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TWIG crew dives into Gamescom chaos, funding trends, and post-Ibiza IV drips. From Supercell’s leadership addition, to IP-powered collabs (Raid x TMNT) and the EU’s regulatory squeeze on F2P, this episode cuts through the noise with sharp insights, hard takes, and a few too-real laughs.
02:07 Gamescom Highlights and Industry News
02:50 PlayStation Portal and American Football
06:45 DOF Talent Network and Scopely Controversy
10:39 EU Regulation Impact on Free-to-Play Games
14:43 Gamescom Vibes and Funding Trends
27:33 Raid: Shadow Legends x Teenage Mutant Ninja Turtles
31:51 The Risks and Rewards of Using IPs
36:09 King’s Internal Struggles and Solutions
39:51 Severance Packages and Labor Laws
45:15 Supercell’s New Leadership and Strategy
49:12 Innovative Game Concepts and Licensing
55:48 Twitch’s Crackdown on View Botting
56:32 Debate on Game Innovation and Industry Growth
This one’s for the shooter heads. Host Phil Black (ex-DICE) is joined by Chris Sides (ex-Bungie) and longtime strategist Chris Anjos (ex-Activision) to dig into the decade-long arms race between Battlefield and Call of Duty. The muzzles are off.
Chapters:
02:01 Meet the Experts
03:54 Historical Context: Battlefield and Call of Duty Sales
13:04 Battlefield’s Comeback: Beta Impressions
16:06 Gameplay Mechanics: Evolution and Innovations
32:21 Progression Systems: Challenges and Solutions
43:31 Core Gameplay and Player Feedback
44:55 Product Management in Gaming
52:25 UGC and Portal in Battlefield
01:02:04 Mobile Gaming and Its Impact
01:08:09 The Future of FPS Games
01:16:41 Final Thoughts and Recommendations
We dive into Duolingo’s ruthless gamification, how BeReal is evolving beyond its viral gimmick, why Tinder is betting big on live events, the surprising social features inside DraftKings, and the stickiness of Crypto.com’s engagement loops. Each case study is a window into how apps are blurring the line between entertainment, habit, and monetization.
Guest: Kalle Heikkinen, Lead Analyst at App Refinerywww.linkedin.com/in/kalleheikkinen/
Chapters:
[00:00] App Refinery
[05:30] Duolingo's Gamification
[12:15] BeReal's Evolution
[20:45] Tinder's Live Events
[28:00] DraftKings' Social Features
[35:20] Crypto.com's Engagement Mechanics
[42:50] Conclusion and Insights
This week on TWIG, the crew covers everything from corn in Minecraft to streak psychology in the New York Times’ latest game, Pips. We kick things off with Gamescom highlights, fresh updates from Ethan and Laura.
From there, we dig into why streaks are such a powerful mechanic. We also debate Supercell’s unexpected Clash Royale comeback, before wrapping with a look at what Nintendo has in store with the Switch 2.
00:00 Introduction and Opening Banter
03:06 Episode Summary and Upcoming Topics
03:47 Ethan and Laura's Updates
04:33 Minecraft Corn Update
09:16 Lego Digital Play Interview
15:55 Gamescom Highlights
32:19 New York Times' Pips Game
34:08 The Psychology of Streaks in Games
53:36 Supercell's Clash Royale Resurgence
01:00:09 Nintendo Switch 2 and Upcoming Releases
Why is LEGO doubling down on digital? In his first-ever interview as the founding president of LEGO Digital Play, industry veteran Aaron Loeb (Electronic Arts, FoxNext, Kabam) reveals the bold vision behind LEGO’s new company. From “forever games” like Roblox and Minecraft to building trust with kids and families, Aaron breaks down why now is the right time for LEGO to level up in gaming — and how his journey from Broadway to the boardroom shaped the company’s next chapter.
02:00 Meet Aaron Loeb: A Journey Through the Game Industry
03:28 The Birth of Lego Digital Play + Lego's Organizational Structure
08:20 Aaron's Path to Lego Digital Play
15:21 Target Audience: From Kids to Adults
19:30 Long-Term Challenges in the Gaming Industry
27:39 The Future of Digital Play and Innovation
32:55 The Challenge of Building the Right Team
36:00 Assembling a Diverse and Talented Team
38:03 Lego's Unique Onboarding Experience
41:03 The Emotional Connection of the Lego Brand
44:05 The Importance of Trust in Gaming
48:51 Choosing London as the Headquarters
51:11 Balancing Remote and In-Office Work
53:55 Upcoming Industry Conferences and Events
56:43 Reflecting on Past Projects and Lessons Learned
President, LEGO Digital Play - Aaron Loeb https://www.linkedin.com/in/aaron-loeb-959a08/
Host, Jen Donahoe - https://www.linkedin.com/in/jenniferdonahoe/
We kick things off with “midlife Kress-ises” before diving into the headlines you can’t ignore: Tencent’s latest controversy, AppLovin’s monster quarter, and Blizzard’s leadership shuffle.
From Storm Gate’s rough launch runway to the brutal math of market fit, we unpack why good games still fail. We break down Duolingo’s surprise move into music games, and why Playtika’s doubling down on direct-to-consumer could be the smartest—or riskiest—bet they’ve made yet.
Then it’s guns out for Battlefield’s comeback, a hard look at Moon Active’s new portfolio plays. As always, plenty of spicy takes, questionable analogies, and insights you won’t find anywhere else.
00:00 Introduction and Host Introductions
01:34 Upcoming Game Releases and Industry Updates
02:58 Midlife Kress-is
06:05 Event Announcements + DOF Talent Acquisition
08:19 Data Analysis and Market Trends
09:22 Tencent's Game Controversy
17:16 AppLovin's Impressive Growth
21:12 Blizzard's Leadership Changes
25:19 Storm Gate's Launch Challenges
27:19 Financial Engineering and Tim's Struggles
28:28 Market Fit and Game Quality Issues
33:32 Duolingo's Acquisition of Beat Star
36:50 Playtika's Direct-to-Consumer Strategy
43:20 Battlefield's Comeback and Market Impact
54:58 Moon Active's New Games and Portfolio
Full-time execs are out, and fractional leaders are in? In today’s episode, we break down the growing trend of founders building companies like modular tech stacks, swapping in CMOs, Product leads, and other execs *only* when they’re needed.
But here’s the catch: done right, fractional hires can supercharge growth. Done wrong, they can kill momentum before you even hit scale. I’m joined by executive headhunter Miklos Blasko to unpack when fractional actually works, when it backfires, and the hiring mistakes even experienced founders make.
00:00 The Rise of Fractional Work in Gaming and Apps
04:31 Understanding Fractional Work vs. Freelancing
08:56 The Popularity of Fractional Roles
13:51 Company Perspectives on Fractional Hiring
19:28 Talent Perspectives on Fractional Work
26:22 When Fractional Work Doesn't Work
38:19 Key Considerations for Hiring Fractional Talent
41:41 Wartime Leadership vs. Peacetime Leadership
45:17 Ruthless Execution and Stakeholder Management
47:58 Incentive Structures for Fractional Roles
51:54 Charging Models and Engagement Structures
57:44 Common Mistakes in Fractional Roles
65:51 Advice for Founders and Fractional Executives
This week, the TWIG crew goes full galaxy brain. We kick things off with the real effects of celebrity cringe marketing. Then it’s onto the real news: Probably Monsters' search for $220M ROI, Match Villains' monster raise, Lilith's search for growth, and Roblox's unstoppable growth.
00:00 Introduction and Host Introductions
02:46 Episode Overview and Key Topics
03:32 Celebrity Gaming League and Brand Marketing
04:56 Sydney Sweeney and American Eagle Partnership
05:54 Review Bombing and Gamer Activism
08:00 Gamescom Event Announcements
09:15 Medica and Multi-Arm Bandit Experimentation
13:11 FIFA Online and Free-to-Play Discussion
16:39 Probably Monsters and AAA Development
21:51 Epic vs Google Lawsuit Update
26:55 Atari Acquires Thunderful Group
30:42 Good Job Games Raises $60 Million
31:58 Analyzing Revenue Per Download
32:32 Hypothesis on Grand Games' Rapid Fundraising
34:05 Match Villains' Market Performance
34:28 VC Funding vs. Non-Dilutive Funding
36:36 Investment Trends in Turkey's Gaming Market
37:42 Challenges in Scaling Puzzle Games
41:47 Farlight 84: A Relaunch Story
45:37 Lilith Games' Portfolio Performance
49:33 DC Worlds Collide and the Squad RPG Market
54:02 Roblox's Monetization and Engagement Strategies
In this episode, we unpack how today’s biggest mobile publishers are ditching segmentation in favor of experimentation at scale, what Apple’s privacy-first approach means to running LTV-focused live ops, and why personalization is no longer a “nice to have” but a competitive weapon.
Who better to answer the questions than the founding team of Metica, Phil Mohr, Puli Liyanagama, and Justin Stolzenberg?
These aren’t your average startup bros. We’re talking about the same crew that built Comify (acquired by King), then DataTiger (acquired by Apple), and now they’re back with a third act: Metica, a machine learning-powered platform tackling LiveOps personalization, blended ROAS optimization, and bid floor automation.
Check out the STATE OF CREATIVES: https://tinyurl.com/393d9rum
03:27 The Evolution of Data Analytics in Gaming
11:00 Metica and Its Purpose
15:24 The Growth Loop
24:44 Personalization at Scale: The Future of Gaming
33:21 Practical Applications in Game Development
43:08 Timing and Strategy
44:53 Future Roadmap
Hola! Greetings from Spain. Mishka here, tanned, confused by dinner hours, and tragically absent from today’s pod. But fear not, Eric questions the rise of private equity in games and reports back from an anime convention while giving Andrew Wilson a new mobile crown. Phil wants a recount on a couple of Scopley acquisitions, while Jen channels Kate Hudson into top-of-funnel awareness. Gundam demands attention while the crew debates scaling the Drive to Survive treatment of One Piece.
00:00 Introduction and Host Banter
02:06 Today's Agenda and Topics Overview
02:50 Nintendo Direct and Market Trends
05:29 Unity's Challenges and UA Discussion
08:22 Gamescom Parties and Community Engagement
09:20 Economic Theories and Gaming Experiments
17:32 Convoy Report and Market Analysis
26:29 Sony's Strategic Moves and IP Partnerships
30:12 Anime's Mainstream Status in America
37:16 Crafton's Acquisition of 11th Hour Games
39:13 Scopely's Portfolio Performance
48:32 EA's Quarterly Earnings and Mobile Strategy
56:23 Sony vs. Tencent: The Horizon Knockoff Controversy
01:03:30 Ruckus Team's New Game: The Holdouts
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