Deconstructor of Fun

Deconstructor of Fun

By Deconstructor of FunLeisureVideo Games
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Deconstructor of Fun episodes

  • TWIG #346: EU Wants to Ban Free-to-Play, Supercell Introduces a New Boss

    TWIG crew dives into Gamescom chaos, funding trends, and post-Ibiza IV drips. From Supercell’s leadership addition, to IP-powered collabs (Raid x TMNT) and the EU’s regulatory squeeze on F2P, this episode cuts through the noise with sharp insights, hard takes, and a few too-real laughs.


    02:07 Gamescom Highlights and Industry News

    02:50 PlayStation Portal and American Football

    06:45 DOF Talent Network and Scopely Controversy

    10:39 EU Regulation Impact on Free-to-Play Games

    14:43 Gamescom Vibes and Funding Trends

    27:33 Raid: Shadow Legends x Teenage Mutant Ninja Turtles

    31:51 The Risks and Rewards of Using IPs

    36:09 King’s Internal Struggles and Solutions

    39:51 Severance Packages and Labor Laws

    45:15 Supercell’s New Leadership and Strategy

    49:12 Innovative Game Concepts and Licensing

    55:48 Twitch’s Crackdown on View Botting

    56:32 Debate on Game Innovation and Industry Growth

    1 hr 6 min
  • 302. Call of Duty vs Battlefield: Ex-DICE, Bungie & Activision Experts Unpack It All

    This one’s for the shooter heads. Host Phil Black (ex-DICE) is joined by Chris Sides (ex-Bungie) and longtime strategist Chris Anjos (ex-Activision) to dig into the decade-long arms race between Battlefield and Call of Duty. The muzzles are off.

    Chapters:

    02:01 Meet the Experts

    03:54 Historical Context: Battlefield and Call of Duty Sales

    13:04 Battlefield’s Comeback: Beta Impressions

    16:06 Gameplay Mechanics: Evolution and Innovations

    32:21 Progression Systems: Challenges and Solutions

    43:31 Core Gameplay and Player Feedback

    44:55 Product Management in Gaming

    52:25 UGC and Portal in Battlefield

    01:02:04 Mobile Gaming and Its Impact

    01:08:09 The Future of FPS Games

    01:16:41 Final Thoughts and Recommendations

    1 hr 25 min
  • 301. Duolingo, Tinder, DraftKings: How Top Apps Have Been Gamified

    We dive into Duolingo’s ruthless gamification, how BeReal is evolving beyond its viral gimmick, why Tinder is betting big on live events, the surprising social features inside DraftKings, and the stickiness of Crypto.com’s engagement loops. Each case study is a window into how apps are blurring the line between entertainment, habit, and monetization.

    Guest: Kalle Heikkinen, Lead Analyst at App Refinerywww.linkedin.com/in/kalleheikkinen/

    Chapters:

    [00:00] App Refinery

    [05:30] Duolingo's Gamification

    [12:15] BeReal's Evolution

    [20:45] Tinder's Live Events

    [28:00] DraftKings' Social Features

    [35:20] Crypto.com's Engagement Mechanics

    [42:50] Conclusion and Insights

    1 hr
  • TWIG #345 Clash Royale’s BIG Comeback and LEGO’s Digital Gamble

    This week on TWIG, the crew covers everything from corn in Minecraft to streak psychology in the New York Times’ latest game, Pips. We kick things off with Gamescom highlights, fresh updates from Ethan and Laura. 


    From there, we dig into why streaks are such a powerful mechanic. We also debate Supercell’s unexpected Clash Royale comeback, before wrapping with a look at what Nintendo has in store with the Switch 2.

    00:00 Introduction and Opening Banter

    03:06 Episode Summary and Upcoming Topics

    03:47 Ethan and Laura's Updates

    04:33 Minecraft Corn Update

    09:16 Lego Digital Play Interview

    15:55 Gamescom Highlights

    32:19 New York Times' Pips Game

    34:08 The Psychology of Streaks in Games

    53:36 Supercell's Clash Royale Resurgence

    01:00:09 Nintendo Switch 2 and Upcoming Releases

    1 hr 6 min
  • 300. First-Ever Interview with Head of LEGO Digital Play – Aaron Loeb

    Why is LEGO doubling down on digital? In his first-ever interview as the founding president of LEGO Digital Play, industry veteran Aaron Loeb (Electronic Arts, FoxNext, Kabam) reveals the bold vision behind LEGO’s new company. From “forever games” like Roblox and Minecraft to building trust with kids and families, Aaron breaks down why now is the right time for LEGO to level up in gaming — and how his journey from Broadway to the boardroom shaped the company’s next chapter.


    02:00 Meet Aaron Loeb: A Journey Through the Game Industry

    03:28 The Birth of Lego Digital Play + Lego's Organizational Structure

    08:20 Aaron's Path to Lego Digital Play

    15:21 Target Audience: From Kids to Adults

    19:30 Long-Term Challenges in the Gaming Industry

    27:39 The Future of Digital Play and Innovation

    32:55 The Challenge of Building the Right Team

    36:00 Assembling a Diverse and Talented Team

    38:03 Lego's Unique Onboarding Experience

    41:03 The Emotional Connection of the Lego Brand

    44:05 The Importance of Trust in Gaming

    48:51 Choosing London as the Headquarters

    51:11 Balancing Remote and In-Office Work

    53:55 Upcoming Industry Conferences and Events

    56:43 Reflecting on Past Projects and Lessons Learned


    President, LEGO Digital Play - Aaron Loeb https://www.linkedin.com/in/aaron-loeb-959a08/

    Host, Jen Donahoe - https://www.linkedin.com/in/jenniferdonahoe/


    1 hr 4 min
  • TWIG #344 Battlefield’s Big Comeback, AppLovin’s Record Quarter and Moon Active’s New Games

    We kick things off with “midlife Kress-ises” before diving into the headlines you can’t ignore: Tencent’s latest controversy, AppLovin’s monster quarter, and Blizzard’s leadership shuffle.

    From Storm Gate’s rough launch runway to the brutal math of market fit, we unpack why good games still fail. We break down Duolingo’s surprise move into music games, and why Playtika’s doubling down on direct-to-consumer could be the smartest—or riskiest—bet they’ve made yet.

    Then it’s guns out for Battlefield’s comeback, a hard look at Moon Active’s new portfolio plays. As always, plenty of spicy takes, questionable analogies, and insights you won’t find anywhere else.

    00:00 Introduction and Host Introductions

    01:34 Upcoming Game Releases and Industry Updates

    02:58 Midlife Kress-is

    06:05 Event Announcements + DOF Talent Acquisition

    08:19 Data Analysis and Market Trends

    09:22 Tencent's Game Controversy

    17:16 AppLovin's Impressive Growth

    21:12 Blizzard's Leadership Changes

    25:19 Storm Gate's Launch Challenges

    27:19 Financial Engineering and Tim's Struggles

    28:28 Market Fit and Game Quality Issues

    33:32 Duolingo's Acquisition of Beat Star

    36:50 Playtika's Direct-to-Consumer Strategy

    43:20 Battlefield's Comeback and Market Impact

    54:58 Moon Active's New Games and Portfolio

    1 hr 3 min
  • 299. The Hiring Shift No One’s Talking About with an Executive Headhunter, Miklos Blasko

    Full-time execs are out, and fractional leaders are in? In today’s episode, we break down the growing trend of founders building companies like modular tech stacks, swapping in CMOs, Product leads, and other execs *only* when they’re needed.

    But here’s the catch: done right, fractional hires can supercharge growth. Done wrong, they can kill momentum before you even hit scale. I’m joined by executive headhunter Miklos Blasko to unpack when fractional actually works, when it backfires, and the hiring mistakes even experienced founders make.

    00:00 The Rise of Fractional Work in Gaming and Apps

    04:31 Understanding Fractional Work vs. Freelancing

    08:56 The Popularity of Fractional Roles

    13:51 Company Perspectives on Fractional Hiring

    19:28 Talent Perspectives on Fractional Work

    26:22 When Fractional Work Doesn't Work

    38:19 Key Considerations for Hiring Fractional Talent

    41:41 Wartime Leadership vs. Peacetime Leadership

    45:17 Ruthless Execution and Stakeholder Management

    47:58 Incentive Structures for Fractional Roles

    51:54 Charging Models and Engagement Structures

    57:44 Common Mistakes in Fractional Roles

    65:51 Advice for Founders and Fractional Executives

    1 hr 16 min
  • TWIG #343: Match Villains' Monster Raise, the Sydney Sweeny Effect, and the Lost A of AAA

    This week, the TWIG crew goes full galaxy brain. We kick things off with the real effects of celebrity cringe marketing. Then it’s onto the real news: Probably Monsters' search for $220M ROI, Match Villains' monster raise, Lilith's search for growth, and Roblox's unstoppable growth.


    00:00 Introduction and Host Introductions
    02:46 Episode Overview and Key Topics
    03:32 Celebrity Gaming League and Brand Marketing
    04:56 Sydney Sweeney and American Eagle Partnership
    05:54 Review Bombing and Gamer Activism
    08:00 Gamescom Event Announcements
    09:15 Medica and Multi-Arm Bandit Experimentation
    13:11 FIFA Online and Free-to-Play Discussion
    16:39 Probably Monsters and AAA Development
    21:51 Epic vs Google Lawsuit Update
    26:55 Atari Acquires Thunderful Group
    30:42 Good Job Games Raises $60 Million
    31:58 Analyzing Revenue Per Download
    32:32 Hypothesis on Grand Games' Rapid Fundraising
    34:05 Match Villains' Market Performance
    34:28 VC Funding vs. Non-Dilutive Funding
    36:36 Investment Trends in Turkey's Gaming Market
    37:42 Challenges in Scaling Puzzle Games
    41:47 Farlight 84: A Relaunch Story
    45:37 Lilith Games' Portfolio Performance
    49:33 DC Worlds Collide and the Squad RPG Market
    54:02 Roblox's Monetization and Engagement Strategies

    1 hr 5 min
  • 298. Segmentation Is Dead. Long Live Personalization!

    In this episode, we unpack how today’s biggest mobile publishers are ditching segmentation in favor of experimentation at scale, what Apple’s privacy-first approach means to running LTV-focused live ops, and why personalization is no longer a “nice to have” but a competitive weapon.

    Who better to answer the questions than the founding team of Metica, Phil Mohr, Puli Liyanagama, and Justin Stolzenberg?

    These aren’t your average startup bros. We’re talking about the same crew that built Comify (acquired by King), then DataTiger (acquired by Apple), and now they’re back with a third act: Metica, a machine learning-powered platform tackling LiveOps personalization, blended ROAS optimization, and bid floor automation.


    Check out the STATE OF CREATIVES: https://tinyurl.com/393d9rum

    03:27 The Evolution of Data Analytics in Gaming

    11:00 Metica and Its Purpose

    15:24 The Growth Loop

    24:44 Personalization at Scale: The Future of Gaming

    33:21 Practical Applications in Game Development

    43:08 Timing and Strategy

    44:53 Future Roadmap

    52 min
  • TWIG #342 Scopely Meltdown, Crazy Anime Story and One SHOCKING Game Recipe

    Hola! Greetings from Spain. Mishka here, tanned, confused by dinner hours, and tragically absent from today’s pod. But fear not, Eric questions the rise of private equity in games and reports back from an anime convention while giving Andrew Wilson a new mobile crown. Phil wants a recount on a couple of Scopley acquisitions, while Jen channels Kate Hudson into top-of-funnel awareness. Gundam demands attention while the crew debates scaling the Drive to Survive treatment of One Piece.

    00:00 Introduction and Host Banter
    02:06 Today's Agenda and Topics Overview
    02:50 Nintendo Direct and Market Trends
    05:29 Unity's Challenges and UA Discussion
    08:22 Gamescom Parties and Community Engagement
    09:20 Economic Theories and Gaming Experiments
    17:32 Convoy Report and Market Analysis
    26:29 Sony's Strategic Moves and IP Partnerships
    30:12 Anime's Mainstream Status in America
    37:16 Crafton's Acquisition of 11th Hour Games
    39:13 Scopely's Portfolio Performance
    48:32 EA's Quarterly Earnings and Mobile Strategy
    56:23 Sony vs. Tencent: The Horizon Knockoff Controversy
    01:03:30 Ruckus Team's New Game: The Holdouts

    1 hr 8 min

About Deconstructor of Fun

From the publisher's feed

Deconstructor of Fun podcast is created by games professionals for games professionals. We explore the business side of the games industry with the goal of bringing listeners content that is relevant, insightful, and entertaining on a weekly basis.

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