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This is no BS gaming podcast 2.5 gamers session #63. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Matej Lančarič, Felix Braberg
Youtube: https://youtu.be/nhTzSeenLJ8
Today’s episode is brought to you by Mistplay, the #1 loyalty app for mobile gamers. Mistplay is a media source that leverages continuous rewarded engagement to drive retention and LTV for advertisers. If you’re looking to reach high-value users and achieve your performance goals, check out Mistplay and get in touch at mistplay.com!
Agenda
00:00 Intro
01:23 Stuff that nobody cares about
02:56 Important announcement & Mistplay intro
04:35 Does Mistplay actually work? Yes!
05:30 Agenda of today's session
06:14 Two waifus & half male character
07:48 People come for ads
08:30 Smoky Admon backrooms
16:37 Viva la dirt league
19:36 Jakub making enemies
24:48 Why are we even talking about Viva La Dirt League?
26:35 How do you even measure campaigns like these?
27:25 Viva La Dirt league is a step up from influencer marketing
29:54 Pedro Pascal & Merge mansion audience mismatch?
31:30 How much money do they charge for a video? Benchmarks from other influencers
33:05 Human ads on Linkedin
34:05 Remo skips the intro because he assumes everybody knows Honkai: Star Rail
36:20 Matej goes full ASMR
38:25 Is Honkai: Star Rail basically a Raid Shadow legend?
40:16 Where are the horse girls?
42:30 No Ads, goodbye Felix
46:59 No social features yet
48:30 Is this game going to cannibalize Genshin?
We are co-organizing a fun night at the Encore beach club with YouAppi, Sensortower and MetricsWorks. Register on the link in the show notes, or ping me.
https://info.youappi.com/mau-2023-club-guest-list-general
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on Youtube, Spotify, and Apple!
Please share feedback and comments - [email protected]
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
New article: https://lancaric.me/ua-manager-life-post-idfa-reality
This is no BS gaming podcast 2.5 gamers session #62. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Matej Lančarič,
Youtube: https://youtu.be/1a3L9sx0EbE
Agenda
00:00 Intro
02:02 Great time not to have Felix on
02:50 Why are we talking about Call of Dragons?
04:16 Game design intro
06:15 TOP10 4X strategy games
13:13 Jakub finally struggles to play games on an emulator
14:15 Revenue per download comparison
16:20 Jakub showcases the Call of Dragons gameplay
18:58 Hello Supercell!
19:59 Noob vs. Pro game
24:04 Mr. Gachapoooool is back in the game
25:00 Players are the content
31:32 Hospitals in 4X games
37:52 These games have 150k spend depth
38:35 User acquisition intro
38:41 Soft launch of CoD
41:10 Top 10 countries - revenue wise
42:39 Competitors
43:18 Retention comparison
45:12 UA channel mix
45:40 Creative showcase
51:20 Interesting tidbits
54:00 Viva La Dirt League
57:15 Call of Dragons overall rating
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on Youtube, Spotify, and Apple!
Please share feedback and comments - [email protected]
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
New article: https://lancaric.me/ua-manager-life-post-idfa-reality
This is no BS gaming podcast 2.5 gamers session #61. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Matej Lančarič, Felix Braberg
Youtube: https://youtu.be/1qY6jZVSOeQ
Agenda
00:00 intro
00:57 Thank you very much for your support!
01:27 Imitation is the best form of flattery
01:40 You can't copy fun
01:52 Agenda of this session
02:26 Matej's ego is not out of the control
03:17 Legend of Slime revenue split
03:30 Jakub challenges Felix for leadership of the ads movement
03:54 Matej makes assumptions about the revenue split
04:30 Million-dollar questions: Why push players to watch 500 ads? Not answered!
05:09 Jack, the legend of Slime, talks about the game
06:35 Ad monetisation intro
07:35 Why is this game doing so well in Asia?
07:59 Waifu game design Puritans denying ads
10:19 The heart of the ads
11:17 30+ ad placements
12:20 Million-dollar questions: Why push players to watch 500 ads? Answered!
13:55 Jakub cheats all the time
14:08 11 ad partners!
15:06 How much money are they earning on ads?
17:40 600-900k a day on ads? :-O
18:42 User Acquisition Intro
19:20 Thank you, Game Refinery, for providing insights!
20:00 Felix's job is done
21:07 Top geos
21:38 Competitors?
22:37 Matej is not a friend with Mariana Trench
25:30 UA channel mix
26:40 Let's look at the Applovin Legend of Slime playable
28:04 TOP 3 UA channels
28:50 Deep Creative review
34:23 No AI UGC
36:36 Interesting User Acquisition tidbits
38:15 Maven Matej UA rating
40:40 Kudos to Luna
41:35 Expressing a disappointment in the UA
43:00 UA could be so much better
43:32 One gamer and two noobs
45:00 Tell me the edge, it's no bullshit
45:16 My name is Felix, and I disapprove of this message
45:51 The evolution of Idle games
47:22 GACHAPOOOOOL
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on Youtube, Spotify, and Apple!
Please share feedback and comments - [email protected]
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
New article: https://lancaric.me/8-must-have-before-post-idfa-soft-launch
This is no BS gaming podcast 2.5 gamers session #60. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Matej Lančarič, Felix Braberg
Special guest: Manuel Prueter
Youtube: https://youtu.be/79dnIjfWbRA
Agenda
00:00 Intro
01:10 Manuel intro
02:18 Jakub is cheap
03:48 Is mobile really dead?
05:37 King of Organic Downloads
06:52 How to think about ASO?
08:28 How to get into Auto Collection similar games?
09:08 Stop with keyword stuffing
09:38 Google loves revenue (as quickly as possible)
10:05 App health intro
10:49 What are ANRs?
12:02 Magic number for ANRs is 0.47%
12:20 Why 0.47%?
12:48 mmmmmm
12:53 Put on your tinfoil hat pls!
14:23 How does the app loading process look like?
17:50 When do most ANRs occur?
18:32 You don't know when mommy is calling
19:28 Why is this app on pause consuming so many resources
19:38 Ways to mitigate ANR's
21:05 Manuel spilled already all the meat about ANR's :(
22:31 but shares more actionable tips about ANRs
23:40 Removing firebase help decrease ANRs by 25%
25:35 Tinfoil hat part 2
27:15 When to update the SDKs?
28:04 How ANRs influence the organic downloads
29:45 Lost organics, buy more users with UA
30:22 Slowcode, what is it?
31:07 Look at home first!
32:06 Million-dollar question: How hard is it to implement SDKs?
33:43 It's a business decision!
36:10 How to project ad revenue?
36:22 Remo gets excited and eventually asks a question!
38:11 Am I working for the paper bin now?
39:18 Do you exclude devices for showing ads?
41:03 Shout-out to Xiaomi devices
41:24 What are web view and ad loading?
43:30 No Ads for you, sir!
44:10 Manuel loves all SDKs
46:27 How do you structure the team around updating SDKs?
47:46 If you had to choose, what would you implement: SKD or a new feature?
GitHub resource mentioned in the podcast - https://github.com/AppLovin/AppLovin-MAX-Unity-Plugin/issues/165#issuecomment-1504341154
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on Youtube, Spotify, and Apple!
Please share feedback and comments - [email protected]
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
New article: https://lancaric.me/ua-manager-life-post-idfa-reality
This is no BS gaming podcast 2.5 gamers session #59. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Matej Lančarič, Felix Braberg
Youtube: https://youtu.be/Ct-h1YmYEiY
Agenda
00:00 Intro
01:08 Ad mon beef
02:02 Phil Collins in Korean games
03:12 UA flamboyant session intro
03:38 UA flamboyant checklist
05:20 Epic UA flamboyant session intro
07:31 How to do a proper UA & creative review?
12:15 CPI benchmarks
14:50 Goal setting for the UA team
18:25 Well, it depends...
20:34 Growing UA budgets
22:22 Maven Matej doesn't only acquire payers? Pche!
24:01 Campaign structure consolidation
26:17 You should always have a margarita
26:25 UA diversification
28:40 Creatives are made for players, not Art directors
31:08 Political ads THE OG's of fake ads
31:23 Generative AI in UA workflow
34:29 Where to get inspiration for creatives?
35:38 Confused Travoltas
37:08 Fake ads = lower retention, BUT!
39:30 Matej is saying some controversial shit
39:45 Meme & AI creatives
42:37 Anatomy of the well-performing creative
46:08 You keep the charade!
46:40 Videos leveraging Youtubers with channels and their audience
51:05 2nd best UA manager on the podcast has spoken!
52:39 Article for you guys: https://lancaric.me/hybrid-casual-sssnaker-habby-post-idfa-ua
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on Youtube, Spotify, and Apple!
Please share feedback and comments - [email protected]
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
https://lancaric.me/ua-the-new-frontier-of-game-dev
This is no BS gaming podcast 2.5 gamers session #58. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Matej Lančarič, Felix Braberg
Youtube: https://youtu.be/ojqMHg0d03c
00:00 Intro
00:50 Special guest Philips
02:47 Jakub goes full systems & vectors on Diablo 4
04:50 SSSnaker introduction
05:00 SSSSSSSSSnakeeeeer
06:14 SSSSnake jazzzzz
07:40 SSSSnaker Ad mon analysis time
08:29 7 Jakub's sons = 1 Katarina
08:39 two noobs & one gamer
10:06 Jakub is having some technical issues
10:25 Showing the actual gameplay with ad placements
11:38 six rewarded videos placements
12:58 SSSnaker makes around $17-20k ad revenue per day
14:25 Could SSSnaker be making 30-40% ad revenue?
15:10 Philips is an SSSnaker noob
18:11 SSSSnake jazzzzz
19:32 Flamboyant UA intro & country breakdown
21:54 Survivor.io & SSSnaker global launch numbers comparison
22:11 Soft launch review
25:00 Creatives
26:37 UGC creative deep dive
27:18 14862.23 USD for a creative?
28:11 How do AI creatives perform against real people?
32:00 UA channel mix
33:00 Behind the curtains deal?
35:11 Retention comparison Habby games vs. action category
39:14 Habby monetization framework
41:00 Hypercasual is dead
41:50 No more ASMR background noise :(
42:36 Snake master vs. SSSnaker - gameplay comparison
43:21 Life lesson no.1 - play with the keyboard
44:03 We hope you get killed!
45:32 Unfolding gameplay
45:54 It would take generations of Felixes to get to world 11
47:21 Is Habby the new Voodoo?
48:20 It's all about the efficiency
49:00 Is Habby publishing two more games in 2023?
50:00 This episode is brought to you by stuck Felix
53:16 Jesper is amazing!
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on Youtube, Spotify, and Apple!
Please share feedback and comments - [email protected]
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
https://lancaric.me/ua-the-new-frontier-of-game-dev
This is no BS gaming podcast 2.5 gamers session #57. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.
Panelists: Matej Lančarič, Kate Lovejoy, Loic Anton
Youtube: https://youtu.be/z6QTF7oHu-I
Agenda
00:00 Intro
02:36 What the hell is Privacy Sandbox?
05:44 How does the Privacy Sandbox work?
07:34 Why should we pay attention to the privacy sandbox?
10:37 What can you beta test?
15:58 Do you need to implement SDK for every client?
17:44 How does the cooperation with Google look like?
22:31 Audience definition before and after Privacy Sandbox
29:41 When is the Privacy Sandbox happening?
36:32 When do you need to deep-dive into Privacy Sanbox?
40:00 Closing remarks
Email at kate@adikteev or [email protected] for more information
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on Youtube, Spotify, and Apple!
Please share feedback and comments - [email protected]
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
User Acquisition as the New Frontier of game development
https://lancaric.me/ua-the-new-frontier-of-game-dev/
This is no BS gaming podcast 2.5 gamers session #56. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Matej Lančarič, Felix Braberg
Youtube: https://youtu.be/ON3hmNokPfQhttps://youtu.be/ON3hmNokPfQ
Agenda
00:00 Intro
00:15 Chit-chat (nothing important, you can skip this)
05:20 Century games intro
09:15 Frozen City ad monetization update
11:21 Felix is heartbroken
13:41 Frozen City making about $1mil ad revenue/month
14:20 Felix gives ad placements suggestions
15:08 How much more could they be earning?
16:20 Double placements during weekends
17:00 Negative nancy dresses up as a detective
21:08 Felix's wet ad revenue dream in 4x games starts
25:00 Whiteout Survival UA epic intro
25:43 Soft launch dates of Frozen City & Whiteout survival
28:31 Unity Square videos beta? Pls, pls, pls. Can I get in?
29:30 Top 10 Geos revenue wise
30:31 Retention KPIs
32:43 UA is dead? How come they get so many users on iOS?
34:50 Whiteout survival creative strategy
38:50 Game design intro
42:00 Wait, wait, wait, wait?! Is this a 4X game?
44:11 Smooth transition from idle game to 4X
45:25 Where are the ads?
47:34 Chef's Kiss
50:07 Baloon mechanic, pure genius
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on Youtube, Spotify, and Apple!
Please share feedback and comments - [email protected]
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
Frozen City post-IDFA global launch UA case study
https://lancaric.me/post-idfa-ua-frozen-city-global-launch-case-study/https://lancaric.me/post-idfa-ua-frozen-city-global-launch-case-study/
This is no BS gaming podcast 2.5 gamers session #55. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.
Host: Matej Lančarič
Special guest: Eran Friedman
Youtube: https://youtu.be/edfxCUnVOnI
Agenda
00:00 Intro
04:18 State of the iOS
07:11 Current adoption rate of SKAN 4.0 (iOS 16.1 and above)
09:17 Why update MMP SDK now?
10:35 What's the advantage of being an early adopter?
12:19 Is it possible to have SKAN 3 in place and start testing SKAN 4.0?
14:22 What's the most significant difference between SKAN 3 and SKAN 4?
15:47 What are the different postbacks? How do the conversion windows look for these postbacks?
22:17 How to think about the three postbacks? Is it actionable?
26:27 What is the locking window feature about?
28:37 How can I track the evolution of LTV in SKAN 4.0?
32:20 Could you set up different conversion schemas for each postback?
39:58 Is there a SKAN 4.0 checklist?
46:05 How to get creative-level data?
49:30 Crowd anonymity
51:30 Eran's contact details ([email protected])
Hit the Subscribe button on Youtube, Spotify, and Apple!
Please share feedback and comments - [email protected]
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
This is no BS gaming podcast 2.5 gamers session #54. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Matej Lančarič, Felix Braberg
Special guest: Eric Kress
Youtube: https://youtu.be/mzxxL_UtzoI
00:00 Intro
01:00 Jakub makes himself visible by introducing
02:53 Eric, is this glass half full or half empty?
03:36 What does Eric actually do?
06:42 Is mobile dead?
08:49 six people on the top destroying the lives of mobile developers
10:00 UA is shifting
11:50 Kumbaya Matej strikes again on iOS
12:38 What is the adoption rate of SKAN 4?
13:15 Everybody does fingerprinting (Unity, Applovin, Ironsource)
14:02 What story are Unity, Applovin, and Ironsource trying to spin?
16:00 Jakub wakes up & shoots vectors immediately
18:31 Eric disagrees with us! No shit sherlock!
20:20 New frontier of game development
21:15 Felix sharing UA secrets from his smokey darkrooms
22:25 Old companies gonna die
24:10 Gaming trends are coming from East to West
24:52 Jakub goes into the rabbit hole with Eric
27:55 Applovin increases revenue guidance
30:38 Why Eric got so negative?
32:48 Which companies does Eric like the most?
33:40 VR is dead again (blockchain dead too)
34:42 What is the endpoint for mobile?
35:50 30% fee is a joke!
38:00 Hypercasual shit is on!
40:08 Ads are beautiful
41:18 The new frontier of game development
44:20 You can always lie in your ads
46:55 Mr. Gachapool returns
48:35 Matej is Matthew from now on
48:51 How bad will things be for Unity, Applovin, and Ironsource?
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on Youtube, Spotify, and Apple!
Please share feedback and comments - [email protected]
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
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