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This is no BS gaming podcast 2.5 gamers session #71. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič,
Youtube:
00:00 Epic intro
01:46 Google Consent Management Platform
05:40 Easybrain CMP implementation
12:22 Ads are beautiful, regulatory bullshit is not
12:55 Google Ads transparency center
14:47 Realtime usage of Google Ads library
21:40 TikTok new AI scripts generator
25:10 Game designer can't make a script for a creative
28:30 We are having a waifu intervention
28:42 Horse racing game script
33:07 Game review radar
50:03 Jakub shows his true, but mean face
51:17 Review Radar, see you next time!
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on Youtube, Spotify, and Apple!
Please share feedback and comments - [email protected]
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
Latest article: https://lancaric.me/will-ai-finally-kill-ua
Useful links:
https://adstransparency.google.com/
https://ads.tiktok.com/business/creativecenter/script-generator/pc/en
https://blog.google/products/ads-commerce/new-consent-management-platform-requirements-for-serving-ads-in-the-eea-and-uk/
https://iabeurope.eu/cmp-list/
This is no BS gaming podcast 2.5 gamers special session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Matej Lančarič, Lilith
Youtube: https://youtu.be/4H8baIgosnw
00:00 Epic intro
04:00 Scaling system
11:40 Seasonal content
20:45 Altered gameplay
21:14 Path of exile
26:38 Pay for comfort
35:14 POE2 beta announcement
40:24 Diablo dads FTW!
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on Youtube, Spotify, and Apple!
Please share feedback and comments - [email protected]
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
Latest article: https://lancaric.me/will-ai-finally-kill-ua
This is no BS gaming podcast 2.5 gamers session #70. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič,
Youtube: https://youtu.be/BXqKnS-qfZU
00:00 Epic intro
02:40 Our South Korea visit
03:17 Felix is busy on a day we record a Diablo episode
03:45 Voodoo going hybrid casual
05:56 Hypercasual is dead ... to Voodoo!
07:03 Voodoo rumors
10:46 Habby is a new Voodoo
11:20 Get on a hype train, bro!
14:00 Mob control intro
18:23 Jakub still plays on his computer
20:00 Why close the ad? It's the best part!
21:30 No unfolding gameplay
26:20 Skipit's
26:40 Mob control ad monetization review
28:33 Admon estimates
30:10 UA introduction
31:30 UA channel mix
33:44 Mob control creatives
39:45 Collect em all creatives
43:25 Fake creatives in the game every 10 levels
44:25 Collect em all - UA channel mix
46:46 Collect em all, intro
50:25 Retention numbers
53:53 ASMR slicing!
54:10 Ads monetization
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on Youtube, Spotify, and Apple!
Please share feedback and comments - [email protected]
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
Latest article: https://lancaric.me/supercell-floodrush-user-acquistion-game-design
This is no BS gaming podcast 2.5 gamers session #69. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič,
For the actual gameplay, check out Youtube: https://youtu.be/dHrAS5uq7y0
00:00 Epic intro
02:30 Felix is giving us shit for the Squad Busters episode
03:35 Rewarded ads end cards arms race
04:41 Interactive end cards history lesson
06:49 Felix is showing why he is a 0.5 gamer on the show
10:43 Jakub brainfarts about the end cards
12:46 Why you should not soft launch your game in the US!
22:43 Matej is getting smashed for bringing up a terrible example
25:20 Philippines for a soft launch?
26:22 Night Crows intro
28:43 Jakub is flying over Slovakia in a Korean mobile game
34:21 Streamer supporter system
36:00 Jakub disappoints us a bit
36:52 Streamer prize pool increased by 2 mil while we talk
37:32 Marketing 101 - Branded Grocery store
37:52 Wagyu burger with Night Crows coupons?
38:25 Somebody said branded car wash?
39:19 Jakub claims the 2nd best UA manager spot by FAR
39:40 Why is this game making so much money?
45:40 Jakub has its own game design catchphrase!
47:05 Matej speculates about the Night Crows mechanic
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on Youtube, Spotify, and Apple!
Please share feedback and comments - [email protected]
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
Latest article: https://lancaric.me/supercell-floodrush-user-acquistion-game-design
two & a half gamers, Matej teams up with Joseph Kim from GameMakers & discuss last year's Top 5 mobile gaming global launches. This is a live episode recorded in Los Angeles.
Youtube: https://youtu.be/_hY8nU6QGMo
Agenda:
Honkai Starrail
Monopoly GO!
Survivor!.io
Marvel Snap
Frozen City
GameMakers:
https://www.youtube.com/channel/UCJNjY2wtI5-F9ECeSA9KhEQ
https://gamemakers.com/
https://gamemakers.substack.com/
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on Youtube, Spotify, and Apple!
Please share feedback and comments - [email protected]
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
Floodrush article: https://lancaric.me/supercell-floodrush-user-acquistion-game-design
This is no BS gaming podcast 2.5 gamers session #68. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič,
For the actual gameplay, check out Youtube: https://youtu.be/v_n2Keqk_vI
Today’s episode is brought to you by Mistplay, the #1 loyalty app for mobile gamers. Mistplay is a media source that leverages continuous rewarded engagement to drive retention and LTV for advertisers. If you’re looking to reach high-value users and achieve your performance goals, check out Mistplay and get in touch at mistplay.com!
Agenda:
00:00 Epic intro
01:30 Cheap guys complaining about stuff
04:32 Dear listeners, this is Jakub
04:50 Felix has to start talking about the game (oh wait!)
05:02 Google ads for Floodrush!
07:44 New genre unlocked: Army something
12:44 Jakub enjoys killing other players
17:05 The biggest issue of Floodrush
19:11 Matej is the best player on the island
21:50 Random starting deck
27:50 Not usual random gachapoool
29:30 Ship level is tied to everything
34:24 Squad Busters vs. Floodrush comparison
37:48 Islands/water works on the marketability level
39:00 Rating time!
40:24 Felix got a little bit confused in the rating game
43:09 Monetisation potential of the game
43:50 Cry me an admon river
45:50 teaser for the next episode
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on Youtube, Spotify, and Apple!
Please share feedback and comments - [email protected]
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
Foodrush article: https://lancaric.me/supercell-floodrush-user-acquistion-game-design
This is no BS gaming podcast 2.5 gamers session #67. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.
Panelists: Tiffanie Chau, Gregory Pang, Felix Braberg, Matej Lančarič
Youtube: https://youtu.be/f78KxSbVnTY
Today’s episode is brought to you by Mistplay, the #1 loyalty app for mobile gamers. Mistplay is a media source that leverages continuous rewarded engagement to drive retention and LTV for advertisers. If you’re looking to reach high-value users and achieve your performance goals, check out Mistplay and get in touch at https://bit.ly/3N7UcmP
Agenda:
00:00 Epic Intro
04:45 How does Mistplay work, and why does it work?
07:00 How to measure ROI?
08:38 What is the difference between Mistplay vs other rewarded apps?
12:21 How does onboarding a new game influence UA for Mistplay?
16:04 How do you approach cross-department cooperation?
18:00 How many UA channels?
20:00 Do you even CTV?
23:52 Creatives in the CTV
27:30 How to test & add new UA channels to the mix?
29:40 UA DIVERSIFICATIOOOON
30:42 2.5 gamers podcast is starting a new affiliate cowboy network
32:25 How do you define a test budget for a UA channel test?
38:30 How many creatives should you test with a multi-million monthly UA budget?
39:30 Which UA channels to use for creative testing?
42:35 It can take 7-14 days for winners to overtake spending
43:40 How to approach the creative process?
46:30 How to define a creative winner?
48:08 Leveraging AI in the Creatives
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on Youtube, Spotify, and Apple!
Please share feedback and comments - [email protected]
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
New article: https://lancaric.me/squad-busters-supercell-softlaunch
This is no BS gaming podcast 2.5 gamers session #66. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Matej Lančarič
For the actual gameplay, check out Youtube: https://youtu.be/4hlmgMVdm-g
Today’s episode is brought to you by Mistplay, the #1 loyalty app for mobile gamers. Mistplay is a media source that leverages continuous rewarded engagement to drive retention and LTV for advertisers. If you’re looking to reach high-value users and achieve your performance goals, check out Mistplay and get in touch at mistplay.com!
Agenda:
00:00 Epic intro
00:45 Squad Busters intro + gameplay tutorial
03:15 Every time you say, "Ads are beautiful," the Supercell game gets killed in Softlaunch!
06:15 Maven Matej starts playing Squad Busters while Remo talks Game design
11:45 Streamers usually win always
12:18 Plaza upgrades
13:50 Marvel Snap locations vs. battle mods
14:32 The Cannon is really OP
14:52 You buy a battle pass for each world
17:52 Combat mechanics
21:32 You can only re-roll once per battle
24:40 Fusion mechanic explanation
26:20 What is the incentive to kill other players?
29:40 What's new? What is the biggest difference between builds?
33:50 No gachapoooools!
35:00 Supercell games number comparison
38:00 Killing games in soft launch
38:26 Remo conspiracy - Clash heroes = Squad busters!
40:00 How to download Squad Busters?
41:53 #supercellpartner
42:26 Soft launch strategy
44:00 EL PRIMOOOOOO!
45:45 How would you classify Squad Busters?
50:00 What would you monetize?
50:30 Supercell is fair!
53:25 Listening to the feedback & trying to improve the game
54:13 Player rating, game design rating & global launch prediction
55:25 Random chest timer scales!!! I was right!
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on Youtube, Spotify, and Apple!
Please share feedback and comments - [email protected]
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
New article: https://lancaric.me/11-tips-for-killer-user-acquisition-ops-q2-version
This is no BS gaming podcast 2.5 gamers session #65. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Matej Lančarič, Felix Braberg
Youtube: https://youtu.be/s-BCrDt88Rk
Today’s episode is brought to you by Mistplay, the #1 loyalty app for mobile gamers. Mistplay is a media source that leverages continuous rewarded engagement to drive retention and LTV for advertisers. If you’re looking to reach high-value users and achieve your performance goals, check out Mistplay and get in touch at mistplay.com!
Agenda:
00:00 Epic Intro
03:25 Ad monetization review
05:55 Pesky IAP revenue
06:22 Small Waifus in tile games are coming
09:57 Exact Admon monthly revenue assumption A'la Felix
12:15 Felix cracks an admon jokes
12:17 "Haha" moment
15:12 BS meter is blinking
17:08 UA review
17:51 Revenue by country breakdown
19:48 Very accurate, amazing budget calculations, A'la Felix
21:12 Definitely Woo rather than a Boo
22:41 UA channel mix investigation
24:41 Felix is not brave enough to speak up
25:27 Altered gameplay with enhanced interaction
28:05 Old Lady kicking ass on the UA front
29:50 Feels a little bit ASMR, no? Shut up!
31:15 Why would you use a slot machine in your creatives?
33:19 Triple match 3D!
34:43 UA channel mix of Triple Match 3D
35:57 Live Creatives comparison
39:19 Game design review
40:30 History lesson
41:27 Austin is trying to escape the evil shark
44:30 Jakub is being attacked by three interstitials in a row!
49:35 Clash of Clans UA people, please get your banner sizes in order
50:36 Ad SDK investigation
52:13 Automatic UGC?
53:50 MAU 2.5gamers Party - signup now!
We are co-organizing a fun night at the Encore beach club. Please register on this link https://info.youappi.com/mau-2023-club-guest-list-general or ping me.
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on Youtube, Spotify, and Apple!
Please share feedback and comments - [email protected]
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
New article: https://lancaric.me/legend-of-slime-post-idfa-global-launch-ua-strategy
This is no BS gaming podcast 2.5 gamers session #64. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Matej Lančarič, Felix Braberg
Youtube: https://youtu.be/6VHp7py_FzY
Today’s episode is brought to you by Mistplay, the #1 loyalty app for mobile gamers. Mistplay is a media source that leverages continuous rewarded engagement to drive retention and LTV for advertisers. If you’re looking to reach high-value users and achieve your performance goals, check out Mistplay and get in touch at mistplay.com!
Agenda:
00:00 Intro
00:51 it's 4 am somewhere
01:10 no chit-chat! Let's talk about most Eastern European LinkedIn post!
03:45 no margaritas in the house; please don't make your segment too long, Jakub.
04:20 Two friends & one hostile asshole
04:45 This is who Jakub is!
05:13 Ad monetization update: Meta email
06:27 How do we know ad networks are fingerprinting?
06:44 Where were you when ATT happened?
08:20 Facebook adds "enhanced interaction" to the rewarded video
09:47 Enhanced interaction, my ass
11:15 NPCs an ad in VR
11:50 Felix answering questions from the audience
12:13 How to prepare your admon stack to prep for Google change?
13:19 Ping Felix for help
14:55 Few words about Mistplay
16:20 UA challenges by Gamesforum
17:12 Finding flamingo slippers is the biggest challenge
19:07 Creative trends Q1 2023
19:58 Royal Match
22:45 Jakub & Felix having fun while seeing 0 ads
23:25 Topwar
26:32 Township
28:35 Cooking Madness
30:25 Merge mansion
30:40 No one hates Pedro Pascal
31:50 Couldn't find the screenshots, sorry!
32:56 Evony & Stormshot
33:20 Herowars
34:41 What are the trends?
34:54 The real gameplay is going to win! At some point!
37:00 Jakub is starting a new segment!
37:05 Soft launch sonar
37:50 My periscope is out, my friend!
44:02 No Gachapools!
52:00 Ubisoft really needs a mobile hit game!
We are co-organizing a fun night at the Encore beach club. Please register on this link https://info.youappi.com/mau-2023-club-guest-list-general or ping me.
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on Youtube, Spotify, and Apple!
Please share feedback and comments - [email protected]
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
New article: https://lancaric.substack.com/p/10-tips-for-killer-user-acquisition
East side games case study:
https://www.mistplay.com/resources/loyalty-drives-scale-and-retention-for-east-side-games
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