Deconstructor of Fun

Deconstructor of Fun

By Deconstructor of FunLeisureVideo Games
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Deconstructor of Fun episodes

  • TWIG #337 Supercell's AI Ruse and Microsoft’s Muddled Xbox Strategy

    We discuss Believer’s potential survivor, the layoffs at Mind’s Eye, and Netflix’s surprising decision to axe key mobile titles. But the real meat is Supercell: what the hell is going on in Helsinki? From performance stagnation to communication silence, we unpack the company’s evolving strategy—or lack thereof.

    Also on deck: Riot’s dev woes, Microsoft’s muddled Xbox strategy, and what YouTube’s 20th anniversary tells us about the future of game content. We wrap with a look at emerging trends in mobile and Steam that could define the back half of 2025.

    02:13 Shills
    02:57 Meta Marketing Summit Experience
    07:41 Gamescom
    09:58 Believer Startup Update
    10:52 Mind's Eye Layoffs
    12:17 Netflix Mobile Games Removal
    16:49 Supercell's Strategy and Performance
    31:51 Supercell's Communication Strategy
    36:05 YouTube's 20th Anniversary and Gaming Highlights
    38:12 Riot Games' Development Challenges
    43:17 Microsoft's Xbox Strategy Critique
    52:58 Emerging Trends in Mobile and Steam Games

    1 hr 4 min
  • 292. Where Do Geogames Go After Niantic’s $3.5B Exit with Lauren Steidl, CEO of Integrated Reality Labs

    From Niantic’s $3.5B sale of Pokémon GO to Scopely, to the rise of SLAP, a fast-paced, IRL multiplayer game that blends social tagging with viral video content Jen Donahoe and Lauren Steidl, CEO and co-founder of Integrated Reality Labs, explore how geogames are evolving from novelty apps into a new genre of play.Why Pokémon GO showed both the power and the limits of GPS gamingThe tech leap making real-world multiplayer actually workSLAP’s breakout performance—10 sessions/day, no paid UAHow TikTok culture is shaping the next generation of mobile gameplayWhy the future of mobile gaming may lie in neighborhoods, not screens🔗 Learn more about SLAP and IRL Labs: www.playslap.com/irl00:00 Introduction and Host's Excitement02:25 The Game 'Assassin' and Its Evolution03:30 Introducing Integrated Reality Labs and 'SLAP'04:31 Meet the Founders: Lauren and Ian06:06 Gameplay and Features of 'SLAP'08:05 Social Media Integration and Viral Growth12:16 Technical Innovations and Proximity Gaming18:32 Marketing Strategies and User Engagement22:25 Future Plans and Monetization34:07 Conclusion and Contact Information#Geogaming #PokemonGO #SLAPgame #MobileGaming #GameDesign #AugmentedReality #LocationBasedGaming #DeconstructorOfFun #Podcast

    36 min
  • TWIG #336 Candy Crush Veterans Return as Marathon Runs Out of Steam


    We start with a massive Switch 2 record-breaking pre-launch momentum and what it signals for Nintendo’s comeback strategy. Then it’s on to Tencent’s rumored bid for Nexon that could reshape the Korean gaming landscape.


    Candy Crush OGs jump back into the game as we unpack the shock closures (RIP Believer), restructures (Warner Bros Games), and slowdowns (Bungie’s Marathon, Build a Rocket Boy). Plus: Mobile Gaming Trends 2025, Remedy’s mysterious new drop, and why Kingshot might be the next game to watch.
    Sharp, unsentimental, and essential, just how you like it.


    Appsflyer State of Creative Optimization: shorturl.at/Mjaiz
    Timestamps
    02:54 – Saltwater Fish Tank Update
    04:02 – Shilling and Blog Highlights
    07:56 – Mobile Gaming Trends 2025
    13:35 – Not E3 Events Recap
    19:12 – Switch 2 Record-Breaking Launch
    27:00 – Tencent’s Potential Nexon Acquisition
    29:26 – Korean Gaming Industry Insights
    30:42 – Western Capital in Eastern Markets
    32:01 – Stellar Blade’s Success on Steam
    35:07 – Candy Crush Veterans’ New Venture
    36:42 – Nice Plans Studio’s Funding Round
    38:05 – Warner Bros. Game Restructure
    39:36 – Believer’s Shutdown
    42:17 – Build a Rocket Boy’s Struggles
    49:31 – Bungie’s Marathon Delay
    50:18 – Remedy’s New Release
    56:13 – King Shot’s Rise
    Subscribe, rate, and tell a friend who’s still waiting on the Marathon beta.
    In this podcast, the group shares **game dev** secrets and **game design** insights from working in the industry. They also discuss the realities of **game development**, covering everything from the highs to the lows, and provide a **reaction video** to specific scenarios that can happen. The discussion also includes stories from **indie game dev** studios.

    1 hr 6 min
  • 291. AI in Games: Innovation or Ethical Time Bomb? With George Ng, CTO of GGWP

    Mishka Katkoff talks with George Ng, co-founder and CTO of GGWP, about the real AI crisis in gaming—and it’s not what you think.From manipulative personalization to privacy nightmares, we unpack how AI is already reshaping development, monetization, and the player experience. George breaks down the tech behind the buzz, the moral minefields, and whether AI will elevate creativity or just flood the market with noise.Topics: • AI as a tool—or a trap—for player engagement • The shifting role of creatives in an AI-driven dev pipeline • Procedural generation, NPCs, and the illusion of emotion • Why the biggest threat isn’t bad AI—it’s good AI used badlyConnect with George on LinkedIn: www.linkedin.com/in/georgeng/Sponsored by: AppCharge, Sensor Tower, Want to work with us? Reach out: [email protected]:32 - Ethical concerns: AI personalization, monetization & manipulation03:17 - AI bias and fairness in moderation07:33 - How AI impacts game development & team structure11:03 - Where AI’s impact is most significant: narrative design?13:01 - The future of autonomous NPCs & emotional attachment16:39 - Procedural generation: Can AI replace human designers?21:07 - Market trends: AI, copycats, and the “bull vs. bear” case34:51 - Fully AI-generated games: who needs them?42:45 - The future of AI in game development

    45 min
  • TWiG #335: Embrace CEO Exits, Pokémon meets Genshin and Nintendo’s Mysterious On Switch

    Habby has a new surprise launch that may push the publisher to $1B ARR. Apple somehow does worse than Game Center 2.0, while Xbox delivers a near swan song. Did we mention LARS IS GONE FROM EMBRACER? Eric vows a commitment of swear-free chastity, while Jen and Phil remind him of his true podcast self.03:33 Off the Record in LA05:27 Phil's Singapore Experience07:28 Dune Awakening and Game of Thrones Kings Road09:14 Off the Record Event Highlights12:53 Embracer CEO Shakeup15:55 Unity CTO Resignation17:28 Xbox Showcase Disappointment21:29 Xbox Handheld Announcement24:51 Call of Duty Marketing Concerns29:52 Fun Plus and the Pokémon MMO34:45 Summer Games Fest Highlights36:30 Nintendo Switch 2 and Third-Party Challenges40:20 Apple's New Gaming App46:59 Tim Sweeney's Explosive Interview50:52 New Marvel Games Announced53:01 Whittle Defender's Surprising Launch53:52 Habi's Success and Future Prospects56:19 Art Style Shifts in Midcore Games

    1 hr
  • 290. 10 x Co-Development Trends: Why the Best Studios Are Scaling Without Hiring

    Mishka Katkoff sits down with Carla Rylance - external development expert, XDS Advisory Committee Chair, and Head of Business Solutions for XDS Spark - to dive deep into the 2025 XDS Insights Report.


    In this episode:
    Key trends in external development, co-development, and industry shifts following the pandemic. The growing role of AI in game development: how publishers and service providers are using (or not using) AI. Budget trends, rates, and the business realities facing external studios. Why publishers are sticking with trusted partners and the importance of security, flexibility, and due diligence
    https://xdsummit.com/https://www.linkedin.com/in/carlarylance/https://deconstructoroffun.com/slack

    Timestamps:

    00:00 – Intro & technical mishaps

    02:00 – What is the XDS Insights Report?

    06:00 – Trends in external development & co-dev

    15:00 – Budgets, rates, and industry shifts

    25:00 – The rise of AI in game development

    35:00 – Security, trust, and partner selection

    45:00 – Q&A and closing thoughts

    #ExternalDevelopment #XDS #Podcast #GameIndustry #AI #CoDevelopment

    1 hr 8 min
  • TWIG #334 The $200,000,000 Greenlight Failures and Activision’s Tone-Deaf In-Game Ads

    The crew dives into a jam-packed week of industry news from Nintendo’s upcoming Switch 2 launch to Epic’s evolving Store strategy. We unpack the growing importance of social features in games and the buzz around the new D&D project from the Star Wars Jedi director.

    Meanwhile, Elden Ring’s Night Reign expansion proves brutally satisfying, while Zynga quietly shuts down the studio behind Torchlight.

    We also tackle Activision’s tone-deaf in-game ads and finish with a sharp Philosophy Corner: why do so many AAA green lights go wrong—and what game dev processes desperately need fixing? Don’t miss it.

    03:46 Pride Month Reflections

    05:14 Personal Updates

    06:18 Rants and Industry Insights

    09:31 LA Event Announcement

    11:32 RIP Sims Co-Creator Tim Luo

    12:58 Switch 2 Launch

    18:32 Epic Games Unreal + Game Store

    22:36 Social Features and Competition

    25:10 Star Wars Jedi Director's New D&D Game

    27:12 Elden Ring Night Reign: A Tough but Rewarding Experience

    31:42 Zynga Shuts Down Torchlight Developer

    33:09 Activision's Controversial In-Game Ads

    35:28 The Problem with AAA Green Lights

    41:02 The Need for Better Game Development Processes

    54 min
  • 289. Mobile Gaming in 2025: 10 Trends That Matter

    State of Gaming report: https://tinyurl.com/5eyye63d

    In this episode, Mishka Katkoff sits down with Sensor Tower gaming insights analyst Sam Aune to dissect the state of mobile gaming in 2025. They unpack download trends, the evolving UA playbook, the hybrid casual boom, and shifting genre engagement. The conversation dives into emerging markets, how ads really impact player behavior, and what Gen Z expects from modern mobile games. Backed by fresh Sensor Tower data, Aune breaks down where the biggest opportunities—and pitfalls—lie for today’s game makers.

    02:10 Current Trends in Mobile Gaming Downloads

    05:12 User Acquisition and Monetization Strategies

    07:45 Engagement Trends in Game Genres

    11:31 The Rise of Hybrid Casual Games

    16:49 Emerging Markets and Growth Opportunities

    23:39 Revenue Trends Across Game Genres

    27:36 Balancing Niche and Audience Size

    30:59 The Decline of New Game Releases

    31:56 Understanding Gen Z Players

    35:38 Gender Targeting in Game Development

    41:55 The Role of IP in Game Success

    45:04 Market Concentration and Expansion Strategies

    52 min
  • 288. Why Most Games Deserve to Die — And How Voodoo Finds the Ones That Don’t

    In this episode, Deconstructor of Fun’s Mishka Katkoff sits down with Thibault de Vésinne-Larüe, VP of Core Gaming at Voodoo, to unpack one of the industry’s most ruthless yet successful publishing machines. How does Voodoo test 2,000 prototypes a year? What separates great studios from the rest? Why do most games get killed — and how do you know which ones to bet on? If you’re serious about understanding hybrid-casual publishing, this is required listening.


    00:40 Characteristics of Top Performing Teams

    04:31 Prototyping Process and Metrics

    22:03 Soft Launch and Monetization

    25:31 Shift from Ads to In-App Purchases

    28:17 Scaling Game Development Teams

    31:49 Structuring Partnerships with Developers

    40:53 Common Mistakes in Game Development

    46:39 Breaking into Voodoo's Ecosystem

    48:48 Conclusion and Future Goals

    52 min
  • TWIG #333: Apple's Stand Up Comedy, Fortnite Mobile's Tea Leaves, and a Mystery Success

    With Michail out, and definitely not living a jetset life, Jen, Eric, Adam, and Phil huddle around the WWDC campfire to tell tales of Game Center. There’s a big change to Battlefield that threatens the franchise, while Delta Force rises as a threat to the East. Split Gate 2? Not so much.

    Jen defends Apple, marketing, and transmedia, all in one, while Adam claims a Marvel Rival bet and claps for the French. Eric certainly isn’t clapping for Game Pass and Doom, while Phil tries to Grow a Garden.

    02:19 Rumors and Updates in the Gaming Industry
    03:13 AI Kick-Off
    07:32 TV Campaigns and Marketing Strategies
    10:45 Off the Record Event and Industry Networking
    16:54 Apple's 30% Fee and Game Center 2.0
    25:10 Ubisoft's Legal Troubles and Workplace Culture
    27:10 Jade Raymond's Career Moves
    28:26 Breaking News: EA Shuts Down Black Panther Game
    31:19 Expedition 33: A Small Team's Big Success
    33:24 Doom the Dark Age: Game Pass Impact
    34:57 Game Pass Debate: Success or Failure?
    43:18 Splitgate 2: Struggling to Gain Traction
    46:26 Fortnite iOS Relaunch: Lukewarm?
    51:40 Battlefield 6
    59:44 Roblox's Grow a Garden

    1 hr 4 min

About Deconstructor of Fun

From the publisher's feed

Deconstructor of Fun podcast is created by games professionals for games professionals. We explore the business side of the games industry with the goal of bringing listeners content that is relevant, insightful, and entertaining on a weekly basis.

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