Deconstructor of Fun

Deconstructor of Fun

By Deconstructor of FunLeisureVideo Games
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Deconstructor of Fun episodes

  • 297. Mobile Marketing in 2025: What Still Works (and What’s Dead)

    In this Deconstructor of Fun podcast, Mishka Katkoff sits down with three of the sharpest minds in growth: Josh Chandley (Wildcard Games), Warren Woodward (Uptick), and Paul Bowen (StreamElements) to dissect the state of user acquisition in 2025.

    STATE OF CREATIVES Report: https://tinyurl.com/393d9rum


    Chapters:

    02:00 Is UA Dead or Just Evolved?

    07:00 The Real Impact of IDFA Deprecation

    13:00 Time Spent vs Installs: The New Market Reality

    18:00 AppLovin: Apex Predator of Ad Tech

    27:00 Attribution Fraud and Click Link Hijacking

    34:00 Why AppLovin Keeps Winning

    39:00 Can Unity’s Vector Compete?

    48:00 Unity’s Strategy, PR Games & Technical Hurdles

    57:00 Building a Modern Growth Org

    01:06:00 Creative Production as the Last Lever

    01:13:00 Fake Ads, Clickbait, and Mad Men

    01:19:00 Closing Advice for Growth Teams in 2025

    1 hr 28 min
  • TWIG #341 Ubisoft Tries “Succession” while Battlefield Attempts a Comeback

    Miska’s usual jetset life hits a snag when he misses Kress’ Subnotica correction. Adam calls in from his cottage to lay down the law on Merge history, while Phil gushes over $500m in capital deployment. Eric details Ubisoft’s reality TV show attempt at Succession, and Jen delivers the 411 on Apple’s hypercasual attempt. The group pours one out for a very special Candy Crush anniversary.


    01:58 Gaming News Highlights
    02:42 Personal Updates
    05:33 Remembering the Mario Lopez Candy Crush Show
    07:52 Subnautica and Crafton Legal Drama
    10:37 App Charge Sponsorship and Insights
    14:40 Ubisoft Earnings and Family Drama
    22:44 Battlefield 6 Trailer and Expectations
    24:57 Call of Duty's Tech Debt and Battlefield's Response
    26:24 Battlefield 6 Release Date and Editions Leak
    28:31 Challenges and Risks for Battlefield 6
    38:03 Supervi's Full Launch and Market Challenges
    40:05 Splitgate 2's Struggles and Relaunch
    43:09 Wild Gate's Launch and Marketing Issues
    46:58 Apple's Emoji-Based Puzzle Game
    49:39 Conclusion and Sign-Off

    51 min
  • 296. From Crying Alone in Bangalore to Panic Attacks at Gamescom with Joseph Kim, CEO of LILA Games

    From crying alone in Bangalore to panic attacks at Gamescom, this is a brutally real look at what it actually costs to chase a vision.

    Mishka Katkoff (Deconstructor of Fun) and Joseph Kim (Lila Games) reunite for the rawest, most honest founder-to-founder conversation you’ll hear this year. They dive deep into the sacrifices, suffering, and stress of building companies from scratch, away from the LinkedIn highlight reels.


    5:00 – Suffering vs. Sacrifice: Is Work Just Avoidance?

    10:45 – Why Founders Trade Family for Vision

    15:30 – Would You Let Your Kids Follow Your Path?

    20:00 – Lessons from Building (and Breaking) a Startup

    27:30 – The #1 Mistake Founders Make: The Team

    31:50 – Fractional Work, Focus, and Saying No

    36:30 – Redefining Success Without Losing Yourself

    41:00 – What a Billion-Dollar Exit Really Means

    47:15 – How We’ll Judge Ourselves on Our Deathbeds

    52:00 – Life in Phases: When to Grind, When to Let Go

    56:00 – AI, Ambition, and the New Have vs. Have-Nots

    1:02:00 – The Hidden Cost: Panic Attacks, Crying, and Total Burnout

    1:12:00 – What’s Next for Mishka and Joe

    1 hr 19 min
  • TWIG #340 Scopely Goes to War, Roblox Gambles on IP and Turkey Rises

    Upcoming events:

    Whiskey Tasting: https://event.appsflyer.com/gamescom2025/AF

    Heroic Party:

    https://lu.ma/tjkk5r8k

    The crew kicks things off by breaking down Roblox’s bold new IP licensing platform—will it unlock the next Pokémon or just spin up another corporate side quest?

    Then it’s off to Turkey for a pulse check on one of mobile gaming’s fastest-evolving markets, followed by a surprise breakout story from France that’s punching way above its weight class.

    We rewind the clock on Kixeye to understand how Kingdom Maker clawed its way back into the spotlight—just in time to shift focus to the real battlefield: user acquisition.

    Moon Active and Scopely are locked in an all-out UA war, with budgets big enough to fund a small nation. Add some industry espionage, a sprinkle of aggressive cloning, and you’ve got a market where only the paranoid survive.

    Oh, and yes—we’re still trying to decide if Monopoly Go is actual genius or just Coin Master in a tuxedo.


    02:56 Podcast News

    27:16 Roblox's New IP Licensing Platform

    36:08 Turkish Mobile Game Market Insights

    44:11 French Mobile Game Developer's Success

    49:49 Kingdom Maker and Kixeye's History

    58:42 Moon Active vs. Scopely: The UA War

    59:21 Industry Espionage and Market Competition

    01:01:16 Monopoly Go and Coin Master Strategies

    01:05:53 Final Thoughts on Market Strategies

    1 hr 14 min
  • 295. Pakistan’s Unexpected Rise in Gaming with Saad Hameed, CEO of Game District

    Game District CEO Saad Hameed joins Michail Katkoff to tell the untold story of Pakistan’s booming gaming industry. From bootstrapped studios to billion-download success, we dive into the rise of Lahore as a serious global player, why Pakistan could be the next Turkey or Vietnam, and what’s holding the ecosystem back from its breakout moment. This is the episode you didn’t know you needed.

    Connect with Saad: www.linkedin.com/in/saadhameedkh

    00:00 Introduction to Game District and Saad Hameed

    02:47 The Structure and Philosophy of Game District

    05:41 The Rise of Gaming Studios in Pakistan

    08:46 Challenges and Opportunities in the Pakistani Gaming Ecosystem

    11:30 The Role of Education and Talent Development

    14:19 Venture Capital and Funding Challenges

    17:22 Monetization Strategies and Market Focus

    20:11 Live Operations and Competitive Landscape

    30:36 Competitive Advantages of Pakistan's Gaming Ecosystem

    32:58 Bottlenecks and Growth Drivers in Pakistan's Gaming Industry

    40:56 Work Culture and Entrepreneurial Mindset in Pakistan

    45:45 Pakistan's Unique Strengths in the Gaming Market

    52:57 Pathways to Breakout Success for Pakistan's Gaming Industry

    1 hr 5 min
  • TWIG #339 Merge Games, Gen Z Spending Patterns, and the Shift inside Studio Cultures

    We kick things off with a no-holds-barred Supercell rant before diving into the hottest industry stories—from Xbox Game Pass profitability to Apple’s latest regulatory headache in the EU. We break down Supercell’s shifting strategy, IPO rumors, and what it all signals for the wider market.

    The crew also explores Gen Z’s changing spending habits, mobile monetization trends, and why Merge games might be due for a second wind. Plus: Mecha Break’s breakout moment, studio culture shifts, and where smart money is going in games right now.

    Heroic Gamescom Party > https://lu.ma/tjkk5r8k

    Chapters:

    01:57 Supercell Rant

    06:03 Xbox Game Pass Profitability Debate

    10:21 Apple EU Regulations and Tier System

    13:31 Supercell's Strategy and IPO Speculations

    21:11 Gen Z's Changing Spending Habits

    24:40 Disposable Income and App Spending Trends

    26:40 Gen Z Gaming Preferences

    28:51 Investment and Industry News

    28:59 Company Culture38:19 Merge Genre Insights

    42:57 The Rise of Mecha Break

    43:58 Monetization Strategies in Gaming

    53:07 Conclusion and Next Week's Topics

    54 min
  • 294. Product Managing Game Studio Culture with Seth Sivak (ex-World of Warcraft Boston Studio Head)

    Mishka Katkoff interviews Seth Sivak as they discuss startup culture, leadership, company values, product market fit, cultural onboarding, adaptive culture, game industry, entrepreneurship, team dynamics, and management.

    They discuss the importance of company culture, how it can be shaped and influenced, and the challenges of maintaining a healthy culture as a startup scales.

    Seth shares insights on cultural onboarding, the adaptability of culture, and the lessons learned from his experiences in the gaming industry. The conversation emphasizes the need for leaders to be intentional about culture and to regularly assess its impact on team dynamics and overall success.


    Seth's newsletter: https://sethsivak.substack.com/


    02:44Navigating Layoffs and Founding Proletariat

    05:10The Importance of Culture in Startups

    07:39Defining and Measuring Culture

    11:38The Role of Leadership in Shaping Culture

    14:21Cultural Tools and Their Impact

    18:47Iterating on Culture as a Product

    21:16Conclusion and Key Takeaways

    26:52Navigating Work-Life Balance in Startups

    29:43Cultural Recognition and Team Dynamics

    34:03Defining Good vs. Bad Company Culture

    38:10The Challenges of Setting Cultural Boundaries

    42:25Navigating Social Issues and Company Culture

    46:51Onboarding and Cultural Integration in Growing Teams

    49:40Cultural Onboarding and Integration

    51:30The Art of Copying Culture

    53:48Learning from Successful Cultures

    58:01Adaptive Culture vs. Rigid Culture

    01:07:03Evolving Beliefs About Culture

    01:08:03The Meaning Behind Proletariat's Name

    1 hr 17 min
  • TWIG #338 Apple’s Cat-and-Mouse Game, Xbox's Doom Loop, and Splitgate 2’s $100M Misfire

    The boys-only episode talks about layoffs sweeping through top Swedish studios before diving into yet another round of Xbox layoffs. In this episode, we also cover Apple’s ongoing cat-and-mouse game with the EU’s DMA rules and unpack the critical difference between private equity and venture capital in gaming. The crew analyzes the early flop of Marvel Mystic Mayhem before talking about how Splitgate 2 is already struggling to justify its existence.

    02:36 Sweden's Gaming Industry Layoffs

    05:22 Gamescom Events Preview

    06:13 Microsoft Layoffs and Xbox Strategy

    13:29 Apple's Response to the DMA

    21:59 Private Equity vs. Venture Capital in Gaming

    32:41 Eve Online: Myth vs. Reality

    34:02 Uma Musume Pretty Derby's US Launch

    36:42 Marvel Mystic Mayhem's Struggles

    42:55 Rainbow Six Siege: A Decade of Success

    47:47 Splitgate 2: The Rise and Fall

    56:25 The Harsh Realities of the Gaming Market

    01:00:58 Up Next

    1 hr 3 min
  • 293. Walking Away from Venture Capital with Sophie Vo

    In this episode, I sit down with Sophie Vo, studio founder, podcast host, and now the creator of Orin Retreats, to unpack why she walked away from the startup rat race to build something intentionally small, sustainable, and soul-aligned.

    We talk about the version of success that nearly broke her, why the VC model fails most founders, and how depth, not scale, became her new metric for impact. If you’ve ever questioned the path you’re on, this conversation might just reframe what “winning” really looks like.

    00:00 Redefining Success

    05:47 The VC Dilemma

    12:48 Navigating Co-Founder Dynamics

    18:32 Bootstrapping vs. Venture Capital: A Founder's Perspective

    24:16 The AI Coaching Experience

    29:52 Creating Human Connection in a Digital World

    39:25 The Roots of Distrust Among Women

    42:00 Navigating Female Networks and Support

    46:45 The Importance of Self-Awareness in Leadership

    52:11 The Role of Coaching in Personal Growth

    56:37 Advice and Insights from the Journey

    1 hr 5 min

About Deconstructor of Fun

From the publisher's feed

Deconstructor of Fun podcast is created by games professionals for games professionals. We explore the business side of the games industry with the goal of bringing listeners content that is relevant, insightful, and entertaining on a weekly basis.

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