two & a half gamers

two & a half gamers

By Lancaric.meLeisureVideo Games
Download on the App Store

two & a half gamers episodes

  • Google CMP update, Google Ad transparency, Tiktok AI script generator, Game review radar (#71)

    This is no BS gaming podcast 2.5 gamers session #71. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.

    Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠ Felix Braberg⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Matej Lančarič⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠,

    Youtube:

    Today’s episode is brought to you by Mistplay, the #1 loyalty app for mobile gamers. Mistplay is a media source that leverages continuous rewarded engagement to drive retention and LTV for advertisers. If you’re looking to reach high-value users and achieve your performance goals, check out Mistplay and get in touch at ⁠⁠⁠⁠⁠⁠mistplay.com⁠⁠⁠⁠⁠⁠!

    Agenda:

    00:00 Epic intro

    01:46 Google Consent Management Platform

    05:40 Easybrain CMP implementation

    12:22 Ads are beautiful, regulatory bullshit is not

    12:55 Google Ads transparency center

    14:47 Realtime usage of Google Ads library

    21:40 TikTok new AI scripts generator

    25:10 Game designer can't make a script for a creative

    28:30 We are having a waifu intervention

    28:42 Horse racing game script

    33:07 Game review radar

    50:03 Jakub shows his true, but mean face

    51:17 Review Radar, see you next time!

    Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

    Hit the Subscribe button on Youtube, Spotify, and Apple!

    Please share feedback and comments - [email protected]

    If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

    Latest article: ⁠https://lancaric.me/will-ai-finally-kill-ua


    Useful links:

    https://adstransparency.google.com/

    https://ads.tiktok.com/business/creativecenter/script-generator/pc/en

    https://blog.google/products/ads-commerce/new-consent-management-platform-requirements-for-serving-ads-in-the-eea-and-uk/

    https://iabeurope.eu/cmp-list/

    52 min
  • Diablo IV special: Gameplay & game design review, Pay for comfort, Path Of Exile comparison

    This is no BS gaming podcast 2.5 gamers special session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.

    Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Matej Lančarič⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, Lilith

    Youtube: https://youtu.be/4H8baIgosnw

    Today’s episode is brought to you by Mistplay, the #1 loyalty app for mobile gamers. Mistplay is a media source that leverages continuous rewarded engagement to drive retention and LTV for advertisers. If you’re looking to reach high-value users and achieve your performance goals, check out Mistplay and get in touch at ⁠⁠⁠⁠⁠⁠mistplay.com⁠⁠⁠⁠⁠⁠!

    Agenda:

    00:00 Epic intro

    04:00 Scaling system

    11:40 Seasonal content

    20:45 Altered gameplay

    21:14 Path of exile

    26:38 Pay for comfort

    35:14 POE2 beta announcement

    40:24 Diablo dads FTW!


    Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

    Hit the Subscribe button on Youtube, Spotify, and Apple!

    Please share feedback and comments - [email protected]

    If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

    Latest article: https://lancaric.me/will-ai-finally-kill-ua


    52 min
  • From hypercasual to hybridcasual - The Voodoo story (#70)

    This is no BS gaming podcast 2.5 gamers session #70. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.

    Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠ Felix Braberg⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Matej Lančarič⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠,

    Youtube: https://youtu.be/BXqKnS-qfZU

    Today’s episode is brought to you by Mistplay, the #1 loyalty app for mobile gamers. Mistplay is a media source that leverages continuous rewarded engagement to drive retention and LTV for advertisers. If you’re looking to reach high-value users and achieve your performance goals, check out Mistplay and get in touch at ⁠⁠⁠⁠⁠mistplay.com⁠⁠⁠⁠⁠!

    Agenda:

    00:00 Epic intro

    02:40 Our South Korea visit

    03:17 Felix is busy on a day we record a Diablo episode

    03:45 Voodoo going hybrid casual

    05:56 Hypercasual is dead ... to Voodoo!

    07:03 Voodoo rumors

    10:46 Habby is a new Voodoo

    11:20 Get on a hype train, bro!

    14:00 Mob control intro

    18:23 Jakub still plays on his computer

    20:00 Why close the ad? It's the best part!

    21:30 No unfolding gameplay

    26:20 Skipit's

    26:40 Mob control ad monetization review

    28:33 Admon estimates

    30:10 UA introduction

    31:30 UA channel mix

    33:44 Mob control creatives

    39:45 Collect em all creatives

    43:25 Fake creatives in the game every 10 levels

    44:25 Collect em all - UA channel mix

    46:46 Collect em all, intro

    50:25 Retention numbers

    53:53 ASMR slicing!

    54:10 Ads monetization


    Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

    Hit the Subscribe button on Youtube, Spotify, and Apple!

    Please share feedback and comments - [email protected]

    If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

    Latest article: ⁠⁠https://lancaric.me/supercell-floodrush-user-acquistion-game-design

    1 hr 4 min
  • Creatives end cards arms-race, why is soft launching in US a terrible idea? Night crows review (#69)


    This is no BS gaming podcast 2.5 gamers session #69. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.

    Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠ Felix Braberg⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Matej Lančarič⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠,

    For the actual gameplay, check out Youtube: https://youtu.be/dHrAS5uq7y0

    Today’s episode is brought to you by Mistplay, the #1 loyalty app for mobile gamers. Mistplay is a media source that leverages continuous rewarded engagement to drive retention and LTV for advertisers. If you’re looking to reach high-value users and achieve your performance goals, check out Mistplay and get in touch at ⁠⁠⁠⁠mistplay.com⁠⁠⁠⁠!

    Agenda:

    00:00 Epic intro

    02:30 Felix is giving us shit for the Squad Busters episode

    03:35 Rewarded ads end cards arms race

    04:41 Interactive end cards history lesson

    06:49 Felix is showing why he is a 0.5 gamer on the show

    10:43 Jakub brainfarts about the end cards

    12:46 Why you should not soft launch your game in the US!

    22:43 Matej is getting smashed for bringing up a terrible example

    25:20 Philippines for a soft launch?

    26:22 Night Crows intro

    28:43 Jakub is flying over Slovakia in a Korean mobile game

    34:21 Streamer supporter system

    36:00 Jakub disappoints us a bit

    36:52 Streamer prize pool increased by 2 mil while we talk

    37:32 Marketing 101 - Branded Grocery store

    37:52 Wagyu burger with Night Crows coupons?

    38:25 Somebody said branded car wash?

    39:19 Jakub claims the 2nd best UA manager spot by FAR

    39:40 Why is this game making so much money?

    45:40 Jakub has its own game design catchphrase!

    47:05 Matej speculates about the Night Crows mechanic


    Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

    Hit the Subscribe button on Youtube, Spotify, and Apple!

    Please share feedback and comments - [email protected]

    If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

    Latest article: ⁠https://lancaric.me/supercell-floodrush-user-acquistion-game-design

    50 min
  • Top5 mobile gaming launches special: GameMakers x 2.5 gamers live crossover

    two & a half gamers, Matej⁠ teams up with Joseph Kim⁠ from GameMakers & discuss last year's Top 5 mobile gaming global launches. This is a live episode recorded in Los Angeles.

    Youtube: https://youtu.be/_hY8nU6QGMo


    Agenda:

    Honkai Starrail

    Monopoly GO!

    Survivor!.io

    Marvel Snap

    Frozen City


    GameMakers:

    https://www.youtube.com/channel/UCJNjY2wtI5-F9ECeSA9KhEQ

    https://gamemakers.com/

    https://gamemakers.substack.com/


    Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

    Hit the Subscribe button on Youtube, Spotify, and Apple!

    Please share feedback and comments - [email protected]

    If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

    Floodrush article: ⁠https://lancaric.me/supercell-floodrush-user-acquistion-game-design

    55 min
  • Supercell's Floodrush: First look! UA, Admon & game design review & Squad Busters comparison (#68)

    This is no BS gaming podcast 2.5 gamers session #68. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.

    Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r, Felix Braberg⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Matej Lančarič⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠,

    For the actual gameplay, check out Youtube: https://youtu.be/v_n2Keqk_vI


    Today’s episode is brought to you by Mistplay, the #1 loyalty app for mobile gamers. Mistplay is a media source that leverages continuous rewarded engagement to drive retention and LTV for advertisers. If you’re looking to reach high-value users and achieve your performance goals, check out Mistplay and get in touch at ⁠⁠mistplay.com⁠⁠!


    Agenda:

    00:00 Epic intro

    01:30 Cheap guys complaining about stuff

    04:32 Dear listeners, this is Jakub

    04:50 Felix has to start talking about the game (oh wait!)

    05:02 Google ads for Floodrush!

    07:44 New genre unlocked: Army something

    12:44 Jakub enjoys killing other players

    17:05 The biggest issue of Floodrush

    19:11 Matej is the best player on the island

    21:50 Random starting deck

    27:50 Not usual random gachapoool

    29:30 Ship level is tied to everything

    34:24 Squad Busters vs. Floodrush comparison

    37:48 Islands/water works on the marketability level

    39:00 Rating time!

    40:24 Felix got a little bit confused in the rating game

    43:09 Monetisation potential of the game

    43:50 Cry me an admon river

    45:50 teaser for the next episode


    Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

    Hit the Subscribe button on Youtube, Spotify, and Apple!

    Please share feedback and comments - [email protected]

    If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

    Foodrush article: https://lancaric.me/supercell-floodrush-user-acquistion-game-design

    47 min
  • Boost your UA with channel diversification & high performing creative frameworks w/ Mistplay (#67)

    This is no BS gaming podcast 2.5 gamers session #67. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.

    Panelists: Tiffanie Chau, Gregory Pang, Felix Braberg, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Matej Lančarič⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠

    Youtube: https://youtu.be/f78KxSbVnTY


    Today’s episode is brought to you by Mistplay, the #1 loyalty app for mobile gamers. Mistplay is a media source that leverages continuous rewarded engagement to drive retention and LTV for advertisers. If you’re looking to reach high-value users and achieve your performance goals, check out Mistplay and get in touch at https://bit.ly/3N7UcmP


    Agenda:

    00:00 Epic Intro

    04:45 How does Mistplay work, and why does it work?

    07:00 How to measure ROI?

    08:38 What is the difference between Mistplay vs other rewarded apps?

    12:21 How does onboarding a new game influence UA for Mistplay?

    16:04 How do you approach cross-department cooperation?

    18:00 How many UA channels?

    20:00 Do you even CTV?

    23:52 Creatives in the CTV

    27:30 How to test & add new UA channels to the mix?

    29:40 UA DIVERSIFICATIOOOON

    30:42 2.5 gamers podcast is starting a new affiliate cowboy network

    32:25 How do you define a test budget for a UA channel test?

    38:30 How many creatives should you test with a multi-million monthly UA budget?

    39:30 Which UA channels to use for creative testing?

    42:35 It can take 7-14 days for winners to overtake spending

    43:40 How to approach the creative process?

    46:30 How to define a creative winner?

    48:08 Leveraging AI in the Creatives


    Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

    Hit the Subscribe button on Youtube, Spotify, and Apple!

    Please share feedback and comments - [email protected]

    If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

    New article: https://lancaric.me/squad-busters-supercell-softlaunch

    56 min
  • Squad Busters: First look! MOBA or hybrid casual? New Supercell game in Soft launch. (#66)

    This is no BS gaming podcast 2.5 gamers session #66. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.

    Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Matej Lančarič⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠

    For the actual gameplay, check out Youtube: https://youtu.be/4hlmgMVdm-g⁠


    Today’s episode is brought to you by Mistplay, the #1 loyalty app for mobile gamers. Mistplay is a media source that leverages continuous rewarded engagement to drive retention and LTV for advertisers. If you’re looking to reach high-value users and achieve your performance goals, check out Mistplay and get in touch at ⁠mistplay.com⁠!


    Agenda:

    00:00 Epic intro

    00:45 Squad Busters intro + gameplay tutorial

    03:15 Every time you say, "Ads are beautiful," the Supercell game gets killed in Softlaunch!

    06:15 Maven Matej starts playing Squad Busters while Remo talks Game design

    11:45 Streamers usually win always

    12:18 Plaza upgrades

    13:50 Marvel Snap locations vs. battle mods

    14:32 The Cannon is really OP

    14:52 You buy a battle pass for each world

    17:52 Combat mechanics

    21:32 You can only re-roll once per battle

    24:40 Fusion mechanic explanation

    26:20 What is the incentive to kill other players?

    29:40 What's new? What is the biggest difference between builds?

    33:50 No gachapoooools!

    35:00 Supercell games number comparison

    38:00 Killing games in soft launch

    38:26 Remo conspiracy - Clash heroes = Squad busters!

    40:00 How to download Squad Busters?

    41:53 #supercellpartner

    42:26 Soft launch strategy

    44:00 EL PRIMOOOOOO!

    45:45 How would you classify Squad Busters?

    50:00 What would you monetize?

    50:30 Supercell is fair!

    53:25 Listening to the feedback & trying to improve the game

    54:13 Player rating, game design rating & global launch prediction

    55:25 Random chest timer scales!!! I was right!


    Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

    Hit the Subscribe button on Youtube, Spotify, and Apple!

    Please share feedback and comments - [email protected]

    If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

    New article: https://lancaric.me/11-tips-for-killer-user-acquisition-ops-q2-version

    1 hr 1 min
  • Triple Tile vs. Triple Match 3D showdown! In-depth UA, creatives, Admon, Game design review (#65)

    This is no BS gaming podcast 2.5 gamers session #65. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.

    Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Matej Lančarič⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠

    Youtube: https://youtu.be/s-BCrDt88Rk


    Today’s episode is brought to you by Mistplay, the #1 loyalty app for mobile gamers. Mistplay is a media source that leverages continuous rewarded engagement to drive retention and LTV for advertisers. If you’re looking to reach high-value users and achieve your performance goals, check out Mistplay and get in touch at mistplay.com!


    Agenda:

    00:00 Epic Intro

    03:25 Ad monetization review

    05:55 Pesky IAP revenue

    06:22 Small Waifus in tile games are coming

    09:57 Exact Admon monthly revenue assumption A'la Felix

    12:15 Felix cracks an admon jokes

    12:17 "Haha" moment

    15:12 BS meter is blinking

    17:08 UA review

    17:51 Revenue by country breakdown

    19:48 Very accurate, amazing budget calculations, A'la Felix

    21:12 Definitely Woo rather than a Boo

    22:41 UA channel mix investigation

    24:41 Felix is not brave enough to speak up

    25:27 Altered gameplay with enhanced interaction

    28:05 Old Lady kicking ass on the UA front

    29:50 Feels a little bit ASMR, no? Shut up!

    31:15 Why would you use a slot machine in your creatives?

    33:19 Triple match 3D!

    34:43 UA channel mix of Triple Match 3D

    35:57 Live Creatives comparison

    39:19 Game design review

    40:30 History lesson

    41:27 Austin is trying to escape the evil shark

    44:30 Jakub is being attacked by three interstitials in a row!

    49:35 Clash of Clans UA people, please get your banner sizes in order

    50:36 Ad SDK investigation

    52:13 Automatic UGC?

    53:50 MAU 2.5gamers Party - signup now!


    We are co-organizing a fun night at the Encore beach club. Please register on this link⁠ https://info.youappi.com/mau-2023-club-guest-list-general⁠⁠⁠⁠ or ping me. ⁠⁠⁠⁠


    Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

    Hit the Subscribe button on Youtube, Spotify, and Apple!

    Please share feedback and comments - [email protected]

    If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

    New article: ⁠⁠https://lancaric.me/legend-of-slime-post-idfa-global-launch-ua-strategy

    57 min
  • Creative trends Q1 2023, Mobile games Soft launch Sonar, Meta enhanced interaction in admon (#64)

    This is no BS gaming podcast 2.5 gamers session #64. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.

    Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠r, ⁠⁠⁠⁠⁠⁠⁠⁠⁠Matej Lančarič⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg⁠⁠⁠⁠⁠⁠⁠⁠⁠

    Youtube: ⁠https://youtu.be/6VHp7py_FzY


    Today’s episode is brought to you by Mistplay, the #1 loyalty app for mobile gamers. Mistplay is a media source that leverages continuous rewarded engagement to drive retention and LTV for advertisers. If you’re looking to reach high-value users and achieve your performance goals, check out Mistplay and get in touch at mistplay.com!


    Agenda:

    00:00 Intro

    00:51 it's 4 am somewhere

    01:10 no chit-chat! Let's talk about most Eastern European LinkedIn post!

    03:45 no margaritas in the house; please don't make your segment too long, Jakub.

    04:20 Two friends & one hostile asshole

    04:45 This is who Jakub is!

    05:13 Ad monetization update: Meta email

    06:27 How do we know ad networks are fingerprinting?

    06:44 Where were you when ATT happened?

    08:20 Facebook adds "enhanced interaction" to the rewarded video

    09:47 Enhanced interaction, my ass

    11:15 NPCs an ad in VR

    11:50 Felix answering questions from the audience

    12:13 How to prepare your admon stack to prep for Google change?

    13:19 Ping Felix for help

    14:55 Few words about Mistplay

    16:20 UA challenges by Gamesforum

    17:12 Finding flamingo slippers is the biggest challenge

    19:07 Creative trends Q1 2023

    19:58 Royal Match

    22:45 Jakub & Felix having fun while seeing 0 ads

    23:25 Topwar

    26:32 Township

    28:35 Cooking Madness

    30:25 Merge mansion

    30:40 No one hates Pedro Pascal

    31:50 Couldn't find the screenshots, sorry!

    32:56 Evony & Stormshot

    33:20 Herowars

    34:41 What are the trends?

    34:54 The real gameplay is going to win! At some point!

    37:00 Jakub is starting a new segment!

    37:05 Soft launch sonar

    37:50 My periscope is out, my friend!

    44:02 No Gachapools!

    52:00 Ubisoft really needs a mobile hit game!


    We are co-organizing a fun night at the Encore beach club. Please register on this link https://info.youappi.com/mau-2023-club-guest-list-general⁠⁠⁠ or ping me. ⁠⁠


    Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

    Hit the Subscribe button on Youtube, Spotify, and Apple!

    Please share feedback and comments - [email protected]

    If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

    New article: ⁠⁠https://lancaric.substack.com/p/10-tips-for-killer-user-acquisition


    East side games case study:

    https://www.mistplay.com/resources/loyalty-drives-scale-and-retention-for-east-side-games

    59 min

About two & a half gamers

From the publisher's feed

This is a no BS gaming podcast. We share insights, knowledge and fun gossip relating to the topics of User Acquisition, Game Design and Ad monetisation. You will find here actionable insights in a fun…

More shows like two & a half gamers

Pivot by New York Magazine

Pivot

9,614 Listeners

The Vergecast by The Verge

The Vergecast

3,720 Listeners

Decoder with Nilay Patel by The Verge

Decoder with Nilay Patel

3,151 Listeners

Deconstructor of Fun by Deconstructor of Fun

Deconstructor of Fun

100 Listeners

Mobile Dev Memo Podcast by MobileDevMemo

Mobile Dev Memo Podcast

20 Listeners

The Journal. by The Wall Street Journal & Spotify Studios

The Journal.

6,075 Listeners

The Prof G Pod with Scott Galloway by Vox Media Podcast Network

The Prof G Pod with Scott Galloway

5,390 Listeners

Parenting Hell with Rob Beckett and Josh Widdicombe by Keep It Light Media / Spotify Studios

Parenting Hell with Rob Beckett and Josh Widdicombe

911 Listeners

Dwarkesh Podcast by Dwarkesh Patel

Dwarkesh Podcast

572 Listeners

SmartLess by Jason Bateman, Sean Hayes, Will Arnett

SmartLess

57,609 Listeners

Hard Fork by The New York Times

Hard Fork

5,556 Listeners

GameMakers by Joseph Kim

GameMakers

8 Listeners

The Rest Is Politics by Goalhanger

The Rest Is Politics

3,041 Listeners

Prof G Markets by Vox Media Podcast Network

Prof G Markets

1,457 Listeners

Building Better Games by Benjamin Carcich

Building Better Games

10 Listeners