:38 Google loves revenue (as quickly as possible)

    10:05 App health intro

    10:49 What are ANRs?

    12:02 Magic number for ANRs is 0.47%

    12:20 Why 0.47%?

    12:48 mmmmmm

    12:53 Put on your tinfoil hat pls!

    14:23 How does the app loading process look like?

    17:50 When do most ANRs occur?

    18:32 You don't know when mommy is calling

    19:28 Why is this app on pause consuming so many resources

    19:38 Ways to mitigate ANR's

    21:05 Manuel spilled already all the meat about ANR's :(

    22:31 but shares more actionable tips about ANRs

    23:40 Removing firebase help decrease ANRs by 25%

    25:35 Tinfoil hat part 2

    27:15 When to update the SDKs?

    28:04 How ANRs influence the organic downloads

    29:45 Lost organics, buy more users with UA

    30:22 Slowcode, what is it?

    31:07 Look at home first!

    32:06 Million-dollar question: How hard is it to implement SDKs?

    33:43 It's a business decision!

    36:10 How to project ad revenue?

    36:22 Remo gets excited and eventually asks a question!

    38:11 Am I working for the paper bin now?

    39:18 Do you exclude devices for showing ads?

    41:03 Shout-out to Xiaomi devices

    41:24 What are web view and ad loading?

    43:30 No Ads for you, sir!

    44:10 Manuel loves all SDKs

    46:27 How do you structure the team around updating SDKs?

    47:46 If you had to choose, what would you implement: SKD or a new feature?


    GitHub resource mentioned in the podcast - ⁠https://github.com/AppLovin/AppLovin-MAX-Unity-Plugin/issues/165#issuecomment-1504341154⁠

    Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

    Hit the Subscribe button on Youtube, Spotify, and Apple!

    Please share feedback and comments - [email protected]

    If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

    New article: ⁠https://lancaric.me/ua-manager-life-post-idfa-reality⁠

    54 min
  • 11 UA & Creative tips, 🦩  unleash your inner UA flamboyance (#59)

    This is no BS gaming podcast 2.5 gamers session #59. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.

    Panelists: ⁠⁠⁠Jakub Remia⁠⁠⁠r, ⁠⁠⁠Matej Lančarič⁠⁠⁠, ⁠⁠⁠Felix Braberg⁠⁠⁠

    Youtube: https://youtu.be/Ct-h1YmYEiY


    Agenda

    00:00 Intro

    01:08 Ad mon beef

    02:02 Phil Collins in Korean games

    03:12 UA flamboyant session intro

    03:38 UA flamboyant checklist

    05:20 Epic UA flamboyant session intro

    07:31 How to do a proper UA & creative review?

    12:15 CPI benchmarks

    14:50 Goal setting for the UA team

    18:25 Well, it depends...

    20:34 Growing UA budgets

    22:22 Maven Matej doesn't only acquire payers? Pche!

    24:01 Campaign structure consolidation

    26:17 You should always have a margarita

    26:25 UA diversification

    28:40 Creatives are made for players, not Art directors

    31:08 Political ads THE OG's of fake ads

    31:23 Generative AI in UA workflow

    34:29 Where to get inspiration for creatives?

    35:38 Confused Travoltas

    37:08 Fake ads = lower retention, BUT!

    39:30 Matej is saying some controversial shit

    39:45 Meme & AI creatives

    42:37 Anatomy of the well-performing creative

    46:08 You keep the charade!

    46:40 Videos leveraging Youtubers with channels and their audience

    51:05 2nd best UA manager on the podcast has spoken!

    52:39 Article for you guys: ⁠https://lancaric.me/hybrid-casual-sssnaker-habby-post-idfa-ua⁠


    Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

    Hit the Subscribe button on Youtube, Spotify, and Apple!

    Please share feedback and comments - [email protected]

    If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠lancaric.substack.com⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

    ⁠https://lancaric.me/ua-the-new-frontier-of-game-dev

    54 min
  • SSSnaker global launch & Habby metagame framework full UA, Creatives, GD & Admon review (#58)

    This is no BS gaming podcast 2.5 gamers session #58. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.

    Panelists: ⁠⁠Jakub Remia⁠⁠r, ⁠⁠Matej Lančarič⁠⁠, ⁠⁠Felix Braberg⁠⁠

    Youtube: https://youtu.be/ojqMHg0d03c

    Agenda

    00:00 Intro

    00:50 Special guest Philips

    02:47 Jakub goes full systems & vectors on Diablo 4

    04:50 SSSnaker introduction

    05:00 SSSSSSSSSnakeeeeer

    06:14 SSSSnake jazzzzz

    07:40 SSSSnaker Ad mon analysis time

    08:29 7 Jakub's sons = 1 Katarina

    08:39 two noobs & one gamer

    10:06 Jakub is having some technical issues

    10:25 Showing the actual gameplay with ad placements

    11:38 six rewarded videos placements

    12:58 SSSnaker makes around $17-20k ad revenue per day

    14:25 Could SSSnaker be making 30-40% ad revenue?

    15:10 Philips is an SSSnaker noob

    18:11 SSSSnake jazzzzz

    19:32 Flamboyant UA intro & country breakdown

    21:54 Survivor.io & SSSnaker global launch numbers comparison

    22:11 Soft launch review

    25:00 Creatives

    26:37 UGC creative deep dive

    27:18 14862.23 USD for a creative?

    28:11 How do AI creatives perform against real people?

    32:00 UA channel mix

    33:00 Behind the curtains deal?

    35:11 Retention comparison Habby games vs. action category

    39:14 Habby monetization framework

    41:00 Hypercasual is dead

    41:50 No more ASMR background noise :(

    42:36 Snake master vs. SSSnaker - gameplay comparison

    43:21 Life lesson no.1 - play with the keyboard

    44:03 We hope you get killed!

    45:32 Unfolding gameplay

    45:54 It would take generations of Felixes to get to world 11

    47:21 Is Habby the new Voodoo?

    48:20 It's all about the efficiency

    49:00 Is Habby publishing two more games in 2023?

    50:00 This episode is brought to you by stuck Felix

    53:16 Jesper is amazing!

    Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

    Hit the Subscribe button on Youtube, Spotify, and Apple!

    Please share feedback and comments - [email protected]

    If you are interested in getting UA tips every week on Monday, visit ⁠⁠lancaric.substack.com⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

    https://lancaric.me/ua-the-new-frontier-of-game-dev

    54 min
  • Deep-dive into Google Privacy Sandbox. Same disaster as Apple ATT? When is it happening? (#57)

    This is no BS gaming podcast 2.5 gamers session #57. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.

    Panelists: ⁠⁠Matej Lančarič⁠⁠, Kate Lovejoy, Loic Anton

    Youtube: https://youtu.be/z6QTF7oHu-I


    Agenda

    00:00 Intro

    02:36 What the hell is Privacy Sandbox?

    05:44 How does the Privacy Sandbox work?

    07:34 Why should we pay attention to the privacy sandbox?

    10:37 What can you beta test?

    15:58 Do you need to implement SDK for every client?

    17:44 How does the cooperation with Google look like?

    22:31 Audience definition before and after Privacy Sandbox

    29:41 When is the Privacy Sandbox happening?

    36:32 When do you need to deep-dive into Privacy Sanbox?

    40:00 Closing remarks


    Email at kate@adikteev or [email protected] for more information


    Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

    Hit the Subscribe button on Youtube, Spotify, and Apple!

    Please share feedback and comments - [email protected]

    If you are interested in getting UA tips every week on Monday, visit ⁠⁠lancaric.substack.com⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

    User Acquisition as the New Frontier of game development

    https://lancaric.me/ua-the-new-frontier-of-game-dev/

    42 min
  • Frozen City vs Whiteout Survival, ad monetisation potential, UA, creatives & GD review (#56)

    This is no BS gaming podcast 2.5 gamers session #56. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.

    Panelists: ⁠Jakub Remia⁠r, ⁠Matej Lančarič⁠, ⁠Felix Braberg⁠

    Youtube: https://youtu.be/ON3hmNokPfQhttps://youtu.be/ON3hmNokPfQ


    Agenda

    00:00 Intro

    00:15 Chit-chat (nothing important, you can skip this)

    05:20 Century games intro

    09:15 Frozen City ad monetization update

    11:21 Felix is heartbroken

    13:41 Frozen City making about $1mil ad revenue/month

    14:20 Felix gives ad placements suggestions

    15:08 How much more could they be earning?

    16:20 Double placements during weekends

    17:00 Negative nancy dresses up as a detective

    21:08 Felix's wet ad revenue dream in 4x games starts

    25:00 Whiteout Survival UA epic intro

    25:43 Soft launch dates of Frozen City & Whiteout survival

    28:31 Unity Square videos beta? Pls, pls, pls. Can I get in?

    29:30 Top 10 Geos revenue wise

    30:31 Retention KPIs

    32:43 UA is dead? How come they get so many users on iOS?

    34:50 Whiteout survival creative strategy

    38:50 Game design intro

    42:00 Wait, wait, wait, wait?! Is this a 4X game?

    44:11 Smooth transition from idle game to 4X

    45:25 Where are the ads?

    47:34 Chef's Kiss

    50:07 Baloon mechanic, pure genius


    Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

    Hit the Subscribe button on Youtube, Spotify, and Apple!

    Please share feedback and comments - [email protected]

    If you are interested in getting UA tips every week on Monday, visit ⁠lancaric.substack.com⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

    Frozen City post-IDFA global launch UA case study

    https://lancaric.me/post-idfa-ua-frozen-city-global-launch-case-study/https://lancaric.me/post-idfa-ua-frozen-city-global-launch-case-study/

    53 min
  • Deep & actionable SKAN 4.0 breakdown with Eran from Singular. What to expect from SKAN 4.0? (#55)

    This is no BS gaming podcast 2.5 gamers session #55. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.

    Host: Matej Lančarič

    Special guest: Eran Friedman 

    Youtube: https://youtu.be/edfxCUnVOnI

    Agenda

    00:00 Intro

    04:18 State of the iOS

    07:11 Current adoption rate of SKAN 4.0 (iOS 16.1 and above)

    09:17 Why update MMP SDK now? 

    10:35 What's the advantage of being an early adopter?

    12:19  Is it possible to have SKAN 3 in place and start testing SKAN 4.0?

    14:22 What's the most significant difference between SKAN 3 and SKAN 4?

    15:47 What are the different postbacks? How do the conversion windows look for these postbacks?

    22:17 How to think about the three postbacks? Is it actionable?

    26:27 What is the locking window feature about?

    28:37 How can I track the evolution of LTV in SKAN 4.0?

    32:20 Could you set up different conversion schemas for each postback?

    39:58 Is there a SKAN 4.0 checklist?

    46:05 How to get creative-level data? 

    49:30 Crowd anonymity 

    51:30 Eran's contact details ([email protected])


    Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

    Hit the Subscribe button on Youtube, Spotify, and Apple!

    Please share feedback and comments - [email protected]

    If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric

    11 tips for killer User Acquisition ops (Q1 version) - https://lancaric.me/11-tips-for-killer-user-acquisition-ops-q1-2023/
    53 min
  • two & a half gamers session #54 & Eric Kress - Everything is dead & new frontier of game development

    This is no BS gaming podcast 2.5 gamers session #54. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.

    Panelists: Jakub Remiar, Matej Lančarič, Felix Braberg

    Special guest: Eric Kress

    Youtube: https://youtu.be/mzxxL_UtzoI

    00:00 Intro

    01:00 Jakub makes himself visible by introducing

    02:53 Eric, is this glass half full or half empty?

    03:36 What does Eric actually do?

    06:42 Is mobile dead?

    08:49 six people on the top destroying the lives of mobile developers

    10:00 UA is shifting

    11:50 Kumbaya Matej strikes again on iOS

    12:38 What is the adoption rate of SKAN 4?

    13:15 Everybody does fingerprinting (Unity, Applovin, Ironsource)

    14:02 What story are Unity, Applovin, and Ironsource trying to spin?

    16:00 Jakub wakes up & shoots vectors immediately

    18:31 Eric disagrees with us! No shit sherlock!

    20:20 New frontier of game development

    21:15 Felix sharing UA secrets from his smokey darkrooms

    22:25 Old companies gonna die

    24:10 Gaming trends are coming from East to West

    24:52 Jakub goes into the rabbit hole with Eric

    27:55 Applovin increases revenue guidance

    30:38 Why Eric got so negative?

    32:48 Which companies does Eric like the most?

    33:40 VR is dead again (blockchain dead too)

    34:42 What is the endpoint for mobile?

    35:50 30% fee is a joke!

    38:00 Hypercasual shit is on!

    40:08 Ads are beautiful

    41:18 The new frontier of game development

    44:20 You can always lie in your ads

    46:55 Mr. Gachapool returns

    48:35 Matej is Matthew from now on

    48:51 How bad will things be for Unity, Applovin, and Ironsource?


    Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

    Hit the Subscribe button on Youtube, Spotify, and Apple!

    Please share feedback and comments - [email protected]

    If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric

    11 tips for killer User Acquisition ops (Q1 version) - https://lancaric.me/11-tips-for-killer-user-acquisition-ops-q1-2023/
    52 min

About two & a half gamers

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This is a no BS gaming podcast. We share insights, knowledge and fun gossip relating to the topics of User Acquisition, Game Design and Ad monetisation. You will find here actionable insights in a fun…

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